80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
1109 lines
141 KiB
JSON
1109 lines
141 KiB
JSON
{
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"MainSkill.100101.1": "强音·主调",
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"MainSkill.100101.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100102.1": "强音·主调",
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"MainSkill.100102.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100103.1": "强音·主调",
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"MainSkill.100103.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100104.1": "强音·主调",
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"MainSkill.100104.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100105.1": "强音·主调",
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||
"MainSkill.100105.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100106.1": "强音·主调",
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"MainSkill.100106.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100201.1": "强音·和声",
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"MainSkill.100201.2": "援护角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100202.1": "强音·和声",
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"MainSkill.100202.2": "援护角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100203.1": "强音·和声",
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"MainSkill.100203.2": "援护角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100204.1": "强音·和声",
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"MainSkill.100204.2": "援护角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100205.1": "强音·和声",
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"MainSkill.100205.2": "援护角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100206.1": "强音·和声",
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"MainSkill.100206.2": "援护角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100301.1": "律动·主调",
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"MainSkill.100301.2": "主控角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100302.1": "律动·主调",
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"MainSkill.100302.2": "主控角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100303.1": "律动·主调",
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"MainSkill.100303.2": "主控角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100304.1": "律动·主调",
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"MainSkill.100304.2": "主控角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100305.1": "律动·主调",
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"MainSkill.100305.2": "主控角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100306.1": "律动·主调",
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"MainSkill.100306.2": "主控角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100401.1": "律动·和声",
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"MainSkill.100401.2": "援护角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100402.1": "律动·和声",
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"MainSkill.100402.2": "援护角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100403.1": "律动·和声",
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"MainSkill.100403.2": "援护角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100404.1": "律动·和声",
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"MainSkill.100404.2": "援护角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100405.1": "律动·和声",
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"MainSkill.100405.2": "援护角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100406.1": "律动·和声",
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"MainSkill.100406.2": "援护角色技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100501.1": "高潮·主调",
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"MainSkill.100501.2": "主控角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100502.1": "高潮·主调",
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"MainSkill.100502.2": "主控角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100503.1": "高潮·主调",
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"MainSkill.100503.2": "主控角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100504.1": "高潮·主调",
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"MainSkill.100504.2": "主控角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100505.1": "高潮·主调",
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"MainSkill.100505.2": "主控角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100506.1": "高潮·主调",
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"MainSkill.100506.2": "主控角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100601.1": "高潮·和声",
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"MainSkill.100601.2": "援护角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100602.1": "高潮·和声",
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"MainSkill.100602.2": "援护角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100603.1": "高潮·和声",
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"MainSkill.100603.2": "援护角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100604.1": "高潮·和声",
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"MainSkill.100604.2": "援护角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100605.1": "高潮·和声",
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"MainSkill.100605.2": "援护角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100606.1": "高潮·和声",
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"MainSkill.100606.2": "援护角色绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100701.1": "谐奏·主调",
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"MainSkill.100701.2": "主控角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100702.1": "谐奏·主调",
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"MainSkill.100702.2": "主控角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100703.1": "谐奏·主调",
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"MainSkill.100703.2": "主控角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100704.1": "谐奏·主调",
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"MainSkill.100704.2": "主控角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100705.1": "谐奏·主调",
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"MainSkill.100705.2": "主控角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100706.1": "谐奏·主调",
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"MainSkill.100706.2": "主控角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100801.1": "谐奏·和声",
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"MainSkill.100801.2": "援护角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100802.1": "谐奏·和声",
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"MainSkill.100802.2": "援护角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100803.1": "谐奏·和声",
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"MainSkill.100803.2": "援护角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100804.1": "谐奏·和声",
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"MainSkill.100804.2": "援护角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100805.1": "谐奏·和声",
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"MainSkill.100805.2": "援护角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.100806.1": "谐奏·和声",
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"MainSkill.100806.2": "援护角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200101.1": "盛宴欢愉",
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"MainSkill.200101.2": "主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200102.1": "盛宴欢愉",
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"MainSkill.200102.2": "主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200103.1": "盛宴欢愉",
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"MainSkill.200103.2": "主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200104.1": "盛宴欢愉",
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"MainSkill.200104.2": "主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200105.1": "盛宴欢愉",
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"MainSkill.200105.2": "主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200106.1": "盛宴欢愉",
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"MainSkill.200106.2": "主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200201.1": "喧哗勇力",
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"MainSkill.200201.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200202.1": "喧哗勇力",
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"MainSkill.200202.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200203.1": "喧哗勇力",
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"MainSkill.200203.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200204.1": "喧哗勇力",
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"MainSkill.200204.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200205.1": "喧哗勇力",
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"MainSkill.200205.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200206.1": "喧哗勇力",
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"MainSkill.200206.2": "主控角色攻击力提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200301.1": "极乐忘我",
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"MainSkill.200301.2": "主控角色普攻和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200302.1": "极乐忘我",
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||
"MainSkill.200302.2": "主控角色普攻和绝招伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200303.1": "极乐忘我",
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||
"MainSkill.200303.2": "主控角色普攻和绝招伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200304.1": "极乐忘我",
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||
