Files
SL1900 dcc2c4a2a9 Update - 1.11.0.113
EN: 1.11.0.113
CN: 1.11.0.114
JP: 1.11.0.118
KR: 1.11.0.118
2026-06-02 16:00:00 +09:00

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{
"PenguinCard.10101.1": "Ember Reborn",
"PenguinCard.10101.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10102.1": "Ember Reborn +1",
"PenguinCard.10102.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10103.1": "Ember Reborn +2",
"PenguinCard.10103.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10104.1": "Ember Reborn +3",
"PenguinCard.10104.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10105.1": "Ember Reborn +4",
"PenguinCard.10105.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10201.1": "Verdant Spring",
"PenguinCard.10201.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10202.1": "Verdant Spring +1",
"PenguinCard.10202.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10203.1": "Verdant Spring +2",
"PenguinCard.10203.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10204.1": "Verdant Spring +3",
"PenguinCard.10204.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10205.1": "Verdant Spring +4",
"PenguinCard.10205.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10301.1": "Rising Winds",
"PenguinCard.10301.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10302.1": "Rising Winds +1",
"PenguinCard.10302.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10303.1": "Rising Winds +2",
"PenguinCard.10303.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10304.1": "Rising Winds +3",
"PenguinCard.10304.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.10305.1": "Rising Winds +4",
"PenguinCard.10305.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Multiplier when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier)",
"PenguinCard.1101.1": "Fan the Flames",
"PenguinCard.1101.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1102.1": "Fan the Flames +1",
"PenguinCard.1102.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1103.1": "Fan the Flames +2",
"PenguinCard.1103.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.11401.1": "Golden Hoard",
"PenguinCard.11401.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips when scored. Decreases by <color=#ec6b2a>{GrowthEffectParam_1}</color> each turn.",
"PenguinCard.11402.1": "Golden Hoard +1",
"PenguinCard.11402.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips when scored. Decreases by <color=#ec6b2a>{GrowthEffectParam_1}</color> each turn.",
"PenguinCard.11403.1": "Golden Hoard +2",
"PenguinCard.11403.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips when scored. Decreases by <color=#ec6b2a>{GrowthEffectParam_1}</color> each turn.",
"PenguinCard.1201.1": "Stir the Waters",
"PenguinCard.1201.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1202.1": "Stir the Waters +1",
"PenguinCard.1202.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1203.1": "Stir the Waters +2",
"PenguinCard.1203.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.12401.1": "Grand Measure",
"PenguinCard.12401.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier when scored. Decreases by <color=#ec6b2a>{GrowthEffectParam_1}</color> each turn.",
"PenguinCard.12402.1": "Grand Measure +1",
"PenguinCard.12402.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier when scored. Decreases by <color=#ec6b2a>{GrowthEffectParam_1}</color> each turn.",
"PenguinCard.12403.1": "Grand Measure +2",
"PenguinCard.12403.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier when scored. Decreases by <color=#ec6b2a>{GrowthEffectParam_1}</color> each turn.",
"PenguinCard.1301.1": "Chase the Shadows",
"PenguinCard.1301.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1302.1": "Chase the Shadows +1",
"PenguinCard.1302.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1303.1": "Chase the Shadows +2",
"PenguinCard.1303.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.13401.1": "Residual Gains",
"PenguinCard.13401.2": "On the first upgrade each turn, refund <color=#ec6b2a>{EffectParam_1}%</color> of Chips spent.",
"PenguinCard.13402.1": "Residual Gains +1",
"PenguinCard.13402.2": "On the first upgrade each turn, refund <color=#ec6b2a>{EffectParam_1}%</color> of Chips spent.",
"PenguinCard.13403.1": "Residual Gains +2",
"PenguinCard.13403.2": "On the first upgrade each turn, refund <color=#ec6b2a>{EffectParam_1}%</color> of Chips spent.",
"PenguinCard.14401.1": "Crowning Moment",
"PenguinCard.14401.2": "Gain Chips equal to: Total level of owned Destiny Cards × <color=#ec6b2a>{GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.14402.1": "Crowning Moment +1",
"PenguinCard.14402.2": "Gain Chips equal to: Total level of owned Destiny Cards × <color=#ec6b2a>{GrowthEffectParam_1}</color> Chips when scored.\u000b (Current: <color=#ec6b2a> + {TotalEffectParam_1}</color> Chips)",
"PenguinCard.14403.1": "Crowning Moment +2",
"PenguinCard.14403.2": "Gain Chips equal to: Total level of owned Destiny Cards × <color=#ec6b2a>{GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.14404.1": "Crowning Moment +3",
