local SoldierLevelSelectPanel = class("SoldierLevelSelectPanel", BasePanel) SoldierLevelSelectPanel._bIsMainPanel = true SoldierLevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI SoldierLevelSelectPanel._tbDefine = { { sPrefabPath = "Soldier/SoldierLevelSelectPanel.prefab", sCtrlName = "Game.UI.Soldier.SoldierLevelSelectCtrl" } } function SoldierLevelSelectPanel:Awake() end function SoldierLevelSelectPanel:OnEnable() end function SoldierLevelSelectPanel:OnAfterEnter() end function SoldierLevelSelectPanel:OnDisable() end function SoldierLevelSelectPanel:OnDestroy() end function SoldierLevelSelectPanel:OnRelease() end return SoldierLevelSelectPanel