"MainSkill.200304.2": "主控角色普攻和绝招伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200305.1": "极乐忘我",
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||
"MainSkill.200305.2": "主控角色普攻和绝招伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200306.1": "极乐忘我",
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||
"MainSkill.200306.2": "主控角色普攻和绝招伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200501.1": "情热如火",
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"MainSkill.200501.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200502.1": "情热如火",
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||
"MainSkill.200502.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200503.1": "情热如火",
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"MainSkill.200503.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200504.1": "情热如火",
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||
"MainSkill.200504.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200505.1": "情热如火",
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||
"MainSkill.200505.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200506.1": "情热如火",
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||
"MainSkill.200506.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200601.1": "光启吉兆",
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||
"MainSkill.200601.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200602.1": "光启吉兆",
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||
"MainSkill.200602.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200603.1": "光启吉兆",
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||
"MainSkill.200603.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。",
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"MainSkill.200604.1": "光启吉兆",
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||
"MainSkill.200604.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200605.1": "光启吉兆",
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||
"MainSkill.200605.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200606.1": "光启吉兆",
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||
"MainSkill.200606.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200701.1": "乘风而起",
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||
"MainSkill.200701.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200702.1": "乘风而起",
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||
"MainSkill.200702.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。",
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||
"MainSkill.200703.1": "乘风而起",
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||
"MainSkill.200703.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200704.1": "乘风而起",
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||
"MainSkill.200704.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200705.1": "乘风而起",
|
||
"MainSkill.200705.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200706.1": "乘风而起",
|
||
"MainSkill.200706.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200801.1": "涌水泡沫",
|
||
"MainSkill.200801.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200802.1": "涌水泡沫",
|
||
"MainSkill.200802.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200803.1": "涌水泡沫",
|
||
"MainSkill.200803.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200804.1": "涌水泡沫",
|
||
"MainSkill.200804.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200805.1": "涌水泡沫",
|
||
"MainSkill.200805.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200806.1": "涌水泡沫",
|
||
"MainSkill.200806.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200901.1": "黯灭余音",
|
||
"MainSkill.200901.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200902.1": "黯灭余音",
|
||
"MainSkill.200902.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200903.1": "黯灭余音",
|
||
"MainSkill.200903.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200904.1": "黯灭余音",
|
||
"MainSkill.200904.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200905.1": "黯灭余音",
|
||
"MainSkill.200905.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.200906.1": "黯灭余音",
|
||
"MainSkill.200906.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.201001.1": "坚韧意志",
|
||
"MainSkill.201001.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.201002.1": "坚韧意志",
|
||
"MainSkill.201002.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.201003.1": "坚韧意志",
|
||
"MainSkill.201003.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.201004.1": "坚韧意志",
|
||
"MainSkill.201004.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.201005.1": "坚韧意志",
|
||
"MainSkill.201005.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.201006.1": "坚韧意志",
|
||
"MainSkill.201006.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。",
|
||
"MainSkill.300301.1": "摇滚派对",
|
||
"MainSkill.300301.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,队伍中火系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300302.1": "摇滚派对",
|
||
"MainSkill.300302.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,队伍中火系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300303.1": "摇滚派对",
|
||
"MainSkill.300303.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,队伍中火系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300304.1": "摇滚派对",
|
||
"MainSkill.300304.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,队伍中火系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300305.1": "摇滚派对",
|
||
"MainSkill.300305.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,队伍中火系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300306.1": "摇滚派对",
|
||
"MainSkill.300306.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,队伍中火系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300401.1": "热情双月",
|
||
"MainSkill.300401.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300402.1": "热情双月",
|
||
"MainSkill.300402.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300403.1": "热情双月",
|
||
"MainSkill.300403.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300404.1": "热情双月",
|
||
"MainSkill.300404.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300405.1": "热情双月",
|
||
"MainSkill.300405.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300406.1": "热情双月",
|
||
"MainSkill.300406.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300501.1": "嘭嘭光芒",
|
||
"MainSkill.300501.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意光系角色施放技能时,队伍中光系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300502.1": "嘭嘭光芒",
|
||
"MainSkill.300502.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意光系角色施放技能时,队伍中光系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300503.1": "嘭嘭光芒",
|
||
"MainSkill.300503.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意光系角色施放技能时,队伍中光系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300504.1": "嘭嘭光芒",
|
||
"MainSkill.300504.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意光系角色施放技能时,队伍中光系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300505.1": "嘭嘭光芒",
|
||
"MainSkill.300505.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意光系角色施放技能时,队伍中光系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300506.1": "嘭嘭光芒",
|
||
"MainSkill.300506.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意光系角色施放技能时,队伍中光系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300601.1": "安眠之光",
|
||
"MainSkill.300601.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300602.1": "安眠之光",
|
||
"MainSkill.300602.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300603.1": "安眠之光",
|
||
"MainSkill.300603.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300604.1": "安眠之光",
|
||
"MainSkill.300604.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300605.1": "安眠之光",
|
||
"MainSkill.300605.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300606.1": "安眠之光",
|
||
"MainSkill.300606.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300701.1": "翠色梦彩",
|
||
"MainSkill.300701.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意风系角色施放技能时,队伍中风系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300702.1": "翠色梦彩",
|
||
"MainSkill.300702.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意风系角色施放技能时,队伍中风系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300703.1": "翠色梦彩",
|
||
"MainSkill.300703.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意风系角色施放技能时,队伍中风系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300704.1": "翠色梦彩",
|
||
"MainSkill.300704.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意风系角色施放技能时,队伍中风系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300705.1": "翠色梦彩",
|
||
"MainSkill.300705.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意风系角色施放技能时,队伍中风系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300706.1": "翠色梦彩",
|
||
"MainSkill.300706.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意风系角色施放技能时,队伍中风系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300801.1": "顺风旅程",
|
||
"MainSkill.300801.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300802.1": "顺风旅程",
|
||
"MainSkill.300802.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300803.1": "顺风旅程",
|
||
"MainSkill.300803.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300804.1": "顺风旅程",
|
||
"MainSkill.300804.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300805.1": "顺风旅程",
|
||
"MainSkill.300805.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300806.1": "顺风旅程",
|
||
"MainSkill.300806.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.300901.1": "梦幻泡影",
|
||
"MainSkill.300901.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放技能时,队伍中水系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300902.1": "梦幻泡影",
|
||
"MainSkill.300902.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放技能时,队伍中水系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300903.1": "梦幻泡影",
|
||
