local TraceHuntPanel = class("TraceHuntPanel", BasePanel) TraceHuntPanel._tbDefine = { { sPrefabPath = "Play_TraceHuntLevelSelect/TraceHuntSelectPanel.prefab", sCtrlName = "Game.UI.TraceHunt.TraceHuntCtrl" } } function TraceHuntPanel:Awake() end function TraceHuntPanel:OnEnable() end function TraceHuntPanel:OnDisable() end function TraceHuntPanel:OnDestroy() end return TraceHuntPanel