08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
176 lines
27 KiB
JSON
176 lines
27 KiB
JSON
{
|
||
"SoldierPartner.10101.1": "New Star",
|
||
"SoldierPartner.10101.2": "Casting a skill grants 1 stack of Daisy",
|
||
"SoldierPartner.10102.1": "New Star",
|
||
"SoldierPartner.10102.2": "Casting a skill grants 2 stacks of Daisy",
|
||
"SoldierPartner.10103.1": "New Star",
|
||
"SoldierPartner.10103.2": "Casting a skill grants 3 stacks of Daisy",
|
||
"SoldierPartner.10201.1": "Post Haste",
|
||
"SoldierPartner.10201.2": "Grants 1 stack of Wet Mist each time, up to 5 stacks",
|
||
"SoldierPartner.10202.1": "Post Haste",
|
||
"SoldierPartner.10202.2": "Applies 2 stacks of Wet Mist each time, up to 10 stacks. At 10 stacks, Wet Mist is converted into 1 stack of Condensation.\n- Condensation: Stuns the target, increasing <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_DmgPlusRcd\" tint></color> DMG taken by 50% for 5s.",
|
||
"SoldierPartner.10301.1": "Petal Bloom",
|
||
"SoldierPartner.10301.2": "Gain 6<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>, 2%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
|
||
"SoldierPartner.10302.1": "Petal Bloom",
|
||
"SoldierPartner.10302.2": "Gains 12<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>, 3%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
|
||
"SoldierPartner.10401.1": "Grace Imperium",
|
||
"SoldierPartner.10401.2": "Applies 1 stack of Reckoning Mark, up to 2 stacks.",
|
||
"SoldierPartner.10402.1": "Grace Imperium",
|
||
"SoldierPartner.10402.2": "Applies 1 stack of Reckoning Mark, up to 3 stacks.",
|
||
"SoldierPartner.10403.1": "Grace Imperium",
|
||
"SoldierPartner.10403.2": "Applies 1 stack of Reckoning Mark, up to 5 stacks.\nUpon reaching 5 stacks, all marks detonate immediately, causing the target to lose HP equal to 10× the DMG of a single stack, and removing all Reckoning Marks from the target.",
|
||
"SoldierPartner.10501.1": "Gear Spinner",
|
||
"SoldierPartner.10501.2": "5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>, 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>",
|
||
"SoldierPartner.10502.1": "Gear Spinner",
|
||
"SoldierPartner.10502.2": "5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>, 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>\nWhenever a Neo Grace Organization member casts a skill, 1 random Offense member gains Neo Shield, up to 1 stack.\nFor every 3 skills cast by Neo Grace Organization members in Assist Slots, triggers Neo Charge once.\nNeo Shield: A shield equal to 5% of own Max HP for 6s.\nNeo Charge: Restores 3% of Max HP to all members.",
|
||
"SoldierPartner.10601.1": "Imperial Guard",
|
||
"SoldierPartner.10601.2": "After the battle starts, increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> by 20 and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> by 20%.",
|
||
"SoldierPartner.10602.1": "Imperial Guard",
|
||
"SoldierPartner.10602.2": "After the battle starts, increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> by 60 and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> by 60%.",
|
||
"SoldierPartner.10603.1": "Imperial Guard",
|
||
"SoldierPartner.10603.2": "At the start of battle, gains 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> (min. 60) and 90% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.\nOther allied members receive half these amounts.",
|
||
"SoldierPartner.10604.1": "Imperial Guard",
|
||
"SoldierPartner.10604.2": "At the start of battle, gains 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> and 120% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.\nOther allied members receive half these amounts.",
|
||
"SoldierPartner.10701.1": "Trekker Association",
|
||
"SoldierPartner.10701.2": "1★: Gains 1 stack every 5s, up to 6 stacks;\n2★: Gains 2 stacks every 5s, up to 8 stacks;\n3★: Gains 2 stacks every 4s, up to 12 stacks.",
|
||
"SoldierPartner.10801.1": "Freelance Trekker",
|
||
"SoldierPartner.10801.2": "Chitose: Crit Rate <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color> +6%.\nShia: Crit DMG <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color> +12%.\nCoronis: Grants deployed members a 3% Max HP <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> Shield at the start of battle.\nFlora: Skill DMG <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color> +3%.\nEleanor: Energy Recovery Efficiency <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> +4%.\nAllie: ATK SPD <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color> +4%.\nOtoha: Executes enemies below 5% HP <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Hp\" tint></color>.",
|
||
"SoldierPartner.10901.1": "Ashwind Clan",
|
||
"SoldierPartner.10901.2": "Max stack limit of Besieged: 3 stack",
|
||
"SoldierPartner.10902.1": "Ashwind Clan",
|
||
"SoldierPartner.10902.2": "Max Besieged stacks: 5.\nFor each enemy marked with Besieged, increases Ashwind Clan members' <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_NormalDmg\" tint></color>Auto ATK DMG by 20% and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Recovery Efficiency by 20%.",