"MainSkill.300903.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放技能时,队伍中水系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300904.1": "梦幻泡影",
|
||
"MainSkill.300904.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放技能时,队伍中水系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300905.1": "梦幻泡影",
|
||
"MainSkill.300905.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放技能时,队伍中水系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.300906.1": "梦幻泡影",
|
||
"MainSkill.300906.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放技能时,队伍中水系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301001.1": "蒸汽清香",
|
||
"MainSkill.301001.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意水系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301002.1": "蒸汽清香",
|
||
"MainSkill.301002.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意水系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301003.1": "蒸汽清香",
|
||
"MainSkill.301003.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意水系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301004.1": "蒸汽清香",
|
||
"MainSkill.301004.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意水系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301005.1": "蒸汽清香",
|
||
"MainSkill.301005.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意水系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301006.1": "蒸汽清香",
|
||
"MainSkill.301006.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意水系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301101.1": "暗夜节拍",
|
||
"MainSkill.301101.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放技能时,队伍中暗系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301102.1": "暗夜节拍",
|
||
"MainSkill.301102.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放技能时,队伍中暗系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301103.1": "暗夜节拍",
|
||
"MainSkill.301103.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放技能时,队伍中暗系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301104.1": "暗夜节拍",
|
||
"MainSkill.301104.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放技能时,队伍中暗系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301105.1": "暗夜节拍",
|
||
"MainSkill.301105.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放技能时,队伍中暗系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301106.1": "暗夜节拍",
|
||
"MainSkill.301106.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放技能时,队伍中暗系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301201.1": "星空畅想",
|
||
"MainSkill.301201.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301202.1": "星空畅想",
|
||
"MainSkill.301202.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301203.1": "星空畅想",
|
||
"MainSkill.301203.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301204.1": "星空畅想",
|
||
"MainSkill.301204.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301205.1": "星空畅想",
|
||
"MainSkill.301205.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301206.1": "星空畅想",
|
||
"MainSkill.301206.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301301.1": "树影斑驳",
|
||
"MainSkill.301301.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意地系角色施放技能时,队伍中地系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301302.1": "树影斑驳",
|
||
"MainSkill.301302.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意地系角色施放技能时,队伍中地系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301303.1": "树影斑驳",
|
||
"MainSkill.301303.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意地系角色施放技能时,队伍中地系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301304.1": "树影斑驳",
|
||
"MainSkill.301304.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意地系角色施放技能时,队伍中地系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301305.1": "树影斑驳",
|
||
"MainSkill.301305.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意地系角色施放技能时,队伍中地系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301306.1": "树影斑驳",
|
||
"MainSkill.301306.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意地系角色施放技能时,队伍中地系角色绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301401.1": "千锤百炼",
|
||
"MainSkill.301401.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301402.1": "千锤百炼",
|
||
"MainSkill.301402.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301403.1": "千锤百炼",
|
||
"MainSkill.301403.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301404.1": "千锤百炼",
|
||
"MainSkill.301404.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301405.1": "千锤百炼",
|
||
"MainSkill.301405.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301406.1": "千锤百炼",
|
||
"MainSkill.301406.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果主控角色生命高于{2},本次伤害提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.301501.1": "花香依旧",
|
||
"MainSkill.301501.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301502.1": "花香依旧",
|
||
"MainSkill.301502.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301503.1": "花香依旧",
|
||
"MainSkill.301503.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301504.1": "花香依旧",
|
||
"MainSkill.301504.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301505.1": "花香依旧",
|
||
"MainSkill.301505.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301506.1": "花香依旧",
|
||
"MainSkill.301506.2": "队伍中风系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301601.1": "盛怒绽放",
|
||
"MainSkill.301601.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301602.1": "盛怒绽放",
|
||
"MainSkill.301602.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301603.1": "盛怒绽放",
|
||
"MainSkill.301603.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301604.1": "盛怒绽放",
|
||
"MainSkill.301604.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301605.1": "盛怒绽放",
|
||
"MainSkill.301605.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301606.1": "盛怒绽放",
|
||
"MainSkill.301606.2": "队伍中火系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301701.1": "转转光芒",
|
||
"MainSkill.301701.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301702.1": "转转光芒",
|
||
"MainSkill.301702.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301703.1": "转转光芒",
|
||
"MainSkill.301703.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301704.1": "转转光芒",
|
||
"MainSkill.301704.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301705.1": "转转光芒",
|
||
"MainSkill.301705.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301706.1": "转转光芒",
|
||
"MainSkill.301706.2": "队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301801.1": "劲爽开盖",
|
||
"MainSkill.301801.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301802.1": "劲爽开盖",
|
||
"MainSkill.301802.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301803.1": "劲爽开盖",
|
||
"MainSkill.301803.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301804.1": "劲爽开盖",
|
||
"MainSkill.301804.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301805.1": "劲爽开盖",
|
||
"MainSkill.301805.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301806.1": "劲爽开盖",
|
||
"MainSkill.301806.2": "队伍中水系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301901.1": "浮影落尘",
|
||
"MainSkill.301901.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301902.1": "浮影落尘",
|
||
"MainSkill.301902.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301903.1": "浮影落尘",
|
||
"MainSkill.301903.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301904.1": "浮影落尘",
|
||
"MainSkill.301904.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301905.1": "浮影落尘",
|
||
"MainSkill.301905.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.301906.1": "浮影落尘",
|
||
"MainSkill.301906.2": "队伍中暗系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.302001.1": "刻奇恐惧",
|
||
"MainSkill.302001.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.302002.1": "刻奇恐惧",
|
||
"MainSkill.302002.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.302003.1": "刻奇恐惧",
|
||
"MainSkill.302003.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.302004.1": "刻奇恐惧",
|
||
"MainSkill.302004.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.302005.1": "刻奇恐惧",
|
||
"MainSkill.302005.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.302006.1": "刻奇恐惧",
|
||
"MainSkill.302006.2": "队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色施放绝招时,该效果将会额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.302101.1": "魅镜闪烁",
|
||
"MainSkill.302101.2": "队伍中风系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中风系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302102.1": "魅镜闪烁",
|
||
"MainSkill.302102.2": "队伍中风系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中风系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302103.1": "魅镜闪烁",
|
||
"MainSkill.302103.2": "队伍中风系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中风系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302104.1": "魅镜闪烁",
|
||
"MainSkill.302104.2": "队伍中风系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中风系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302105.1": "魅镜闪烁",
|
||
"MainSkill.302105.2": "队伍中风系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中风系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302106.1": "魅镜闪烁",
|
||
"MainSkill.302106.2": "队伍中风系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中风系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302201.1": "提灯祝祷",
|
||
"MainSkill.302201.2": "队伍中火系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中火系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302202.1": "提灯祝祷",
|
||
"MainSkill.302202.2": "队伍中火系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中火系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302203.1": "提灯祝祷",
|
||
"MainSkill.302203.2": "队伍中火系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中火系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302204.1": "提灯祝祷",
|
||
"MainSkill.302204.2": "队伍中火系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中火系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302205.1": "提灯祝祷",
