80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
3772 lines
239 KiB
JSON
3772 lines
239 KiB
JSON
{
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"UIText.AVG_SkipTip.1": "是否跳过该段剧情",
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"UIText.Achievement_Btn_Receive.1": "领取",
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"UIText.Achievement_Btn_ReceiveAll.1": "一键领取",
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"UIText.Achievement_Grid_Completed.1": "(已达成)",
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"UIText.Achievement_Grid_Progress.1": "({0}/{1})",
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"UIText.Achievement_State_Completed.1": "已完成",
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"UIText.Achievement_State_Uncompleted.1": "未完成",
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"UIText.Achievement_Statistic_Completed.1": "已完成:",
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"UIText.Achievement_Statistic_Received.1": "成就奖励已全部领取",
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"UIText.Achievement_Tips_Completed.1": "成就已达成",
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"UIText.Achievement_Type_1.1": "探索世界",
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"UIText.Achievement_Type_2.1": "摘星征途",
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"UIText.Achievement_Type_3.1": "战果累累",
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"UIText.Achievement_Type_4.1": "百炼成金",
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"UIText.Achievement_Type_5.1": "社交网络",
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"UIText.Achievement_Type_6.1": "总览",
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"UIText.ActionBar_AutoPlay.1": "自动播放",
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"UIText.ActionBar_Back.1": "返回",
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"UIText.ActionBar_ChangeDesc.1": "切换描述",
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"UIText.ActionBar_Check.1": "查看",
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"UIText.ActionBar_CloseMenu.1": "合上菜单",
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"UIText.ActionBar_Confirm.1": "确认",
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"UIText.ActionBar_Depot.1": "背包",
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"UIText.ActionBar_GiveUp.1": "放弃",
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"UIText.ActionBar_HideUI.1": "隐藏界面",
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"UIText.ActionBar_Leave.1": "暂离",
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"UIText.ActionBar_Log.1": "查看记录",
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"UIText.ActionBar_NextDialogue.1": "下一条",
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"UIText.ActionBar_OpenMenu.1": "展开菜单",
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"UIText.ActionBar_Reroll.1": "刷新",
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"UIText.ActionBar_Scroll.1": "滑动描述",
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"UIText.ActionBar_Settings.1": "设置",
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"UIText.ActionBar_Skill.1": "技能",
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"UIText.ActionBar_Skip.1": "跳过",
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"UIText.ActionBar_SkipReward.1": "放弃奖励",
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"UIText.Action_ActorSwitch1.1": "援护技能-1",
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"UIText.Action_ActorSwitch2.1": "援护技能-2",
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"UIText.Action_AutoBattle.1": "自动战斗模式",
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"UIText.Action_Back.1": "暂停/返回",
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"UIText.Action_Depot.1": "背包",
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"UIText.Action_Down.1": "移动-后",
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"UIText.Action_Fire1.1": "闪避",
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"UIText.Action_Fire2.1": "技能",
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"UIText.Action_Fire4.1": "绝招",
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"UIText.Action_Interactive.1": "场景交互",
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"UIText.Action_Left.1": "移动-左",
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"UIText.Action_Map.1": "暂停",
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"UIText.Action_Move.1": "移动旅人",
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"UIText.Action_Right.1": "移动-右",
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"UIText.Action_SwitchWithUltra1.1": "援护绝招-1",
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"UIText.Action_SwitchWithUltra2.1": "援护绝招-2",
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"UIText.Action_Up.1": "移动-前",
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"UIText.ActivityAdv_StoryCountDown.1": "更新倒计时:",
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"UIText.ActivityAdv_StoryRead_Go.1": "前往阅读",
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"UIText.ActivityAdv_StoryRead_Wait.1": "等待更新",
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"UIText.ActivityAdv_StoryUpdate.1": "已更新篇章",
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"UIText.ActivityAdv_StoryWait_Tip.1": "篇章尚未更新,敬请期待",
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"UIText.ActivityEnter_Lock.1": "权限等级{0}级开放",
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"UIText.ActivityLevels_Adventure.1": "挑战",
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"UIText.ActivityLevels_Explore.1": "普通",
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"UIText.ActivityLevels_Hard.1": "炼狱",
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"UIText.ActivityLevels_HardCommon.1": "超载",
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"UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁",
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"UIText.ActivityLevels_Lock_Day.1": "待开放",
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"UIText.ActivityLevels_Lock_DayHourOpen.1": "{0}天{1}小时后解锁",
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"UIText.ActivityLevels_Lock_DayOpen.1": "{0}天后解锁",
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"UIText.ActivityLevels_Lock_DayOpen_NoneUnLock.1": "{0}天",
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"UIText.ActivityLevels_Lock_Day_Color.1": "<color=#08d3d4>{0}天</color> 后解锁",
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"UIText.ActivityLevels_Lock_Day_Color_10101.1": "<color=#f0dc9f>{0}天</color> 后解锁",
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"UIText.ActivityLevels_Lock_Day_Color_Common.1": "<color=#{0}>{1}天</color> 后解锁",
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"UIText.ActivityLevels_Lock_Hour.1": "{0}小时后解锁",
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"UIText.ActivityLevels_Lock_Hour_Color.1": "<color=#08d3d4>{0}小时</color> 后解锁",
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"UIText.ActivityLevels_Lock_Hour_Color_10101.1": "<color=#f0dc9f>{0}小时</color> 后解锁",
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"UIText.ActivityLevels_Lock_Hour_Color_Common.1": "<color=#{0}>{1}小时</color> 后解锁",
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"UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}小时",
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"UIText.ActivityLevels_Lock_LastLV.1": "完成上一关后解锁",
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"UIText.ActivityLevels_Lock_Min.1": "{0}分钟后解锁",
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"UIText.ActivityLevels_Lock_Min_Color.1": "<color=#08d3d4>{0}分钟</color> 后解锁",
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"UIText.ActivityLevels_Lock_Min_Color_10101.1": "<color=#f0dc9f>{0}分钟</color> 后解锁",
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"UIText.ActivityLevels_Lock_Min_Color_Common.1": "<color=#{0}>{1}分钟</color> 后解锁",
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"UIText.ActivityLevels_Lock_Min_NoneUnLock.1": "{0}分钟",
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"UIText.ActivityLevels_Lock_PreLevel.1": "通过 {0} 解锁",
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"UIText.ActivityLevels_Lock_Sec.1": "{0}秒后解锁",
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"UIText.ActivityLevels_Lock_Sec_Color.1": "<color=#08d3d4>{0}秒</color> 后解锁",
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"UIText.ActivityLevels_Lock_Sec_Color_10101.1": "<color=#f0dc9f>{0}秒</color> 后解锁",
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"UIText.ActivityLevels_Lock_Sec_Color_Common.1": "<color=#{0}>{1}秒</color> 后解锁",
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"UIText.ActivityLevels_Lock_Sec_NoneUnLock.1": "{0}秒",
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"UIText.ActivityStory_Lock_Day_Color.1": "<color=#f0ea8e>{0}天</color> 后开放新章节",
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"UIText.ActivityStory_Lock_Hour_Color.1": "<color=#f0ea8e>{0}小时</color> 后开放新章节",
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"UIText.ActivityStory_Lock_Min_Color.1": "<color=#f0ea8e>{0}分钟</color> 后开放新章节",
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"UIText.ActivityStory_Lock_Sec_Color.1": "<color=#f0ea8e>{0}秒</color> 后开放新章节",
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"UIText.ActivityStory_UnlockActivityLevel.1": "通过活动关卡 <color=#08d3d4>{0}</color> 后解锁",
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"UIText.Activity_Btn_Detail.1": "活动详情",
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"UIText.Activity_Btn_Quick_Receive.1": "一键领取",
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"UIText.Activity_Cond_WorldClass.1": "权限等级到达{0}后开启",
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"UIText.Activity_Data_Refreshing.1": "等待数据刷新中",
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"UIText.Activity_DontShowDay_PopUp_Again.1": "今日不再弹出",
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"UIText.Activity_DontShow_PopUp_Again.1": "活动期内不再弹出",
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"UIText.Activity_Empty.1": "当前暂无活动",
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"UIText.Activity_End.1": "已结束",
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"UIText.Activity_End_Exchange.1": "兑换期",
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"UIText.Activity_End_Notice.1": "活动已结束",
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"UIText.Activity_Fate_Card_20102.1": "命运星牌局",
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"UIText.Activity_Invalid_Tip_1.1": "活动数据已刷新,请重新打开界面",
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"UIText.Activity_Invalid_Tip_2.1": "部分活动已结束",
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"UIText.Activity_Invalid_Tip_3.1": "活动已过期",
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"UIText.Activity_Level.1": "战斗关卡",
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"UIText.Activity_Level_10101.1": "<size=64>战</size><size=46>斗关卡</size>",
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"UIText.Activity_Login_Reward_Day.1": "第{0}天",
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"UIText.Activity_MainLine_Goto.1": "立即前往",
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"UIText.Activity_MainLine_Story_Open.1": "已常驻开放",
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"UIText.Activity_MiniGame_ThrowGifts.1": "豪礼抛物线",
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"UIText.Activity_Mini_Game.1": "幸运寻宝铲",
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"UIText.Activity_Mini_Game_10101.1": "<size=54>甜</size><size=46>心梦工坊</size>",
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"UIText.Activity_Mini_Game_10102.1": "幸运寻宝铲",
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"UIText.Activity_Mini_Game_10106.1": "幸运寻宝铲",
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"UIText.Activity_Mini_Game_10109.1": "月华窃梦人",
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"UIText.Activity_Mini_Game_20102.1": "月华窃梦人",
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"UIText.Activity_Mini_Game_Cookie.1": "甜心梦工坊",
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"UIText.Activity_MiningEnd.1": "「幸运寻宝铲」活动已结束",
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"UIText.Activity_Not_Open.1": "活动未开始",
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"UIText.Activity_Open_Time.1": "<color=#08d3d4>{0}</color> 小时 后开启",
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"UIText.Activity_Open_Time_10103.1": "<color=#edd99b>{0}</color> 小时 后开启",
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"UIText.Activity_Open_Time_Day.1": "<color=#08d3d4>{0}</color> 天 后开启",
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"UIText.Activity_Open_Time_Day_10103.1": "<color=#edd99b>{0}</color> 天 后开启",
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"UIText.Activity_Open_Time_Min.1": "<color=#08d3d4>{0}</color> 分钟 后开启",
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"UIText.Activity_Open_Time_Min_10103.1": "<color=#edd99b>{0}</color> 分钟 后开启",
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"UIText.Activity_Open_Time_Sec.1": "<color=#08d3d4>{0}</color> 秒 后开启",
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"UIText.Activity_Open_Time_Sec_10103.1": "<color=#edd99b>{0}</color> 秒 后开启",
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"UIText.Activity_Play_Cond_Tip_1.1": "权限等级{0}级后开启",
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"UIText.Activity_Play_Cond_Tip_2.1": "通关主线{0}后开启",
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"UIText.Activity_PopUp_Goto.1": "前往查看",
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"UIText.Activity_PopUp_Goto_1.1": "前 往",
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"UIText.Activity_PopUp_Time_Out.1": "活动已过期,奖励已下发至邮箱",
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"UIText.Activity_Remain_Time_Day.1": "{0}<space=10>天<space=9>{1}<space=9>小时",
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"UIText.Activity_Remain_Time_Hour.1": "{0}<space=10>小时<space=9>{1}<space=9>分",
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"UIText.Activity_Remain_Time_LessThenHour.1": "1小时以内",
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"UIText.Activity_Remain_Time_Min.1": "{0}<space=10>分<space=9>{1}<space=9>秒",
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"UIText.Activity_Remain_Time_OnlyDay.1": "{0}<space=10>天",
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"UIText.Activity_Remain_Time_OnlyHour.1": "{0}<space=10>小时",
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"UIText.Activity_Remain_Time_OnlyMin.1": "{0}<space=10>分",
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"UIText.Activity_Remain_Time_Sec.1": "{0}<space=10>秒",
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"UIText.Activity_Review.1": "活动回顾",
