local SoldierMainViewCtrl = class("SoldierMainViewCtrl", BaseCtrl) local RedDotManager = require("GameCore.RedDot.RedDotManager") local ClientManager = CS.ClientManager SoldierMainViewCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" }, btn_Handbook = { sComponentName = "UIButton", callback = "OnBtnClick_Handbook" }, txt_Handbook = { sComponentName = "TMP_Text", sLanguageId = "Soldier_Handbook" }, txt_HandbookNum = {sComponentName = "TMP_Text"}, redDot_Handbook = {}, redDot_Handbook_New = {}, btn_Quest = { sComponentName = "UIButton", callback = "OnBtnClick_Quest" }, txt_Quest = { sComponentName = "TMP_Text", sLanguageId = "Soldier_Quest" }, txt_QuestNum = {sComponentName = "TMP_Text"}, btn_Recommend = { sComponentName = "UIButton", callback = "OnBtnClick_Recommend" }, txt_Recommend = { sComponentName = "TMP_Text", sLanguageId = "Soldier_Recommend" }, redDot_Recommend = {}, redDot_Recommend_New = {}, btn_Go = { sComponentName = "UIButton", callback = "OnBtnClick_Go" }, txt_Go = {sComponentName = "TMP_Text", sLanguageId = "Soldier_Go"}, txtGoTime = {sComponentName = "TMP_Text"}, txtActivityDate = {sComponentName = "TMP_Text"}, txtActivityTime = {sComponentName = "TMP_Text"}, redDot_Quest = {}, redDot_Quest_New = {}, redDot_Go = {}, redDot_Go_New = {} } SoldierMainViewCtrl._mapEventConfig = { [EventId.ClosePanel] = "OnEvent_ClosePanel" } SoldierMainViewCtrl._mapRedDotConfig = { [RedDotDefine.Solider_Level_New] = { sNodeName = "redDot_Go_New" } } function SoldierMainViewCtrl:Awake() RedDotManager.RegisterNode(RedDotDefine.Solider_AllQuest, nil, self._mapNode.redDot_Quest) self._mapNode.redDot_Handbook:SetActive(false) self._mapNode.redDot_Handbook_New:SetActive(false) local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Soldier) if actData == nil then return end self:RefreshDate() self:RefreshTimeout() if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, false) end self._mapNode.redDot_Recommend:SetActive(false) self._mapNode.redDot_Recommend_New:SetActive(false) self._mapNode.redDot_Go:SetActive(false) self._mapNode.redDot_Go_New:SetActive(false) end function SoldierMainViewCtrl:OnEnable() self:RefreshQuest() end function SoldierMainViewCtrl:RefreshQuest() local bHasComQuest = RedDotManager.GetValid(RedDotDefine.Solider_AllQuest) local bHasNewQuest = RedDotManager.GetValid(RedDotDefine.Solider_Quest_New) if bHasNewQuest and not bHasComQuest then self._mapNode.redDot_Quest_New:SetActive(true) else self._mapNode.redDot_Quest_New:SetActive(false) end local allQuestCount = PlayerData.SoldierData:GetAllQuestCount() local allReceivedCount = PlayerData.SoldierData:GetAllReceivedCount() NovaAPI.SetTMPText(self._mapNode.txt_QuestNum, string.format("%d/%d", allReceivedCount, allQuestCount)) end function SoldierMainViewCtrl:RefreshDate() local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Soldier) if actData == nil then return end local actCfg = ConfigTable.GetData("Activity", actData.nActId) local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.StartTime) local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.EndTime) local nOpenYear = tonumber(os.date("%Y", nOpenTime)) local nOpenMonth = tonumber(os.date("%m", nOpenTime)) local nOpenDay = tonumber(os.date("%d", nOpenTime)) local nEndYear = tonumber(os.date("%Y", nEndTime)) local nEndMonth = tonumber(os.date("%m", nEndTime)) local nEndDay = tonumber(os.date("%d", nEndTime)) local strOpenDay = string.format("%d", nOpenDay) local strEndDay = string.format("%d", nEndDay) local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end function SoldierMainViewCtrl:RefreshTimeout() local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Soldier) if actData == nil then return end local endTime = actData:GetActEndTime() local curTime = ClientManager.Instance.serverTimeStamp local remainTime = endTime - curTime if remainTime < 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), callbackConfirm = function() EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) end }) return end local sTimeStr = "" if remainTime <= 60 then local sec = math.floor(remainTime) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) elseif 60 < remainTime and remainTime <= 3600 then local min = math.floor(remainTime / 60) local sec = math.floor(remainTime - min * 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) elseif 3600 < remainTime and remainTime <= 86400 then local hour = math.floor(remainTime / 3600) local min = math.floor((remainTime - hour * 3600) / 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) elseif 86400 < remainTime then local day = math.floor(remainTime / 86400) local hour = math.floor((remainTime - day * 86400) / 3600) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) end NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr) NovaAPI.SetTMPText(self._mapNode.txtGoTime, sTimeStr) end function SoldierMainViewCtrl:OnBtnClick_Handbook() EventManager.Hit(EventId.OpenPanel, PanelId.SoldierHandbookSelectPanel) end function SoldierMainViewCtrl:OnBtnClick_Recommend() EventManager.Hit(EventId.OpenPanel, PanelId.SoldierRecommendPanel) end function SoldierMainViewCtrl:OnBtnClick_Quest() EventManager.Hit(EventId.OpenPanel, PanelId.SoldierQuestPanel) end function SoldierMainViewCtrl:OnBtnClick_Go() EventManager.Hit(EventId.OpenPanel, PanelId.SoldierLevelSelectPanel) end function SoldierMainViewCtrl:OnEvent_ClosePanel(nPanelId) if nPanelId == PanelId.SoldierQuestPanel then self:RefreshQuest() end end return SoldierMainViewCtrl