|
||
"MainSkill.302205.2": "队伍中火系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中火系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302206.1": "提灯祝祷",
|
||
"MainSkill.302206.2": "队伍中火系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中火系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302301.1": "天使祈愿",
|
||
"MainSkill.302301.2": "队伍中光系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中光系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302302.1": "天使祈愿",
|
||
"MainSkill.302302.2": "队伍中光系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中光系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302303.1": "天使祈愿",
|
||
"MainSkill.302303.2": "队伍中光系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中光系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302304.1": "天使祈愿",
|
||
"MainSkill.302304.2": "队伍中光系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中光系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302305.1": "天使祈愿",
|
||
"MainSkill.302305.2": "队伍中光系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中光系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302306.1": "天使祈愿",
|
||
"MainSkill.302306.2": "队伍中光系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中光系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302401.1": "假日呼唤",
|
||
"MainSkill.302401.2": "队伍中水系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中水系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302402.1": "假日呼唤",
|
||
"MainSkill.302402.2": "队伍中水系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中水系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302403.1": "假日呼唤",
|
||
"MainSkill.302403.2": "队伍中水系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中水系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302404.1": "假日呼唤",
|
||
"MainSkill.302404.2": "队伍中水系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中水系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302405.1": "假日呼唤",
|
||
"MainSkill.302405.2": "队伍中水系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中水系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302406.1": "假日呼唤",
|
||
"MainSkill.302406.2": "队伍中水系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中水系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302501.1": "诱惑之蜜",
|
||
"MainSkill.302501.2": "队伍中暗系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中暗系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302502.1": "诱惑之蜜",
|
||
"MainSkill.302502.2": "队伍中暗系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中暗系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302503.1": "诱惑之蜜",
|
||
"MainSkill.302503.2": "队伍中暗系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中暗系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302504.1": "诱惑之蜜",
|
||
"MainSkill.302504.2": "队伍中暗系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中暗系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302505.1": "诱惑之蜜",
|
||
"MainSkill.302505.2": "队伍中暗系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中暗系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302506.1": "诱惑之蜜",
|
||
"MainSkill.302506.2": "队伍中暗系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中暗系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302601.1": "营业技巧",
|
||
"MainSkill.302601.2": "队伍中地系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中地系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302602.1": "营业技巧",
|
||
"MainSkill.302602.2": "队伍中地系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中地系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302603.1": "营业技巧",
|
||
"MainSkill.302603.2": "队伍中地系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中地系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302604.1": "营业技巧",
|
||
"MainSkill.302604.2": "队伍中地系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中地系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302605.1": "营业技巧",
|
||
"MainSkill.302605.2": "队伍中地系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中地系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.302606.1": "营业技巧",
|
||
"MainSkill.302606.2": "队伍中地系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中地系角色回复<color=#ec6d21>{2}</color>点能量。",
|
||
"MainSkill.400101.1": "猫神降歌",
|
||
"MainSkill.400101.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.400102.1": "猫神降歌",
|
||
"MainSkill.400102.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.400103.1": "猫神降歌",
|
||
"MainSkill.400103.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.400104.1": "猫神降歌",
|
||
"MainSkill.400104.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.400105.1": "猫神降歌",
|
||
"MainSkill.400105.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.400106.1": "猫神降歌",
|
||
"MainSkill.400106.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.400201.1": "空与花与诗",
|
||
"MainSkill.400201.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
|
||
"MainSkill.400202.1": "空与花与诗",
|
||
"MainSkill.400202.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
|
||
"MainSkill.400203.1": "空与花与诗",
|
||
"MainSkill.400203.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
|
||
"MainSkill.400204.1": "空与花与诗",
|
||
"MainSkill.400204.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
|
||
"MainSkill.400205.1": "空与花与诗",
|
||
"MainSkill.400205.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
|
||
"MainSkill.400206.1": "空与花与诗",
|
||
"MainSkill.400206.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
|
||
"MainSkill.400301.1": "你与我相似",
|
||
"MainSkill.400301.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.400302.1": "你与我相似",
|
||
"MainSkill.400302.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.400303.1": "你与我相似",
|
||
"MainSkill.400303.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.400304.1": "你与我相似",
|
||
"MainSkill.400304.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.400305.1": "你与我相似",
|
||
"MainSkill.400305.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.400306.1": "你与我相似",
|
||
"MainSkill.400306.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.400401.1": "仙踪良梦",
|
||
"MainSkill.400401.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升<color=#ec6d21>{6}</color>,持续{7}秒。",
|
||
"MainSkill.400402.1": "仙踪良梦",
|
||
"MainSkill.400402.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升<color=#ec6d21>{6}</color>,持续{7}秒。",
|
||
"MainSkill.400403.1": "仙踪良梦",
|
||
"MainSkill.400403.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升<color=#ec6d21>{6}</color>,持续{7}秒。",
|
||
"MainSkill.400404.1": "仙踪良梦",
|
||
"MainSkill.400404.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升<color=#ec6d21>{6}</color>,持续{7}秒。",
|
||
"MainSkill.400405.1": "仙踪良梦",
|
||
"MainSkill.400405.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升<color=#ec6d21>{6}</color>,持续{7}秒。",
|
||
"MainSkill.400406.1": "仙踪良梦",
|
||
"MainSkill.400406.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升<color=#ec6d21>{6}</color>,持续{7}秒。",
|
||
"MainSkill.400501.1": "晴之花",
|
||
"MainSkill.400501.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b队伍中水系角色对附带##寒冷#1027#或##冰冻#1002#的目标造成水系伤害额外提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.400502.1": "晴之花",
|
||
"MainSkill.400502.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b队伍中水系角色对附带##寒冷#1027#或##冰冻#1002#的目标造成水系伤害额外提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.400503.1": "晴之花",
|
||
"MainSkill.400503.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b队伍中水系角色对附带##寒冷#1027#或##冰冻#1002#的目标造成水系伤害额外提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.400504.1": "晴之花",
|
||
"MainSkill.400504.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b队伍中水系角色对附带##寒冷#1027#或##冰冻#1002#的目标造成水系伤害额外提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.400505.1": "晴之花",
|
||
"MainSkill.400505.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b队伍中水系角色对附带##寒冷#1027#或##冰冻#1002#的目标造成水系伤害额外提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.400506.1": "晴之花",
|
||
"MainSkill.400506.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b队伍中水系角色对附带##寒冷#1027#或##冰冻#1002#的目标造成水系伤害额外提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.400601.1": "魔女的秋千",
|
||
"MainSkill.400601.2": "己方暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放援护技时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400602.1": "魔女的秋千",
|
||
"MainSkill.400602.2": "己方暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放援护技时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400603.1": "魔女的秋千",
|
||
"MainSkill.400603.2": "己方暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放援护技时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400604.1": "魔女的秋千",
|
||
"MainSkill.400604.2": "己方暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放援护技时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400605.1": "魔女的秋千",
|
||
"MainSkill.400605.2": "己方暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放援护技时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400606.1": "魔女的秋千",
|
||
"MainSkill.400606.2": "己方暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色施放援护技时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400701.1": "午夜,堕天使",
|
||
"MainSkill.400701.2": "队伍中光系角色的技能伤害和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400702.1": "午夜,堕天使",
|
||
"MainSkill.400702.2": "队伍中光系角色的技能伤害和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400703.1": "午夜,堕天使",
|
||
"MainSkill.400703.2": "队伍中光系角色的技能伤害和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400704.1": "午夜,堕天使",
|
||
"MainSkill.400704.2": "队伍中光系角色的技能伤害和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400705.1": "午夜,堕天使",
|
||
"MainSkill.400705.2": "队伍中光系角色的技能伤害和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400706.1": "午夜,堕天使",
|
||