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"UIText.Activity_Shop.1": "活动商店",
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"UIText.Activity_Shop_10101.1": "<size=54>活</size><size=46>动商店</size>",
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"UIText.Activity_Story.1": "剧情故事",
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"UIText.Activity_StoryChapter_10101.1": "主线剧情第三章",
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"UIText.Activity_StoryChapter_10102.1": "第四章 梦的彼岸",
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"UIText.Activity_StoryChapter_10103.1": "第六章 微火的奇迹",
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"UIText.Activity_StoryName_20102.1": "主线特别篇",
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"UIText.Activity_Story_10101.1": "我们的旅团",
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"UIText.Activity_Story_UnlockPreId.1": "通关<color=#ffee8d>{0}</color>后解锁",
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"UIText.Activity_Tab_Time_1.1": "{0} 天后结束",
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"UIText.Activity_Tab_Time_2.1": "不足一天",
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"UIText.Activity_Task.1": "活动任务",
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"UIText.Activity_ThrowGifts_BestScore.1": "最高得分",
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"UIText.Activity_ThrowGifts_Fail.1": "心愿落空",
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"UIText.Activity_ThrowGifts_Text_Pause.1": "暂停中,是否继续挑战?",
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"UIText.Activity_ThrowGifts_Win.1": "心愿达成",
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"UIText.Activity_ThrowGifts_WinCond.1": "胜利条件",
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"UIText.Activity_TowerAllOpen_Des.1": "活动期限内,各擂台全天候开放!\n恭迎各旅人小队前来挑战!",
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"UIText.Activity_TowerAllOpen_Go.1": "立即前往",
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"UIText.Activity_TowerAllOpen_Tip.1": "(活动结束后将恢复为每天开放部分擂台)",
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"UIText.Advance_Level_Name.1": "Lv.",
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"UIText.Advance_Name.1": "阶段",
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"UIText.Advance_Need_Level.1": "所需等级:{0}级",
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"UIText.Advance_Need_Mat.1": "所需材料",
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"UIText.Advance_Preview_Title.1": "升阶信息",
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"UIText.Advance_Waiting_Picked.1": "进阶{0}次后可领取",
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"UIText.Advanced.1": "困难",
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||
"UIText.Affinity_Max_Level.1": "加成已满级",
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"UIText.Affinity_Max_Level_Tip.1": "好感度已达最大等级",
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"UIText.Affinity_Next_Level.1": "下个等级",
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||
"UIText.Affinity_Reward_Tips.1": "暂无可领取奖励",
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"UIText.Affinity_Task_Receive.1": "一键领取",
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||
"UIText.Affinity_Task_Title.1": "伙伴任务",
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||
"UIText.Affinity_Title.1": "默契称号",
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||
"UIText.Affinity_Title_LevelUp.1": "等级提升",
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||
"UIText.Affinity_UnLock_Level.1": "默契 {0} 级解锁",
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||
"UIText.Affinity_UnLock_PrePlot.1": "完成旅人剧情「第{0}话」解锁",
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||
"UIText.Affinity_UnLock_PrePlot_Skin.1": "完成 [{0}] - 第{1}话 解锁",
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||
"UIText.Agent_Accpect.1": "接取委托",
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"UIText.Agent_Again.1": "再次派遣",
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||
"UIText.Agent_Again_Accept_Fail.1": "紧急委托无法重复接取,请手动接取",
|
||
"UIText.Agent_Again_Fail.1": "本次完成的委托无法再次派遣",
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||
"UIText.Agent_Build.1": "委托记录",
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||
"UIText.Agent_Build_Cant_Delete.1": "该纪录已用于派遣,无法分解",
|
||
"UIText.Agent_Build_Same_Cant_Delete.1": "部分纪录已用于派遣,无法分解",
|
||
"UIText.Agent_Character.1": "委托旅人",
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||
"UIText.Agent_Cond_WorldClass.1": "权限等级<space=8>{0}<space=8>解锁",
|
||
"UIText.Agent_Consignor_Title.1": "委托人 :",
|
||
"UIText.Agent_Delegate_Now.1": "委托中 {0}",
|
||
"UIText.Agent_Extra_Comfirm.1": "未满足加分项,无法获得额外报酬,是否确认接取委托",
|
||
"UIText.Agent_Extra_Require.1": "加分项",
|
||
"UIText.Agent_Full.1": "委托已达上限无法继续派遣",
|
||
"UIText.Agent_GiveUp_Confirm.1": "召回将无法获取本次委托的奖励,是否确认召回?",
|
||
"UIText.Agent_Insufficient_Condition.1": "未满足委托要求",
|
||
"UIText.Agent_Level_Limit.1": "等级不足",
|
||
"UIText.Agent_Limit_Level.1": "要求等级",
|
||
"UIText.Agent_Max_Accepted.1": "无法接取更多委托",
|
||
"UIText.Agent_Max_Char.1": "委托成员已达上限",
|
||
"UIText.Agent_Non_Build.1": "暂无满足委托要求的纪录",
|
||
"UIText.Agent_Non_Char.1": "暂无满足委托要求的旅人",
|
||
"UIText.Agent_OneClick_Selection.1": "一键选择",
|
||
"UIText.Agent_Recall.1": "召 回",
|
||
"UIText.Agent_Receive_Reward.1": "领取报酬",
|
||
"UIText.Agent_Require.1": "委托要求",
|
||
"UIText.Agent_Reward_Title.1": "委托奖励",
|
||
"UIText.Agent_Scroe_Limit.1": "评分不足",
|
||
"UIText.Agent_Tab_Unlock.1": "暂无可接取的委托",
|
||
"UIText.Agent_Tilte_Info.1": "鸢尾花派单系统",
|
||
"UIText.Alert_NextDay.1": "数据已更新,将返回主界面",
|
||
"UIText.Ann_Activity.1": "活动公告",
|
||
"UIText.Ann_System.1": "系统公告",
|
||
"UIText.Ann_Tips.1": "本周不再弹出",
|
||
"UIText.Announcement.1": "公告",
|
||
"UIText.Attack_Mobile.1": "目标进入<color=#EA5946>攻击范围</color>时,角色会自动进行<color=#EA5946>攻击</color>",
|
||
"UIText.Attack_PC.1": "目标进入<color=#EA5946>攻击范围</color>时,角色会自动进行<color=#EA5946>攻击</color>",
|
||
"UIText.Attack_PS.1": "目标进入<color=#EA5946>攻击范围</color>时,角色会自动进行<color=#EA5946>攻击</color>",
|
||
"UIText.Attack_Xbox.1": "目标进入<color=#EA5946>攻击范围</color>时,角色会自动进行<color=#EA5946>攻击</color>",
|
||
"UIText.Attr_AER.1": "风元素抗性",
|
||
"UIText.Attr_AER_Simple.1": "风元素抗性",
|
||
"UIText.Attr_Atk.1": "攻击",
|
||
"UIText.Attr_AtkSpd.1": "攻击速度",
|
||
"UIText.Attr_AtkSpd_Simple.1": "攻击速度",
|
||
"UIText.Attr_Atk_Simple.1": "攻击",
|
||
"UIText.Attr_AtkerFinalDamagePercent.1": "伤害加成",
|
||
"UIText.Attr_AtkerFinalDamagePercent_Simple.1": "伤害加成",
|
||
"UIText.Attr_CritPower.1": "暴击伤害",
|
||
"UIText.Attr_CritPower_Simple.1": "暴击伤害",
|
||
"UIText.Attr_CritRate.1": "暴击率",
|
||
"UIText.Attr_CritRate_Simple.1": "暴击率",
|
||
"UIText.Attr_CritRes.1": "抗暴率",
|
||
"UIText.Attr_CritRes_Simple.1": "抗暴率",
|
||
"UIText.Attr_DER.1": "暗元素抗性",
|
||
"UIText.Attr_DER_Simple.1": "暗元素抗性",
|
||
"UIText.Attr_Def.1": "防御",
|
||
"UIText.Attr_Def_Simple.1": "防御",
|
||
"UIText.Attr_DeferFinalDamagePercent.1": "伤害减免",
|
||
"UIText.Attr_DeferFinalDamagePercent_Simple.1": "伤害减免",
|
||
"UIText.Attr_EET.1": "元素专精",
|
||
"UIText.Attr_EET_Simple.1": "专精",
|
||
"UIText.Attr_FER.1": "火元素抗性",
|
||
"UIText.Attr_FER_Simple.1": "火元素抗性",
|
||
"UIText.Attr_Hp.1": "生命",
|
||
"UIText.Attr_Hp_Simple.1": "生命",
|
||
"UIText.Attr_LER.1": "光元素抗性",
|
||
"UIText.Attr_LER_Simple.1": "光元素抗性",
|
||
"UIText.Attr_Mdef.1": "法防",
|
||
"UIText.Attr_Mdef_Simple.1": "法防",
|
||
"UIText.Attr_MovSpd.1": "移动速度",
|
||
"UIText.Attr_MovSpd_Simple.1": "移动速度",
|
||
"UIText.Attr_SER.1": "地元素抗性",
|
||
"UIText.Attr_SER_Simple.1": "地元素抗性",
|
||
"UIText.Attr_WER.1": "水元素抗性",
|
||
"UIText.Attr_WER_Simple.1": "水元素抗性",
|
||
"UIText.Attribute_Size_High.1": "高",
|
||
"UIText.Attribute_Size_Low.1": "低",
|
||
"UIText.Attribute_Size_Mid.1": "中",
|
||
"UIText.Attribute_Size_None.1": "无",
|
||
"UIText.Attribute_Up.1": "属性提升",
|
||
"UIText.AutoBattle_Close.1": "自动战斗",
|
||
"UIText.AutoBattle_Hint.1": "自动战斗中…",
|
||
"UIText.AutoBattle_Open.1": "自动战斗",
|
||
"UIText.AutoDevelopment_Btn_Fill.1": "补充素材",
|
||
"UIText.AutoDevelopment_SourceMaterial.1": "消耗道具<color=#8cac59>(低级素材自动合成)</color>",
|
||
"UIText.AutoDevelopment_TargetMaterial.1": "当前所需素材",
|
||
"UIText.AutoDevelopment_Title.1": "智能填充",
|
||
"UIText.AutoTrans_DstItem.1": "转化后的道具",
|
||
"UIText.AutoTrans_Tip.1": "部分获得物品已发生转化",
|
||
"UIText.Auto_Formation.1": "自动编队",
|
||
"UIText.Auto_FormationNotice.1": "当前编队已有旅人,是否使用自动编队替换当前阵容?",
|
||
"UIText.Auto_FormationTips.1": "自动编队已完成",
|
||
"UIText.Auto_Overlayer.1": "自动过层",
|
||
"UIText.AvgAside.1": "旁白:",
|
||
"UIText.AvgChoice.1": "选项:",
|
||
"UIText.Avg_Btn_Close.1": "关闭",
|
||
"UIText.Avg_Btn_Select.1": "选 择",
|
||
"UIText.BBSTitle.1": "《星塔旅人》官方社区",
|
||
"UIText.BUBBLE_2_1_A_1.1": "巨大的破坏痕迹……火狼能做到这个程度吗?",
|
||
"UIText.BUBBLE_2_1_A_2.1": "合起的捕兽夹,看来夹到了什么",
|
||
"UIText.BUBBLE_2_1_A_3.1": "带血的脚印……是火狼吗?",
|
||
"UIText.BUBBLE_2_1_B_1_1.1": "破坏的痕迹很细碎,还沾有血迹",
|
||
"UIText.BUBBLE_2_1_B_1_2.1": "动物们看来经历了苦战",
|
||
"UIText.BUBBLE_2_1_B_2.1": "这个暖棚……看起来可以进去",
|
||
"UIText.BUBBLE_2_1_B_3.1": "机械表面没有爪痕,看上去像是被砸坏的?",
|
||
"UIText.BUBBLE_2_1_B_4.1": "稍小的捕兽夹,同样沾有血迹",
|
||
"UIText.BUBBLE_2_1_C_1.1": "进水报废的机械……没有破坏痕迹",
|
||
"UIText.BUBBLE_2_1_C_2.1": "用途不明的机械塔,没有启动的迹象",
|
||
"UIText.BUBBLE_2_1_C_3_1.1": "这头炎炎狼看上去很害怕",
|
||
"UIText.BUBBLE_2_1_C_3_2.1": "里面有什么吗?",
|
||
"UIText.BUBBLE_2_1_D_1.1": "大狼受了点伤,但似乎无大碍",
|
||
"UIText.BUBBLE_2_3_B_1_1.1": "开关上挂着一本工作手册",
|
||
"UIText.BUBBLE_2_3_B_1_2.1": "【今日水晶塔检修已开始,预计可为40%额外农机充能】",
|
||
"UIText.BUBBLE_2_3_B_1_3.1": "【需要前往遗迹者,请在此等待】",
|
||
"UIText.BUBBLE_2_3_B_2_1.1": "栏杆上挂着一本工作手册",
|
||
"UIText.BUBBLE_2_3_B_2_2.1": "【试验田A已检查,暖棚道路畅通】",
|
||
"UIText.BUBBLE_2_3_B_3_1.1": "开关上挂着一本工作手册",
|
||
"UIText.BUBBLE_2_3_B_3_2.1": "【农药机A区已检查,保险箱目视无损】",
|
||
"UIText.BUBBLE_2_3_B_4_1.1": "灯柱上挂着一本工作手册",
|
||
"UIText.BUBBLE_2_3_B_4_2.1": "【水晶塔B-1已检查,无损伤,已安排机械守卫】",
|
||
"UIText.BUBBLE_2_3_B_5_1.1": "灯柱上挂着一本签到本",
|
||
"UIText.BUBBLE_2_3_B_5_2.1": "【麦田怪圈农药机已检查,保险箱目视无损】",
|
||
"UIText.BUBBLE_2_3_B_6_1.1": "大门上挂着一本签到本",
|
||
"UIText.BUBBLE_2_3_B_6_2.1": "【所有水晶塔已检查,预计前往修复中心水晶塔】",
|
||
"UIText.BUILD_01.1": "纪录已锁定无法解散",
|
||
"UIText.BUILD_02.1": "解散选中纪录将会获得以下道具\n是否确定解散?",
|
||
"UIText.BUILD_03.1": "未选择纪录",
|
||
"UIText.BUILD_04.1": "当前纪录数量已达上限,\n此次星塔纪录信息将无法保存\n是否要进行纪录管理",
|
||
"UIText.BUILD_05.1": "请输入新名字",
|
||
"UIText.BUILD_06.1": "当前选中了稀有度较高的纪录,解散纪录将会获得以下道具\n是否确认解散?",
|
||
"UIText.BUILD_07.1": "当前纪录稀有度较高,解散纪录将会获得以下道具\n是否确定解散?",
|
||
"UIText.BUILD_08.1": "纪录已解散,获得以下物品",
|
||
"UIText.BUILD_09.1": "纪录保存成功",
|
||
"UIText.BUILD_10.1": "解散当前纪录将会获得以下道具\n是否确定解散?",
|
||
"UIText.BUILD_11.1": "本周获取<color=#ff8043>征途票根 </color>已达到上限\u000b本次解散纪录无法获取<color=#ff8043>征途票根 </color>\u000b是否确认解散?",
|
||
"UIText.BUILD_12.1": "纪录已解散",
|
||
"UIText.BattlePassDetailTitle.1": "查看详情",
|
||
"UIText.BattlePassLevelBuy.1": "购买等级",
|
||
"UIText.BattlePassLevelBuyCancel.1": "取 消",
|
||
"UIText.BattlePassLevelBuyConfirm.1": "购 买",
|
||
"UIText.BattlePassLevelBuyCost.1": "消耗:",
|
||
"UIText.BattlePassLevelBuyInfo.1": "购买后补贴等级提升至 <size=58><color=#e6b634>{0}</color></size> 级,\n可获得左侧奖励",
|
||
"UIText.BattlePassLevelBuyTitle.1": "购买等级",
|
||
"UIText.BattlePassLevelProgressTitle.1": "营业额度",
|
||
"UIText.BattlePassLevelTitle.1": "基金等级",
|
||
"UIText.BattlePassPremiumBuy.1": "解锁尊享补贴",
|
||
"UIText.BattlePassPremiumPrice.1": "¥{0}",
|
||
"UIText.BattlePassPremiumUnlocked.1": "已解锁",
|
||
"UIText.BattlePassQuset.1": "本周营业目标",
|
||
"UIText.BattlePassQusetClose.1": "已关闭",
|
||
"UIText.BattlePassQusetDaily.1": "今日目标",
|
||
"UIText.BattlePassQusetExpLimit.1": "每周营业额上限:{0}/{1}",
|
||
"UIText.BattlePassQusetLevelMax.1": "已升至最高级",
|
||
"UIText.BattlePassQusetMax.1": "已满级",
|
||
"UIText.BattlePassQusetWeekly.1": "<size=25>{0}天{1}时</size>",
|
||
"UIText.BattlePassQusetWeeklyHour.1": "<size=24>{0}时</size>",
|
||
"UIText.BattlePassReceiveAll.1": "全部领取",
|
||
"UIText.BattlePassRewardDaily.1": "今日目标",
|
||
"UIText.BattlePassRewardLuxury.1": "大亨尊享补贴",
|
||
"UIText.BattlePassRewardNormal.1": "基础补贴",
|
||
"UIText.BattlePassRewardPremium.1": "尊享补贴",
|
||
"UIText.BattlePassRewardPremiumTopGridHint.1": "全部尊享补贴奖励",
|
||
"UIText.BattlePassRewardPremium_ReceiveTip.1": "尊享补贴领取资格已激活",
|
||
"UIText.BattlePassTimeTitle.1": "季度期限",
|
||
"UIText.BattlePassTitle.1": "创业激励基金",
|
||
"UIText.BattlePassTogQuest.1": "营业目标",
|
||
"UIText.BattlePassTogReward.1": "基金补贴",
|
||
"UIText.BattlePass_BtnRewardDetail.1": "查看信息",
|
||
"UIText.BattlePass_RemainTimeTitle.1": "距离季度结束 <color=#08d3d4>{0}</color>",
|
||
"UIText.BattlePass_RewardDesc.1": "尽情挑选专属的珍贵强力秘纹!",
|
||
"UIText.BattlePass_RewardLevel.1": "{0}级",
|
||
"UIText.BattlePass_RewardTitle.1": "尊享音韵精选集",
|
||
"UIText.BattlePass_SeasonTImeTitle.1": "季度期限",
|
||
"UIText.BattlePass_SkinHint.1": "本期购买 <color=#d63874>大亨尊享补贴</color> 立即获得",
|
||
"UIText.BattlePass_SkinHintOpenBP.1": "开启基金",
|
||
"UIText.BattlePass_Upgrade_Hint.1": "已解锁该等级补贴",
|
||
"UIText.Battle_00.1": "技能冷却中",
|
||
"UIText.Battle_01.1": "技能充能中",
|
||
"UIText.Battle_Damage_All_Damage.1": "总计伤害",
|
||
"UIText.Battle_Damage_Char.1": "旅人",
|
||
"UIText.Battle_Damage_Damage.1": "伤害",
|
||
"UIText.Battle_Damage_Percent.1": "百分比",
|
||
"UIText.Battle_Damage_Window_Title.1": "伤害统计",
|
||
"UIText.Battle_Result_Fail_Tip.1": "提升旅人、秘纹、能力等级,可以有效提升战力",
|
||
"UIText.Battle_Result_Max_Level.1": "权限等级已达上限",
|
||
"UIText.Battle_Voice.1": "战斗语音",
|
||
"UIText.BdConvert_BuildCountTips1.1": "无符合",
|
||
"UIText.BdConvert_BuildCountTips2.1": "{0}个符合",
|
||
"UIText.BdConvert_BuildEmpty.1": "当前不存在符合条件的纪录,请派遣旅人前往星塔吧!",
|
||
"UIText.BdConvert_BuildTips.1": "※纪录递交至协会后,将从您的纪录库中删去",
|
||
"UIText.BdConvert_CheckTips.1": "包含价值较高的纪录,递交后该纪录将被删除,是否继续操作?",
|
||
"UIText.BdConvert_DesTips.1": "长按纪录查看详情",
|
||
"UIText.BdConvert_DesTitle.1": "活动详情",
|
||
"UIText.BdConvert_EnterActivity.1": "前往",
|
||
"UIText.BdConvert_Finish.1": "征集完成",
|
||
"UIText.BdConvert_GetQuestReward.1": "一键领取",
|
||
"UIText.BdConvert_GoToStarTower.1": "前往星塔",
|
||
"UIText.BdConvert_LockTips.1": "该纪录处在锁定状态中,需要解锁",
|
||
"UIText.BdConvert_NoComQuest.1": "暂无可领取的奖励",
|
||
"UIText.BdConvert_QuestFinish.1": "已完成",
|
||
"UIText.BdConvert_QuestTitle.1": "攻略积分奖励",
|
||
"UIText.BdConvert_RewardPre.1": "奖励预览",
|
||
"UIText.BdConvert_RewardTips.1": "以上为征集奖励",
|
||
"UIText.BdConvert_RewardTitle.1": "奖励次数",
|
||
"UIText.BdConvert_Score.1": "已累计攻略积分",
|
||
"UIText.BdConvert_Selected.1": "已选择",
|
||
"UIText.BdConvert_SelectedMaxTips.1": "已达最大可递交数量",
|
||
"UIText.BdConvert_Submit.1": "递交纪录",
|
||
"UIText.BdConvert_SubmitNoneTips.1": "至少选中1组纪录进行递交",
|
||
"UIText.BdConvert_ToBuild.1": "递交",
|
||
"UIText.BdConvert_Unopen.1": "未开放",
|
||
"UIText.BdConvert_UnopenTips.1": "征集未开启",
|
||
"UIText.Board_CG_Lock.1": "需要观看旅人剧情{0}后解锁",
|
||
"UIText.Board_Change_Order.1": "拖动以调整看板顺序",
|
||
"UIText.Board_Change_Order_Empty.1": "还没有设置展示旅人",
|
||
"UIText.Board_Change_Skin.1": "是否更换装扮选择?",
|
||
"UIText.Board_Char_Empty.1": "请选择旅人",
|
||
"UIText.Board_Disc_LockTip.1": "秘纹{0}阶后解锁动态效果",
|
||
"UIText.Board_No_CG.1": "无法切换当前看板",
|
||