|
||
"SoldierPartner.10903.1": "Ashwind Clan",
|
||
"SoldierPartner.10903.2": "Max Besieged stacks: 5.\nFor each enemy marked with Besieged, increases Ashwind Clan members' <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_NormalDmg\" tint></color> by 20%, and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> by 20%.\nWhen an Ashwind Clan member defeats a member marked with Besieged, increases its <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK by 10%.",
|
||
"SoldierPartner.10904.1": "Ashwind Clan",
|
||
"SoldierPartner.10904.2": "Increases Assist Ashwind Clan members' <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> by 100%.\nMax Besieged stacks: 5.\nFor each enemy marked with Besieged, Ashwind Clan members gain 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_NormalDmg\" tint></color>, and 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.\nWhen an Ashwind Clan member defeats a Besieged target, increases its <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK by 10%.",
|
||
"SoldierPartner.11001.1": "United Harvest",
|
||
"SoldierPartner.11001.2": "Gains 1<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> at the end of the battle, and 3<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> upon entering a new stage.",
|
||
"SoldierPartner.11002.1": "United Harvest",
|
||
"SoldierPartner.11002.2": "Gains 1 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> at the end of the battle, and 3 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> upon entering a new stage.\nUpon defeat, grants additional <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> equal to your current loss streak (up to 5 per battle).",
|
||
"SoldierPartner.11003.1": "United Harvest",
|
||
"SoldierPartner.11003.2": "Gains 1 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> at the end of the battle, and 3 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> upon entering a new stage.\nUpon defeat, grants additional <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> equal to your current loss streak (up to 5 per battle).\nIncreases the Performance effect by an additional 50%.",
|
||
"SoldierPartner.11004.1": "United Harvest",
|
||
"SoldierPartner.11004.2": "Gains 1 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> at the end of the battle, and 3 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> upon entering a new stage.\nUpon defeat, grants additional <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> equal to your current loss streak (up to 5 per battle).\nIncreases the Performance effect by an additional 50%. Each stack of Performance also grants United Harvest members 1.5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Recovery Efficiency.",
|
||
"SoldierPartner.11005.1": "United Harvest",
|
||
"SoldierPartner.11005.2": "Gains 1<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> at the end of the battle, and 3<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> upon entering a new stage.\nUpon defeat, grants additional <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> equal to your current loss streak (up to 5 per battle).\nIncreases the Performance effect by an additional 50%. Each stack of Performance also grants United Harvest members 1.5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Recovery Efficiency.\nWhen a United Harvest member casts a skill, gains 1 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> (up to 3 per battle).",
|
||
"SoldierPartner.11101.1": "Forest Friends",
|
||
"SoldierPartner.11101.2": "Triggers every 10s.",
|
||
"SoldierPartner.11102.1": "Forest Friends",
|
||
"SoldierPartner.11102.2": "Triggers every 8s.",
|
||
"SoldierPartner.11103.1": "Forest Friends",
|
||
"SoldierPartner.11103.2": "Triggers every 5s.\nWhenever a member is defeated, Forest Friend members gain 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Recovery Efficiency.",
|
||
"SoldierPartner.11201.1": "Sherlock",
|
||
"SoldierPartner.11201.2": "1-Star: Inherits 60% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, inherits 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>;\n2-Star: Inherits 120% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, inherits 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>;\n3-Star: Inherits 500% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, inherits 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>",
|
||
"SoldierPartner.11301.1": "Survival Expert",
|
||
"SoldierPartner.11301.2": "5%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> per squadmate",
|
||
"SoldierPartner.11302.1": "Survival Expert",
|
||
"SoldierPartner.11302.2": "10%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> per squadmate",
|
||
"SoldierPartner.11303.1": "Survival Expert",
|
||
"SoldierPartner.11303.2": "16%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> per squadmate",
|
||
"SoldierPartner.11401.1": "Divine Favor",
|
||
"SoldierPartner.11401.2": "Activates 1 Holy Aegis",
|
||
"SoldierPartner.11402.1": "Divine Favor",
|
||
"SoldierPartner.11402.2": "Activates 1 additional Holy Aegis (a total of 2)",