"PenguinCard.14404.2": "Gain Chips equal to: Total level of owned Destiny Cards × <color=#ec6b2a>{GrowthEffectParam_1}</color> Chipswhen scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.14405.1": "Crowning Moment +4",
"PenguinCard.14405.2": "Gain Chips equal to: Total level of owned Destiny Cards × <color=#ec6b2a>{GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.14406.1": "Crowning Moment +5",
"PenguinCard.14406.2": "Gain Chips equal to: Total level of owned Destiny Cards × <color=#ec6b2a>{GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.15401.1": "Destined Pair",
"PenguinCard.15401.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Multiplier when scored. Each time a hand containing <color=#ec6b2a>{GrowthTriggerParam_1} is played, increases this effect by </color>+ <color=#ec6b2a>{GrowthEffectParam_1}</color> Multiplier.",
"PenguinCard.16401.1": "Four As One",
"PenguinCard.16401.2": "Gain <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips when scored. Each time a hand containing <color=#ec6b2a>{GrowthTriggerParam_1}</color> is played, increases this effect by <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips.",
"PenguinCard.17401.1": "Classic Move",
"PenguinCard.17401.2": "If the same hand type has appeared this turn when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.17402.1": "Classic Move +1",
"PenguinCard.17402.2": "If the same hand type has appeared this turn when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.17403.1": "Classic Move +2",
"PenguinCard.17403.2": "If the same hand type has appeared this turn when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.17404.1": "Classic Move +3",
"PenguinCard.17404.2": "If the same hand type has appeared this turn when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.17405.1": "Classic Move +4",
"PenguinCard.17405.2": "If the same hand type has appeared this turn when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.17406.1": "Classic Move +5",
"PenguinCard.17406.2": "If the same hand type has appeared this turn when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.18401.1": "Fated Favor",
"PenguinCard.18401.2": "If the hand contains <color=#ec6b2a>{TriggerParam_1}</color> when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.18402.1": "Fated Favor +1",
"PenguinCard.18402.2": "If the hand contains <color=#ec6b2a>{TriggerParam_1}</color> when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.18403.1": "Fated Favor +2",
"PenguinCard.18403.2": "If the hand contains <color=#ec6b2a>{TriggerParam_1}</color> when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.18404.1": "Fated Favor +3",
"PenguinCard.18404.2": "If the hand contains <color=#ec6b2a>{TriggerParam_1}</color> when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.18405.1": "Fated Favor +4",
"PenguinCard.18405.2": "If the hand contains <color=#ec6b2a>{TriggerParam_1}</color> when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.18406.1": "Fated Favor +5",
"PenguinCard.18406.2": "If the hand contains <color=#ec6b2a>{TriggerParam_1}</color> when scored, Multiplier becomes <color=#ec6b2a> × {EffectParam_1}</color>.",
"PenguinCard.19401.1": "Shared Toast",
"PenguinCard.19401.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain <color=#ec6b2a> + {EffectParam_1}</color> Multiplier.",
"PenguinCard.19402.1": "Shared Toast +1",
"PenguinCard.19402.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain <color=#ec6b2a> + {EffectParam_1}</color> Multiplier.",
"PenguinCard.19403.1": "Shared Toast +2",
"PenguinCard.19403.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain <color=#ec6b2a> + {EffectParam_1}</color> Multiplier.",
"PenguinCard.19404.1": "Shared Toast +3",
"PenguinCard.19404.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain <color=#ec6b2a> + {EffectParam_1}</color> Multiplier.",
"PenguinCard.19405.1": "Shared Toast +4",
"PenguinCard.19405.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain <color=#ec6b2a> + {EffectParam_1}</color> Multiplier.",
"PenguinCard.19406.1": "Shared Toast +5",
"PenguinCard.19406.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain <color=#ec6b2a> + {EffectParam_1}</color> Multiplier.",
"PenguinCard.20101.1": "Inevitable Flame",
"PenguinCard.20101.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20102.1": "Inevitable Flame +1",
"PenguinCard.20102.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20103.1": "Inevitable Flame +2",
"PenguinCard.20103.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20201.1": "Inevitable Abyss",
"PenguinCard.20201.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20202.1": "Inevitable Abyss +1",
"PenguinCard.20202.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20203.1": "Inevitable Abyss +2",
"PenguinCard.20203.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20301.1": "Inevitable Wind",
"PenguinCard.20301.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20302.1": "Inevitable Wind +1",
"PenguinCard.20302.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20303.1": "Inevitable Wind +2",
"PenguinCard.20303.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], [{EffectParam_3}], [{EffectParam_4}], or [{EffectParam_5}]</color>.",