"UIText.Board_None_CG.1": "该旅人尚未解锁回忆特写",
|
||
"UIText.Board_Outfit_Empty.1": "请选择秘纹",
|
||
"UIText.Board_Page_Handbook.1": "图鉴",
|
||
"UIText.Board_Page_Outfit.1": "秘纹",
|
||
"UIText.Board_Page_Role.1": "旅人",
|
||
"UIText.Board_Plot_Empty.1": "请选择图鉴",
|
||
"UIText.Board_Select_Empty.1": "请至少设置一组看板",
|
||
"UIText.Board_Select_Max.1": "看板展示队列已满",
|
||
"UIText.Board_Selected_Count.1": "已选择 {0}/{1}",
|
||
"UIText.Board_Skin_Advance.1": "前往进阶",
|
||
"UIText.Board_Skin_Buy.1": "前往购买",
|
||
"UIText.Board_Skin_CG_Lock.1": "尚未获得默契形象",
|
||
"UIText.Board_SortByAffinity.1": "默契值",
|
||
"UIText.Board_Switch_Anim.1": "动画",
|
||
"UIText.Board_Switch_Skin.1": "装扮",
|
||
"UIText.Board_Use_Skin.1": "更 换",
|
||
"UIText.Bonus_Merge_Hint.1": "重复信条已合并显示",
|
||
"UIText.BossRoomName.1": "魔王之间",
|
||
"UIText.Boss_Rush_Lv.1": "等级",
|
||
"UIText.BreakOut_Act_BattleCount.1": "参战次数",
|
||
"UIText.BreakOut_Act_CharacterUnOpen.1": "未开启",
|
||
"UIText.BreakOut_Act_DefaultBattleCount.1": "?",
|
||
"UIText.BreakOut_Act_DefaultDesc.1": "请选择操控碎晶球的旅人",
|
||
"UIText.BreakOut_Act_DefaultName_Skill.1": "???",
|
||
"UIText.BreakOut_Act_Name_Skill.1": "{0}·{1}",
|
||
"UIText.BreakOut_Act_OpenAfterClearingLevel.1": "{0}通关 后开启",
|
||
"UIText.BreakOut_Act_Reward.1": "奖励预览",
|
||
"UIText.BreakOut_Act_Target.1": "{0}秒内达到<color=#68daff>{1}</color>分",
|
||
"UIText.BreakOut_Button_Back.1": "返回游戏",
|
||
"UIText.BreakOut_Button_Leave.1": "离开本局",
|
||
"UIText.BreakOut_Button_Re.1": "重新开始",
|
||
"UIText.BreakOut_Play_ScoreTarget.1": "<size=40>{0}</size>/<size=28>{1}</size>",
|
||
"UIText.BreakOut_Play_Tips.1": "碎晶球未发射时乙叶无法使用技能",
|
||
"UIText.BreakOut_PopUp_GoToAct.1": "前往活动",
|
||
"UIText.BreakOut_Result_Exit.1": "退出",
|
||
"UIText.BreakOut_Result_Restart.1": "重新挑战",
|
||
"UIText.BreakOut_Target_Score.1": "目标得分",
|
||
"UIText.BreakOut_Text_Pause.1": "暂停中,是否继续战斗?",
|
||
"UIText.BtnCancel.1": "取消",
|
||
"UIText.BtnConfirm.1": "确认",
|
||
"UIText.Btn_AdvanceUp.1": "升 阶",
|
||
"UIText.Btn_EarnReward.1": "领取奖励",
|
||
"UIText.Btn_LevelUp.1": "升 级",
|
||
"UIText.Btn_TakeAway.1": "拿 走",
|
||
"UIText.Btn_UpMaxLevel.1": "提升满级",
|
||
"UIText.Btn_UpOneLevel.1": "提升一级",
|
||
"UIText.Build_Attribute_CurScore.1": "当前纪录评分:",
|
||
"UIText.Build_Attribute_DescTip.1": "根据纪录评级将会在战斗中附加额外属性加成",
|
||
"UIText.Build_Attribute_Desc_1.1": "攻击力增加{1},最大生命值增加{2}",
|
||
"UIText.Build_Attribute_Level.1": "纪录评级 {0}",
|
||
"UIText.Build_Attribute_Title.1": "纪录属性详情",
|
||
"UIText.Build_BasicModel.1": "基础模式",
|
||
"UIText.Build_Btn_AttributePreview.1": "加成一览",
|
||
"UIText.Build_Btn_Char.1": "详 情",
|
||
"UIText.Build_Btn_Close.1": "关 闭",
|
||
"UIText.Build_Btn_Del.1": "解散纪录",
|
||
"UIText.Build_Btn_Like.1": "偏 好",
|
||
"UIText.Build_Btn_Lock.1": "已锁定",
|
||
"UIText.Build_Btn_Save.1": "保存纪录",
|
||
"UIText.Build_Btn_Skip.1": "放弃纪录",
|
||
"UIText.Build_Btn_UnLock.1": "未锁定",
|
||
"UIText.Build_DiscSkill_Sub_Level.1": "等级{0}",
|
||
"UIText.Build_Disc_Filter_Empty.1": "没有符合要求的秘纹",
|
||
"UIText.Build_Leader.1": "主控",
|
||
"UIText.Build_Level.1": "等级",
|
||
"UIText.Build_LockDelete.1": "已锁定无法放弃纪录",
|
||
"UIText.Build_OldName.1": "当前纪录名称",
|
||
"UIText.Build_Preselection_Btn.1": "潜能预设",
|
||
"UIText.Build_Preselection_CharDiff.1": "角色不一致",
|
||
"UIText.Build_Preselection_Empty.1": "未设置预设",
|
||
"UIText.Build_Preselection_Selected.1": "预设已设置",
|
||
"UIText.Build_Score.1": "评分",
|
||
"UIText.Build_StoryModel.1": "剧情模式",
|
||
"UIText.Build_StoryTip.1": "剧情纪录不可调整",
|
||
"UIText.Build_Sub.1": "援护",
|
||
"UIText.CBT1SpecialNotice_102.1": "本次「启明测试」主线剧情的序幕篇章到此结束。\n接下来您可以跟随引导体验《星塔旅人》的各类玩法。\n\n※引导完成后还可体验主线试阅章节「我们的旅团」。",
|
||
"UIText.CBT1SpecialNotice_321.1": "本次测试可体验的主线剧情到此为止,感谢阅读!\n敬请期待后续的剧情发展。\n\n※正式版本剧情体验可能有所不同,敬请谅解。",
|
||
"UIText.CHARUP_02.1": "角色等级未满级,无法进阶",
|
||
"UIText.CHARUP_03.1": "进阶材料不足,无法进阶",
|
||
"UIText.CHARUP_04.1": "朵拉不足,无法进阶",
|
||
"UIText.CHARUP_05.1": "当前未拥有经验材料",
|
||
"UIText.Camping_Interactive_Pos_Error.1": "摆放位置有误",
|
||
"UIText.ChallengeRoomName.1": "强敌之间",
|
||
"UIText.ChallengingGoals.1": "挑战目标",
|
||
"UIText.ChangeGender_BtnFemale.1": "长发的冷静少女",
|
||
"UIText.ChangeGender_BtnMale.1": "短发的干练少年",
|
||
"UIText.ChangeGender_ConfirmText.1": "是否确认使用当前选择形象?",
|
||
"UIText.ChangeGender_ConfirmTips.1": "确认之后,您可以随时更改此形象",
|
||
"UIText.ChangeGender_Same.1": "当前形象无需更改",
|
||
"UIText.ChangeGender_Succ.1": "切换形象成功!",
|
||
"UIText.ChangeGender_Title.1": "选择您的形象",
|
||
"UIText.Change_Role_Character.1": "切换形象",
|
||
"UIText.Change_Success.1": "更换成功",
|
||
"UIText.ChapterRewardCond.1": "累计星数达到{0}",
|
||
"UIText.Chapter_Not_Unlock.1": "章节未解锁",
|
||
"UIText.CharAdvance_Preview_Level.1": "{0}级",
|
||
"UIText.CharAdvance_Preview_LevelMax.1": "旅人等级上限提升",
|
||
"UIText.CharAdvance_Preview_Skill_LevelMax.1": "技能等级上限提升",
|
||
"UIText.CharAdvance_Preview_SkinUnlock_1.1": "开启旅人立绘",
|
||
"UIText.CharAdvance_Preview_SkinUnlock_2.1": "觉醒立绘",
|
||
"UIText.CharDev_UnlockLVDesc.1": "开放等级上限 <color=#90AC3F>{0}</color>",
|
||
"UIText.CharEnergyCostSpeed_High.1": "高",
|
||
"UIText.CharEnergyCostSpeed_Low.1": "低",
|
||
"UIText.CharEnergyCostSpeed_Mid.1": "中",
|
||
"UIText.CharEnergyCostSpeed_SupHigh.1": "超高",
|
||
"UIText.CharEquipment_UnEquip.1": "未装备",
|
||
"UIText.CharList_Filter_Title.1": "筛选",
|
||
"UIText.CharList_Sort_Toggle_Affinity.1": "默契等级",
|
||
"UIText.CharList_Sort_Toggle_Level.1": "等级",
|
||
"UIText.CharList_Sort_Toggle_Rare.1": "稀有度",
|
||
"UIText.CharList_Sort_Toggle_Skill.1": "技能等级",
|
||
"UIText.CharList_Sort_Toggle_Time.1": "获取时间",
|
||
"UIText.CharPlot_BaseInfo.1": "基础信息",
|
||
"UIText.CharPlot_Cancel.1": "取 消",
|
||
"UIText.CharPlot_Favour_Preview.1": "加成总览",
|
||
"UIText.CharPlot_Favour_Reward_Level.1": "等级",
|
||
"UIText.CharPlot_Favour_Reward_Title.1": "默契奖励",
|
||
"UIText.CharPlot_Goto.1": "出 发",
|
||
"UIText.CharPlot_Task_Received.1": "已领取",
|
||
"UIText.CharPlot_Title.1": "旅人剧情",
|
||
"UIText.CharRechargeSpeed_ChargingRate.1": "充能速率:",
|
||
"UIText.CharRechargeSpeed_EnergyConsume.1": "能量消耗:",
|
||
"UIText.CharRechargeSpeed_EnergyEff.1": "能量效率",
|
||
"UIText.CharRechargeSpeed_EnergyEffDesc.1": "能量获取会受到潜能,攻速等多方面影响",
|
||
"UIText.CharRechargeSpeed_High.1": "高",
|
||
"UIText.CharRechargeSpeed_Low.1": "低",
|
||
"UIText.CharRechargeSpeed_Mid.1": "中",
|
||
"UIText.CharRechargeSpeed_SupHigh.1": "超高",
|
||
"UIText.CharSKill_NotEnoughCharAdvNum.1": "角色升至{0}阶后,技能可继续升级",
|
||
"UIText.CharShard_Cant_Convert.1": "当前没有可兑换的旅人碎片",
|
||
"UIText.CharShard_Not_Enough.1": "旅人碎片不足",
|
||
"UIText.CharSimpleInfo_Title.1": "旅人等级",
|
||
"UIText.CharSkillDescType.1": "简略描述",
|
||
"UIText.CharSkill_CannotSwitchToSame.1": "不可切换至相同分支",
|
||
"UIText.CharSkill_NotEnoughMat.1": "技能升级所需材料不足",
|
||
"UIText.CharSkill_UpgradeSuccess.1": "技能升级成功",
|
||
"UIText.CharTalentMoreInfo_AllGroupOn.1": "天赋属性加成总览",
|
||
"UIText.CharTalentMoreInfo_SingleGroupOff.1": "完全激活后还可以获得属性值",
|
||
"UIText.CharTalentMoreInfo_SingleGroupOn.1": "属性加成总览",
|
||
"UIText.CharTalent_ActivateConfirm.1": "即将消耗 {0} 枚 <color=#fb8037>{1}</color> 以激活天赋 <color=#fb8037>{2}</color>,\u000b是否确认?",
|
||
"UIText.CharTalent_ActiveLayerTip_BothFragment.1": "消耗<color=#fb8037>{0}</color>{1}枚和<color=#fb8037>{2}</color>{3}枚,激活<color=#fb8037>{4}</color>的天赋节点<color=#fb8037>{5}</color>及关联节点,是否确认",
|
||
"UIText.CharTalent_ActiveLayerTip_CharFragment.1": "消耗<color=#fb8037>{0}</color>{1}枚,激活<color=#fb8037>{2}</color>的天赋节点<color=#fb8037>{3}</color>及关联节点,是否确认",
|
||
"UIText.CharTalent_ActiveLayerTip_GeneralFragment.1": "消耗<color=#fb8037>{0}</color>{1}枚,激活<color=#fb8037>{2}</color>的天赋节点<color=#fb8037>{3}</color>及关联节点,是否确认",
|
||
"UIText.CharTalent_Actived.1": "已激活",
|
||
"UIText.CharTalent_Btn_Active.1": "激 活",
|
||
"UIText.CharTalent_Btn_ActiveLayer.1": "一键激活",
|
||
"UIText.CharTalent_Btn_ResetAll.1": "重置全部",
|
||
"UIText.CharTalent_Btn_ResetLayer.1": "重置本层",
|
||
"UIText.CharTalent_Btn_ResetNode.1": "重置",
|
||
"UIText.CharTalent_CD.1": "操作频繁,<color=#fb8037>{0}</color>秒后可进行重置",
|
||
"UIText.CharTalent_ConditionDesc.1": "激活进度",
|
||
"UIText.CharTalent_FragmentNotEnough.1": "<color=#fb8037>{0}</color>不足,无法激活",
|
||
"UIText.CharTalent_GeneralFragmentOnlyTip.1": "<color=#fb8037>{0}</color>不足,是否消耗{1}个<color=#fb8037>{2}</color>激活该天赋",
|
||
"UIText.CharTalent_GeneralFragmentTip.1": "<color=#fb8037>{0}</color>不足,是否消耗{1}个<color=#fb8037>{2}</color>和{3}个<color=#fb8037>{4}</color>激活该天赋",
|
||
"UIText.CharTalent_KeyCondition.1": "激活条件",
|
||
"UIText.CharTalent_KeyConditionNotMet.1": "需激活本层所有天赋",
|
||
"UIText.CharTalent_KeyFull.1": "本层已达激活上限",
|
||
"UIText.CharTalent_LockLimit.1": "需要激活上一层天赋",
|
||
"UIText.CharTalent_LockLimitTitle.1": "激活跃升天赋 「{0}」 后解锁",
|
||
"UIText.CharTalent_MaxLimit.1": "激活天赋点已达到上限",
|
||
"UIText.CharTalent_MoreInfoWindowTitle.1": "天赋属性详情",
|
||
"UIText.CharTalent_Next.1": "{0}已开启",
|
||
"UIText.CharTalent_NextNode.1": "下一级:",
|
||
"UIText.CharTalent_NodeIndex1.1": "(01)",
|
||
"UIText.CharTalent_NodeIndex2.1": "(02)",
|
||
"UIText.CharTalent_NodeIndex3.1": "(03)",
|
||
"UIText.CharTalent_NodeIndex4.1": "(04)",
|
||
"UIText.CharTalent_NodeIndex5.1": "(05)",
|
||
"UIText.CharTalent_NotEnoughItem.1": "<color=#fb8037>{0}</color>不足,无法激活天赋",
|
||
"UIText.CharTalent_PreLimit.1": "前置天赋暂未完成激活",
|
||
"UIText.CharTalent_PreNodeLocked.1": "激活该天赋共需要消耗旅人心钥:",
|
||
"UIText.CharTalent_ResetCostTipAll.1": "重置需要消耗{0}个<color=#fb8037>{1}</color>,同时将返回已消耗的旅人秘钥,是否确认重置旅人<color=#fb8037>{2}</color>的所有天赋?",
|
||
"UIText.CharTalent_ResetCostTipCur.1": "重置需要消耗{0}个<color=#fb8037>{1}</color>,同时将返回已消耗的旅人秘钥,是否确认重置旅人<color=#fb8037>{2}</color>的本层天赋?",
|
||
"UIText.CharTalent_ResetCostTipOne.1": "重置需要消耗{0}个<color=#fb8037>{1}</color>,同时将返回已消耗的旅人秘钥<color=#fb8037>{2}</color>枚,是否确认重置旅人<color=#fb8037>{3}</color>的天赋<color=#fb8037>{4}</color>?",
|
||
"UIText.CharTalent_ResetNone.1": "当前没有需要重置的天赋",
|
||
"UIText.CharTalent_ResetReceiveTip.1": "重置天赋返还道具",
|
||
"UIText.CharTalent_ResetSuc.1": "重置天赋成功",
|
||
"UIText.CharTalent_ResetTipAll.1": "重置将返回已消耗的旅人秘钥,是否确认重置旅人<color=#fb8037>{0}</color>的所有天赋?",
|
||
"UIText.CharTalent_ResetTipCur.1": "重置将返回已消耗的旅人秘钥,是否确认重置旅人<color=#fb8037>{0}</color>的本层天赋?",
|
||
"UIText.CharTalent_ResetTipOne.1": "重置将返回已消耗的旅人秘钥<color=#fb8037>{0}</color>枚,是否确认重置旅人<color=#fb8037>{1}</color>的天赋<color=#fb8037>{2}</color>?",
|
||
"UIText.CharTalent_Title_Condition.1": "激活条件",
|
||
"UIText.CharTalent_Title_Desc.1": "天赋效果",
|
||
"UIText.CharTalent_Title_Property.1": "属性加成",
|
||
"UIText.Char_Advance_WorldClass_Limit.1": "权限等级{0}级后可继续升阶",
|
||
"UIText.Char_Advance_WorldClass_Limit_Tip.1": "权限等级达到{0}级后可继续升阶",
|
||
"UIText.Char_AttrDetail.1": "详细属性",
|
||
"UIText.Char_JobClass_1.1": "先锋",
|
||
"UIText.Char_JobClass_2.1": "均衡",
|
||
"UIText.Char_JobClass_3.1": "辅助",
|
||
"UIText.Char_Skill_Type_1.1": "普通攻击",
|
||
"UIText.Char_Skill_Type_2.1": "主控技能",
|
||
"UIText.Char_Skill_Type_3.1": "援护技能",
|
||
"UIText.Char_Skill_Type_4.1": "绝招",
|
||
"UIText.Char_Talent_Skill_Title.1": "被动",
|
||
"UIText.CharacterInfo_Btn_Development.1": "培 养",
|
||
"UIText.CharacterInfo_Btn_Property.1": "详情",
|
||
"UIText.CharacterInfo_Detail_Info.1": "详细信息",
|
||
"UIText.CharacterInfo_Favor.1": "默契",
|
||
"UIText.CharacterInfo_NotHave.1": "暂未获得角色<color=#fb8037>{0}</color>",
|
||
"UIText.CharacterInfo_Outfit.1": "秘纹",
|
||
"UIText.CharacterInfo_Outfit_Improve.1": "提升",
|
||
"UIText.CharacterInfo_Power.1": "战斗力",
|
||
"UIText.CharacterInfo_Property.1": "属性",
|
||
"UIText.CharacterInfo_Simpe_Info.1": "基础信息",
|
||
"UIText.CharacterInfo_Skill.1": "能力",
|
||
"UIText.CharacterInfo_Tab1.1": "详情",
|
||
"UIText.CharacterInfo_Tab2.1": "能力",
|
||
"UIText.CharacterInfo_Tab3.1": "纹章",
|
||
"UIText.CharacterInfo_Tab4.1": "潜能",
|
||
"UIText.CharacterInfo_Tab5.1": "天赋",
|
||
"UIText.CharacterInfo_Tab6.1": "默契",
|
||
"UIText.CharacterInfo_Talent.1": "能力",
|
||
"UIText.CharacterList_Common.1": "常用",
|
||
"UIText.CharacterList_Title.1": "募集旅人:",
|
||
"UIText.CharacterRelation_Base_Info.1": "基本信息",
|
||
"UIText.CharacterRelation_CG_Reward.1": "回忆特写",
|
||
"UIText.CharacterRelation_Favour_Gift.1": "送礼",
|
||
"UIText.CharacterRelation_Favour_Reward.1": "默契奖励",
|
||
"UIText.CharacterRelation_Favour_Task.1": "伙伴任务",
|
||
"UIText.CharacterRelation_Favour_Title.1": "默契等级",
|
||
"UIText.CharacterRelation_Plot_Reward.1": "剧情奖励:",
|
||
"UIText.CharacterRelation_Tog_1.1": "档案",
|
||
"UIText.CharacterRelation_Tog_2.1": "语音",
|
||
"UIText.CharacterRelation_Tog_3.1": "剧情",
|
||
"UIText.CharacterSelect_NoSelectCharHint.1": "当前未选择任何旅人,请点击选择后再确认",
|
||
"UIText.CharacterSkill_Level.1": "等级",
|
||
"UIText.CharacterSkill_Upgrade.1": "升 级",
|
||
"UIText.CharacterSkin_3D.1": "3D",
|
||
"UIText.CharacterSkin_Full.1": "全",
|
||
"UIText.CharacterSkin_GotoBuy.1": "前往购买",
|
||
"UIText.CharacterSkin_Half.1": "半",
|
||
"UIText.CharacterSkin_Portrait.1": "立绘",
|
||
"UIText.CharacterSkin_Preview.1": "查 看",
|
||
"UIText.CharacterSkin_Use_Skin.1": "更 换",
|
||
"UIText.CharacterYO_SubTitle.1": "点击以下任一旅人即可进行定向招募 重复获得将会转化为对应旅人心钥",
|
||
"UIText.CharacterYO_TipContent.1": "确认后该名旅人将会加入旅团\n<size=30><color=#3b62ae>(重复招募旅人将会转化为对应心钥)</color></size>",
|
||
"UIText.CharacterYO_TipTitle.1": "获取确认",
|
||
"UIText.CharacterYO_Title.1": "定向旅人招募令",
|
||
"UIText.CharacterYO_Title_Preview.1": "定向旅人招募令",
|
||
"UIText.Character_Skill_Lv.1": "Lv.",
|
||
"UIText.Character_UnExecutable_Dodge.1": "当前暂时无法闪避",
|
||
"UIText.Character_UnExecutable_Skill.1": "当前暂时无法施放技能",
|
||
"UIText.ChooseHomePage_Outfit_Empty.1": "收集5星秘纹可将其设置为看板",
|
||
"UIText.ChooseHomePage_Plot_Empty.1": "通关特定剧情可获取图鉴",
|
||
"UIText.City_1_1_Search_01.1": "一处普通的喷泉,跳动的水花是自然的恩赐",
|
||
"UIText.City_1_1_Search_02.1": "一些常见的水果和蔬菜,就灰城区而言,价格还算合理",
|
||
"UIText.City_1_1_Search_03.1": "除了一些花边新闻,没有什么有意义的消息或是委托",
|
||
"UIText.City_1_1_Search_04.1": "简单的机械结构,很显然这就是要找的机关",
|
||
"UIText.City_1_1_Search_05.1": "洗衣机的特殊应用,这就是诺瓦大陆人民的奇思妙想",
|
||
"UIText.City_1_1_Search_06.1": "已经损坏的机关,有谁能修理一下吗?",
|
||
"UIText.City_1_1_Search_07.1": "空的木桶,没有卷心菜,也没有铁矿石",
|
||
"UIText.ClearFormation.1": "清除编队",
|
||
"UIText.CloseCharacterCommonTop_Tip.1": "已关闭常用旅人置顶",
|
||
"UIText.CombatRoomName.1": "战斗之间",
|
||
"UIText.CommonMonsterWarning_Boss.1": "领主即将登场",
|
||
"UIText.CommonMonsterWarning_Elite.1": "一大波怪物即将出现",
|
||
"UIText.CommonMonsterWarning_HighThreat.1": "高威胁目标来袭",
|
||
"UIText.CommonMonsterWarning_TravelTeam.1": "出现了乱入旅行小队",
|
||
"UIText.CommonTips_CDSec.1": "秒",
|
||
"UIText.CommonTips_LevelFormat.1": "Lv.{0}",
|
||
"UIText.Confirm.1": "确 定",
|
||
"UIText.Confirm_Recruit_Char.1": "是否招募旅人{0}",
|
||
"UIText.ConsumableQtySelectorTitle.1": "持有:{0}",
|
||
"UIText.Consumable_ConfirmTipBatchItem.1": "是否确认消耗{0}个<color=#fb8037>{1}</color>以获取{2}个<color=#fb8037>{3}</color>?",
|
||
"UIText.Consumable_ConfirmTipDisc.1": "是否确认消耗<color=#fb8037>{0}</color>以获取<color=#fb8037>{1}</color>?",
|
||
"UIText.Consumable_NeedCount.1": "素材需求:",
|
||
"UIText.ConsumeableSelectButtonConfirm.1": "使用",
|
||
"UIText.ConsumeableSelectItemTitle.1": "请选择一项奖励",
|
||
"UIText.ConsumeableSelectOutfitTitle.1": "选择秘纹",
|
||
"UIText.ConsumeableSelectRandomItemInfo.1": "开启后可能获得下列物品",
|
||
"UIText.ConsumeableSelectRandomItemTitle.1": "请选择开启数量",
|
||
"UIText.Continue_MainlineStory.1": "继续你的魔王之旅",