|
||
"SoldierPartner.11403.1": "Divine Favor",
|
||
"SoldierPartner.11403.2": "Activates 2 additional Holy Aegis (3 total) and increases their stats by an additional 100%.",
|
||
"SoldierPartner.11501.1": "Dead Shot",
|
||
"SoldierPartner.11501.2": "All allied members gain 8% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>. Dead Shot members gain additional 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>.",
|
||
"SoldierPartner.11502.1": "Dead Shot",
|
||
"SoldierPartner.11502.2": "All allied members gain 16% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>. Dead Shot members gain additional 24% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>.",
|
||
"SoldierPartner.11503.1": "Dead Shot",
|
||
"SoldierPartner.11503.2": "All allied members gain 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>. Dead Shot members gain additional 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>.\nDead Shot members gain 5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>Crit DMG each time they land a critical hit, stacking up to 60 times.",
|
||
"SoldierPartner.11504.1": "Dead Shot",
|
||
"SoldierPartner.11504.2": "All allied members gain 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>. Dead Shot members gain additional 45%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>.\nDead Shot members gain 5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>Crit DMG each time they land a critical hit, stacking up to 60 times.\nDead Shot members always land critical hits when attacking enemies below 70% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Hp\" tint></color>HP.",
|
||
"SoldierPartner.11601.1": "Apex Warrior",
|
||
"SoldierPartner.11601.2": "For each stack of Warrior Momentum, 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
|
||
"SoldierPartner.11602.1": "Apex Warrior",
|
||
"SoldierPartner.11602.2": "For each stack of Warrior Momentum, 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
|
||
"SoldierPartner.11603.1": "Apex Warrior",
|
||
"SoldierPartner.11603.2": "For each stack of Warrior Momentum, 150% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
|
||
"SoldierPartner.11701.1": "Charm Aura",
|
||
"SoldierPartner.11701.2": "Gain 1 stack of Charm each time, up to 3 stacks",
|
||
"SoldierPartner.11702.1": "Charm Aura",
|
||
"SoldierPartner.11702.2": "Gain 1 stacks of Charm each time, up to 6 stacks",
|
||
"SoldierPartner.11703.1": "Charm Aura",
|
||
"SoldierPartner.11703.2": "Gain 1 stacks of Charm each time, no Stack Limit",
|
||
"SoldierPartner.11801.1": "United Force",
|
||
"SoldierPartner.11801.2": "United Force members gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, and 5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>.",
|
||
"SoldierPartner.11802.1": "United Force",
|
||
"SoldierPartner.11802.2": "All allied members gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, and 5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>.",
|
||
"SoldierPartner.11901.1": "Master Slacker",
|
||
"SoldierPartner.11901.2": "Enters Relaxing State every 12s for 4s.",
|
||
"SoldierPartner.11902.1": "Master Slacker",
|
||
"SoldierPartner.11902.2": "Enters Relaxing State every 12s for 4s.\nWhen Relaxing State ends, triggers So Much To Do Meow until the next Relaxing State.\nSo Much To Do Meow: Master Slacker members gain 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>ATK SPD and 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Recovery Efficiency.",
|
||
"SoldierPartner.12001.1": "Loong",
|
||
"SoldierPartner.12001.2": "Summons a Heavenly Chromatic Blaster to assist in battle.",
|
||
"SoldierPartner.12002.1": "Loong",
|
||
"SoldierPartner.12002.2": "Summons a Heavenly Chromatic Blaster to assist in battle.\nAt the end of the round, gains a 1★ copy of a random Loong member.",
|
||
"SoldierPartner.12101.1": "White Cat Troupe",
|
||
"SoldierPartner.12101.2": "Kasimira: The Assist Skill's airdropped bombs stun targets for 0.5s, with a 50% chance to trigger an additional round of bombing.\nChaton: The Offense Skill's Dark Ray applies Dark Mark to enemies hit for 5s. Chaton's Auto Attacks against marked enemies deal an additional 150% of ATK <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color> as DMG. This effect can be triggered up to twice per second per target.",
|
||
"SoldierPartner.12201.1": "Desert Scorpion",
|
||
"SoldierPartner.12201.2": "Summons a Desert Golem to assist in battle.",
|
||
"SoldierPartner.12202.1": "Desert Scorpion",
|
||
"SoldierPartner.12202.2": "The Desert Golem taunts nearby enemies upon entering the field.\nTaunt: Forces the target to attack the taunting unit.",
|
||
"SoldierPartner.12203.1": "Desert Scorpion",
|
||
"SoldierPartner.12203.2": "The Desert Golem taunts nearby enemies upon entering the field.\nThe Desert Golem unlocks Sandstorm, spewing quicksand in a large fan-shaped area to deal 300% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK as DMG to enemies hit and knock them back.",
|
||
"SoldierPartner.12204.1": "Desert Scorpion",
|
||