"PenguinCard.20401.1": "Inevitable Source",
"PenguinCard.20401.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], or [{EffectParam_3}]</color>.",
"PenguinCard.20402.1": "Inevitable Source +1",
"PenguinCard.20402.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], or [{EffectParam_3}]</color>.",
"PenguinCard.20403.1": "Inevitable Source +2",
"PenguinCard.20403.2": "Up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn. Manual refreshes will guarantee one of the following: <color=#ec6b2a>[{EffectParam_1}], [{EffectParam_2}], or [{EffectParam_3}]</color>.",
"PenguinCard.2101.1": "Starfire",
"PenguinCard.2101.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2102.1": "Starfire +1",
"PenguinCard.2102.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2103.1": "Starfire +2",
"PenguinCard.2103.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2201.1": "Ripple",
"PenguinCard.2201.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2202.1": "Ripple +1",
"PenguinCard.2202.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2203.1": "Ripple +2",
"PenguinCard.2203.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2301.1": "Air Current",
"PenguinCard.2301.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2302.1": "Air Current +1",
"PenguinCard.2302.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2303.1": "Air Current +2",
"PenguinCard.2303.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.3101.1": "Heat Stack",
"PenguinCard.3101.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3102.1": "Heat Stack +1",
"PenguinCard.3102.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3103.1": "Heat Stack +2",
"PenguinCard.3103.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3104.1": "Heat Stack +3",
"PenguinCard.3104.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3105.1": "Heat Stack +4",
"PenguinCard.3105.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3201.1": "Gathering Dew",
"PenguinCard.3201.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3202.1": "Gathering Dew +1",
"PenguinCard.3202.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3203.1": "Gathering Dew +2",
"PenguinCard.3203.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3204.1": "Gathering Dew +3",
"PenguinCard.3204.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3205.1": "Gathering Dew +4",
"PenguinCard.3205.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3301.1": "Focus Energy",
"PenguinCard.3301.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3302.1": "Focus Energy +1",
"PenguinCard.3302.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3303.1": "Focus Energy +2",
"PenguinCard.3303.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3304.1": "Focus Energy +3",
"PenguinCard.3304.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3305.1": "Focus Energy +4",
"PenguinCard.3305.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.4101.1": "Flame Tycoon",
"PenguinCard.4101.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4102.1": "Flame Tycoon +1",
"PenguinCard.4102.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4103.1": "Flame Tycoon +2",
"PenguinCard.4103.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4104.1": "Flame Tycoon +3",
"PenguinCard.4104.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4105.1": "Flame Tycoon +4",
"PenguinCard.4105.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4201.1": "Seaside Celebrity",
"PenguinCard.4201.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4202.1": "Seaside Celebrity +1",
"PenguinCard.4202.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4203.1": "Seaside Celebrity +2",
"PenguinCard.4203.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4204.1": "Seaside Celebrity +3",
"PenguinCard.4204.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4205.1": "Seaside Celebrity +4",
"PenguinCard.4205.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4301.1": "Cloud Elite",
"PenguinCard.4301.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4302.1": "Cloud Elite +1",
"PenguinCard.4302.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4303.1": "Cloud Elite +2",
"PenguinCard.4303.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4304.1": "Cloud Elite +3",
"PenguinCard.4304.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4305.1": "Cloud Elite +4",
"PenguinCard.4305.2": "If {TriggerParam_1} exists when scored, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4401.1": "Against Elite",
"PenguinCard.4401.2": "<color=#ec6b2a>+{EffectParam_1}</color> chips when scored.",
"PenguinCard.4402.1": "Against Elite +1",
"PenguinCard.4402.2": "<color=#ec6b2a>+{EffectParam_1}</color> chips when scored.",
"PenguinCard.4403.1": "Against Elite +2",
"PenguinCard.4403.2": "<color=#ec6b2a>+{EffectParam_1}</color> chips when scored.",
"PenguinCard.5101.1": "Hell Lord",
"PenguinCard.5101.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5102.1": "Hell Lord +1",
"PenguinCard.5102.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5103.1": "Hell Lord +2",
"PenguinCard.5103.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5201.1": "Deep-Sea Mogul",