|
||
"UIText.Continue_Reading.1": "继续阅读",
|
||
"UIText.Cookie_Act_Box_Count.1": "已完成礼盒",
|
||
"UIText.Cookie_Act_Box_Count_Score.1": "完成礼盒总数",
|
||
"UIText.Cookie_Act_Continue_Tip.1": "点击{0}继续",
|
||
"UIText.Cookie_Act_Cookie_Count.1": "已装盒饼干",
|
||
"UIText.Cookie_Act_Cookie_Count_Score.1": "装盒饼干总数",
|
||
"UIText.Cookie_Act_DailyMode.1": "平衡",
|
||
"UIText.Cookie_Act_Exit_Tip.1": "退出将直接结算,是否确认退出?",
|
||
"UIText.Cookie_Act_GameStart.1": "开始装盒",
|
||
"UIText.Cookie_Act_Level_Go.1": "开 工",
|
||
"UIText.Cookie_Act_Level_Goal.1": "挑战目标",
|
||
"UIText.Cookie_Act_Level_Goal_Desc.1": "完成挑战并达到{0}分",
|
||
"UIText.Cookie_Act_Level_HighScore.1": "最高成绩",
|
||
"UIText.Cookie_Act_Level_Lock_PreLevel.1": "前置关卡尚未通关",
|
||
"UIText.Cookie_Act_Level_Lock_Time.1": "该关卡将在{0}开启",
|
||
"UIText.Cookie_Act_Level_Reward.1": "挑战奖励",
|
||
"UIText.Cookie_Act_Miss_Count.1": "失误",
|
||
"UIText.Cookie_Act_NightmareMode.1": "暴走",
|
||
"UIText.Cookie_Act_NightmareMode_Title.1": "怪奇模式",
|
||
"UIText.Cookie_Act_Perfect_Count.1": "极致完美",
|
||
"UIText.Cookie_Act_QuestTitle.1": "任务",
|
||
"UIText.Cookie_Act_Rhythm_Tip.1": "按节奏放入糕点",
|
||
"UIText.Cookie_Act_Score_Title.1": "获得分数",
|
||
"UIText.Cookie_Act_Start_Tip.1": "点击上方按钮开始",
|
||
"UIText.Crafting_Btn_Text.1": "合 成",
|
||
"UIText.Crafting_Count_Max.1": "已达最大值",
|
||
"UIText.Crafting_Count_Min.1": "已达最小值",
|
||
"UIText.Crafting_Count_Text.1": "合成次数",
|
||
"UIText.Crafting_Empty.1": "暂无可用配方",
|
||
"UIText.Crafting_Item_Count.1": "<size=40>x</size>{0}",
|
||
"UIText.Crafting_Lock_Tip.1": "配方暂未开放",
|
||
"UIText.Crafting_Material_Not_Enough.1": "材料不足,无法制造",
|
||
"UIText.Crafting_Material_QTY.1": "可合成次数",
|
||
"UIText.Crafting_Material_Select.1": "已放入",
|
||
"UIText.Crafting_Material_Title.1": "消耗材料",
|
||
"UIText.Crafting_Presents_Count_Limit.1": "单次可放入数量已达上限",
|
||
"UIText.Crafting_Presents_Lock.1": "该神器已锁定,无法放入",
|
||
"UIText.CreatePlayer_BtnConfim.1": "确 定",
|
||
"UIText.CreatePlayer_ChangeNameTips.1": "魔王",
|
||
"UIText.CreatePlayer_InputName.1": "陛下,请赐示您的名讳",
|
||
"UIText.CreatePlayer_NameTips.1": "此处填写的名字将作为用户名使用,最长可填7个汉字或14个英文字符,不可以使用标点符号或特殊字符",
|
||
"UIText.CreatePlayer_Select.1": "※形象可随时更换",
|
||
"UIText.CreatePlayer_Start.1": "这是真挚、无瑕的愿望。\n过去之事正如未来之事,反之亦然。",
|
||
"UIText.CreatePlayer_WinBtnCancel.1": "取 消",
|
||
"UIText.CreatePlayer_WinBtnConfirm.1": "确 认",
|
||
"UIText.CreatePlayer_WinContent.1": "是否确认使用 <color=#4C74D6>{0}</color> 作为名字?",
|
||
"UIText.CreatePlayer_WinTip.1": "※谨慎决定,名字不可随意更改",
|
||
"UIText.CreatePlayer_WinTitle.1": "确认",
|
||
"UIText.Cur_Honor_Title_Equiped.1": "当前装配",
|
||
"UIText.DailyCheckIn_BMonth.1": "月",
|
||
"UIText.DailyCheckIn_DayCount.1": "本月签到天数",
|
||
"UIText.DailyCheckIn_FMonth.1": "第",
|
||
"UIText.DailyCheckIn_Reward.1": "奖励信息",
|
||
"UIText.DailyInstanceExp_SubTips.1": "剩余时间<color=#2be1f1>大于{0}</color>秒,\n通关可获得<color=#2be1f1>{1}星</color>评级",
|
||
"UIText.DailyInstanceExp_SubTips_Zero.1": "剩余时间<color=#2be1f1>结束</color>前,\n通关可获得<color=#2be1f1>1星</color>评级",
|
||
"UIText.DailyInstanceExp_SubTitle.1": "限时挑战",
|
||
"UIText.DailyInstance_ChangeBtn.1": "变 更",
|
||
"UIText.DailyInstance_ChangeReward.1": "奖励方案",
|
||
"UIText.DailyInstance_Cur_Chose.1": "当前方案",
|
||
"UIText.DailyInstance_Kill_Title.1": "第{0}波目标",
|
||
"UIText.DailyInstance_Reward_Select.1": "选 择",
|
||
"UIText.DailyInstance_Reward_SelectTitle.1": "奖励方案选择",
|
||
"UIText.Daily_Quest_All_Received.1": "已完成",
|
||
"UIText.Daily_Quest_Reward_Tip.1": "当日权能点数达到{0}后,可领取以下奖励:",
|
||
"UIText.Daily_Quest_Reward_Tip_Title.1": "奖励预览",
|
||
"UIText.Daily_Voice.1": "日常语音",
|
||
"UIText.DarkMark_Trigger_Effect_01.1": "心灵震爆",
|
||
"UIText.DarkMark_Trigger_Effect_02.1": "暗炎",
|
||
"UIText.DarkMark_Trigger_Effect_03.1": "暗灼",
|
||
"UIText.DarkMark_Trigger_Effect_04.1": "诡雾",
|
||
"UIText.DarkMark_Trigger_Effect_05.1": "暗锁",
|
||
"UIText.Dash_Mobile.1": "点按进行<color=#EA5946>闪避</color>,过程中无敌",
|
||
"UIText.Dash_PC.1": "点击<color=#EA5946>鼠标右键</color>或<sprite name=K>进行<color=#EA5946>闪避</color>,过程中无敌",
|
||
"UIText.Dash_PS.1": "按下<sprite name=PS4_Cross>进行<color=#EA5946>闪避</color>,过程中无敌",
|
||
"UIText.Dash_Xbox.1": "按下<sprite name=XboxOne_A>进行<color=#EA5946>闪避</color>,过程中无敌",
|
||
"UIText.Dating_Affinity_Level.1": "等级",
|
||
"UIText.Dating_Day_Count.1": "今日已邀约<space=8><color=#0abec5>{0}</color>/{1}",
|
||
"UIText.Dating_Day_Count_Max.1": "今天邀约次数已用完",
|
||
"UIText.Dating_Event_End_Leave.1": "离开",
|
||
"UIText.Dating_Event_End_Send_Gift.1": "送出礼物",
|
||
"UIText.Dating_Event_End_Tip.1": "愉快的一天结束了,要送出礼物吗?",
|
||
"UIText.Dating_Event_Special.1": "特殊事件",
|
||
"UIText.Dating_Finish_Send_Gift_Tip.1": "约会赠礼增加2倍默契值,要送出礼物吗?",
|
||
"UIText.Dating_Gift_Abandon_Btn.1": "还是算了",
|
||
"UIText.Dating_Gift_Send_Btn.1": "送出礼物",
|
||
"UIText.Dating_Select_Landmark_Btn.1": "选择",
|
||
"UIText.Dating_Select_Landmark_Title.1": "选择约会地点",
|
||
"UIText.Dating_Send_Gift_Tacit.1": "默契",
|
||
"UIText.Dating_Send_Gift_Title.1": "礼物栏",
|
||
"UIText.Demon_Quest_JumpTo.1": "前 往",
|
||
"UIText.Demon_Quest_UnComplete.1": "未完成",
|
||
"UIText.DepotPresents_Hint_DisassembleConfirm.1": "将分解所选神器并获得以下材料\n是否确定?",
|
||
"UIText.DepotPresents_Hint_DisassembleWarning.1": "分解的神器无法恢复",
|
||
"UIText.Depot_BreakLv.1": "突破等级",
|
||
"UIText.Depot_Btn_Info.1": "详 情",
|
||
"UIText.Depot_Btn_Use.1": "使 用",
|
||
"UIText.Depot_Describe.1": "描述",
|
||
"UIText.Depot_DiscSkillInfo.1": "详情",
|
||
"UIText.Depot_Empty.1": "暂无道具",
|
||
"UIText.Depot_Info_Describe.1": "描述",
|
||
"UIText.Depot_Info_Property.1": "基础属性",
|
||
"UIText.Depot_Info_Random_Property.1": "随机属性",
|
||
"UIText.Depot_Info_Skill.1": "技能",
|
||
"UIText.Depot_Info_Source.1": "来源",
|
||
"UIText.Depot_ItemQTY.1": "持有",
|
||
"UIText.Depot_Item_Expire.1": "已过期",
|
||
"UIText.Depot_Item_LeftTime_Day.1": "天",
|
||
"UIText.Depot_Item_LeftTime_Hour.1": "小时",
|
||
"UIText.Depot_LeftTime.1": "剩余时间",
|
||
"UIText.Depot_LeftTime_Day.1": "天",
|
||
"UIText.Depot_LeftTime_Hour.1": "小时",
|
||
"UIText.Depot_LeftTime_LessThenHour.1": "不足一小时",
|
||
"UIText.Depot_LeftTime_LessThenMin.1": "小于一分钟",
|
||
"UIText.Depot_LeftTime_Min.1": "分钟",
|
||
"UIText.Depot_Level.1": "等级",
|
||
"UIText.Depot_NoteInfo.1": "音符详情",
|
||
"UIText.Depot_SortByLevel.1": "等级",
|
||
"UIText.Depot_SortByRare.1": "稀有度",
|
||
"UIText.Depot_SortByStar.1": "突破等级",
|
||
"UIText.DepthPerk_Empty_Tips.1": "暂无潜能",
|
||
"UIText.Depth_Empty_Tips.1": "暂无道具",
|
||
"UIText.Dictionary_Btn_Next.1": "下一条",
|
||
"UIText.Dictionary_Btn_Pre.1": "上一条",
|
||
"UIText.Dictionary_Included.1": "已收录",
|
||
"UIText.Dictionary_Included_Desc.1": "词条已收录至《旅人百科》",
|
||
"UIText.Dictionary_None.1": "暂无相关词条",
|
||
"UIText.Dictionary_Reward.1": "词典阅读奖励",
|
||
"UIText.Dictionary_SearchNone.1": "请输入关键词",
|
||
"UIText.Dictionary_Search_Tip.1": "请输入关键词",
|
||
"UIText.Dictionary_Unselect.1": "未选中词条",
|
||
"UIText.Diffculty_1.1": "难度 1",
|
||
"UIText.Diffculty_2.1": "难度 2",
|
||
"UIText.Diffculty_3.1": "难度 3",
|
||
"UIText.Diffculty_4.1": "难度 4",
|
||
"UIText.Diffculty_5.1": "难度 5",
|
||
"UIText.Diffculty_6.1": "难度 6",
|
||
"UIText.Diffculty_7.1": "难度 7",
|
||
"UIText.Diffculty_8.1": "难度 8",
|
||
"UIText.DifficultyType.1": "难度: {0}",
|
||
"UIText.DiscFormation_HintMainFull.1": "主位秘纹已满",
|
||
"UIText.DiscFormation_HintSubFull.1": "辅位秘纹已满",
|
||
"UIText.DiscFormation_InuseMain.1": "主位使用中",
|
||
"UIText.DiscFormation_InuseSub.1": "辅位使用中",
|
||
"UIText.DiscFormation_MainTitle.1": "主位秘纹",
|
||
"UIText.DiscFormation_MsgNeedSwitch.1": "当前秘纹正在辅位使用\n是否切换",
|
||
"UIText.DiscFormation_MsgNeedSwitchMain.1": "当前秘纹正在主位使用\n是否切换",
|
||
"UIText.DiscFormation_NeedNote.1": "激活所需",
|
||
"UIText.DiscFormation_SubTitle.1": "辅位秘纹",
|
||
"UIText.DiscFormation_SubUnlockHint.1": "进行<color=#08d3d4>星塔研究</color>解锁秘纹槽位",
|
||
"UIText.DiscFormation_SwitchMain.1": "切换主位",
|
||
"UIText.DiscFormation_SwitchSub.1": "切换辅位",
|
||
"UIText.DiscFormation_TotalNoteTitle.1": "总计",
|
||
"UIText.DiscFormation_UnlockDiscHint.1": "通过星塔研究解锁",
|
||
"UIText.DiscNote_ActiveHint.1": "激活所需",
|
||
"UIText.DiscSkill_Title.1": "加成详情",
|
||
"UIText.Disc_Advance_L2dUnlock1.1": "开启秘纹动态表演",
|
||
"UIText.Disc_Advance_L2dUnlock2.1": "表现加强",
|
||
"UIText.Disc_Advance_NoteSkill_SkillLevel.1": "Lv.{0}",
|
||
"UIText.Disc_Advance_NoteSkill_UpDesc.1": "辅位:{item_0} 初始数量",
|
||
"UIText.Disc_Advance_WorldClass_Limit.1": "权限等级{0}级后可继续升阶",
|
||
"UIText.Disc_AlreadyMainMusic.1": "已设为主页音乐",
|
||
"UIText.Disc_Appendix_AvgEntrance.1": "记忆回想",
|
||
"UIText.Disc_Appendix_RecordTitle.1": "收录语",
|
||
"UIText.Disc_Appendix_Stroy.1": "秘纹故事",
|
||
"UIText.Disc_AvgLimitTip.1": "暂未解锁",
|
||
"UIText.Disc_BreakLimitAll_ConsumedMaterials.1": "下列素材已消耗",
|
||
"UIText.Disc_BreakLimitAll_Tip.1": "是否消耗当前所有曲调突破对应秘纹?",
|
||
"UIText.Disc_BreakLimitAll_Title.1": "一键突破",
|
||
"UIText.Disc_Btn_BreakLimitAll.1": "一键突破",
|
||
"UIText.Disc_Btn_LockAppendix.1": "升至{0}阶后解锁",
|
||
"UIText.Disc_Btn_MainSkill.1": "主位效果",
|
||
"UIText.Disc_Btn_PlaySideB.1": "播放故事",
|
||
"UIText.Disc_Btn_ReadSideB.1": "阅读故事",
|
||
"UIText.Disc_Btn_SideAppendix.1": "附录",
|
||
"UIText.Disc_Btn_SideMusic.1": "乐曲",
|
||
"UIText.Disc_Btn_SubSkill.1": "辅位效果",
|
||
"UIText.Disc_CommonSkill_MultiNoteTip.1": "{0}及{1}音符合计数量达标后激活",
|
||
"UIText.Disc_CommonSkill_MultiNoteUpTip.1": "{0}及{1}音符合计数量达标后升级",
|
||
"UIText.Disc_CommonSkill_NoteTip.1": "{0}音符数量达标后激活",
|
||
"UIText.Disc_CommonSkill_NoteUpTip.1": "{0}音符数量达标后升级",
|
||
"UIText.Disc_CoreSkill_Base.1": "基础效果",
|
||
"UIText.Disc_CoreSkill_Expand.1": "扩充效果{0}",
|
||
"UIText.Disc_CoreSkill_NoteTip.1": "在星塔中收集{0}进行激活",
|
||
"UIText.Disc_CoreSkill_NoteUpTip.1": "在星塔中收集{0}进行升级",
|
||
"UIText.Disc_Has.1": "已拥有",
|
||
"UIText.Disc_Level.1": "秘纹等级",
|
||
"UIText.Disc_MainSkill_Level.1": "等级{0}",
|
||
"UIText.Disc_MainSkill_Title.1": "主旋律技能",
|
||
"UIText.Disc_MainSkill_TitleTip.1": "主位秘纹提供的技能",
|
||
"UIText.Disc_MaxStar.1": "已达突破上限",
|
||
"UIText.Disc_MusicLimitTip.1": "该秘纹的音乐暂时不可用",
|
||
"UIText.Disc_MusicTimeMin.1": "{0}分钟",
|
||
"UIText.Disc_MusicTimeSec.1": "{0}秒",
|
||
"UIText.Disc_NoteSkill_Lock.1": "进阶等级{0}解锁",
|
||
"UIText.Disc_NoteSkill_Unlock.1": "新解锁",
|
||
"UIText.Disc_ResetMusicSuc.1": "成功重置主页音乐",
|
||
"UIText.Disc_SetMainMusic.1": "设为主页音乐",
|
||
"UIText.Disc_SetMusicSuc.1": "成功将核心旋律音乐设置为主页音乐",
|
||
"UIText.Disc_Skill_Active_Critical_Text.1": "额外等级",
|
||
"UIText.Disc_Skill_Level.1": "等级{0}",
|
||
"UIText.Disc_Skill_LevelLong.1": "等级 {0}",
|
||
"UIText.Disc_StoryLimitTip.1": "暂未解锁",
|
||
"UIText.Disc_SubSkill_ActiveConditions.1": "激活条件:",
|
||
"UIText.Disc_SubSkill_ActiveLevel.1": "≥{num_0}个",
|
||
"UIText.Disc_SubSkill_Level.1": "{num_0}级",
|
||
"UIText.Disc_SubSkill_Tip.1": "进入星塔时,获得以下音符",
|
||
"UIText.Disc_SubSkill_Title.1": "协奏技能",
|
||
"UIText.Disc_SubSkill_TitleTip.1": "可通过收集音符激活与升级",
|
||
"UIText.Disc_SubTitle_Material.1": "选择材料",
|
||
"UIText.Disc_SubTitle_Property.1": "属性",
|
||
"UIText.Disc_Tab1.1": "详情",
|
||
"UIText.Disc_Tab2.1": "培养",
|
||
"UIText.Disc_Tab3.1": "突破",
|
||
"UIText.Disc_Tab4.1": "档案",
|
||
"UIText.Disc_UnlockLVDesc.1": "开放等级上限",
|
||
"UIText.Dispatch_Count_Limit.1": "委托上限:",
|
||
"UIText.DoubleDrop_Reward_Receive_Tip.1": "当前暂无可领取奖励",
|
||
"UIText.Double_Drops_Act_Double_Count.1": "今日剩余的双倍奖励次数:{0}/{1}",
|
||
"UIText.Double_Drops_Act_Triple_Count.1": "今日剩余的三倍奖励次数:{0}/{1}",
|
||
"UIText.Double_Drops_Double_Count_1.1": "今日双倍奖励次数:{0}/{1}",
|
||
"UIText.Double_Drops_Double_Count_2.1": "今日双倍奖励次数",
|
||
"UIText.Double_Drops_Goto_Instance.1": "前 往",
|
||
"UIText.Double_Drops_Quest_Reward_Receive.1": "一键领取",
|
||
"UIText.Double_Drops_Quest_Reward_Title.1": "收集奖励",
|
||
"UIText.Double_Drops_Quest_Title.1": "奖励任务",
|
||
"UIText.Double_Drops_Triple_Count_1.1": "今日三倍奖励次数:{0}/{1}",
|
||
"UIText.Double_Drops_Triple_Count_2.1": "今日三倍奖励次数",
|
||
"UIText.Double_Drops_WorldClass_Lock.1": "权限等级<color=#08d3d4><space=11>{0}<space=11></color>解锁",
|
||
"UIText.DropRate_0.1": "掉落",
|
||
"UIText.DropRate_1.1": "罕见掉落",
|
||
"UIText.DropRate_2.1": "小概率掉落",
|
||
"UIText.DropRate_3.1": "概率掉落",
|
||
"UIText.DropRate_4.1": "大概率掉落",
|
||
"UIText.DropRate_5.1": "常规掉落",
|
||
"UIText.Dungeon_Difficulty.1": "{0}{1}",
|
||
"UIText.ELEMENT_1.1": "水系",
|
||
"UIText.ELEMENT_2.1": "火系",
|
||
"UIText.ELEMENT_3.1": "地系",
|
||
"UIText.ELEMENT_4.1": "风系",
|
||
"UIText.ELEMENT_5.1": "光系",
|
||
"UIText.ELEMENT_6.1": "暗系",
|
||
"UIText.EnemyInfo_Window_AttributeTitle.1": "属性",
|
||
"UIText.EnemyInfo_Window_Property_1.1": "弱点",
|
||
"UIText.EnemyInfo_Window_Property_2.1": "抵抗",
|
||
"UIText.EnemyInfo_Window_Property_None.1": "无",
|
||
"UIText.EnemyInfo_Window_StoryTitle.1": "背景故事",
|
||
"UIText.EnemyInfo_Window_Title.1": "敌方信息",
|
||
"UIText.Energy.1": "干劲",
|
||
"UIText.EnergyBattery_Recover_Time.1": "干劲储藏恢复倒计时:",
|
||
"UIText.Energy_Battery_Desc.1": "未使用的干劲将会被储存起来,在旅人需要的时候随时取用",
|
||
"UIText.Energy_Battery_Title.1": "干劲储藏",
|
||
"UIText.Energy_Battery_Use_Amount.1": "提取数量",
|
||
"UIText.Energy_Battery_Use_Title.1": "提取干劲储藏",
|
||
"UIText.Energy_Buy_Cancel_Btn_Text.1": "取 消",
|
||
"UIText.Energy_Buy_Confirm_Btn_Text.1": "确 认",
|
||
"UIText.Energy_Buy_Confirm_Content.1": "是否确定消耗<color=#ff8043> {0} </color>个<sprite name=\"item_2_small\"><color=#ff8043>{1}</color>恢复<sprite name=\"item_4_small\"><color=#ff8043> {2} </color>点干劲?",
|
||
"UIText.Energy_Buy_Confirm_Text.1": "持有干劲",
|
||
"UIText.Energy_Buy_Confirm_Tip.1": "(单日恢复次数越多,所需星之砂越多)",
|
||
"UIText.Energy_Buy_Confirm_Title.1": "干劲恢复",
|
||
"UIText.Energy_Buy_Desc.1": "星之砂兑换",
|
||
"UIText.Energy_Buy_Item_Use.1": "使 用",
|
||
"UIText.Energy_Buy_Limit.1": "每日限购",
|
||
"UIText.Energy_Buy_Title.1": "干劲补充",
|
||
"UIText.Energy_Count_Max.1": "(已达上限)",
|
||
"UIText.Energy_Item_Count_Text.1": "持有",
|
||
"UIText.Energy_Item_Left_Time.1": "剩余时间",
|
||
"UIText.Energy_Item_Left_Time_2.1": "今日到期",
|
||
"UIText.Energy_Item_Permanent_Time.1": "无限期",
|
||
"UIText.Energy_Item_Use_Btn_Text.1": "使 用",
|
||
"UIText.Energy_Item_Use_Count.1": "使用数量",
|
||
"UIText.Energy_Item_Use_Title.1": "道具使用",
|
||
"UIText.Energy_Left.1": "库存",
|
||
"UIText.Energy_LeftTime_Day.1": "{0}天{1}小时",
|
||
"UIText.Energy_LeftTime_Hour.1": "{0}时{1}分钟",
|
||
"UIText.Energy_LeftTime_LessThenHour.1": "不足一小时",
|
||
"UIText.Energy_Recover_Time.1": "干劲恢复倒计时:",
|
||
"UIText.Energy_Recover_Time_Min.1": "{0}<space=7>分<space=7>{1}<space=7>秒",
|
||
"UIText.Energy_Recover_Time_Sec.1": "{0}<space=7>秒",
|
||
"UIText.Energy_Use_Tip_1.1": "暂无干劲储藏库存",
|
||
"UIText.Energy_Use_Tip_2.1": "干劲已达上限无法继续增加,请及时消耗",
|
||
"UIText.Energy_Use_Tip_3.1": "今日次数已用尽",
|
||
"UIText.Energy_Use_Tip_4.1": "数据已刷新,请重新打开界面",
|
||
"UIText.Energy_Use_Tip_5.1": "背包内暂无此类型道具",
|
||
"UIText.Energy_Use_Tip_6.1": "暂无可用干劲储藏",
|
||
"UIText.Entry.1": "新手",
|
||
"UIText.Enums_Effect_1.1": "攻击",
|
||
"UIText.Enums_Effect_10.1": "无视防御",
|
||
"UIText.Enums_Effect_11.1": "水系抗性",
|
||
"UIText.Enums_Effect_12.1": "火系抗性",
|
||
"UIText.Enums_Effect_13.1": "地系抗性",
|
||
"UIText.Enums_Effect_14.1": "风系抗性",
|
||
"UIText.Enums_Effect_15.1": "光系抗性",
|
||
"UIText.Enums_Effect_16.1": "暗系抗性",
|
||
"UIText.Enums_Effect_17.1": "水系伤害",
|
||
"UIText.Enums_Effect_18.1": "火系伤害",
|
||