"MainSkill.400706.2": "队伍中光系角色的技能伤害和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.400801.1": "飞越青空",
|
||
"MainSkill.400801.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>;\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.400802.1": "飞越青空",
|
||
"MainSkill.400802.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>;\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.400803.1": "飞越青空",
|
||
"MainSkill.400803.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>;\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.400804.1": "飞越青空",
|
||
"MainSkill.400804.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>;\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.400805.1": "飞越青空",
|
||
"MainSkill.400805.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>;\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.400806.1": "飞越青空",
|
||
"MainSkill.400806.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>;\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.400901.1": "“空白”的序章",
|
||
"MainSkill.400901.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.400902.1": "“空白”的序章",
|
||
"MainSkill.400902.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.400903.1": "“空白”的序章",
|
||
"MainSkill.400903.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.400904.1": "“空白”的序章",
|
||
"MainSkill.400904.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.400905.1": "“空白”的序章",
|
||
"MainSkill.400905.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.400906.1": "“空白”的序章",
|
||
"MainSkill.400906.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401001.1": "沐光祷告",
|
||
"MainSkill.401001.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b光系主控角色被命中时,获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401002.1": "沐光祷告",
|
||
"MainSkill.401002.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b光系主控角色被命中时,获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401003.1": "沐光祷告",
|
||
"MainSkill.401003.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b光系主控角色被命中时,获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401004.1": "沐光祷告",
|
||
"MainSkill.401004.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b光系主控角色被命中时,获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401005.1": "沐光祷告",
|
||
"MainSkill.401005.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b光系主控角色被命中时,获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401006.1": "沐光祷告",
|
||
"MainSkill.401006.2": "队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b光系主控角色被命中时,获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401101.1": "夏日午后的雨",
|
||
"MainSkill.401101.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放绝招时,水系主控角色获得最大生命{2}的护盾,持续{3}秒。",
|
||
"MainSkill.401102.1": "夏日午后的雨",
|
||
"MainSkill.401102.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放绝招时,水系主控角色获得最大生命{2}的护盾,持续{3}秒。",
|
||
"MainSkill.401103.1": "夏日午后的雨",
|
||
"MainSkill.401103.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放绝招时,水系主控角色获得最大生命{2}的护盾,持续{3}秒。",
|
||
"MainSkill.401104.1": "夏日午后的雨",
|
||
"MainSkill.401104.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放绝招时,水系主控角色获得最大生命{2}的护盾,持续{3}秒。",
|
||
"MainSkill.401105.1": "夏日午后的雨",
|
||
"MainSkill.401105.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放绝招时,水系主控角色获得最大生命{2}的护盾,持续{3}秒。",
|
||
"MainSkill.401106.1": "夏日午后的雨",
|
||
"MainSkill.401106.2": "队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意水系角色施放绝招时,水系主控角色获得最大生命{2}的护盾,持续{3}秒。",
|
||
"MainSkill.401201.1": "狼贪虎视",
|
||
"MainSkill.401201.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系援护角色或仆从附加##暗系印记#1019#时,暗系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401202.1": "狼贪虎视",
|
||
"MainSkill.401202.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系援护角色或仆从附加##暗系印记#1019#时,暗系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401203.1": "狼贪虎视",
|
||
"MainSkill.401203.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系援护角色或仆从附加##暗系印记#1019#时,暗系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401204.1": "狼贪虎视",
|
||
"MainSkill.401204.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系援护角色或仆从附加##暗系印记#1019#时,暗系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401205.1": "狼贪虎视",
|
||
"MainSkill.401205.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系援护角色或仆从附加##暗系印记#1019#时,暗系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401206.1": "狼贪虎视",
|
||
"MainSkill.401206.2": "队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意暗系援护角色或仆从附加##暗系印记#1019#时,暗系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401301.1": "远航蓝图",
|
||
"MainSkill.401301.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,火系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401302.1": "远航蓝图",
|
||
"MainSkill.401302.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,火系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401303.1": "远航蓝图",
|
||
"MainSkill.401303.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,火系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401304.1": "远航蓝图",
|
||
"MainSkill.401304.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,火系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401305.1": "远航蓝图",
|
||
"MainSkill.401305.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,火系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401306.1": "远航蓝图",
|
||
"MainSkill.401306.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意火系角色施放技能时,火系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401401.1": "甜言蜜果",
|
||
"MainSkill.401401.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401402.1": "甜言蜜果",
|
||
"MainSkill.401402.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401403.1": "甜言蜜果",
|
||
"MainSkill.401403.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401404.1": "甜言蜜果",
|
||
"MainSkill.401404.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401405.1": "甜言蜜果",
|
||
"MainSkill.401405.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401406.1": "甜言蜜果",
|
||
"MainSkill.401406.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
|
||
"MainSkill.401501.1": "鹿鸣",
|
||
"MainSkill.401501.2": "队伍中风系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.401502.1": "鹿鸣",
|
||
"MainSkill.401502.2": "队伍中风系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.401503.1": "鹿鸣",
|
||
"MainSkill.401503.2": "队伍中风系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.401504.1": "鹿鸣",
|
||
"MainSkill.401504.2": "队伍中风系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.401505.1": "鹿鸣",
|
||
"MainSkill.401505.2": "队伍中风系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.401506.1": "鹿鸣",
|
||
"MainSkill.401506.2": "队伍中风系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.401601.1": "春日纪事",
|
||
"MainSkill.401601.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
|
||
"MainSkill.401602.1": "春日纪事",
|
||
"MainSkill.401602.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
|
||
"MainSkill.401603.1": "春日纪事",
|
||
"MainSkill.401603.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
|
||
"MainSkill.401604.1": "春日纪事",
|
||
"MainSkill.401604.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
|
||
"MainSkill.401605.1": "春日纪事",
|
||
"MainSkill.401605.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
|
||
"MainSkill.401606.1": "春日纪事",
|
||
"MainSkill.401606.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
|
||
"MainSkill.401701.1": "花火",
|
||
"MainSkill.401701.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升<color=#ec6d21>{2}</color>,可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。{6}秒后清空全部「爆焰」。",
|
||
"MainSkill.401702.1": "花火",
|
||
"MainSkill.401702.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升<color=#ec6d21>{2}</color>,可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。{6}秒后清空全部「爆焰」。",
|
||
"MainSkill.401703.1": "花火",
|
||
"MainSkill.401703.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升<color=#ec6d21>{2}</color>,可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。{6}秒后清空全部「爆焰」。",
|
||
"MainSkill.401704.1": "花火",
|
||
"MainSkill.401704.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升<color=#ec6d21>{2}</color>,可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。{6}秒后清空全部「爆焰」。",
|
||
"MainSkill.401705.1": "花火",
|
||
"MainSkill.401705.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升<color=#ec6d21>{2}</color>,可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。{6}秒后清空全部「爆焰」。",
|
||
"MainSkill.401706.1": "花火",
|
||
"MainSkill.401706.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升<color=#ec6d21>{2}</color>,可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。{6}秒后清空全部「爆焰」。",
|
||
"MainSkill.401801.1": "冰柠与红茶",
|
||
"MainSkill.401801.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401802.1": "冰柠与红茶",
|
||
"MainSkill.401802.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401803.1": "冰柠与红茶",
|
||
"MainSkill.401803.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401804.1": "冰柠与红茶",
|
||
"MainSkill.401804.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401805.1": "冰柠与红茶",
|
||
"MainSkill.401805.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401806.1": "冰柠与红茶",
|
||
"MainSkill.401806.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401901.1": "一发破的",
|
||
"MainSkill.401901.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401902.1": "一发破的",
|
||
"MainSkill.401902.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401903.1": "一发破的",
|
||
"MainSkill.401903.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401904.1": "一发破的",
|
||
"MainSkill.401904.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401905.1": "一发破的",
|
||
"MainSkill.401905.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.401906.1": "一发破的",
|
||
"MainSkill.401906.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402001.1": "闪光之时",
|
||
"MainSkill.402001.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402002.1": "闪光之时",
