local SoldierBattleEventPanel = class("SoldierBattleEventPanel", BasePanel) SoldierBattleEventPanel._bIsMainPanel = false SoldierBattleEventPanel._tbDefine = { { sPrefabPath = "Soldier/Level/SoldierBattleEventPanel.prefab", sCtrlName = "Game.UI.Soldier.BattleEvent.SoldierBattleEventCtrl" } } function SoldierBattleEventPanel:Awake() end function SoldierBattleEventPanel:OnEnable() end function SoldierBattleEventPanel:OnAfterEnter() end function SoldierBattleEventPanel:OnDisable() end function SoldierBattleEventPanel:OnDestroy() end function SoldierBattleEventPanel:OnRelease() end return SoldierBattleEventPanel