"UIText.Enums_Effect_19.1": "地系伤害",
|
||
"UIText.Enums_Effect_2.1": "防御",
|
||
"UIText.Enums_Effect_20.1": "风系伤害",
|
||
"UIText.Enums_Effect_21.1": "光系伤害",
|
||
"UIText.Enums_Effect_22.1": "暗系伤害",
|
||
"UIText.Enums_Effect_23.1": "水系穿透",
|
||
"UIText.Enums_Effect_24.1": "火系穿透",
|
||
"UIText.Enums_Effect_25.1": "地系穿透",
|
||
"UIText.Enums_Effect_26.1": "风系穿透",
|
||
"UIText.Enums_Effect_27.1": "光系穿透",
|
||
"UIText.Enums_Effect_28.1": "暗系穿透",
|
||
"UIText.Enums_Effect_29.1": "无视水系抗性",
|
||
"UIText.Enums_Effect_3.1": "最大生命",
|
||
"UIText.Enums_Effect_30.1": "无视火系抗性",
|
||
"UIText.Enums_Effect_31.1": "无视地系抗性",
|
||
"UIText.Enums_Effect_32.1": "无视风系抗性",
|
||
"UIText.Enums_Effect_33.1": "无视光系抗性",
|
||
"UIText.Enums_Effect_34.1": "无视暗系抗性",
|
||
"UIText.Enums_Effect_35.1": "受到水系伤害",
|
||
"UIText.Enums_Effect_36.1": "受到火系伤害",
|
||
"UIText.Enums_Effect_37.1": "受到地系伤害",
|
||
"UIText.Enums_Effect_38.1": "受到风系伤害",
|
||
"UIText.Enums_Effect_39.1": "受到光系伤害",
|
||
"UIText.Enums_Effect_4.1": "命中率",
|
||
"UIText.Enums_Effect_40.1": "受到暗系伤害",
|
||
"UIText.Enums_Effect_41.1": "重量",
|
||
"UIText.Enums_Effect_42.1": "韧性值",
|
||
"UIText.Enums_Effect_43.1": "破韧效率",
|
||
"UIText.Enums_Effect_44.1": "护盾值上限",
|
||
"UIText.Enums_Effect_45.1": "护盾穿透",
|
||
"UIText.Enums_Effect_46.1": "移动速度",
|
||
"UIText.Enums_Effect_47.1": "攻击速度",
|
||
"UIText.Enums_Effect_48.1": "【不要翻译】强度倍率",
|
||
"UIText.Enums_Effect_49.1": "造成伤害",
|
||
"UIText.Enums_Effect_5.1": "回避率",
|
||
"UIText.Enums_Effect_50.1": "伤害",
|
||
"UIText.Enums_Effect_51.1": "最终伤害",
|
||
"UIText.Enums_Effect_52.1": "最终伤害",
|
||
"UIText.Enums_Effect_53.1": "受到伤害",
|
||
"UIText.Enums_Effect_54.1": "受到伤害",
|
||
"UIText.Enums_Effect_55.1": "弱点压制",
|
||
"UIText.Enums_Effect_56.1": "普攻伤害",
|
||
"UIText.Enums_Effect_57.1": "技能伤害",
|
||
"UIText.Enums_Effect_58.1": "绝招伤害",
|
||
"UIText.Enums_Effect_59.1": "其他伤害",
|
||
"UIText.Enums_Effect_6.1": "暴击率",
|
||
"UIText.Enums_Effect_60.1": "受到普攻伤害",
|
||
"UIText.Enums_Effect_61.1": "受到技能伤害",
|
||
"UIText.Enums_Effect_62.1": "受到绝招伤害",
|
||
"UIText.Enums_Effect_63.1": "受到其他伤害",
|
||
"UIText.Enums_Effect_64.1": "印记伤害",
|
||
"UIText.Enums_Effect_65.1": "受到印记伤害",
|
||
"UIText.Enums_Effect_66.1": "仆从伤害",
|
||
"UIText.Enums_Effect_67.1": "受到仆从伤害",
|
||
"UIText.Enums_Effect_68.1": "衍生物伤害",
|
||
"UIText.Enums_Effect_69.1": "受到衍生物伤害",
|
||
"UIText.Enums_Effect_7.1": "暴击抵抗",
|
||
"UIText.Enums_Effect_70.1": "普攻暴击率",
|
||
"UIText.Enums_Effect_71.1": "技能暴击率",
|
||
"UIText.Enums_Effect_72.1": "绝招暴击率",
|
||
"UIText.Enums_Effect_73.1": "印记暴击率",
|
||
"UIText.Enums_Effect_74.1": "仆从暴击率",
|
||
"UIText.Enums_Effect_75.1": "衍生物暴击率",
|
||
"UIText.Enums_Effect_76.1": "其他暴击",
|
||
"UIText.Enums_Effect_77.1": "普攻暴击伤害",
|
||
"UIText.Enums_Effect_78.1": "技能暴击伤害",
|
||
"UIText.Enums_Effect_79.1": "绝招暴击伤害",
|
||
"UIText.Enums_Effect_8.1": "暴击伤害",
|
||
"UIText.Enums_Effect_80.1": "印记暴击伤害",
|
||
"UIText.Enums_Effect_81.1": "仆从暴击伤害",
|
||
"UIText.Enums_Effect_82.1": "衍生物暴击伤害",
|
||
"UIText.Enums_Effect_83.1": "其他暴击伤害",
|
||
"UIText.Enums_Effect_84.1": "能量上限",
|
||
"UIText.Enums_Effect_85.1": "最大效果数量",
|
||
"UIText.Enums_Effect_86.1": "援护能量获取效率",
|
||
"UIText.Enums_Effect_87.1": "主控能量获取效率",
|
||
"UIText.Enums_Effect_9.1": "防御穿透",
|
||
"UIText.Equipment_Active_AttrTip.1": "铸造后随机生成4项词条",
|
||
"UIText.Equipment_Active_Material.1": "消耗材料",
|
||
"UIText.Equipment_AttrAfter.1": "新词条",
|
||
"UIText.Equipment_AttrBefore.1": "原词条",
|
||
"UIText.Equipment_AttrDesc_PlusLevel.1": "+{0}级",
|
||
"UIText.Equipment_AttrPreviewName_1.1": "初阶纹章:{0} {1}",
|
||
"UIText.Equipment_AttrPreviewName_2.1": "中阶纹章:{0} {1}",
|
||
"UIText.Equipment_AttrPreviewName_3.1": "高阶纹章:{0} {1}",
|
||
"UIText.Equipment_AttrTag_1.1": "属性",
|
||
"UIText.Equipment_AttrTag_2.1": "技能等级",
|
||
"UIText.Equipment_AttrTag_3.1": "主控潜能",
|
||
"UIText.Equipment_AttrTag_4.1": "支援潜能",
|
||
"UIText.Equipment_AttrTag_5.1": "通用潜能",
|
||
"UIText.Equipment_Attr_Title.1": "纹章属性",
|
||
"UIText.Equipment_Attr_Unlock.1": "等级到达{0}时解锁",
|
||
"UIText.Equipment_Base_Attr_Title.1": "基础属性",
|
||
"UIText.Equipment_Btn_Active.1": "铸 造",
|
||
"UIText.Equipment_Btn_Clear.1": "清 空",
|
||
"UIText.Equipment_Btn_ConfirmReplace.1": "确认替换",
|
||
"UIText.Equipment_Btn_ConfirmRollResult.1": "更 新",
|
||
"UIText.Equipment_Btn_Equip.1": "装 备",
|
||
"UIText.Equipment_Btn_EquipShort.1": "装备",
|
||
"UIText.Equipment_Btn_FastFill.1": "自动添加",
|
||
"UIText.Equipment_Btn_GotoRoll.1": "重 铸",
|
||
"UIText.Equipment_Btn_Replace.1": "替 换",
|
||
"UIText.Equipment_Btn_Reroll.1": "重 铸",
|
||
"UIText.Equipment_Btn_Revert.1": "回 退",
|
||
"UIText.Equipment_Btn_TotalAttrPreview.1": "纹章总览",
|
||
"UIText.Equipment_Btn_Unload.1": "卸 下",
|
||
"UIText.Equipment_Btn_UnloadShort.1": "卸下",
|
||
"UIText.Equipment_Btn_Upgrade.1": "跃 升",
|
||
"UIText.Equipment_CanNotRevert.1": "这项词条尚未跃升,无法回退",
|
||
"UIText.Equipment_CharEquipNone.1": "尚未装备纹章",
|
||
"UIText.Equipment_Coin_NotEnough.1": "朵拉不足,无法升级",
|
||
"UIText.Equipment_ConfirmRoll_AlterEmpty.1": "当前暂无属性预存,无法更新属性",
|
||
"UIText.Equipment_ConfirmRoll_EquipmentLock.1": "纹章锁定中,无法重铸属性",
|
||
"UIText.Equipment_Desc_Title.1": "描述",
|
||
"UIText.Equipment_Dismantle_Equipped.1": "徽章已装备,无法分解",
|
||
"UIText.Equipment_Dismantle_Locked.1": "徽章已锁定,无法分解",
|
||
"UIText.Equipment_Dismantle_Max.1": "已到达分解选中上限",
|
||
"UIText.Equipment_Dismantle_UnSelect.1": "未选中徽章",
|
||
"UIText.Equipment_Equip_Suc.1": "<color=#fb8037>{0}</color>装备成功",
|
||
"UIText.Equipment_Equipped.1": "装备中",
|
||
"UIText.Equipment_Filter_Empty.1": "没有符合要求的纹章",
|
||
"UIText.Equipment_Filter_Main_Attr.1": "主属性词条",
|
||
"UIText.Equipment_Filter_Match_Count.1": "随机词条契合度",
|
||
"UIText.Equipment_Filter_Match_Count_1.1": "≥1",
|
||
"UIText.Equipment_Filter_Match_Count_2.1": "≥2",
|
||
"UIText.Equipment_Filter_Match_Count_3.1": "≥3",
|
||
"UIText.Equipment_Filter_Match_Count_4.1": "≥4",
|
||
"UIText.Equipment_Filter_Title.1": "筛选",
|
||
"UIText.Equipment_Filter_Title_Rare.1": "稀有度",
|
||
"UIText.Equipment_Info_Level.1": "等级",
|
||
"UIText.Equipment_Instance_Add_Build.1": "添加纪录",
|
||
"UIText.Equipment_Instance_Build_Title.1": "纪录旅人",
|
||
"UIText.Equipment_Instance_Change_Build.1": "更改纪录",
|
||
"UIText.Equipment_Instance_EnemyInfo.1": "敌方信息",
|
||
"UIText.Equipment_Instance_Goto.1": "出 发",
|
||
"UIText.Equipment_Instance_Raid_Title.1": "快速战斗",
|
||
"UIText.Equipment_Instance_Reward.1": "全 部",
|
||
"UIText.Equipment_Instance_Reward_Title.1": "奖励信息",
|
||
"UIText.Equipment_Level.1": "等级",
|
||
"UIText.Equipment_LevelValue.1": "等级 <size=28>{0}/{1}</size>",
|
||
"UIText.Equipment_LockAttrMax.1": "锁定数已达上限,无法锁定更多词条",
|
||
"UIText.Equipment_Lock_Suc.1": "<color=#fb8037>{0}</color>成功锁定",
|
||
"UIText.Equipment_MatNotEnough_Active.1": "素材不足,无法铸造",
|
||
"UIText.Equipment_MatNotEnough_Roll.1": "素材不足,无法重铸",
|
||
"UIText.Equipment_MatNotEnough_Upgrade.1": "跃升所需资源不足",
|
||
"UIText.Equipment_Mat_Equipped.1": "选中素材已装备,无法添加",
|
||
"UIText.Equipment_Mat_Lock.1": "选中素材已锁定,无法添加",
|
||
"UIText.Equipment_Mat_Max.1": "选中素材已可升满当前徽章等级",
|
||
"UIText.Equipment_Mat_UnVaild.1": "没有符合条件的强化素材",
|
||
"UIText.Equipment_MaxLevel.1": "已达最大等级",
|
||
"UIText.Equipment_NameDesc.1": "输入名字",
|
||
"UIText.Equipment_NameIndexSuffix.1": "-{0}",
|
||
"UIText.Equipment_NeedToSelectAffix.1": "请先选择需要操作的词条",
|
||
"UIText.Equipment_NotSelect_Mat.1": "没有选择强化材料",
|
||
"UIText.Equipment_OldPresetName.1": "当前预设名字",
|
||
"UIText.Equipment_PresetDefaultName.1": "方案{0}",
|
||
"UIText.Equipment_Raid_Build_Empty.1": "请选择一个构筑",
|
||
"UIText.Equipment_Random_Attr_Title.1": "随机属性",
|
||
"UIText.Equipment_RenameEmptyTip.1": "请输入新名字",
|
||
"UIText.Equipment_ReplaceWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?",
|
||
"UIText.Equipment_RevertSuccess.1": "词条回退完成",
|
||
"UIText.Equipment_Revert_MainTips.1": "即将回退已选中的词条,是否确认?",
|
||
"UIText.Equipment_Revert_SubTips.1": "<color=#bd3059>(回退时已消耗的<color=#fb8037>{item_0}</color>不返还)</color>",
|
||
"UIText.Equipment_RollWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?",
|
||
"UIText.Equipment_RollWarning_HighQuality.1": "当前预存中包含高价值词条或多个稀有词条,是否继续重铸?",
|
||
"UIText.Equipment_Roll_CurAttr.1": "当前词条",
|
||
"UIText.Equipment_Roll_EmptyTitle.1": "暂时未锻造当前纹章",
|
||
"UIText.Equipment_Roll_EquipmentLock.1": "纹章锁定中,无法重铸属性",
|
||
"UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}",
|
||
"UIText.Equipment_Roll_LockAttrTitle.1": "已锁定词条数:",
|
||
"UIText.Equipment_Roll_LockRoll.1": "锁定纹章",
|
||
"UIText.Equipment_Roll_NoneRolled.1": "暂无预存的新词条",
|
||
"UIText.Equipment_RuleDes.1": "掉落纹章有概率完全契合通关纪录中包含的旅人",
|
||
"UIText.Equipment_SelectAffixMax.1": "这项词条无法继续跃升",
|
||
"UIText.Equipment_SlotActiveLevel.1": "{0}级激活",
|
||
"UIText.Equipment_SlotGemEmpty.1": "铸造前置位纹章以解锁更多备选位",
|
||
"UIText.Equipment_SlotLock.1": "{0}级激活当前纹章槽",
|
||
"UIText.Equipment_SortTog_Level.1": "等级",
|
||
"UIText.Equipment_SortTog_Match.1": "适用度",
|
||
"UIText.Equipment_SortTog_Rare.1": "稀有度",
|
||
"UIText.Equipment_Sort_Title.1": "排序",
|
||
"UIText.Equipment_Title_Active.1": "铸造纹章",
|
||
"UIText.Equipment_Title_AttrPreview.1": "属性总览",
|
||
"UIText.Equipment_Title_EquipmentPreview.1": "纹章总览",
|
||
"UIText.Equipment_Title_Info.1": "纹章信息",
|
||
"UIText.Equipment_Title_PresetRename.1": "预设重命名",
|
||
"UIText.Equipment_Title_Replace.1": "纹章替换",
|
||
"UIText.Equipment_Title_RollConfirm.1": "纹章重铸",
|
||
"UIText.Equipment_Tog_1.1": "属性",
|
||
"UIText.Equipment_Tog_2.1": "升级",
|
||
"UIText.Equipment_Type_Circle.1": "菱形",
|
||
"UIText.Equipment_Type_Pentagon.1": "方形",
|
||
"UIText.Equipment_Type_Square.1": "盾形",
|
||
"UIText.Equipment_UnEquipped.1": "已从<color=#fb8037>{0}</color>身上卸下该徽章",
|
||
"UIText.Equipment_Unlock_Suc.1": "<color=#fb8037>{0}</color>成功解除锁定",
|
||
"UIText.Equipment_UpgradeAfterUnlock.1": "此纹章已被锁定,请将其解锁后再操作",
|
||
"UIText.Equipment_UpgradeCountEmpty.1": "跃升次数已达上限,请先回退已跃升的词条",
|
||
"UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "未锁定的词条在重铸及更新后,其跃升效果将被回退,是否确认?",
|
||
"UIText.Equipment_Upgrade_CostTitle.1": "跃升消耗",
|
||
"UIText.Equipment_Upgrade_MainTips.1": "即将消耗{num_0}个<color=#fb8037>{item_1}</color>用于跃升纹章,是否确认?",
|
||
"UIText.Equipment_Upgrade_Mat_Full.1": "升级材料数量已满",
|
||
"UIText.Equipment_Upgrade_MaxLevel.1": "这项词条无法继续跃升",
|
||
"UIText.Equipment_Upgrade_MaxLimit.1": "跃升次数已达上限,请先回退已跃升的词条",
|
||
"UIText.Equipment_Upgrade_MaxUpgradeTip.1": "当前词条跃升后将达到极限,无法再次跃升,是否继续?",
|
||
"UIText.Equipment_Upgrade_NeedSelect.1": "请选择需要操作的词条\n(剩余跃升次数:{num_0})",
|
||
"UIText.Equipment_Upgrade_NoneMat.1": "暂无装备",
|
||
"UIText.Equipment_Upgrade_OptionTitle.1": "操作提示",
|
||
"UIText.Equipment_Upgrade_RevertDesc.1": "回退后词条等级将会降低,剩余跃升次数变为:{num_0}",
|
||
"UIText.Equipment_Upgrade_RevertTitle.1": "纹章回退",
|
||
"UIText.Equipment_Upgrade_SubTips.1": "<color=#bd3059>(回退或重铸该词条时不返还)</color>",
|
||
"UIText.Equipment_Upgrade_Suc_Level.1": "纹章等级",
|
||
"UIText.Equipment_Upgrade_WindowTitle.1": "纹章跃升",
|
||
"UIText.ErrorCode_Btn_Copy.1": "复制编码",
|
||
"UIText.ErrorCode_Btn_Relogin.1": "返回登录",
|
||
"UIText.ErrorCode_Trace.1": "错误编码已复制至剪贴板",
|
||
"UIText.ErrorCode_UnknowError.1": "出现未知错误",
|
||
"UIText.EventResult_100140101.1": "回答错误,什么也没有获得",
|
||
"UIText.EventResult_108010102.1": "什么也没有获得",
|
||
"UIText.EventResult_108030102.1": "什么也没有获得",
|
||
"UIText.EventResult_1110101.1": "回复了生命值!",
|
||
"UIText.EventResult_1110102.1": "失去了生命值!",
|
||
"UIText.EventRoomName.1": "命运之间",
|
||
"UIText.ExchangeShop.1": "兑换商店",
|
||
"UIText.Exchange_Btn.1": "兑 换",
|
||
"UIText.Exchange_Consume.1": "消耗 :",
|
||
"UIText.Exchange_Count.1": "兑换数量",
|
||
"UIText.Exchange_Title.1": "星之彩兑换",
|
||
"UIText.Expert.1": "专家",
|
||
"UIText.FIXEDROGUE_00.1": "没有足够的<sprite name=item_11_small>",
|
||
"UIText.FIXEDROGUE_01.1": "物品售罄",
|
||
"UIText.FRBattleInfo_BossChallenge_Min.1": "通关可获得<color=#2be1f1>基础</color>奖励",
|
||
"UIText.FRBattleInfo_BossChallenge_Title.1": "<color=#ffde6a>{0}</color>秒通关可获得<color=#ffde6a>{1}</color>奖励",
|
||
"UIText.FRBattleInfo_Box1.1": "极品",
|
||
"UIText.FRBattleInfo_Box2.1": "稀有",
|
||
"UIText.FRBattleInfo_Failed.1": "失败",
|
||
"UIText.FRBattleInfo_Success.1": "已完成",
|
||
"UIText.FRDepot_EmptyItem.1": "暂无任何道具",
|
||
"UIText.FRFORMATION_01.1": "队伍具有三位角色即可探索星塔",
|
||
"UIText.FRFORMATION_02.1": "队伍具有三位角色即可开启旅途",
|
||
"UIText.FRIEND_00.1": "好友数目已达上限",
|
||
"UIText.FRIEND_01.1": "好友申请已发送",
|
||
"UIText.FRIEND_02.1": "搜索信息为空",
|
||
"UIText.FastRun_Mobile.1": "长按<color=#EA5946>闪避</color>可以<color=#EA5946>疾跑</color>",
|
||
"UIText.FastRun_PC.1": "长按<color=#EA5946>鼠标右键</color>或<sprite name=K>可以<color=#EA5946>疾跑</color>",
|
||
"UIText.FastRun_PS.1": "长按<sprite name=PS4_Cross>可以<color=#EA5946>疾跑</color>",
|
||
"UIText.FastRun_Xbox.1": "长按<sprite name=XboxOne_A>可以<color=#EA5946>疾跑</color>",
|
||
"UIText.FateCard_AbandonTip.1": "是否放弃选择命运卡",
|
||
"UIText.FateCard_Select_Abandon.1": "放弃选择",
|
||
"UIText.FateCard_Select_Confirm.1": "拿 走",
|
||
"UIText.FateCard_Select_RewardTitle.1": "幸运获得以下全部卡片",
|
||
"UIText.FateCard_Select_Title.1": "选择一张命运卡片吧",
|
||
"UIText.Favour_Up.1": "默契提升",
|
||
"UIText.Filter_All.1": "全部",
|
||
"UIText.Filter_Element.1": "元素",
|
||
"UIText.Filter_EquipmentType.1": "纹章类型",
|
||
"UIText.Filter_NoAim.1": "当前筛选条件下无符合要求的目标",
|
||
"UIText.Filter_Note.1": "对应音符",
|
||
"UIText.Filter_Rare.1": "品质",
|
||
"UIText.Filter_Tag1.1": "功能定位",
|
||
"UIText.Filter_Tag2.1": "旅人风格",
|
||
"UIText.Filter_Tag3.1": "所属势力",
|
||
"UIText.FireMark_Trigger_Effect_01.1": "超燃",
|
||
"UIText.FireMark_Trigger_Effect_02.1": "灼炎",
|
||
"UIText.FireMark_Trigger_Effect_03.1": "熔毁",
|
||
"UIText.FireMark_Trigger_Effect_04.1": "岩浆",
|
||
"UIText.FireMark_Trigger_Effect_05.1": "点燃",
|
||
"UIText.FixedRogueData_FormationError.1": "星塔探索必须选择三位旅人后才可出战",
|
||
"UIText.FixedRoguelike_Depot_Btn_All.1": "全部",
|
||
"UIText.FixedRoguelike_Empty.1": "售罄",
|
||
"UIText.FixedRoguelike_LimitTips.1": "上级难度通关解锁",
|
||
"UIText.FixedRoguelike_PerkCount.1": "收集潜能",
|
||
"UIText.FixedRoguelike_RoomCount.1": "当前房间",
|
||
"UIText.FixedRoguelike_ShopBuy.1": "购 买",
|
||
"UIText.FixedRoguelike_ShopNPCDesc.1": "走到这里可真了不起。这次想要些什么?",
|
||
"UIText.FixedRoguelike_ShopNPCName.1": "波西亚",
|
||
"UIText.Forest_2_2_Search_01.1": "瑟拉娜的年龄是保密事项",
|
||
"UIText.Forest_2_2_Search_02.1": "瑟拉娜的体重是保密事项",
|
||
"UIText.Forest_2_2_Search_03.1": "瑟拉娜的收入是保密事项",
|
||
"UIText.Forest_2_4_Search_01.1": "曾用于森林交通的缆车,经过四季候鸟旅团的维修,现在已经废弃了",
|
||
"UIText.FormationChangeTips.1": "当前编队具有已改动内容\n是否放弃改动?",
|
||
"UIText.FormationQuest_UnLock.1": "完成{0}元素任务后解锁",
|
||
"UIText.Formation_Btn_Confirm.1": "确 认",
|
||
"UIText.Formation_Btn_Info.1": "详 细",
|
||
"UIText.Formation_DefaultName.1": "队伍{0}",
|
||
"UIText.Formation_FullTeam.1": "队伍已满",
|
||
"UIText.Formation_NeedMoreChar.1": "角色数量不足3人 无法自动编队",
|
||
"UIText.Formation_Selected.1": "旅人已在队伍中",
|
||
"UIText.Formation_Trial_Hint.1": "本次纪录不可更换",
|
||
"UIText.FriendPanel_PlayerTitle.1": "{0}{1}",
|
||
"UIText.Friend_24Hours.1": "24小时内",
|
||
"UIText.Friend_Btn_Add.1": "添加好友",
|
||
"UIText.Friend_Btn_AdoptAll.1": "全部通过",
|
||
"UIText.Friend_Btn_Cancel.1": "取 消",
|
||
"UIText.Friend_Btn_Close.1": "关闭",
|
||
"UIText.Friend_Btn_Confirm.1": "确 认",
|
||
"UIText.Friend_Btn_Del.1": "删除好友",
