local TraceHuntLevelPanel = class("TraceHuntLevelPanel", BasePanel) TraceHuntLevelPanel._bIsMainPanel = false TraceHuntLevelPanel._tbDefine = { { sPrefabPath = "Play_TraceHuntLevelSelect/TraceHuntLevelPanel.prefab", sCtrlName = "Game.UI.TraceHunt.TraceHuntLevelCtrl" } } function TraceHuntLevelPanel:Awake() end function TraceHuntLevelPanel:OnEnable() end function TraceHuntLevelPanel:OnDisable() end function TraceHuntLevelPanel:OnDestroy() end return TraceHuntLevelPanel