|
||
"MainSkill.402002.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402003.1": "闪光之时",
|
||
"MainSkill.402003.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402004.1": "闪光之时",
|
||
"MainSkill.402004.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402005.1": "闪光之时",
|
||
"MainSkill.402005.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402006.1": "闪光之时",
|
||
"MainSkill.402006.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402101.1": "因缘而聚",
|
||
"MainSkill.402101.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402102.1": "因缘而聚",
|
||
"MainSkill.402102.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402103.1": "因缘而聚",
|
||
"MainSkill.402103.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402104.1": "因缘而聚",
|
||
"MainSkill.402104.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402105.1": "因缘而聚",
|
||
"MainSkill.402105.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402106.1": "因缘而聚",
|
||
"MainSkill.402106.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402201.1": "午夜喵铃",
|
||
"MainSkill.402201.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402202.1": "午夜喵铃",
|
||
"MainSkill.402202.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402203.1": "午夜喵铃",
|
||
"MainSkill.402203.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402204.1": "午夜喵铃",
|
||
"MainSkill.402204.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402205.1": "午夜喵铃",
|
||
"MainSkill.402205.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402206.1": "午夜喵铃",
|
||
"MainSkill.402206.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402301.1": "涂鸦彩虹",
|
||
"MainSkill.402301.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402302.1": "涂鸦彩虹",
|
||
"MainSkill.402302.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402303.1": "涂鸦彩虹",
|
||
"MainSkill.402303.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402304.1": "涂鸦彩虹",
|
||
"MainSkill.402304.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402305.1": "涂鸦彩虹",
|
||
"MainSkill.402305.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402306.1": "涂鸦彩虹",
|
||
"MainSkill.402306.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b每拥有1张命运卡片,该效果额外提升{2},可叠加{3}层。",
|
||
"MainSkill.402401.1": "一二三,跳!",
|
||
"MainSkill.402401.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
|
||
"MainSkill.402402.1": "一二三,跳!",
|
||
"MainSkill.402402.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
|
||
"MainSkill.402403.1": "一二三,跳!",
|
||
"MainSkill.402403.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
|
||
"MainSkill.402404.1": "一二三,跳!",
|
||
"MainSkill.402404.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
|
||
"MainSkill.402405.1": "一二三,跳!",
|
||
"MainSkill.402405.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
|
||
"MainSkill.402406.1": "一二三,跳!",
|
||
"MainSkill.402406.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
|
||
"MainSkill.402601.1": "潋滟故池水",
|
||
"MainSkill.402601.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402602.1": "潋滟故池水",
|
||
"MainSkill.402602.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402603.1": "潋滟故池水",
|
||
"MainSkill.402603.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402604.1": "潋滟故池水",
|
||
"MainSkill.402604.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402605.1": "潋滟故池水",
|
||
"MainSkill.402605.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402606.1": "潋滟故池水",
|
||
"MainSkill.402606.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402701.1": "龙飞凤舞",
|
||
"MainSkill.402701.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402702.1": "龙飞凤舞",
|
||
"MainSkill.402702.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402703.1": "龙飞凤舞",
|
||
"MainSkill.402703.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402704.1": "龙飞凤舞",
|
||
"MainSkill.402704.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402705.1": "龙飞凤舞",
|
||
"MainSkill.402705.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402706.1": "龙飞凤舞",
|
||
"MainSkill.402706.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402801.1": "白日花园",
|
||
"MainSkill.402801.2": "风系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,主控角色风系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402802.1": "白日花园",
|
||
"MainSkill.402802.2": "风系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,主控角色风系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402803.1": "白日花园",
|
||
"MainSkill.402803.2": "风系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,主控角色风系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402804.1": "白日花园",
|
||
"MainSkill.402804.2": "风系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,主控角色风系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402805.1": "白日花园",
|
||
"MainSkill.402805.2": "风系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,主控角色风系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402806.1": "白日花园",
|
||
"MainSkill.402806.2": "风系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,主控角色风系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.402901.1": "猫之珍藏",
|
||
"MainSkill.402901.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续9秒,并获得1层「暗黑魔眼」,持续9秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「暗黑魔眼」对目标附加:受到火系技能伤害提升<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>,持续9秒。",
|
||
"MainSkill.402902.1": "猫之珍藏",
|
||
"MainSkill.402902.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续9秒,并获得1层「暗黑魔眼」,持续9秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「暗黑魔眼」对目标附加:受到火系技能伤害提升<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>,持续9秒。",
|
||
"MainSkill.402903.1": "猫之珍藏",
|
||
"MainSkill.402903.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续9秒,并获得1层「暗黑魔眼」,持续9秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「暗黑魔眼」对目标附加:受到火系技能伤害提升<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>,持续9秒。",
|
||
"MainSkill.402904.1": "猫之珍藏",
|
||
"MainSkill.402904.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续9秒,并获得1层「暗黑魔眼」,持续9秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「暗黑魔眼」对目标附加:受到火系技能伤害提升<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>,持续9秒。",
|
||
"MainSkill.402905.1": "猫之珍藏",
|
||
"MainSkill.402905.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续9秒,并获得1层「暗黑魔眼」,持续9秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「暗黑魔眼」对目标附加:受到火系技能伤害提升<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>,持续9秒。",
|
||
"MainSkill.402906.1": "猫之珍藏",
|
||
"MainSkill.402906.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续9秒,并获得1层「暗黑魔眼」,持续9秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「暗黑魔眼」对目标附加:受到火系技能伤害提升<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>,持续9秒。",
|
||
"MainSkill.403001.1": "午后间隙",
|
||
"MainSkill.403001.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色对目标造成非普攻伤害时,{2}概率附加「静电」:受到光系伤害提升{3},持续{4}秒。\u000b光系主控角色受到附带「静电」目标的伤害降低{5}。",
|
||
"MainSkill.403002.1": "午后间隙",
|
||
"MainSkill.403002.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色对目标造成非普攻伤害时,{2}概率附加「静电」:受到光系伤害提升{3},持续{4}秒。\u000b光系主控角色受到附带「静电」目标的伤害降低{5}。",
|
||
"MainSkill.403003.1": "午后间隙",
|
||
"MainSkill.403003.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色对目标造成非普攻伤害时,{2}概率附加「静电」:受到光系伤害提升{3},持续{4}秒。\u000b光系主控角色受到附带「静电」目标的伤害降低{5}。",
|
||
"MainSkill.403004.1": "午后间隙",
|
||
"MainSkill.403004.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色对目标造成非普攻伤害时,{2}概率附加「静电」:受到光系伤害提升{3},持续{4}秒。\u000b光系主控角色受到附带「静电」目标的伤害降低{5}。",
|
||
"MainSkill.403005.1": "午后间隙",
|
||
"MainSkill.403005.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色对目标造成非普攻伤害时,{2}概率附加「静电」:受到光系伤害提升{3},持续{4}秒。\u000b光系主控角色受到附带「静电」目标的伤害降低{5}。",
|
||
"MainSkill.403006.1": "午后间隙",
|
||
"MainSkill.403006.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b任意光系角色对目标造成非普攻伤害时,{2}概率附加「静电」:受到光系伤害提升{3},持续{4}秒。\u000b光系主控角色受到附带「静电」目标的伤害降低{5}。",
|
||
"MainSkill.403101.1": "刀与斧的铮鸣",
|
||
"MainSkill.403101.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色施放技能时,队伍中水系角色技能伤害提升{2},持续{3}秒,同时水系主控角色获得「碧佑」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.403102.1": "刀与斧的铮鸣",
|
||
"MainSkill.403102.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色施放技能时,队伍中水系角色技能伤害提升{2},持续{3}秒,同时水系主控角色获得「碧佑」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.403103.1": "刀与斧的铮鸣",
|
||
"MainSkill.403103.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色施放技能时,队伍中水系角色技能伤害提升{2},持续{3}秒,同时水系主控角色获得「碧佑」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.403104.1": "刀与斧的铮鸣",
|
||
"MainSkill.403104.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色施放技能时,队伍中水系角色技能伤害提升{2},持续{3}秒,同时水系主控角色获得「碧佑」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.403105.1": "刀与斧的铮鸣",
|
||
"MainSkill.403105.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色施放技能时,队伍中水系角色技能伤害提升{2},持续{3}秒,同时水系主控角色获得「碧佑」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.403106.1": "刀与斧的铮鸣",
|
||
"MainSkill.403106.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色施放技能时,队伍中水系角色技能伤害提升{2},持续{3}秒,同时水系主控角色获得「碧佑」:受到伤害降低{4},持续{5}秒。",
|
||
"MainSkill.403201.1": "真相☆梦工厂",
|
||
"MainSkill.403201.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色对目标造成非普攻伤害时,有{2}的概率附加「腐蚀」:受到暗系伤害提升{3},持续{4}秒。\u000b暗系主控角色受到附带「腐蚀」目标的伤害降低{5}。",
|
||
"MainSkill.403202.1": "真相☆梦工厂",
|
||
"MainSkill.403202.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色对目标造成非普攻伤害时,有{2}的概率附加「腐蚀」:受到暗系伤害提升{3},持续{4}秒。\u000b暗系主控角色受到附带「腐蚀」目标的伤害降低{5}。",
|
||
"MainSkill.403203.1": "真相☆梦工厂",
|
||
"MainSkill.403203.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色对目标造成非普攻伤害时,有{2}的概率附加「腐蚀」:受到暗系伤害提升{3},持续{4}秒。\u000b暗系主控角色受到附带「腐蚀」目标的伤害降低{5}。",
|
||
"MainSkill.403204.1": "真相☆梦工厂",
|
||
"MainSkill.403204.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色对目标造成非普攻伤害时,有{2}的概率附加「腐蚀」:受到暗系伤害提升{3},持续{4}秒。\u000b暗系主控角色受到附带「腐蚀」目标的伤害降低{5}。",
|
||
"MainSkill.403205.1": "真相☆梦工厂",