|
||
"UIText.Friend_Btn_Get.1": "一键获取",
|
||
"UIText.Friend_Btn_Open.1": "开启",
|
||
"UIText.Friend_Btn_Recommend.1": "推荐好友",
|
||
"UIText.Friend_Btn_Refresh.1": "刷新列表",
|
||
"UIText.Friend_Btn_RefuseAll.1": "全部回绝",
|
||
"UIText.Friend_Btn_Search.1": "搜 索",
|
||
"UIText.Friend_Btn_Send.1": "一键赠送",
|
||
"UIText.Friend_Btn_Sign.1": "签 名",
|
||
"UIText.Friend_Card_Achievement.1": "总成就数",
|
||
"UIText.Friend_Card_Char.1": "签约旅人",
|
||
"UIText.Friend_Card_Disc.1": "秘纹收藏",
|
||
"UIText.Friend_Card_Save_Failed.1": "保存失败,请检查读写权限或存储空间",
|
||
"UIText.Friend_ChangeTitle.1": "修改头衔",
|
||
"UIText.Friend_CharShowTitle.1": "旅人展示",
|
||
"UIText.Friend_ClickInput.1": "点击输入…",
|
||
"UIText.Friend_CoreMember.1": "旅团核心成员",
|
||
"UIText.Friend_CoreMemberTitle.1": "核心成员",
|
||
"UIText.Friend_CurSelect.1": "当前",
|
||
"UIText.Friend_DefaultSign.1": "这个人没有留下签名…",
|
||
"UIText.Friend_DeleteHint.1": "是否删除好友",
|
||
"UIText.Friend_FriendStatistics.1": "好友:",
|
||
"UIText.Friend_GetFail.1": "没有可领取的干劲",
|
||
"UIText.Friend_GetNone.1": "对方今日未赠送干劲",
|
||
"UIText.Friend_GraySend.1": "好友申请已发送,请耐心等待对方处理",
|
||
"UIText.Friend_HasReceived.1": "今日已领取了对方赠送的干劲",
|
||
"UIText.Friend_HasRequested.1": "已申请",
|
||
"UIText.Friend_HasSend.1": "今日已赠送过干劲",
|
||
"UIText.Friend_HeadReview.1": "头像预览",
|
||
"UIText.Friend_IsDeleted.1": "对方已不是好友",
|
||
"UIText.Friend_IsFriend.1": "对方已是好友",
|
||
"UIText.Friend_ListNone.1": "暂无好友",
|
||
"UIText.Friend_Login.1": "最近登录",
|
||
"UIText.Friend_MaxGet.1": "今日可领取干劲已达上限",
|
||
"UIText.Friend_NameDesc.1": "输入名字",
|
||
"UIText.Friend_NewName.1": "新昵称",
|
||
"UIText.Friend_NoRequest.1": "当前没有待处理的请求",
|
||
"UIText.Friend_NoneRecommend.1": "暂无推荐",
|
||
"UIText.Friend_OldName.1": "当前昵称",
|
||
"UIText.Friend_RecommendTitle.1": "推荐列表",
|
||
"UIText.Friend_RefreshLimit.1": "刷新过于频繁,请稍后再试",
|
||
"UIText.Friend_RefreshSuc.1": "刷新成功",
|
||
"UIText.Friend_Rename.1": "改名",
|
||
"UIText.Friend_Rename_TimeCDWarning1.1": "修改昵称冷却中,剩余:{0}天",
|
||
"UIText.Friend_Rename_TimeCDWarning2.1": "修改昵称冷却中,剩余:不足1天",
|
||
"UIText.Friend_Rename_TimeLimit.1": "※修改昵称后,{0}天内不可再次修改",
|
||
"UIText.Friend_RequireNone.1": "暂无好友申请",
|
||
"UIText.Friend_RequireStatistics.1": "申请",
|
||
"UIText.Friend_Save_Card_Button.1": "本地保存",
|
||
"UIText.Friend_Save_Card_Mobile.1": "已保存至系统相册",
|
||
"UIText.Friend_Save_Card_Pc.1": "已保存至游戏根目录/Screenshot文件夹",
|
||
"UIText.Friend_Save_Card_Permission_Tips.1": "保存名片需要系统存储权限,是否确认?",
|
||
"UIText.Friend_SearchDesc.1": "请输入UID或昵称",
|
||
"UIText.Friend_SearchNone.1": "未搜索到对应用户",
|
||
"UIText.Friend_SearchTitle.1": "搜索结果",
|
||
"UIText.Friend_SelectHead.1": "选择头像",
|
||
"UIText.Friend_SendAllSuc.1": "一键赠送成功",
|
||
"UIText.Friend_SendFail.1": "没有可赠送干劲的好友",
|
||
"UIText.Friend_SendSuc.1": "赠送成功",
|
||
"UIText.Friend_SignDirty.1": "签名不可用",
|
||
"UIText.Friend_SignLong.1": "签名过长",
|
||
"UIText.Friend_SignSame.1": "新签名与旧签名相同",
|
||
"UIText.Friend_SignTitle.1": "个性签名",
|
||
"UIText.Friend_SignUnableString.1": "签名中包含非标准字符",
|
||
"UIText.Friend_TextLimit.1": "字数上限",
|
||
"UIText.Friend_Ticket_Title.1": "旅程记录",
|
||
"UIText.Friend_TitleTag.1": "头衔",
|
||
"UIText.Friend_Title_Carte.1": "旅人信息",
|
||
"UIText.Friend_Today.1": "今日",
|
||
"UIText.Friend_Tog_Add.1": "添加好友",
|
||
"UIText.Friend_Tog_Info.1": "个人信息",
|
||
"UIText.Friend_Tog_List.1": "好友列表",
|
||
"UIText.Friend_UID.1": "UID",
|
||
"UIText.Friend_UIDCopied_Tip.1": "UID已复制至剪贴板",
|
||
"UIText.Friend_UIDInfo.1": "UID:",
|
||
"UIText.Friend_UnableName.1": "无效的昵称",
|
||
"UIText.Friend_UnableSelf.1": "无法搜索自身",
|
||
"UIText.Friend_UnableUID.1": "无效的UID",
|
||
"UIText.Friend_Yesday.1": "昨日",
|
||
"UIText.Function_NotAvailable.1": "功能会在后续版本开启,敬请期待哟~",
|
||
"UIText.GachaCover1.1": "剩余时间",
|
||
"UIText.GachaCover2.1": "剩余",
|
||
"UIText.GachaCover3.1": "次招募必得当期旅人!",
|
||
"UIText.GachaCover4.1": "次招募必得当期秘纹!",
|
||
"UIText.GachaCover5.1": "剩余招募次数:",
|
||
"UIText.GachaCover6.1": "次",
|
||
"UIText.GachaCover7.1": "次招募必出随机",
|
||
"UIText.GachaCover8.1": "旅人",
|
||
"UIText.GachaCover_DiscRemainCount.1": "<color=#08d3d4>{0}</color>次招募内必得当期秘纹",
|
||
"UIText.GachaCover_FirstTenTip.1": "首次十连可获得<sprite name=item_602_small>「灿金闪碟」<color=#09cdd0>x{0}</color> ({1}倍)",
|
||
"UIText.GachaCover_GuaranteeGetOverTip.1": "已领取",
|
||
"UIText.GachaCover_GuaranteeGetTip.1": "点击领取",
|
||
"UIText.GachaCover_GuaranteeRemainCount.1": "剩余<color=#08d3d4>{0}</color>次招募领取",
|
||
"UIText.GachaCover_GuaranteeRemainTip.1": "限一次",
|
||
"UIText.GachaCover_Guarantee_Char.1": "剩余<color=#08d3d4>{0}</color>次招募必得5星旅人",
|
||
"UIText.GachaCover_Guarantee_Disc.1": "剩余<color=#08d3d4>{0}</color>次招募必得5星秘纹",
|
||
"UIText.GachaCover_OneRewardTip.1": "每次招募可获得<sprite name=item_602_small>「灿金闪碟」<color=#09cdd0>x{0}</color>",
|
||
"UIText.GachaCover_RemainCount.1": "剩余<color=#08d3d4>{0}</color>次招募必得当期角色",
|
||
"UIText.GachaCover_TimeCountDown.1": "活动倒计时 <color=#08d3d4>{0}</color>",
|
||
"UIText.GachaHistory_Desc.1": "*可在本页面查询最近 6 个月招募记录。",
|
||
"UIText.GachaHistory_Guarantee.1": "保底详情",
|
||
"UIText.GachaHistory_History.1": "招募记录",
|
||
"UIText.GachaHistory_Name.1": "名字",
|
||
"UIText.GachaHistory_Rank.1": "品级",
|
||
"UIText.GachaHistory_Tag.1": "卡池名称",
|
||
"UIText.GachaHistory_Time.1": "时间",
|
||
"UIText.GachaHistory_Type.1": "类型",
|
||
"UIText.GachaItemTIpsTitle.1": "获得道具",
|
||
"UIText.GachaJumpAll.1": "跳 过",
|
||
"UIText.Gacha_Cover_CharUpTitle.1": "以上旅人获得概率提升!!",
|
||
"UIText.Gacha_Cover_DiscUpTitle.1": "以上秘纹获得概率提升!!",
|
||
"UIText.Gacha_Cover_GoToTrial.1": "前往试玩",
|
||
"UIText.Gacha_Cover_UpItemTitle.1": "{0}",
|
||
"UIText.Gacha_FesGacha.1": "限定",
|
||
"UIText.Gacha_GiveItemTitle.1": "卡池赠送",
|
||
"UIText.Gacha_History_UPMark.1": "UP",
|
||
"UIText.Gacha_NewBieHint.1": "剩余次数不足",
|
||
"UIText.Gacha_NewBieJumpHint.1": "前往任务",
|
||
"UIText.Gacha_NewBieNoRecordTip.1": "当前暂无招募结果~",
|
||
"UIText.Gacha_NewBieObtainCancel.1": "我再想想",
|
||
"UIText.Gacha_NewBieObtainOk.1": "确认获得",
|
||
"UIText.Gacha_NewBieObtainTitle.1": "确认招募结果",
|
||
"UIText.Gacha_NewBieRecord.1": "查看已保存招募",
|
||
"UIText.Gacha_NewBieRecordResult.1": "查看已保存招募({0})",
|
||
"UIText.Gacha_NewBieRecordResultRemain.1": "剩余招募轮数: <color=#08d3d4>{0}</color> 轮",
|
||
"UIText.Gacha_NewBieReplaceCancel.1": "关闭",
|
||
"UIText.Gacha_NewBieReplaceOk.1": "确认替换",
|
||
"UIText.Gacha_NewBieReplaceTitle.1": "替换招募结果",
|
||
"UIText.Gacha_NewBieResultSummonAgain.1": "重新招募",
|
||
"UIText.Gacha_NewBieSaveItem.1": "结果{0}",
|
||
"UIText.Gacha_NewBieSaveItemCurrent.1": "当前",
|
||
"UIText.Gacha_NewBieSaveRecordCancel.1": "关闭",
|
||
"UIText.Gacha_NewBieSaveRecordOk.1": "替换",
|
||
"UIText.Gacha_NewBieSaveRecordTip.1": "可将招募结果保存至下方列表({0})",
|
||
"UIText.Gacha_NewBieSaveRecordTitle.1": "已保存的招募结果",
|
||
"UIText.Gacha_NewBieSaveResult.1": "保存本次招募",
|
||
"UIText.Gacha_NewBieSaveTip.1": "招募记录保存成功",
|
||
"UIText.Gacha_NewBieSelect.1": "已选择",
|
||
"UIText.Gacha_NewBieShowCancel.1": "关闭",
|
||
"UIText.Gacha_NewBieShowOk.1": "获得选中招募",
|
||
"UIText.Gacha_NewBieShowTitle.1": "已保存的招募结果",
|
||
"UIText.Gacha_NewBieSummonCost.1": "免费",
|
||
"UIText.Gacha_NewBieSummonLimit.1": "招募次数已达到上限",
|
||
"UIText.Gacha_NewBieSummonNum.1": "剩余招募次数:<color=#08d3d4>{0}</color>轮",
|
||
"UIText.Gacha_NewBieSummonTip.1": "新人招募最多可进行<color=#08d3d4>{0}</color>轮并选择其中<color=#08d3d4>{1}</color>轮结果获得",
|
||
"UIText.Gacha_NewBieSummonTitle.1": "招募十次",
|
||
"UIText.Gacha_Newbie_BtnShowRecord.1": "查看招募结果",
|
||
"UIText.Gacha_Newbie_RecordSSRHint.1": "当前结果具有<color=#fb8037>高稀有度角色</color>\n是否确认不保存本次结果并重新招募?",
|
||
"UIText.Gacha_Prob.1": "概率详情",
|
||
"UIText.Gacha_ProbValue.1": "概率",
|
||
"UIText.Gacha_Prob_Time.1": "卡池时间:",
|
||
"UIText.Gacha_sync_ack.1": "资源数量异常,请重新抽卡",
|
||
"UIText.Gift_Send_Day_Count_Max.1": "无法添加礼物,已达今日赠礼上限",
|
||
"UIText.Gift_Send_Item_Empty.1": "暂未拥有礼物",
|
||
"UIText.Gift_Send_Max_Count.1": "超出送礼数量限制",
|
||
"UIText.Gift_Send_Not_Select.1": "请选择礼物",
|
||
"UIText.GoToChallenge.1": "前往挑战",
|
||
"UIText.GoldenSpyBoxEmpty.1": "工具箱空空",
|
||
"UIText.GoldenSpyBuffState1.1": "生效中",
|
||
"UIText.GoldenSpyBuffState2.1": "待生效",
|
||
"UIText.GoldenSpyBuffType1.1": "临时增益",
|
||
"UIText.GoldenSpyBuffType2.1": "延迟增益",
|
||
"UIText.GoldenSpyBuffType3.1": "永久增益",
|
||
"UIText.GoldenSpyBuffType4.1": "技能次数增益",
|
||
"UIText.GoldenSpy_Floor.1": "第{0}/{1}间",
|
||
"UIText.GoldenSpy_Go.1": "行动",
|
||
"UIText.GoldenSpy_HighestScore.1": "{0}分",
|
||
"UIText.GoldenSpy_HighestScoreTitle.1": "最高积分",
|
||
"UIText.GoldenSpy_LevelFinish.1": "行动结束",
|
||
"UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "完成【{0}】后解锁",
|
||
"UIText.GoldenSpy_LockTips.1": "通关{0}后解锁",
|
||
"UIText.GoldenSpy_NoneBoom.1": "当前无可被爆破的对象",
|
||
"UIText.GoldenSpy_NoneFrozen.1": "当前无可被冰冻的对象",
|
||
"UIText.GoldenSpy_QuestTitle.1": "任务",
|
||
"UIText.GoldenSpy_Refresh_Title.1": "刷新",
|
||
"UIText.GoldenSpy_Result_Failure.1": "行动失败",
|
||
"UIText.GoldenSpy_Result_Finish.1": "撤离",
|
||
"UIText.GoldenSpy_Result_FinishTarget1.1": "行动指标",
|
||
"UIText.GoldenSpy_Result_FinishTarget2.1": "行动进度",
|
||
"UIText.GoldenSpy_Result_FinishTarget3.1": "行动目标",
|
||
"UIText.GoldenSpy_Result_FinishTarget4.1": "获得积分",
|
||
"UIText.GoldenSpy_Result_GoNext.1": "下一间",
|
||
"UIText.GoldenSpy_Result_GoNext2.1": "下一行动",
|
||
"UIText.GoldenSpy_Result_GoNextTarget1.1": "本间目标",
|
||
"UIText.GoldenSpy_Result_GoNextTarget2.1": "当前积分",
|
||
"UIText.GoldenSpy_Result_TargetValue1.1": "{0} 间",
|
||
"UIText.GoldenSpy_Result_TargetValue2.1": "{0} 分",
|
||
"UIText.GoldenSpy_Result_Tip.1": "撤离后未达到行动目标将无法获得奖励",
|
||
"UIText.GoldenSpy_Result_Title.1": "行动完成",
|
||
"UIText.GoldenSpy_Result_TotalTargetTitle.1": "行动目标",
|
||
"UIText.GoldenSpy_Target.1": "目标:",
|
||
"UIText.GoldenSpy_TimeTips.1": "{0}后开放",
|
||
"UIText.GoldenSpy_ToolBox_Title.1": "工具箱",
|
||
"UIText.GoldenSpy_TotalFloor.1": "{0}间",
|
||
"UIText.Guide_101_2.1": "除了核心潜能外,星塔探索中还会获取其他不同品阶的普通潜能。\u000b这些潜能可以增强或追加特定的技能效果,或产生数值或其他机制的加成。潜能本身还可多次升级。",
|
||
"UIText.Guide_102_2.1": "星塔探索中,首先会获取核心潜能。\u000b核心潜能的组合,对应着多种技能变化与战斗流派。",
|
||
"UIText.Guide_102_3.1": "想要更进一步了解潜能的详情时,可点按此按钮,切换显示“简洁”或“详细”的潜能描述。",
|
||
"UIText.Guide_104_1.1": "已解锁旅人的回忆特写。\u000b回忆特写可配置为首页画面,点按此处回到首页。",
|
||
"UIText.Guide_104_2.1": "可选择任意一名已招募的旅人,设置为首页画面。\u000b如已解锁了该旅人的回忆特写,将显示标识。",
|
||
"UIText.Guide_104_3.1": "点按此处,即可切换展示模式:\u000b立绘模式——展示当前选择的旅人形象立绘。\u000b回忆特写模式——展示当前选择旅人的回忆特写。",
|
||
"UIText.Guide_104_4.1": "包括旅人形象、秘纹图片和故事CG在内,总共可设置五个不同的首页画面,可通过滑动切换;\u000b拖动图标,可调整看板的顺序",
|
||
"UIText.Guide_105_1.1": "战斗过程中,可随时通过按钮开关自动战斗",
|
||
"UIText.Guide_106_1.1": "这里是……便利店!\u000b总算可以歇脚了,正好一路上搜集了不少星辉币。",
|
||
"UIText.Guide_106_2.1": "星辉币可以用来在星塔的便利店里购买道具,增强队伍实力。问问店员小姐,看看有什么存货吧?",
|
||
"UIText.Guide_10_1.1": "点击头像,即可查看该旅人的详细情报。",
|
||
"UIText.Guide_10_2.1": "点按培养,提升旅人的基础等级。",
|
||
"UIText.Guide_10_3.1": "对角色的培养结果,仍然可以影响已保存的纪录。",
|
||
"UIText.Guide_11_1.1": "物资准备充分,是时候拓展一下探索范围了。",
|
||
"UIText.Guide_11_2.1": "一起尝试探索另一座星塔吧。",
|
||
"UIText.Guide_11_3.1": "荒野中散布着许多不同元素种类的星塔,敌人分布与环境都各不相同。",
|
||
"UIText.Guide_12_1.1": "请注意:更高难度的星塔,需要更高的权限等级才可挑战",
|
||
"UIText.Guide_12_2.1": "在挑战不同属性的星塔时,要留意其推荐配队属性",
|
||
"UIText.Guide_12_3.1": "这次要挑战的星塔是“烈焰与尘埃”,得调整一下策略了!",
|
||
"UIText.Guide_12_4.1": "擅长风和水属性的旅人,能够在这座星塔获得优势,更换一下主控旅人吧!",
|
||
"UIText.Guide_12_5.1": "点击“自动编队”,可快速根据推荐属性和当前养成进度,调整配队方案",
|
||
"UIText.Guide_12_6.1": "这次的星塔难度提升了不少,得谨慎考虑秘纹的选择了。",
|
||
"UIText.Guide_13_1.1": "您的权限等级又有新进展了。\u000b请打开“任务”了解详情",
|
||
"UIText.Guide_14_1.1": "“今日事务”页签每天都会刷新目标列表。\u000b设法完成这些日常任务,可积攒活跃点数。",
|
||
"UIText.Guide_14_2.1": "达成点数目标即可领取奖励。",
|
||
"UIText.Guide_15_1.1": "有新的挑战可以进行了,点按“悬赏行动”",
|
||
"UIText.Guide_15_2.1": "消耗干劲,进行“晋升试炼”获取升阶素材",
|
||
"UIText.Guide_16_1.1": "讨伐各种强敌头目,即可获得各类升阶素材。",
|
||
"UIText.Guide_16_3.1": "通关时若能完成全部挑战,即可解锁“快速战斗”功能,高效获取素材。",
|
||
"UIText.Guide_17_1.1": "魔王大人,时机已至,现为您开启通向“心危擂台”的门扉。",
|
||
"UIText.Guide_18_1.1": "欢迎,魔王大人,此处就是心危擂台。\u000b您的麾下,在此可以获得前所未有的锻炼机会……",
|
||
"UIText.Guide_18_2.1": "只有真正的强者,才能在这场无尽的擂台挑战中,存活下来……请小心谨慎地,向上进发吧。",
|
||
"UIText.Guide_19_1.1": "魔王,又有新的悬赏试炼可以进行了!",
|
||
"UIText.Guide_19_2.1": "“技巧试炼”可以获得增强旅人技能的素材,同样需要消耗干劲。",
|
||
"UIText.Guide_19_4.1": "完成技巧试炼,就可以收集可以增强旅人技能的“游戏卡带”!",
|
||
"UIText.Guide_201_1.1": "除了核心潜能外,星塔探索中还会获取其他不同品阶的普通潜能。\u000b这些潜能可以增强或追加特定的技能效果,或产生数值或其他机制的加成。潜能本身还可多次升级。",
|
||
"UIText.Guide_202_1.1": "星塔探索中,首先会获取核心潜能。\u000b核心潜能的组合,对应着多种技能变化与战斗流派。",
|
||
"UIText.Guide_20_1.1": "技巧试炼有多个难度选择,高难度的试炼需要更高的权限等级才可解锁。",
|
||
"UIText.Guide_20_2.1": "试炼中获取的不同种类的“游戏卡带”,可用于提升旅人的能力等级",
|
||
"UIText.Guide_20_3.1": "完成所有挑战条目,即可开启“快速战斗”功能,迅速收集“游戏卡带”了!",
|
||
"UIText.Guide_21_1.1": "“秘纹”的旋律,能为旅人带来好运和祝福,是探索星塔时的重要助力。",
|
||
"UIText.Guide_21_3.1": "先装配好手头现有的秘纹,然后就立刻出发吧!",
|
||
"UIText.Guide_229_1.1": "在星塔内可以收集“音符”,每种音符都有各自不同的加成效果,随收集数量提升",
|
||
"UIText.Guide_229_2.1": "收集足够数量的特定种类音符,即可激活当前队伍配置中秘纹的“协奏技能”",
|
||
"UIText.Guide_22_1.1": "至今为止,旅人对星塔的了解还远远不足。\u000b这份研究计划,可以帮助我们更了解它的情况",
|
||
"UIText.Guide_22_2.1": "完成研究计划,可以获得星塔机制的解密素材",
|
||
"UIText.Guide_22_3.1": "有些研究计划已经完成了,先领取这些奖励吧",
|
||
"UIText.Guide_22_4.1": "点按这里前往星塔研究",
|
||
"UIText.Guide_22_5.1": "星塔研究的过程中有许多节点尚待解密,\u000b解开这些节点,就可以让星塔的机制发生变化,这对未来的探索大有助力!",
|
||
"UIText.Guide_22_6.1": "点按这里,可以一键消耗已有的素材,解开节点",
|
||
"UIText.Guide_22_7.1": "现在,前往研究计划",
|
||
"UIText.Guide_22_8.1": "解开特定的节点后,计划就会往下推进,同时,也会解锁更多的研究目标待完成。\u000b总之,积极探索星塔,慢慢完成研究计划吧",
|
||
"UIText.Guide_232_1.1": "激活协奏技能的秘纹可以为队伍带来更多的加成效果",
|
||
"UIText.Guide_23_1.1": "手头缺乏的物资,有时可以通过合成来获得,是时候介绍一下了。",
|
||
"UIText.Guide_23_3.1": "选择当前所需的合成配方进行物品合成。",
|
||
"UIText.Guide_23_4.1": "点击这里,就可以查看合成目标物品的详情。",
|
||
"UIText.Guide_23_5.1": "点击这里,可查看合成材料详情,立刻动手试试吧!",
|
||
"UIText.Guide_24_1.1": "是时候介绍“旅人委托派单系统”了,我来协助您了解!",
|
||
"UIText.Guide_24_2.1": "派遣旅人完成委托,就可获得奖励!",
|
||
"UIText.Guide_24_3.1": "不同的委托任务会有不同的成员要求,要注意满足条件才能出发喔",
|
||
"UIText.Guide_24_4.1": "现在就试着派一单吧!",
|
||
"UIText.Guide_24_5.1": "确认时长后,委托就顺利开始啦!",
|
||
"UIText.Guide_25_1.1": "秘纹可以为探索星塔的整个队伍带来加成。提升秘纹等级可以进一步提高加成。",
|
||
"UIText.Guide_25_2.1": "秘纹被置于主位时,可激活主旋律技能。",
|
||
"UIText.Guide_25_3.1": "协奏技能则需要搜集特定种类和数量的“音符”才能激活。\u000b音符可在探索星塔过程中搜集。",
|
||
"UIText.Guide_26_1.1": "魔王,您的权能又有进展了。\n请打开“王权”查看详情。",
|
||
"UIText.Guide_27_1.1": "刚才获得了一些更强力的秘纹,这次就带上它吧。",
|
||
"UIText.Guide_27_2.1": "点按这里即可确认秘纹的具体效果。",
|
||
"UIText.Guide_28_1.1": "装配于辅位的秘纹同样提供加成,但是秘纹技能不会生效。",
|
||
"UIText.Guide_28_2.1": "置于辅位秘纹可在探索之初就获得额外的音符,合理搭配即可提升构筑效率。",
|
||
"UIText.Guide_28_3.1": "另外,辅位秘纹的可配置数量可以通过“星塔研究”逐步解锁!\u000b准备就绪,我们出发吧!",
|
||
"UIText.Guide_29_1.1": "这是星塔里的“音符”。每种音符都具备不同的加成效果,重复获得会进一步提升效果。",
|
||
"UIText.Guide_29_2.1": "点击这里可以确认当前获得音符的状况。",
|
||
"UIText.Guide_2_1.1": "出发之前,顺路捎上能一起爬塔的旅人吧?\u000b要是能有更多可靠的同伴就再好不过了。",
|
||
"UIText.Guide_2_2.1": "新手招募可最多进行20次并保存其中5次招募结果。您可选择任意一个保存结果开始旅程。",
|
||
"UIText.Guide_2_3.1": "您可以于此时完成招募,也可在完成全部新手教程后再行招募。",
|
||
"UIText.Guide_301_1.1": "欢迎来到命运星牌局!\u000b开始对局时,就先选择一张喜欢的星命牌吧!",
|
||
"UIText.Guide_301_2.1": "随着牌局进行,将有可能收集到更多种类的星命牌。",
|
||
"UIText.Guide_301_3.1": "点按这里正式开始对局!",
|
||
"UIText.Guide_302_1.1": "揭示命运的时刻到来了。\u000b翻开元素牌揭晓您的答案——",
|
||
"UIText.Guide_302_2.1": "占卜的结果不错喔,这些命运币是属于您的馈赠!\u000b达成特定的元素牌型,并结合星命牌的加成,可使您获得更多命运币。",
|
||
"UIText.Guide_303_1.1": "此处显示的您当前持有的命运币。",
|
||
"UIText.Guide_303_2.1": "您的目标就是在回合耗尽前,收集到尽可能多的命运币,达成通关目标。",
|
||
"UIText.Guide_303_3.1": "有时,消耗一些命运币解锁各类增益效果能够带来更大优势。\u000b期待您的表现喔,魔王大人~",