"PenguinCard.5201.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5202.1": "Deep-Sea Mogul +1",
"PenguinCard.5202.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5203.1": "Deep-Sea Mogul +2",
"PenguinCard.5203.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5301.1": "Storm Oligarch",
"PenguinCard.5301.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5302.1": "Storm Oligarch +1",
"PenguinCard.5302.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5303.1": "Storm Oligarch +2",
"PenguinCard.5303.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5401.1": "Destiny Catcher",
"PenguinCard.5401.2": "Multiplier <color=#ec6b2a>+{EffectParam_1}</color> when scored.",
"PenguinCard.5402.1": "Destiny Catcher +1",
"PenguinCard.5402.2": "Multiplier <color=#ec6b2a>+{EffectParam_1}</color> when scored.",
"PenguinCard.5403.1": "Destiny Catcher +2",
"PenguinCard.5403.2": "Multiplier <color=#ec6b2a>+{EffectParam_1}</color> when scored.",
"PenguinCard.6101.1": "Reignited Ember",
"PenguinCard.6101.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6102.1": "Reignited Ember +1",
"PenguinCard.6102.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6103.1": "Reignited Ember +2",
"PenguinCard.6103.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6201.1": "Fountain Resurgence",
"PenguinCard.6201.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6202.1": "Fountain Resurgence +1",
"PenguinCard.6202.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6203.1": "Fountain Resurgence +2",
"PenguinCard.6203.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6301.1": "Returning Breeze",
"PenguinCard.6301.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6302.1": "Returning Breeze +1",
"PenguinCard.6302.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6303.1": "Returning Breeze +2",
"PenguinCard.6303.2": "If {TriggerParam_1} exists when scored, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.7101.1": "Stacking Heatwave",
"PenguinCard.7101.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7102.1": "Stacking Heatwave +1",
"PenguinCard.7102.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7103.1": "Stacking Heatwave +2",
"PenguinCard.7103.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7104.1": "Stacking Heatwave +3",
"PenguinCard.7104.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7105.1": "Stacking Heatwave +4",
"PenguinCard.7105.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7201.1": "Raging Waves",
"PenguinCard.7201.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7202.1": "Raging Waves +1",
"PenguinCard.7202.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7203.1": "Raging Waves +2",
"PenguinCard.7203.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7204.1": "Raging Waves +3",
"PenguinCard.7204.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7205.1": "Raging Waves +4",
"PenguinCard.7205.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7301.1": "Turbulent Current",
"PenguinCard.7301.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7302.1": "Turbulent Current +1",
"PenguinCard.7302.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7303.1": "Turbulent Current +2",
"PenguinCard.7303.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7304.1": "Turbulent Current +3",
"PenguinCard.7304.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7305.1": "Turbulent Current +4",
"PenguinCard.7305.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.9101.1": "Rising Blaze",
"PenguinCard.9101.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9102.1": "Rising Blaze +1",
"PenguinCard.9102.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9103.1": "Rising Blaze +2",
"PenguinCard.9103.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9104.1": "Rising Blaze +3",
"PenguinCard.9104.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9105.1": "Rising Blaze +4",
"PenguinCard.9105.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9201.1": "Rushing Tide",
"PenguinCard.9201.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9202.1": "Rushing Tide +1",
"PenguinCard.9202.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9203.1": "Rushing Tide +2",
"PenguinCard.9203.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9204.1": "Rushing Tide +3",
"PenguinCard.9204.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9205.1": "Rushing Tide +4",
"PenguinCard.9205.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9301.1": "Roaming Gale",
"PenguinCard.9301.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9302.1": "Roaming Gale +1",
"PenguinCard.9302.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9303.1": "Roaming Gale +2",
"PenguinCard.9303.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9304.1": "Roaming Gale +3",
"PenguinCard.9304.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)",
"PenguinCard.9305.1": "Roaming Gale +4",
"PenguinCard.9305.2": "Each revealed {GrowthTriggerParam_1} this turn grants <color=#ec6b2a>+ {GrowthEffectParam_1}</color> Chips when scored.\u000b(Current: <color=#ec6b2a>+ {TotalEffectParam_1}</color> Chips)"
}