|
||
"MainSkill.403205.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色对目标造成非普攻伤害时,有{2}的概率附加「腐蚀」:受到暗系伤害提升{3},持续{4}秒。\u000b暗系主控角色受到附带「腐蚀」目标的伤害降低{5}。",
|
||
"MainSkill.403206.1": "真相☆梦工厂",
|
||
"MainSkill.403206.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色对目标造成非普攻伤害时,有{2}的概率附加「腐蚀」:受到暗系伤害提升{3},持续{4}秒。\u000b暗系主控角色受到附带「腐蚀」目标的伤害降低{5}。",
|
||
"MainSkill.403301.1": "与骨共舞",
|
||
"MainSkill.403301.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果地系主控角色生命高于{2},本次伤害提升{3},同时地系主控角色获得「磐石」:受到伤害降低{4}。",
|
||
"MainSkill.403302.1": "与骨共舞",
|
||
"MainSkill.403302.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果地系主控角色生命高于{2},本次伤害提升{3},同时地系主控角色获得「磐石」:受到伤害降低{4}。",
|
||
"MainSkill.403303.1": "与骨共舞",
|
||
"MainSkill.403303.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果地系主控角色生命高于{2},本次伤害提升{3},同时地系主控角色获得「磐石」:受到伤害降低{4}。",
|
||
"MainSkill.403304.1": "与骨共舞",
|
||
"MainSkill.403304.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果地系主控角色生命高于{2},本次伤害提升{3},同时地系主控角色获得「磐石」:受到伤害降低{4}。",
|
||
"MainSkill.403305.1": "与骨共舞",
|
||
"MainSkill.403305.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果地系主控角色生命高于{2},本次伤害提升{3},同时地系主控角色获得「磐石」:受到伤害降低{4}。",
|
||
"MainSkill.403306.1": "与骨共舞",
|
||
"MainSkill.403306.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果地系主控角色生命高于{2},本次伤害提升{3},同时地系主控角色获得「磐石」:受到伤害降低{4}。",
|
||
"MainSkill.403601.1": "迷途的朝圣者",
|
||
"MainSkill.403601.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色技能和普攻伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403602.1": "迷途的朝圣者",
|
||
"MainSkill.403602.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色技能和普攻伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403603.1": "迷途的朝圣者",
|
||
"MainSkill.403603.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色技能和普攻伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403604.1": "迷途的朝圣者",
|
||
"MainSkill.403604.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色技能和普攻伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403605.1": "迷途的朝圣者",
|
||
"MainSkill.403605.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色技能和普攻伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403606.1": "迷途的朝圣者",
|
||
"MainSkill.403606.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##地系印记#1020#时,地系主控角色技能和普攻伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403701.1": "抓住传说",
|
||
"MainSkill.403701.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b目标附带的##地系印记#1020#被任意角色触发时,该目标受到地系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403702.1": "抓住传说",
|
||
"MainSkill.403702.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b目标附带的##地系印记#1020#被任意角色触发时,该目标受到地系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403703.1": "抓住传说",
|
||
"MainSkill.403703.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b目标附带的##地系印记#1020#被任意角色触发时,该目标受到地系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403704.1": "抓住传说",
|
||
"MainSkill.403704.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b目标附带的##地系印记#1020#被任意角色触发时,该目标受到地系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403705.1": "抓住传说",
|
||
"MainSkill.403705.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b目标附带的##地系印记#1020#被任意角色触发时,该目标受到地系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403706.1": "抓住传说",
|
||
"MainSkill.403706.2": "全队地系伤害提升<color=#ec6d21>{1}</color>。\u000b目标附带的##地系印记#1020#被任意角色触发时,该目标受到地系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.403801.1": "波光漫游",
|
||
"MainSkill.403801.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色对目标造成绝招伤害时,该目标受到光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403802.1": "波光漫游",
|
||
"MainSkill.403802.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色对目标造成绝招伤害时,该目标受到光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403803.1": "波光漫游",
|
||
"MainSkill.403803.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色对目标造成绝招伤害时,该目标受到光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403804.1": "波光漫游",
|
||
"MainSkill.403804.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色对目标造成绝招伤害时,该目标受到光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403805.1": "波光漫游",
|
||
"MainSkill.403805.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色对目标造成绝招伤害时,该目标受到光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403806.1": "波光漫游",
|
||
"MainSkill.403806.2": "全队光系伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色对目标造成绝招伤害时,该目标受到光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403901.1": "夏日栖息地",
|
||
"MainSkill.403901.2": "光系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色绝招持续期间,如果任意角色触发##光系印记#1015#,全队光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403902.1": "夏日栖息地",
|
||
"MainSkill.403902.2": "光系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色绝招持续期间,如果任意角色触发##光系印记#1015#,全队光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403903.1": "夏日栖息地",
|
||
"MainSkill.403903.2": "光系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色绝招持续期间,如果任意角色触发##光系印记#1015#,全队光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403904.1": "夏日栖息地",
|
||
"MainSkill.403904.2": "光系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色绝招持续期间,如果任意角色触发##光系印记#1015#,全队光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403905.1": "夏日栖息地",
|
||
"MainSkill.403905.2": "光系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色绝招持续期间,如果任意角色触发##光系印记#1015#,全队光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.403906.1": "夏日栖息地",
|
||
"MainSkill.403906.2": "光系主控角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b光系主控角色绝招持续期间,如果任意角色触发##光系印记#1015#,全队光系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠加{4}层。",
|
||
"MainSkill.404001.1": "勇气之拳",
|
||
"MainSkill.404001.2": "火系主控角色造成绝招伤害时获得1层「勇气」:绝招伤害提升<color=#ec6d21>{1}</color>,持续{3}秒,可叠加{2}层。",
|
||
"MainSkill.404002.1": "勇气之拳",
|
||
"MainSkill.404002.2": "火系主控角色造成绝招伤害时获得1层「勇气」:绝招伤害提升<color=#ec6d21>{1}</color>,持续{3}秒,可叠加{2}层。",
|
||
"MainSkill.404003.1": "勇气之拳",
|
||
"MainSkill.404003.2": "火系主控角色造成绝招伤害时获得1层「勇气」:绝招伤害提升<color=#ec6d21>{1}</color>,持续{3}秒,可叠加{2}层。",
|
||
"MainSkill.404004.1": "勇气之拳",
|
||
"MainSkill.404004.2": "火系主控角色造成绝招伤害时获得1层「勇气」:绝招伤害提升<color=#ec6d21>{1}</color>,持续{3}秒,可叠加{2}层。",
|
||
"MainSkill.404005.1": "勇气之拳",
|
||
"MainSkill.404005.2": "火系主控角色造成绝招伤害时获得1层「勇气」:绝招伤害提升<color=#ec6d21>{1}</color>,持续{3}秒,可叠加{2}层。",
|
||
"MainSkill.404006.1": "勇气之拳",
|
||
"MainSkill.404006.2": "火系主控角色造成绝招伤害时获得1层「勇气」:绝招伤害提升<color=#ec6d21>{1}</color>,持续{3}秒,可叠加{2}层。",
|
||
"MainSkill.404101.1": "启程的礼物",
|
||
"MainSkill.404101.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b火系援护角色的仆从在场时,队伍中火系角色召唤的仆从造成的仆从伤害提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.404102.1": "启程的礼物",
|
||
"MainSkill.404102.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b火系援护角色的仆从在场时,队伍中火系角色召唤的仆从造成的仆从伤害提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.404103.1": "启程的礼物",
|
||
"MainSkill.404103.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b火系援护角色的仆从在场时,队伍中火系角色召唤的仆从造成的仆从伤害提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.404104.1": "启程的礼物",
|
||
"MainSkill.404104.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b火系援护角色的仆从在场时,队伍中火系角色召唤的仆从造成的仆从伤害提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.404105.1": "启程的礼物",
|
||
"MainSkill.404105.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b火系援护角色的仆从在场时,队伍中火系角色召唤的仆从造成的仆从伤害提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.404106.1": "启程的礼物",
|
||
"MainSkill.404106.2": "队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b火系援护角色的仆从在场时,队伍中火系角色召唤的仆从造成的仆从伤害提升<color=#ec6d21>{2}</color>。",
|
||
"MainSkill.404201.1": "酒暖灯明时",
|
||
"MainSkill.404201.2": "队伍中地系角色绝招伤害提升<color=#ec6d21>{1}</color>。地系均衡角色造成技能伤害时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404202.1": "酒暖灯明时",
|
||
"MainSkill.404202.2": "队伍中地系角色绝招伤害提升<color=#ec6d21>{1}</color>。地系均衡角色造成技能伤害时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404203.1": "酒暖灯明时",
|
||
"MainSkill.404203.2": "队伍中地系角色绝招伤害提升<color=#ec6d21>{1}</color>。地系均衡角色造成技能伤害时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404204.1": "酒暖灯明时",
|
||
"MainSkill.404204.2": "队伍中地系角色绝招伤害提升<color=#ec6d21>{1}</color>。地系均衡角色造成技能伤害时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404205.1": "酒暖灯明时",
|
||
"MainSkill.404205.2": "队伍中地系角色绝招伤害提升<color=#ec6d21>{1}</color>。地系均衡角色造成技能伤害时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404206.1": "酒暖灯明时",
|
||
"MainSkill.404206.2": "队伍中地系角色绝招伤害提升<color=#ec6d21>{1}</color>。地系均衡角色造成技能伤害时,该效果额外提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404301.1": "革新的萌芽",
|
||
"MainSkill.404301.2": "队伍中暗系角色的仆从伤害提升<color=#ec6d21>{1}</color>。\u000b暗系主控角色召唤仆从时,该仆从的仆从伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404302.1": "革新的萌芽",
|
||
"MainSkill.404302.2": "队伍中暗系角色的仆从伤害提升<color=#ec6d21>{1}</color>。\u000b暗系主控角色召唤仆从时,该仆从的仆从伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404303.1": "革新的萌芽",
|
||
"MainSkill.404303.2": "队伍中暗系角色的仆从伤害提升<color=#ec6d21>{1}</color>。\u000b暗系主控角色召唤仆从时,该仆从的仆从伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404304.1": "革新的萌芽",
|
||
"MainSkill.404304.2": "队伍中暗系角色的仆从伤害提升<color=#ec6d21>{1}</color>。\u000b暗系主控角色召唤仆从时,该仆从的仆从伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404305.1": "革新的萌芽",
|
||
"MainSkill.404305.2": "队伍中暗系角色的仆从伤害提升<color=#ec6d21>{1}</color>。\u000b暗系主控角色召唤仆从时,该仆从的仆从伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404306.1": "革新的萌芽",
|
||
"MainSkill.404306.2": "队伍中暗系角色的仆从伤害提升<color=#ec6d21>{1}</color>。\u000b暗系主控角色召唤仆从时,该仆从的仆从伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404401.1": "罗帷春染岁朝新",
|
||
"MainSkill.404401.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404402.1": "罗帷春染岁朝新",
|
||
"MainSkill.404402.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404403.1": "罗帷春染岁朝新",
|
||
"MainSkill.404403.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404404.1": "罗帷春染岁朝新",
|
||