|
||
"UIText.Guide_32_1.1": "这是本次探索中已获得的所有音符。",
|
||
"UIText.Guide_32_2.1": "每一种协奏技能需要特定的音符组合才能激活。",
|
||
"UIText.Guide_32_3.1": "每次探索都要重新搜集音符,\n音符和协奏技能是“纪录”的重要组成部分。",
|
||
"UIText.Guide_32_4.1": "尽可能在探索过程中收集强力的音符组合吧。",
|
||
"UIText.Guide_3_1.1": "新手招募尚未完成,\u000b您可在新手教程完成后继续招募。\u000b是否先搁置招募,继续旅途?",
|
||
"UIText.Guide_3_2.1": "是时候启程了,点击<color=#EA5946>出发</color>!",
|
||
"UIText.Guide_401_1.1": "本关需要您自行选择出战的游棋。",
|
||
"UIText.Guide_401_2.1": "点按此处进行阵容挑选",
|
||
"UIText.Guide_401_3.1": "点按选择想要在本关出阵的游棋",
|
||
"UIText.Guide_401_4.1": "注意,仅当全部空置栏位都完成选择后才可开始关卡",
|
||
"UIText.Guide_41_1.1": "点按“旅人”,可查看旅人详情并进行养成。",
|
||
"UIText.Guide_42_1.1": "点按“故事”按钮,即可继续进行主线故事。",
|
||
"UIText.Guide_42_2.1": "点按主线剧情,继续您的冒险旅途。\u000b或者,您也可以继续探索星塔及其他模式的挑战。",
|
||
"UIText.Guide_43_1.1": "“心链”可以和结识的旅人发送信息,是手机最重要的功能。",
|
||
"UIText.Guide_43_2.1": "点按头像,就可以查看旅人给您发送的信息了。",
|
||
"UIText.Guide_43_3.1": "切换到“邀约”,可以选择结识的旅人邀请一起结伴出行,要注意,只有默契等级达标的旅人才可以邀约。",
|
||
"UIText.Guide_43_4.1": "点按“邮寄”,可以立刻送出礼物,提升特定旅人的默契。",
|
||
"UIText.Guide_44_1.1": "初来乍到,积极参加活动跟上节奏吧。\u000b点按“活动”,看看当前有什么举办中的活动。",
|
||
"UIText.Guide_45_1.1": "旅人达到特定等级后,需要“升阶”才能继续养成",
|
||
"UIText.Guide_45_2.1": "升阶也会提升旅人基础属性,并提升技能的等级上限",
|
||
"UIText.Guide_45_3.1": "旅人升阶需要的材料,需通过特定种类的“晋升试炼”获取",
|
||
"UIText.Guide_45_4.1": "尝试使用获得的素材进行“升阶”吧",
|
||
"UIText.Guide_46_1.1": "旅人的等级上限,现已提高至20级",
|
||
"UIText.Guide_46_2.1": "点击这里查看详情",
|
||
"UIText.Guide_46_3.1": "进阶至3阶时,还可解锁旅人的“觉醒形象”",
|
||
"UIText.Guide_47_1.1": "终于……星梯的密码被破解了,现在可以使用“星梯搭乘票”来快速地完成星塔探索了",
|
||
"UIText.Guide_47_2.1": "立刻尝试一下吧",
|
||
"UIText.Guide_47_3.1": "选择任意一种属性的星塔",
|
||
"UIText.Guide_48_1.1": "这里显示了当前拥有的“星梯搭乘票”的数量",
|
||
"UIText.Guide_48_2.1": "使用“星塔速通”前,先得通关一次对应难度的星塔才行!",
|
||
"UIText.Guide_48_3.1": "有了“星梯搭乘票”,就可以快速通关星塔,获得最优质的“纪录”了",
|
||
"UIText.Guide_49_1.1": "每位旅人都有各自不同的战斗方式与一组能力。\u000b作为主控角色出场时,可发动“普通攻击”",
|
||
"UIText.Guide_49_2.1": "作为主控角色出场时,还可发动“主控技能”",
|
||
"UIText.Guide_49_3.1": "而作为援护角色时,则可发动“援护技能”",
|
||
"UIText.Guide_49_4.1": "无论作为主控还是援护出场,都可以发动“绝招”,绝招的发动需要消耗能量,能量会在战斗过程中缓慢恢复",
|
||
"UIText.Guide_49_5.1": "针对性地强化旅人能力,可有效提升战斗效果,并且对原有的纪录也可起效",
|
||
"UIText.Guide_49_6.1": "升级能力需要消耗特定种类的技能卡带,可通过“技巧试炼”关卡获取",
|
||
"UIText.Guide_4_1.1": "点击<color=#EA5946>星塔探索</color>!",
|
||
"UIText.Guide_4_10.1": "我和尘沙,会担任<color=#EA5946>援护</color>,在探索中提供战斗支援,辅助<color=#EA5946>主控</color>。",
|
||
"UIText.Guide_4_11.1": "点击<color=#EA5946>确认</color>。",
|
||
"UIText.Guide_4_12.1": "小队成员安排妥当之后,进行“秘纹”的准备!",
|
||
"UIText.Guide_4_13.1": "除了手动配置外,也可以点按“自动编队”,自动选取适合攻略此星塔的旅人组合。",
|
||
"UIText.Guide_4_2.1": "“空白旅团”现在还是初出茅庐。先试着探索<color=#EA5946>原初的迷途</color>吧。",
|
||
"UIText.Guide_4_4.1": "开始探索前,得先安排好小队成员!\n点击打开<color=#EA5946>编队</color>面板。",
|
||
"UIText.Guide_4_5.1": "点击头像就可以选择对应旅人加入编队。",
|
||
"UIText.Guide_4_6.1": "<color=#EA5946>琥珀</color>是我们几个里行动最灵敏的,先选择她编入小队。",
|
||
"UIText.Guide_4_7.1": "首个加入小队的旅人会担任<color=#EA5946>主控</color>,带领大家行动。",
|
||
"UIText.Guide_4_8.1": "然后把我,<color=#EA5946>鸢尾</color>也加入小队。",
|
||
"UIText.Guide_4_9.1": "最后再把<color=#EA5946>尘沙</color>也加入小队。小队必须要配置齐<color=#EA5946>三位角色</color>才能开始探索。",
|
||
"UIText.Guide_50_1.1": "旅人可以点亮贡献纹章,获得战力加成",
|
||
"UIText.Guide_50_2.1": "完成对应势力的纹章试炼,即可获得对应的势力代币,用以点亮贡献纹章",
|
||
"UIText.Guide_50_3.1": "消耗代币,点亮这个纹章吧",
|
||
"UIText.Guide_50_4.1": "此处显示了本次点亮纹章所获取的属性加成结果,每次点亮纹章,都可能结果不同。",
|
||
"UIText.Guide_50_5.1": "点亮完毕后,即可装配此纹章。\u000b之后如果对结果不满意,还可消耗“纹章抛光剂”,重新点亮纹章。",
|
||
"UIText.Guide_51_1.1": "此处显示了当前旅人的默契等级",
|
||
"UIText.Guide_51_2.1": "通过完成伙伴目标,或是进行送礼和邀约等行动,均可提升与旅人的默契值",
|
||
"UIText.Guide_51_3.1": "默契度提升后,旅人的战斗力也会获得些许增强,并解锁更多档案内容和语音",
|
||
"UIText.Guide_51_4.1": "默契度等级提升后,还会解锁旅人的个人剧情。\u000b阅读关键剧情后,即可解锁旅人的“回忆特写”,并设置为主页画面",
|
||
"UIText.Guide_52_1.1": "妥善的旅人队伍配置,助力您更顺利地探索星塔。\u000b点按“教学”即可了解。",
|
||
"UIText.Guide_52_2.1": "先以风系队伍为例,开启对应的配队教学任务吧。",
|
||
"UIText.Guide_52_3.1": "此处讲解了风系配队中,各旅人承担的不同职能。",
|
||
"UIText.Guide_52_4.1": "根据提示,设法完成此处的各项配队任务目标吧。",
|
||
"UIText.Guide_52_5.1": "完成配队教学系列任务,即可领取丰富的资源奖励。",
|
||
"UIText.Guide_5_1.1": "本次探索中激活的<color=#EA5946>潜能</color>与<color=#EA5946>秘纹技能</color>会被保存下来,生成<color=#EA5946>纪录</color>,可用于其他战斗。",
|
||
"UIText.Guide_5_2.1": "激活的<color=#EA5946>潜能</color>与<color=#EA5946>秘纹技能</color>会影响<color=#EA5946>纪录评分</color>,评分越高的纪录也越强。",
|
||
"UIText.Guide_5_3.1": "<color=#EA5946>纪录</color>与本次探索的旅人<color=#EA5946>绑定</color>,后续使用该纪录进行其他战斗时,无法更换。",
|
||
"UIText.Guide_5_4.1": "点击<color=#EA5946>保存纪录</color>。\u000b保存的纪录可在<color=#EA5946>出发</color>界面查看。",
|
||
"UIText.Guide_6_1.1": "点按“任务”可查看当前待推进的目标。\u000b不确定该做什么时,不妨确认一下吧。",
|
||
"UIText.Guide_6_2.1": "您当前的权限等级为1,\u000b提高权限等级,可解锁更多系统的权限。",
|
||
"UIText.Guide_6_3.1": "设法完成目标,即可获得丰厚奖励,并迅速提升权限等级。",
|
||
"UIText.Guide_7_1.1": "该收集些物资了,不然我们寸步难行。\u000b点击<color=#EA5946>出发</color>。",
|
||
"UIText.Guide_7_2.1": "选择“悬赏试炼”。",
|
||
"UIText.Guide_7_3.1": "选择“基础试炼”。",
|
||
"UIText.Guide_7_4.1": "消耗干劲,参与“基础试炼”,即可获得多种重要物资。",
|
||
"UIText.Guide_7_5.1": "可点按此处切换本次行动的奖励类型。\u000b先收集一些可以增长旅人经验的“旅人笔记”吧!",
|
||
"UIText.Guide_7_6.1": "准备出发!",
|
||
"UIText.Guide_8_1.1": "进行星塔探索以外的行动,都需要使用已有的“纪录”。",
|
||
"UIText.Guide_8_2.1": "点击选择一组纪录。",
|
||
"UIText.Guide_8_3.1": "准备就绪,立刻出发。",
|
||
"UIText.Guide_9_1.1": "完成“魔王养成”页面的章节阶段任务,即可领取奖励,快速提升权能。",
|
||
"UIText.Guide_9_2.1": "跟随“等级奖励”清单,逐个完成目标提升等级,也可助力您旅团的成长。",
|
||
"UIText.Guide_9_3.1": "点击按钮,领取权限等级2的奖励",
|
||
"UIText.Guide_9_4.1": "完成目标,设法将权限等级提升至3级,解锁更多系统吧!",
|
||
"UIText.Guide_Jump.1": "跳过",
|
||
"UIText.Guide_Jump_Tips.1": "是否跳过此步引导?",
|
||
"UIText.Guide_Prologuel_Desc_2.1": "点击出发,准备开始冒险吧!",
|
||
"UIText.Guide_Prologuel_Desc_3.1": "点击出发,准备开始冒险吧!",
|
||
"UIText.Guide_Prologuel_Desc_4.1": "点击出发,准备开始冒险吧!",
|
||
"UIText.Guide_Prologuel_Desc_5.1": "点击出发,准备开始冒险吧!",
|
||
"UIText.HarmonySkill_Progress_Max.1": "共鸣技能激活已达上限",
|
||
"UIText.HarmonySkill_Select_Confirm.1": "确 认",
|
||
"UIText.HarmonySkill_Select_Tiltle.1": "激活共鸣技能",
|
||
"UIText.HeartStone.1": "天赋",
|
||
"UIText.HeartStone_Level.1": "天赋{0}级",
|
||
"UIText.Heart_Stone_Tip_1.1": "道具数量不足,不可激活",
|
||
"UIText.HomePage_Selected.1": "已选择",
|
||
"UIText.Honor_Title.1": "荣誉称号",
|
||
"UIText.Honor_Title_Achievement.1": "成就",
|
||
"UIText.Honor_Title_Activity.1": "活动",
|
||
"UIText.Honor_Title_Affinity.1": "默契",
|
||
"UIText.Honor_Title_All.1": "全部",
|
||
"UIText.Honor_Title_Equiped.1": "该称号已装配",
|
||
"UIText.Honor_Title_State_CurChoose.1": "当前",
|
||
"UIText.Honor_Title_State_CurEquip.1": "已装配",
|
||
"UIText.Hotfix_Tip.1": "客户端版本过低,需要重新启动游戏",
|
||
"UIText.Hud_Immunity_Tip.1": "免疫",
|
||
"UIText.Hud_Missing_Tip.1": "回避",
|
||
"UIText.Hud_Resistance_Tip.1": "抵抗",
|
||
"UIText.Hud_Total_Damage.1": "总伤害",
|
||
"UIText.In_Formation.1": "编队中",
|
||
"UIText.InfinityTowerAffix_Desc.1": "{0}:{1}",
|
||
"UIText.InfinityTower_Affix.1": "词缀",
|
||
"UIText.InfinityTower_Again.1": "重新挑战",
|
||
"UIText.InfinityTower_AutoLevel.1": "自动过层中",
|
||
"UIText.InfinityTower_AutoLevel_Time.1": "自动过层中 {0}s",
|
||
"UIText.InfinityTower_Battle_LvCount.1": "挑战层数",
|
||
"UIText.InfinityTower_Battle_Time.1": "通关时间",
|
||
"UIText.InfinityTower_Bottom_Tips_Title_Breakout.1": "突发",
|
||
"UIText.InfinityTower_Bottom_Tips_Title_Daily.1": "每日",
|
||
"UIText.InfinityTower_Bottom_Tips_Title_News.1": "快讯",
|
||
"UIText.InfinityTower_Bounty_Last_NotPass.1": "完成前置难度擂台后解锁",
|
||
"UIText.InfinityTower_Bounty_Level.1": "擂台等级",
|
||
"UIText.InfinityTower_Bounty_Preview.1": "等级预览",
|
||
"UIText.InfinityTower_Bounty_TopGrade.1": "已到达最高等级",
|
||
"UIText.InfinityTower_Build_NotAvailable.1": "无法使用",
|
||
"UIText.InfinityTower_Build_NotMeetingCond.1": "队伍不满足进入关卡条件",
|
||
"UIText.InfinityTower_Cond_LevelSpecific.1": "擂台等级达到{0}",
|
||
"UIText.InfinityTower_Cond_SpecificElementType.1": ":主控旅人为{0}旅人方可入场",
|
||
"UIText.InfinityTower_Cond_SpecificQuantityNoLessThanQuantity.1": ":旅人属性为{0}的数量不小于{1}",
|
||
"UIText.InfinityTower_Cond_SpecificQuantityNoMoreThanQuantity.1": ":旅人属性为{0}的数量不大于{1}",
|
||
"UIText.InfinityTower_Cond_TotalLevel.1": "任意{0}座擂台通关总层数达到{1}",
|
||
"UIText.InfinityTower_Cond_WithSpecificId.1": "通关无尽塔关卡{0}",
|
||
"UIText.InfinityTower_Cond_WithSpecificLevelTotal.1": "累计通关总层数达到{0}",
|
||
"UIText.InfinityTower_Current_Level.1": "当前等级",
|
||
"UIText.InfinityTower_Daily_Bounty.1": "每日悬赏",
|
||
"UIText.InfinityTower_Daily_BountyUp.1": "每日悬赏提升",
|
||
"UIText.InfinityTower_Difficulty_Select.1": "难度选择",
|
||
"UIText.InfinityTower_Dont_Open.1": "-未开放-",
|
||
"UIText.InfinityTower_EnemyInfo_None.1": "暂无",
|
||
"UIText.InfinityTower_Get_Reward.1": "领取赏金",
|
||
"UIText.InfinityTower_Get_RewardNone.1": "暂无可领取赏金",
|
||
"UIText.InfinityTower_Get_RewardTips.1": "今日赏金已领取,明天再来",
|
||
"UIText.InfinityTower_GoWar.1": "前往挑战",
|
||
"UIText.InfinityTower_Last_NotPass.1": "-未完成前置擂台挑战-",
|
||
"UIText.InfinityTower_Layer.1": "层",
|
||
"UIText.InfinityTower_Limit_March.1": "限制入场",
|
||
"UIText.InfinityTower_Lock.1": "通关<color=#0dced5>{0}</color>解锁",
|
||
"UIText.InfinityTower_LockDay.1": "未处于开放时间",
|
||
"UIText.InfinityTower_LockTips.1": "{0}尚未解锁",
|
||
"UIText.InfinityTower_Lock_Level.1": "通关前置关卡后解锁",
|
||
"UIText.InfinityTower_Lock_WorldClass.1": "权限等级不足,无法进入",
|
||
"UIText.InfinityTower_Lv_Index.1": "第{0}擂",
|
||
"UIText.InfinityTower_Lv_IndexSpace.1": "第 {0} 擂",
|
||
"UIText.InfinityTower_MonsterRemaining.1": "剩余怪物",
|
||
"UIText.InfinityTower_Monster_Preview.1": "怪物预览",
|
||
"UIText.InfinityTower_Name.1": "无尽塔",
|
||
"UIText.InfinityTower_NextLv.1": "进入下一层",
|
||
"UIText.InfinityTower_Next_LvMsg.1": "下层信息",
|
||
"UIText.InfinityTower_OpenNone.1": "该擂台暂时未开放",
|
||
"UIText.InfinityTower_PassAll.1": "已通过",
|
||
"UIText.InfinityTower_Pass_Level.1": "-已通关-",
|
||
"UIText.InfinityTower_Plot_Entry.1": "剧情入口",
|
||
"UIText.InfinityTower_Plot_Review.1": "剧情回顾",
|
||
"UIText.InfinityTower_Promotion_Conditions.1": "晋级条件",
|
||
"UIText.InfinityTower_Quit.1": "退 出",
|
||
"UIText.InfinityTower_Recommend.1": "推荐",
|
||
"UIText.InfinityTower_Recommend_Construct.1": "推荐纪录",
|
||
"UIText.InfinityTower_Recommend_Lv.1": "推荐等级",
|
||
"UIText.InfinityTower_Recommend_Tips.1": "当前旅人等级或纪录评分<color=#ff0000>低于</color>推荐,战斗会<color=#ff0000>较为困难 </color>,是否确认挑战!",
|
||
"UIText.InfinityTower_Reward_Tips.1": "当前暂无可领取奖励",
|
||
"UIText.InfinityTower_SpecialLv.1": "特殊挑战",
|
||
"UIText.InfinityTower_SpecialLv_Index.1": "特殊挑战{0}",
|
||
"UIText.InfinityTower_Task_Target.1": "限定时间内消灭所有敌人",
|
||
"UIText.InfinityTower_Tips_DayAgain.1": "今日不再提示",
|
||
"UIText.InfinityTower_Transition_Type1.1": "心危擂台赛正式开幕,击败对手赢走奖金",
|
||
"UIText.InfinityTower_Transition_Type2.1": "本赛事由NOVATV独家冠名播出",
|
||
"UIText.Infinity_Clear.1": "通关",
|
||
"UIText.Infinity_Diff.1": "难度%s",
|
||
"UIText.Infinity_Diff_Lv.1": "难度%s 第%s擂",
|
||
"UIText.Infinity_Hour_Open.1": "%s小时后开放",
|
||
"UIText.Infinity_Min_Open.1": "%s分钟后开放",
|
||
"UIText.Infinity_OpenDay_Activity.1": "活动期限内,各擂台全天候开放!",
|
||
"UIText.Infinity_OpenDay_Type1.1": "全天开放",
|
||
"UIText.Infinity_OpenDay_Type2.1": "每周一,周四,周日开放",
|
||
"UIText.Infinity_OpenDay_Type3.1": "每周二,周五,周日开放",
|
||
"UIText.Infinity_OpenDay_Type4.1": "每周三,周六,周日开放",
|
||
"UIText.Infinity_Sec_Open.1": "%s秒后开放",
|
||
"UIText.Instance_Reward_Preview_Title.1": "奖励信息",
|
||
"UIText.ItemRarity_1.1": "史诗",
|
||
"UIText.ItemRarity_2.1": "精英",
|
||
"UIText.ItemRarity_3.1": "稀有",
|
||
"UIText.ItemRarity_4.1": "优秀",
|
||
"UIText.ItemRarity_5.1": "普通",
|
||
"UIText.ItemStye_Outfit.1": "秘纹",
|
||
"UIText.ItemStype_1.1": "资源",
|
||
"UIText.ItemStype_12.1": "秘纹强化素材",
|
||
"UIText.ItemStype_13.1": "秘纹升阶素材",
|
||
"UIText.ItemStype_15.1": "荣誉称号",
|
||
"UIText.ItemStype_17.1": "补给箱",
|
||
"UIText.ItemStype_19.1": "技能音符",
|
||
"UIText.ItemStype_2.1": "道具",
|
||
"UIText.ItemStype_24.1": "旅人能力升级素材",
|
||
"UIText.ItemStype_25.1": "旅人升阶素材",
|
||
"UIText.ItemStype_3.1": "旅人",
|
||
"UIText.ItemStype_30.1": "月卡",
|
||
"UIText.ItemStype_31.1": "干劲道具",
|
||
"UIText.ItemStype_32.1": "素材自选包",
|
||
"UIText.ItemStype_33.1": "秘纹自选包",
|
||
"UIText.ItemStype_34.1": "随机掉落包",
|
||
"UIText.ItemStype_35.1": "纹章素材",
|
||
"UIText.ItemStype_38.1": "装备经验素材",
|
||
"UIText.ItemStype_39.1": "音符",
|
||
"UIText.ItemStype_4.1": "干劲",
|
||
"UIText.ItemStype_40.1": "秘纹突破素材",
|
||
"UIText.ItemStype_41.1": "潜能",
|
||
"UIText.ItemStype_43.1": "荣誉称号",
|
||
"UIText.ItemStype_44.1": "旅人自选包",
|
||
"UIText.ItemStype_45.1": "个人头像",
|
||
"UIText.ItemStype_46.1": "旅人形象",
|
||
"UIText.ItemStype_47.1": "干劲道具",
|
||
"UIText.ItemStype_48.1": "纪录",
|
||
"UIText.ItemStype_5.1": "权限等级经验",
|
||
"UIText.ItemStype_6.1": "旅人心钥",
|
||
"UIText.ItemStype_7.1": "星塔门票",
|
||
"UIText.ItemStype_8.1": "秘纹",
|
||
"UIText.ItemStype_9.1": "天赋强化素材",
|
||
"UIText.ItemTip_ComCYOTitle.1": "自选包预览",
|
||
"UIText.ItemTip_DepotCount.1": "持有: {0}",
|
||
"UIText.ItemTip_DiscCYOTitle.1": "秘纹自选包预览",
|
||
"UIText.ItemTip_RandomPackageTitle.1": "随机包预览",
|
||
"UIText.ItemTips_GetWay.1": "获取途径",
|
||
"UIText.Item_Change_Expired_Tips.1": "部分道具已过期",
|
||
"UIText.JP_CV.1": "日语配音:",
|
||
"UIText.JointDrill_AVG_Title.1": "剧情信息",
|
||
"UIText.JointDrill_Act_Detail.1": "活动详情",
|
||
"UIText.JointDrill_Act_End_Tip.1": "活动已过期",
|
||
"UIText.JointDrill_Act_Goto.1": "立即前往",
|
||
"UIText.JointDrill_Act_Start_Time.1": "挑战截止:{0}",
|
||
"UIText.JointDrill_Act_Time_Text.1": "活动关闭",
|
||
"UIText.JointDrill_Act_Wait_Close_Time.1": "活动关闭:{0}",
|
||
"UIText.JointDrill_Act_Wait_Start.1": "等待开始",
|
||
"UIText.JointDrill_Act_Wait_Start_Time.1": "开启倒计时:{0}",
|
||
"UIText.JointDrill_Act_Wait_Start_Tip.1": "请等待活动开始",
|
||
"UIText.JointDrill_Battle_Challenge_Time_Left_Text.1": "挑战时限",
|
||
"UIText.JointDrill_Battle_Continue.1": "继续战斗",
|
||
"UIText.JointDrill_Battle_Difficulty_Score.1": "难度评分",
|
||
"UIText.JointDrill_Battle_Fast_Battle.1": "快速战斗",
|
||
"UIText.JointDrill_Battle_GiveUp.1": "放弃",
|
||
"UIText.JointDrill_Battle_GiveUp_Tip.1": "是否放弃本场战斗?\n挑战时间剩余{0}",
|
||
"UIText.JointDrill_Battle_Hp_Score.1": "伤害评分",
|
||
"UIText.JointDrill_Battle_Level.1": "第{0}阶段",
|
||
"UIText.JointDrill_Battle_Restart.1": "重开战斗",
|
||
"UIText.JointDrill_Battle_Restart_Tip.1": "是否重新开始本场战斗?\n挑战时间剩余{0}",
|
||
"UIText.JointDrill_Battle_Result_Score.1": "最终积分",
|
||
"UIText.JointDrill_Battle_Result_Tip.1": "挑战时限内可再次出战",
|
||
"UIText.JointDrill_Battle_Retreat.1": "撤退",
|
||
"UIText.JointDrill_Battle_Retreat_Tip.1": "是否撤退并放弃本场战斗的进度?\n挑战时间剩余{0}",
|
||
"UIText.JointDrill_Battle_Time_1.1": "一",
|
||
"UIText.JointDrill_Battle_Time_2.1": "二",
|
||
"UIText.JointDrill_Battle_Time_3.1": "三",
|
||
"UIText.JointDrill_Battle_Time_4.1": "四",
|
||
"UIText.JointDrill_Battle_Time_5.1": "五",
|
||
"UIText.JointDrill_Battle_Time_6.1": "六",
|
||
"UIText.JointDrill_Battle_Time_Score.1": "用时评分",
|
||
"UIText.JointDrill_Battle_Time_Text.1": "本场战斗剩余时间",
|
||
"UIText.JointDrill_Beta_Tip.1": "Beta",
|
||
"UIText.JointDrill_BossSkill_Detail.1": "详情",
|
||
"UIText.JointDrill_BossSkill_Title.1": "首领机制",
|
||
"UIText.JointDrill_Boss_Die.1": "已讨伐",
|
||
"UIText.JointDrill_Boss_Info.1": "首领机制",
|
||
"UIText.JointDrill_Btn_Continue_Challenge.1": "继续挑战",
|
||
"UIText.JointDrill_Btn_Rank.1": "排行榜",
|
||
"UIText.JointDrill_Btn_Reward.1": "奖励",
|
||
"UIText.JointDrill_Btn_Shop.1": "商店",
|
||
"UIText.JointDrill_Btn_Start_Challenge.1": "开始挑战",
|
||