"SoldierPartner.12204.2": "The Desert Golem taunts nearby enemies upon entering the field.\nThe Desert Golem unlocks Sandstorm, spewing quicksand in a large fan-shaped area to deal 300% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK as DMG to enemies hit and knock them back.\nWhile the Desert Golem is alive, Desert Scorpion members gain 3% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>Crit Rate and 8% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>Crit DMG every 3s. Stacks up to 12 times.",
|
||
"SoldierPartner.12301.1": "Sentinel of Dawn",
|
||
"SoldierPartner.12301.2": "Gains 1 stack of Hunt is On. Stacks up to 5 times.",
|
||
"SoldierPartner.12302.1": "Sentinel of Dawn",
|
||
"SoldierPartner.12302.2": "Gains 1 stack of Hunt is On. Stacks up to 5 times.\nGaining Hunt is On grants an additional 40% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>Energy.",
|
||
"SoldierPartner.12401.1": "Navigation Expert",
|
||
"SoldierPartner.12401.2": "Gale: All allied members gain 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>ATK SPD. Navigation Expert members gain an additional 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color> and start the battle with 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>Energy.\nClear Skies: All allied members deal 10% more <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_GenDmg\" tint></color>DMG. Navigation Expert members gain an additional 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_GenDmg\" tint></color>.\nRising Tide: All allied members gain a Shield equal to 8% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>Max HP. Navigation Expert members gain an additional 8% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>.\nSea Fog: All allied members take 6% less <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_DmgPlusRcd\" tint></color>DMG, while Navigation Expert members additionally take 6% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_DmgPlusRcd\" tint></color> less.\nDownpour: All units on the field lose 15% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>ATK SPD and 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Recovery Efficiency. Navigation Expert members are immune.",
|
||
"SoldierPartner.12501.1": "Ace Agent",
|
||
"SoldierPartner.12501.2": "Allied members gain 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>. Ace Agent members gain an additional 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>.",
|
||
"SoldierPartner.12502.1": "Ace Agent",
|
||
"SoldierPartner.12502.2": "Allied members gain 60% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>. Ace Agent members gain an additional 60% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>.\nWhen an Ace Agent member lands a crit, the target loses 5 <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Def\" tint></color>DEF, stacking up to 10 times.",
|
||
"SoldierPartner.12601.1": "Commander",
|
||
"SoldierPartner.12601.2": "Kasimira: After casting a skill, grants all Followers 40% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>ATK SPD for 4s.\nFirenze: After casting a skill, all Followers immediately gain 15% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>Energy.\nGreyhorn: After casting a skill, all Followers restore 3% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>Max HP and gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Def\" tint></color>DEF. Stacks up to 6 times.\nHazana: After casting a skill, all Followers' attacks ignore 50% of target <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Def\" tint></color>DEF for 10s.",
|
||
"SoldierPartner.12602.1": "Commander",
|
||
"SoldierPartner.12602.2": "The highest-value Commander member becomes the Chief Commander, gaining all Morale Beacon effects, and all other allied members become Followers. The Chief Commander also benefits from Morale Beacon, but at 20% reduced effectiveness.",
|
||
"SoldierPartner.12701.1": "Glamour Magic",
|
||
"SoldierPartner.12701.2": "50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>. The second skill cast's effectiveness drops to 36%.",
|
||
"SoldierPartner.12702.1": "Glamour Magic",
|
||
"SoldierPartner.12702.2": "70% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>. The second skill cast's effectiveness drops to 60%.",
|
||
"SoldierPartner.12703.1": "Glamour Magic",
|
||
"SoldierPartner.12703.2": "100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>. The second skill cast's effectiveness drops to 90%.\nGlamour Magic members gain an additional 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Recovery Efficiency.",
|
||
"SoldierPartner.12801.1": "Suppressive Fire",
|
||
"SoldierPartner.12801.2": "3% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>.",
|
||
"SoldierPartner.12802.1": "Suppressive Fire",
|
||
"SoldierPartner.12802.2": "5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>.",
|
||
"SoldierPartner.12803.1": "Suppressive Fire",
|
||
"SoldierPartner.12803.2": "6% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>, and additionally gains 8% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK.",
|
||
"SoldierPartner.12804.1": "Suppressive Fire",