"MainSkill.404404.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404405.1": "罗帷春染岁朝新",
|
||
"MainSkill.404405.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404406.1": "罗帷春染岁朝新",
|
||
"MainSkill.404406.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
|
||
"MainSkill.404501.1": "繁花幻梦",
|
||
"MainSkill.404501.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.404502.1": "繁花幻梦",
|
||
"MainSkill.404502.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.404503.1": "繁花幻梦",
|
||
"MainSkill.404503.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.404504.1": "繁花幻梦",
|
||
"MainSkill.404504.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.404505.1": "繁花幻梦",
|
||
"MainSkill.404505.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.404506.1": "繁花幻梦",
|
||
"MainSkill.404506.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.404601.1": "冬夜后的黎明",
|
||
"MainSkill.404601.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
|
||
"MainSkill.404602.1": "冬夜后的黎明",
|
||
"MainSkill.404602.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
|
||
"MainSkill.404603.1": "冬夜后的黎明",
|
||
"MainSkill.404603.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
|
||
"MainSkill.404604.1": "冬夜后的黎明",
|
||
"MainSkill.404604.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
|
||
"MainSkill.404605.1": "冬夜后的黎明",
|
||
"MainSkill.404605.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
|
||
"MainSkill.404606.1": "冬夜后的黎明",
|
||
"MainSkill.404606.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
|
||
"MainSkill.404701.1": "信笺乘风而去",
|
||
"MainSkill.404701.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>;\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.404702.1": "信笺乘风而去",
|
||
"MainSkill.404702.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>;\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.404703.1": "信笺乘风而去",
|
||
"MainSkill.404703.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>;\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.404704.1": "信笺乘风而去",
|
||
"MainSkill.404704.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>;\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.404705.1": "信笺乘风而去",
|
||
"MainSkill.404705.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>;\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.404706.1": "信笺乘风而去",
|
||
"MainSkill.404706.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>;\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
|
||
"MainSkill.404801.1": "雪夜惊喜",
|
||
"MainSkill.404801.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.404802.1": "雪夜惊喜",
|
||
"MainSkill.404802.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.404803.1": "雪夜惊喜",
|
||
"MainSkill.404803.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.404804.1": "雪夜惊喜",
|
||
"MainSkill.404804.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.404805.1": "雪夜惊喜",
|
||
"MainSkill.404805.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.404806.1": "雪夜惊喜",
|
||
"MainSkill.404806.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
|
||
"MainSkill.404901.1": "星光的印记",
|
||
"MainSkill.404901.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
|
||
"MainSkill.404902.1": "星光的印记",
|
||
"MainSkill.404902.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
|
||
"MainSkill.404903.1": "星光的印记",
|
||
"MainSkill.404903.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
|
||
"MainSkill.404904.1": "星光的印记",
|
||
"MainSkill.404904.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
|
||
"MainSkill.404905.1": "星光的印记",
|
||
"MainSkill.404905.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
|
||
"MainSkill.404906.1": "星光的印记",
|
||
"MainSkill.404906.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
|
||
"MainSkill.405001.1": "夜宴谜影",
|
||
"MainSkill.405001.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405002.1": "夜宴谜影",
|
||
"MainSkill.405002.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405003.1": "夜宴谜影",
|
||
"MainSkill.405003.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405004.1": "夜宴谜影",
|
||
"MainSkill.405004.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405005.1": "夜宴谜影",
|
||
"MainSkill.405005.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405006.1": "夜宴谜影",
|
||
"MainSkill.405006.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405101.1": "星之所向",
|
||
"MainSkill.405101.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.405102.1": "星之所向",
|
||
"MainSkill.405102.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.405103.1": "星之所向",
|
||
"MainSkill.405103.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.405104.1": "星之所向",
|
||
"MainSkill.405104.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.405105.1": "星之所向",
|
||
"MainSkill.405105.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.405106.1": "星之所向",
|
||
"MainSkill.405106.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
|
||
"MainSkill.405201.1": "奇迹一触",
|
||
"MainSkill.405201.2": "地系先锋角色施放技能时,获得「组装」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「组装」时,使自身技能伤害提升<color=#ec6d21>{2}</color>。\u000b地系先锋角色拥有2层「组装」时,使自身攻击力提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.405202.1": "奇迹一触",
|
||
"MainSkill.405202.2": "地系先锋角色施放技能时,获得「组装」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「组装」时,使自身技能伤害提升<color=#ec6d21>{2}</color>。\u000b地系先锋角色拥有2层「组装」时,使自身攻击力提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.405203.1": "奇迹一触",
|
||
"MainSkill.405203.2": "地系先锋角色施放技能时,获得「组装」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「组装」时,使自身技能伤害提升<color=#ec6d21>{2}</color>。\u000b地系先锋角色拥有2层「组装」时,使自身攻击力提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.405204.1": "奇迹一触",
|
||
"MainSkill.405204.2": "地系先锋角色施放技能时,获得「组装」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「组装」时,使自身技能伤害提升<color=#ec6d21>{2}</color>。\u000b地系先锋角色拥有2层「组装」时,使自身攻击力提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.405205.1": "奇迹一触",
|
||
"MainSkill.405205.2": "地系先锋角色施放技能时,获得「组装」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「组装」时,使自身技能伤害提升<color=#ec6d21>{2}</color>。\u000b地系先锋角色拥有2层「组装」时,使自身攻击力提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.405206.1": "奇迹一触",
|
||
"MainSkill.405206.2": "地系先锋角色施放技能时,获得「组装」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「组装」时,使自身技能伤害提升<color=#ec6d21>{2}</color>。\u000b地系先锋角色拥有2层「组装」时,使自身攻击力提升<color=#ec6d21>{3}</color>。",
|
||
"MainSkill.405301.1": "欢聚时刻",
|
||
"MainSkill.405301.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续12秒,并获得1层「黑暗加护」,持续12秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「黑暗加护」使自身获得基础最大生命<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>的护盾,持续20秒,该效果每30秒最多触发1次。",
|
||
"MainSkill.405302.1": "欢聚时刻",
|
||
"MainSkill.405302.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续12秒,并获得1层「黑暗加护」,持续12秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「黑暗加护」使自身获得基础最大生命<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>的护盾,持续20秒,该效果每30秒最多触发1次。",
|
||
"MainSkill.405303.1": "欢聚时刻",
|
||
"MainSkill.405303.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续12秒,并获得1层「黑暗加护」,持续12秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「黑暗加护」使自身获得基础最大生命<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>的护盾,持续20秒,该效果每30秒最多触发1次。",
|
||
"MainSkill.405304.1": "欢聚时刻",
|
||
"MainSkill.405304.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续12秒,并获得1层「黑暗加护」,持续12秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「黑暗加护」使自身获得基础最大生命<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>的护盾,持续20秒,该效果每30秒最多触发1次。",
|
||
"MainSkill.405305.1": "欢聚时刻",
|
||
"MainSkill.405305.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续12秒,并获得1层「黑暗加护」,持续12秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「黑暗加护」使自身获得基础最大生命<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>的护盾,持续20秒,该效果每30秒最多触发1次。",
|
||
"MainSkill.405306.1": "欢聚时刻",
|
||
"MainSkill.405306.2": "火系主控角色施放技能时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续12秒,并获得1层「黑暗加护」,持续12秒,可叠加3层。\u000b火系主控角色造成技能伤害时,1/2/3层「黑暗加护」使自身获得基础最大生命<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>/<color=#ec6d21>{4}</color>的护盾,持续20秒,该效果每30秒最多触发1次。",
|
||
"MainSkill.405401.1": "微小的乐园",
|
||
"MainSkill.405401.2": "地系先锋角色施放技能后,获得「挂载」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「挂载」时,造成技能伤害时为目标附加:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b地系先锋角色拥有2层「挂载」时,使自身技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405402.1": "微小的乐园",
|
||
"MainSkill.405402.2": "地系先锋角色施放技能后,获得「挂载」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「挂载」时,造成技能伤害时为目标附加:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b地系先锋角色拥有2层「挂载」时,使自身技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405403.1": "微小的乐园",
|
||
"MainSkill.405403.2": "地系先锋角色施放技能后,获得「挂载」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「挂载」时,造成技能伤害时为目标附加:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b地系先锋角色拥有2层「挂载」时,使自身技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405404.1": "微小的乐园",
|
||
"MainSkill.405404.2": "地系先锋角色施放技能后,获得「挂载」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「挂载」时,造成技能伤害时为目标附加:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b地系先锋角色拥有2层「挂载」时,使自身技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405405.1": "微小的乐园",
|
||
"MainSkill.405405.2": "地系先锋角色施放技能后,获得「挂载」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「挂载」时,造成技能伤害时为目标附加:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b地系先锋角色拥有2层「挂载」时,使自身技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.405406.1": "微小的乐园",
|
||
"MainSkill.405406.2": "地系先锋角色施放技能后,获得「挂载」,持续{1}秒,可叠加2层。\u000b地系先锋角色拥有1层「挂载」时,造成技能伤害时为目标附加:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b地系先锋角色拥有2层「挂载」时,使自身技能伤害提升<color=#ec6d21>{4}</color>。",
|
||
"MainSkill.900101.1": "空技能",
|
||
"MainSkill.900102.1": "空技能",
|
||
"MainSkill.900103.1": "空技能"
|
||
} |