|
||
"SoldierPartner.12804.2": "6% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>, and additionally gains 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK. Max stacks increased to 30.",
|
||
"SoldierPartner.12901.1": "Erudite",
|
||
"SoldierPartner.12901.2": "10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>. Erudite members gain an additional 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.",
|
||
"SoldierPartner.12902.1": "Erudite",
|
||
"SoldierPartner.12902.2": "15% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>. Erudite members gain an additional 25% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.",
|
||
"SoldierPartner.12903.1": "Erudite",
|
||
"SoldierPartner.12903.2": "30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>. Erudite members gain an additional 60% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.",
|
||
"SoldierPartner.13001.1": "Gourmet",
|
||
"SoldierPartner.13001.2": "Restores HP equal to 2% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_GenDmg\" tint></color>DMG dealt, and grants a Shield equal to 3% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Hp\" tint></color>HP after 10s.",
|
||
"SoldierPartner.13002.1": "Gourmet",
|
||
"SoldierPartner.13002.2": "Restores HP equal to 2.5% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_GenDmg\" tint></color>DMG dealt, and grants a Shield equal to 5% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Hp\" tint></color>HP after 10s.",
|
||
"SoldierPartner.13003.1": "Gourmet",
|
||
"SoldierPartner.13003.2": "Restores HP equal to 3% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_GenDmg\" tint></color>DMG dealt, and grants a Shield equal to 10% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Hp\" tint></color> after 10s.\nWhile the Shield is active, takes 30% less <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_DmgPlusRcd\" tint></color>DMG.",
|
||
"SoldierPartner.13101.1": "Chivalry",
|
||
"SoldierPartner.13101.2": "Grants a Shield equal to 20% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>. This effect can be triggered up to 4 times per battle.",
|
||
"SoldierPartner.13102.1": "Chivalry",
|
||
"SoldierPartner.13102.2": "Grants a Shield equal to 20% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>, and also grants a Shield equal to 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>Max HP to self. Increases trigger limit to 8.",
|
||
"SoldierPartner.13201.1": "Weapon Master",
|
||
"SoldierPartner.13201.2": "Build-Up stacks up to 5 times.",
|
||
"SoldierPartner.13202.1": "Weapon Master",
|
||
"SoldierPartner.13202.2": "Build-Up stacks up to 10 times.",
|
||
"SoldierPartner.13301.1": "The Night Watch",
|
||
"SoldierPartner.13301.2": "Converts 1% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> Max HP and 50% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Def\" tint></color>DEF into <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color> ATK. Casting a skill consumes all Shield. For every 1 Shield consumed, the skill deals 0.05% more <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG.",
|
||
"SoldierPartner.13401.1": "Breaking News",
|
||
"SoldierPartner.13401.2": "At the start of battle, marks the current enemy target as the Headline. The enemy with Headline takes 30% more <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_DmgPlusRcd\" tint></color> DMG. When the enemy with Headline dies, it spawns a Pumpka Phantom and marks next new enemy target as the Headline.",
|
||
"SoldierPartner.13501.1": "Protean Ninja",
|
||
"SoldierPartner.13501.2": "Upon entering the field, Otoha gains the Trait with the most members currently deployed among Dead Shot, Suppressive Fire, and Ace Agent. She counts as 1 additional member for that Trait and benefits from its effects.\nEach time her star level increases, she can gain 1 additional Trait, up to all 3.",
|
||
"SoldierPartner.13601.1": "Ninja Legacy",
|
||
"SoldierPartner.13601.2": "Nanoha: When a skill hits an enemy, there is a 5% chance for Otoha to follow up with Doomfall, dealing 241% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK as <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG. Every 3rd trigger launches 3 Doomfalls instead.\nOtoha: When casting a skill, there is a 100% chance for Nanoha to follow up with Petal Flurry, dealing 192% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK as <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG multiple times to enemies along its path.",
|
||
"SoldierPartner.13701.1": "The Real Deal",
|
||
"SoldierPartner.13701.2": "Nazuna: At the start of battle, summons a Punching Bag Sherlock to taunt all enemies on the field. After 5s, the Punching Bag Sherlock explodes, dealing 100% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK as <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>AoE Skill DMG before leaving the field, which can trigger Sherlock's Assist Skill entry effect.\nSherlock: Once deployed, triggers Call for Backup every 6s, granting Nazuna 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>Energy."
|
||
} |