"UIText.JointDrill_Btn_Start_Challenge_Fast.1": "速通",
|
||
"UIText.JointDrill_Btn_Start_Challenge_Simulate.1": "模拟战",
|
||
"UIText.JointDrill_Btn_Stop_Challenge.1": "终止挑战",
|
||
"UIText.JointDrill_Btn_Story.1": "剧情",
|
||
"UIText.JointDrill_Build_Char_Used.1": "旅人重复",
|
||
"UIText.JointDrill_Build_Damage_Text.1": "造成伤害",
|
||
"UIText.JointDrill_Build_Index.1": "第{0}行动队",
|
||
"UIText.JointDrill_Build_NotMeetingCond.1": "队伍不满足进入关卡条件",
|
||
"UIText.JointDrill_Build_Recommend.1": "队伍推荐",
|
||
"UIText.JointDrill_Build_Score_Text.1": "评分",
|
||
"UIText.JointDrill_Build_Select_Tip.1": "终焉绝响中,同一名旅人不可重复出战",
|
||
"UIText.JointDrill_Build_Selected_Build.1": "作战完成队伍",
|
||
"UIText.JointDrill_Build_Time_Text.1": "战斗用时 {0}",
|
||
"UIText.JointDrill_Build_Used.1": "编队已使用",
|
||
"UIText.JointDrill_Challenge_Count.1": "剩余队伍:{0}",
|
||
"UIText.JointDrill_Challenge_End.1": "挑战已结束",
|
||
"UIText.JointDrill_Challenge_End_Tip.1": "挑战已结束",
|
||
"UIText.JointDrill_Challenge_OnGoing.1": "当前存在尚未结算的战斗",
|
||
"UIText.JointDrill_Challenge_Reward.1": "奖励信息",
|
||
"UIText.JointDrill_Challenge_Ticket.1": "决战号令:{0}/{1}",
|
||
"UIText.JointDrill_Challenge_TimeOut.1": "挑战超时",
|
||
"UIText.JointDrill_Challenge_Time_1.1": "{0} 天 {1} 小时",
|
||
"UIText.JointDrill_Challenge_Time_2.1": "{0} 小时 {1} 分",
|
||
"UIText.JointDrill_Challenge_Time_3.1": "{0} 分 {1} 秒",
|
||
"UIText.JointDrill_Challenge_Time_4.1": "{0} 秒",
|
||
"UIText.JointDrill_Challenge_Time_Left.1": "挑战时限:{0}",
|
||
"UIText.JointDrill_Challenge_Time_Text.1": "挑战截止",
|
||
"UIText.JointDrill_Difficulty_Name_1.1": "普通",
|
||
"UIText.JointDrill_Difficulty_Name_2.1": "困难",
|
||
"UIText.JointDrill_Difficulty_Name_3.1": "超难",
|
||
"UIText.JointDrill_Difficulty_Name_4.1": "终焉",
|
||
"UIText.JointDrill_Difficulty_Name_5.1": "超越",
|
||
"UIText.JointDrill_Difficulty_Select.1": "难易度选择",
|
||
"UIText.JointDrill_Enter_AVG.1": "进入剧情",
|
||
"UIText.JointDrill_Fast_Battle_Hit.1": "消耗{0}{1}进行快速战斗直接获取奖励",
|
||
"UIText.JointDrill_Fast_Battle_Tip.1": "通关此难度后即可快速战斗",
|
||
"UIText.JointDrill_Fast_Battle_Tip_Text.1": "消耗决战号令进行快速战斗,直接获得奖励",
|
||
"UIText.JointDrill_Fast_Battle_Title.1": "快速战斗",
|
||
"UIText.JointDrill_Give_Up_Tip.1": "是否终止本次终焉绝响挑战?",
|
||
"UIText.JointDrill_Give_Up_Tip_2.1": "※决战号令无法返还",
|
||
"UIText.JointDrill_InBattle_Tip.1": "当前有正在进行的挑战",
|
||
"UIText.JointDrill_Level_Lock.1": "通关上一难度后解锁",
|
||
"UIText.JointDrill_Lock_Tip.1": "通关上一难度后解锁",
|
||
"UIText.JointDrill_New_Record.1": "新纪录",
|
||
"UIText.JointDrill_Rank_Battle_Count.1": "战斗场次",
|
||
"UIText.JointDrill_Rank_Battle_Time.1": "战斗总时间",
|
||
"UIText.JointDrill_Rank_Build_Count.1": "第{0}队",
|
||
"UIText.JointDrill_Rank_Build_Score.1": "评分",
|
||
"UIText.JointDrill_Rank_Cur.1": "前{0}%",
|
||
"UIText.JointDrill_Rank_CurSelf.1": "前<size=66>{0}%</size>",
|
||
"UIText.JointDrill_Rank_Cur_Rank.1": "当前排名",
|
||
"UIText.JointDrill_Rank_Detail_Empty.1": "暂无排名信息",
|
||
"UIText.JointDrill_Rank_Detail_Title.1": "排行详情",
|
||
"UIText.JointDrill_Rank_Difficulty.1": "难度等级",
|
||
"UIText.JointDrill_Rank_Empty.1": "暂无",
|
||
"UIText.JointDrill_Rank_Highest_Score.1": "最高积分",
|
||
"UIText.JointDrill_Rank_Loading.1": "正在更新榜单信息中…",
|
||
"UIText.JointDrill_Rank_Lv.1": "前{0}%(不含)~{1}%",
|
||
"UIText.JointDrill_Rank_LvSelf.1": "前<size=66>{0}%~{1}%</size>",
|
||
"UIText.JointDrill_Rank_Lv_1.1": "低于前{0}%",
|
||
"UIText.JointDrill_Rank_Lv_1Self.1": "低于前<size=66>{0}%</size>",
|
||
"UIText.JointDrill_Rank_Player_Title.1": "头衔",
|
||
"UIText.JointDrill_Rank_Quest_Receive_All.1": "一键领取",
|
||
"UIText.JointDrill_Rank_Rank_Text.1": "第<size=60>{0}</size>名",
|
||
"UIText.JointDrill_Rank_Rank_Up.1": "{0}位",
|
||
"UIText.JointDrill_Rank_Refresh_Time.1": "排名结算 {0}",
|
||
"UIText.JointDrill_Rank_Refresh_Tip.1": "排行数据每10分钟刷新一次",
|
||
"UIText.JointDrill_Rank_Reward_Btn.1": "奖励",
|
||
"UIText.JointDrill_Rank_Reward_Title.1": "排行奖励",
|
||
"UIText.JointDrill_Rank_Score.1": "排名积分",
|
||
"UIText.JointDrill_Rank_Score_All.1": "累计积分",
|
||
"UIText.JointDrill_Rank_Score_Reward.1": "积分奖励",
|
||
"UIText.JointDrill_Rank_Text.1": "排名",
|
||
"UIText.JointDrill_Rank_Title_Build.1": "通关队伍",
|
||
"UIText.JointDrill_Rank_Title_Detail.1": "详情",
|
||
"UIText.JointDrill_Rank_Title_Name.1": "昵称",
|
||
"UIText.JointDrill_Rank_Title_Ranking.1": "排名",
|
||
"UIText.JointDrill_Rank_Title_Score.1": "排行积分",
|
||
"UIText.JointDrill_Rank_Week_Score_All.1": "本期累计积分:",
|
||
"UIText.JointDrill_Receive_Quest_Reward_Tip.1": "当前暂无可领取奖励",
|
||
"UIText.JointDrill_Reward_Window_Title.1": "终焉绝响奖励",
|
||
"UIText.JointDrill_SelectBuild_Tip.1": "未选择纪录,不可挑战",
|
||
"UIText.JointDrill_Self_Rank.1": "{0}名",
|
||
"UIText.JointDrill_Self_Rank_Empty.1": "暂无排名",
|
||
"UIText.JointDrill_Self_Rank_Empty_1.1": "暂无排行信息",
|
||
"UIText.JointDrill_Tickets_Desc.1": "活动期间,每天可获得三次讨伐机会、每次讨伐开始后获得60分钟的战斗时间,期间可多次派遣战斗。",
|
||
"UIText.JointDrill_Tickets_NotEnough.1": "决战号令数量不足",
|
||
"UIText.JointDrill_Tickets_Refresh_Time.1": "决战号令刷新倒计时:{0}",
|
||
"UIText.JumpOverTimeLine_Tips.1": "是否跳过开场动画",
|
||
"UIText.JumpTo_LevelUnlock.1": "关卡未解锁",
|
||
"UIText.LandMark_Trigger_Effect_01.1": "震地",
|
||
"UIText.LandMark_Trigger_Effect_02.1": "岩锥",
|
||
"UIText.LandMark_Trigger_Effect_03.1": "沙蚀",
|
||
"UIText.LandMark_Trigger_Effect_04.1": "流沙",
|
||
"UIText.LandMark_Trigger_Effect_05.1": "岩甲",
|
||
"UIText.Latest_Release.1": "最新推出",
|
||
"UIText.LevelEntityCheck.1": "关卡有实体类型超出限制,请检查日志",
|
||
"UIText.LevelMenu_BtnDevelope.1": "星塔研究",
|
||
"UIText.LevelMenu_BtnHandBook.1": "星塔事典",
|
||
"UIText.LevelMenu_BtnTask.1": "研究计划",
|
||
"UIText.LevelMenu_Equipment.1": "纹章试炼",
|
||
"UIText.LevelMenu_Equipment_Desc.1": "完成限时挑战,获得纹章激活素材。",
|
||
"UIText.LevelMenu_InfinityTower.1": "心危擂台",
|
||
"UIText.LevelMenu_Mainline.1": "旅行故事",
|
||
"UIText.LevelMenu_Region.1": "晋升试炼",
|
||
"UIText.LevelMenu_Region_Desc.1": "击败地区领主获取素材\u000b突破旅人及秘纹等级,升级旅人能力",
|
||
"UIText.LevelMenu_Resource.1": "悬赏试炼",
|
||
"UIText.LevelMenu_Resource_Goto.1": "出 发",
|
||
"UIText.LevelMenu_SEquipment.1": "纹章素材",
|
||
"UIText.LevelMenu_SRegion.1": "旅人晋升",
|
||
"UIText.LevelMenu_SSkill.1": "技能升级",
|
||
"UIText.LevelMenu_STime.1": "基础材料",
|
||
"UIText.LevelMenu_ScoreBoss.1": "联合讨伐",
|
||
"UIText.LevelMenu_Skill.1": "技巧试炼",
|
||
"UIText.LevelMenu_Skill_Desc.1": "完成限时挑战,获得提升技能的卡带。",
|
||
"UIText.LevelMenu_StarTower_Goto.1": "进入星塔",
|
||
"UIText.LevelMenu_Startower.1": "星塔探索",
|
||
"UIText.LevelMenu_Time.1": "基础试炼",
|
||
"UIText.LevelMenu_Time_Desc.1": "击败出没于星塔的夏洛克\u000b选择奖励方案,获取经验素材及朵拉",
|
||
"UIText.LevelMenu_TravelerDuel.1": "巅峰秀场",
|
||
"UIText.LevelMenu_Vampire.1": "灾变防线",
|
||
"UIText.LevelMenu_WeeklyCopies.1": "真格挑战",
|
||
"UIText.LevelSelect_LimitTips.1": "上级难度通关解锁",
|
||
"UIText.LevelSelect_LimitTipsWorldClass.1": "权限等级到达{0}后开启",
|
||
"UIText.LevelSelect_NotOpen.1": "通关前置星塔难度I后解锁",
|
||
"UIText.Level_2_5_1.1": "(大门毫无反应,没有打开的迹象)",
|
||
"UIText.Level_Award.1": "奖励信息",
|
||
"UIText.Level_Info.1": "关卡信息",
|
||
"UIText.Level_Lock.1": "关卡未解锁",
|
||
"UIText.Level_Season_Count.1": "第{0}期",
|
||
"UIText.Level_Star.1": "任务目标",
|
||
"UIText.Level_TargetTitle.1": "关卡详情",
|
||
"UIText.LightMark_Trigger_Effect_01.1": "光耀",
|
||
"UIText.LightMark_Trigger_Effect_02.1": "落雷",
|
||
"UIText.LightMark_Trigger_Effect_03.1": "电蚀",
|
||
"UIText.LightMark_Trigger_Effect_04.1": "电网",
|
||
"UIText.LightMark_Trigger_Effect_05.1": "感电",
|
||
"UIText.Loading.1": "加载中…",
|
||
"UIText.LoginReward_Can_Receive.1": "可领取",
|
||
"UIText.LoginReward_Next_Receive.1": "明日可领",
|
||
"UIText.LoginReward_PopUp_Tip.1": "点击任意位置领取奖励",
|
||
"UIText.LoginReward_Received.1": "已领取",
|
||
"UIText.LoginReward_Reward_Count.1": "<size=22>x</size>{0}",
|
||
"UIText.Login_Age_Tip_Content.1": "《星塔旅人》游戏适龄提示\u000b1、本游戏是一款玩法简单的旅人扮演游戏,适用于年满18周岁及以上的用户。\u000b2、本游戏基于架空的故事背景和幻想世界观,剧情简单且积极向上,没有基于真实历史和现实事件的改编内容。游戏玩法基于肢体操作,鼓励玩家通过训练达成目标。游戏中有少量自定义文字系统,该社交系统遵循相关法律法规进行管理。\u000b3、本游戏中有用户实名认证系统,对年满18周岁及以上的用户开放,使用18周岁以下的身份信息认证账号将无法进入游戏。",
|
||
"UIText.Login_Age_Tip_Title.1": "适龄提示",
|
||
"UIText.Login_Click_Tip.1": "点击任意区域进入游戏",
|
||
"UIText.Login_DirtyWords.1": "账号含有屏蔽字",
|
||
"UIText.Login_FixClient.1": "修复",
|
||
"UIText.Login_FixClientConfirm.1": "是否检查并修复客户端?",
|
||
"UIText.Login_Hint.1": "著作权人:上海悠星网络科技有限公司 运营公司:上海星啸网络科技有限公司\u000b国新出审[2024]732号 ISBN 978-7-498-13363-2 备案号:沪ICP备20011881号-6A\u000b出版单位:上海科学技术文献出版社有限公司\u000b为维护未成年人健康上网环境,本游戏暂不支持实名验证18岁以下用户登录体验\u000b© 2024 Shanghai Yostar Co., Ltd. All Rights Reserved.\u000bFont: MiSans (SIL OFL) by Xiaomi",
|
||
"UIText.Login_NameDesc.1": "输入名字",
|
||
"UIText.Login_NoticeBoard.1": "公告",
|
||
"UIText.Login_Quit.1": "退出",
|
||
"UIText.Login_QuitTips.1": "是否退出游戏",
|
||
"UIText.Login_Rename.1": "起名",
|
||
"UIText.Login_RenameTip.1": "为自己起一个好听的名字吧",
|
||
"UIText.Login_Service.1": "客服",
|
||
"UIText.Login_Setting.1": "设置",
|
||
"UIText.Login_Signout.1": "登出",
|
||
"UIText.Login_SwitchAccount.1": "是否登出",
|
||
"UIText.Lost_Resources_Tips.1": "资源丢失,请修复资源",
|
||
"UIText.Lv.1": "Lv",
|
||
"UIText.Mail_Attachment_Count.1": "包含{0}个附件",
|
||
"UIText.Mail_Del.1": "删 除",
|
||
"UIText.Mail_EmptyTip.1": "暂无任何邮件",
|
||
"UIText.Mail_LeftTime_Day.1": "{0}天后过期",
|
||
"UIText.Mail_LeftTime_Hour.1": "{0}小时后过期",
|
||
"UIText.Mail_LeftTime_LessThenHour.1": "不足1小时",
|
||
"UIText.Mail_OneKeyDel.1": "删除已读",
|
||
"UIText.Mail_OneKeyDelTips.1": "没有可删除的邮件",
|
||
"UIText.Mail_OneKeyReceive.1": "一键领取",
|
||
"UIText.Mail_OneKeyReceiveTips.1": "没有可领取的邮件",
|
||
"UIText.Mail_Overflow_Tip.1": "部分奖励超过最大持有上限,请清理背包后至邮件内领取",
|
||
"UIText.Mail_Receive.1": "领 取",
|
||
"UIText.Mail_Sender.1": "来自:",
|
||
"UIText.Mail_Survery.1": "填写问卷",
|
||
"UIText.Mail_Time.1": "{0}年{1}月{2}日",
|
||
"UIText.MainBattle_Pause.1": "暂停",
|
||
"UIText.MainBattle_Task.1": "任务目标",
|
||
"UIText.MainBattle_Task1.1": "成功通关",
|
||
"UIText.MainBattle_Task2.1": "收集全部小宝箱",
|
||
"UIText.MainBattle_Task3.1": "收集全部大宝箱",
|
||
"UIText.MainBattle_Time.1": "挑战用时",
|
||
"UIText.MainLine_Clue_Notice.1": "本关存在可解锁剧情分支的选项",
|
||
"UIText.MainLine_Lock.1": "旅行故事完成<color=#fb8037>{0}{1}</color>解锁",
|
||
"UIText.MainLine_Progress.1": "主线进度",
|
||
"UIText.MainLine_Select_Btn_Cancel.1": "取 消",
|
||
"UIText.MainLine_Select_Btn_Confirm.1": "确 认",
|
||
"UIText.MainLine_Select_Title.1": "选择章节",
|
||
"UIText.MainView_Achievement.1": "成就",
|
||
"UIText.MainView_Activity.1": "活动",
|
||
"UIText.MainView_BattlePass.1": "基金",
|
||
"UIText.MainView_Build.1": "纪录",
|
||
"UIText.MainView_Crafting.1": "合成",
|
||
"UIText.MainView_Depot.1": "物资",
|
||
"UIText.MainView_Disc.1": "秘纹",
|
||
"UIText.MainView_Dispatch.1": "委托",
|
||
"UIText.MainView_Energy_Time_Day.1": "{0}天",
|
||
"UIText.MainView_Energy_Time_Hour.1": "{0}小时",
|
||
"UIText.MainView_Energy_Time_Min.1": "<1小时",
|
||
"UIText.MainView_Friend.1": "好友",
|
||
"UIText.MainView_Go.1": "出发",
|
||
"UIText.MainView_Mail.1": "邮件",
|
||
"UIText.MainView_Mall.1": "商城",
|
||
"UIText.MainView_Phone.1": "心链",
|
||
"UIText.MainView_Preselection.1": "预设",
|
||
"UIText.MainView_QuestNewbie.1": "教学",
|
||
"UIText.MainView_RANK.1": "等级",
|
||
"UIText.MainView_Recruit.1": "招募",
|
||
"UIText.MainView_Role.1": "旅人",
|
||
"UIText.MainView_Room.1": "营地",
|
||
"UIText.MainView_Shop.1": "采购",
|
||
"UIText.MainView_ShowUI.1": "显示UI",
|
||
"UIText.MainView_Task.1": "任务",
|
||
"UIText.Mainline.1": "故事",
|
||
"UIText.MainlineData_Avg.1": "该关卡为纯avg关卡",
|
||
"UIText.MainlineData_Energy.1": "干劲不足",
|
||
"UIText.MainlineData_FormationError.1": "编队中至少包含一位旅人才可出战",
|
||
"UIText.MainlineFormationDisc_Auto_FormationNotice.1": "当前编队已有秘纹,是否使用自动编队替换当前秘纹?",
|
||
"UIText.MainlineFormationDisc_Full.1": "秘纹编队已满",
|
||
"UIText.MainlineFormationDisc_HintEmpty.1": "空缺",
|
||
"UIText.MainlineFormationDisc_None.1": "未携带秘纹",
|
||
"UIText.MainlineFormationDisc_NotEnough.1": "携带3个主位秘纹即可开始战斗",
|
||
"UIText.MainlineFormationDisc_PreviewEffect.1": "秘纹详情",
|
||
"UIText.Mainline_Formation_Go.1": "下一步",
|
||
"UIText.Mainline_Open_Time_Day.1": "<color=#edd99b>{0}</color> 天 后开放新章节",
|
||
"UIText.Mainline_Open_Time_Hour.1": "<color=#edd99b>{0}</color> 小时 后开放新章节",
|
||
"UIText.Mainline_Open_Time_Min.1": "<color=#edd99b>{0}</color> 分钟 后开放新章节",
|
||
"UIText.Mainline_Open_Time_Sec.1": "<color=#edd99b>{0}</color> 秒 后开放新章节",
|
||
"UIText.Mainview_BattlePassExpireHint.1": "战令已过期",
|
||
"UIText.Mall_Btn_All.1": "全 部",
|
||
"UIText.Mall_Btn_Buy.1": "购 买",
|
||
"UIText.Mall_Cond_WorldClass.1": "权限等级<color=#08d3d4><space=11>{0}<space=11></color>解锁",
|
||
"UIText.Mall_Gem_Back.1": "{0})",
|
||
"UIText.Mall_Gem_Front.1": "(额外赠送",
|
||
"UIText.Mall_Gem_Maiden.1": "首充返利",
|
||
"UIText.Mall_Gem_Normal.1": "充值赠送",
|
||
"UIText.Mall_MaxDay.1": "当前月卡已达到购买天数上限",
|
||
"UIText.Mall_MonthlyCard_BuyImmediately.1": "购买即可获得",
|
||
"UIText.Mall_MonthlyCard_Daily.1": "每日赠送",
|
||
"UIText.Mall_MonthlyCard_LimitTime401.1": "※有效期<space=9>30<space=9>天\n最多累计获得<space=6>4500<space=6>星之砂\n<space=6>30<space=6>瓶装干劲汽水",
|
||
"UIText.Mall_MonthlyCard_LimitTime402.1": "※有效期<space=9>30<space=9>天\n最多累计获得<space=6>150<space=6>罐装干劲汽水\n<space=6>60<space=6>星梯搭乘票",
|
||
"UIText.Mall_MonthlyCard_Name.1": "盈月星愿",
|
||
"UIText.Mall_MonthlyCard_Received.1": "(本日已领取)",
|
||
"UIText.Mall_MonthlyCard_RemainDay.1": "剩余<space=7>{0}<space=7>天<color=#08d3d4>{1}</color>",
|
||
"UIText.Mall_MonthlyCard_RuleDetail.1": "规则",
|
||
"UIText.Mall_MonthlyCard_Unreceived.1": "(本日未领取)",
|
||
"UIText.Mall_OrderCancel.1": "支付失败",
|
||
"UIText.Mall_OrderDelayed.1": "延迟的订单给予的物品",
|
||
"UIText.Mall_OrderRetry.1": "订单处理异常,请联系在线客服。确认后将返回商店界面。",
|
||
"UIText.Mall_OrderWait.1": "处理中…",
|
||
"UIText.Mall_Package_Buy_Confirm.1": "是否消耗{0}<sprite name=item_{1}_small>购买<color=#ec6d21>{2}</color>?",
|
||
"UIText.Mall_Package_Day.1": "{0}天后",
|
||
"UIText.Mall_Package_DayLimit.1": "本日限购:{0}/{1}",
|
||
"UIText.Mall_Package_DayLimitTitle.1": "本日限购",
|
||
"UIText.Mall_Package_DayRefresh.1": "<color=#08d3d4>{0}<space=7>天</color>后刷新",
|
||
"UIText.Mall_Package_Delist.1": "下架",
|
||
"UIText.Mall_Package_Detail.1": "商品内容",
|
||
"UIText.Mall_Package_Expired.1": "限时礼包已结束",
|
||
"UIText.Mall_Package_Free.1": "免费",
|
||
"UIText.Mall_Package_Hour.1": "{0}小时后",
|
||
"UIText.Mall_Package_HourRefresh.1": "<color=#08d3d4>{0}<space=7>小时</color>后刷新",
|
||
"UIText.Mall_Package_Limit.1": "限购次数:{0}/{1}",
|
||
"UIText.Mall_Package_LimitTitle.1": "限购次数",
|
||
"UIText.Mall_Package_MonthLimit.1": "本月限购:{0}/{1}",
|
||
"UIText.Mall_Package_MonthLimitTitle.1": "本月限购",
|
||
"UIText.Mall_Package_PopupTitle.1": "限时贩售礼包",
|
||
"UIText.Mall_Package_PriceTitle.1": "售价",
|
||
"UIText.Mall_Package_Recommend.1": "推荐",
|
||
"UIText.Mall_Package_Refresh.1": "刷新",
|
||
"UIText.Mall_Package_SoldOut.1": "已售罄",
|
||
"UIText.Mall_Package_TabAll.1": "全部",
|
||
"UIText.Mall_Package_TimeTitle.1": "剩余时间",
|
||
"UIText.Mall_Package_WeekLimit.1": "本周限购:{0}/{1}",
|
||
"UIText.Mall_Package_WeekLimitTitle.1": "本周限购",
|
||
"UIText.Mall_Package_WithinHour.1": "1小时内",
|
||
"UIText.Mall_Package_WithinHourRefresh.1": "<color=#08d3d4>1<space=7>小时</color>内刷新",
|
||
"UIText.Mall_RMB.1": "¥",
|
||
"UIText.Mall_Recommend_Empty.1": "店长备货中\n敬请期待",
|
||
"UIText.Mall_Remain_Time_Day.1": "{0}<space=10>天<space=9>{1}<space=9>小时",
|
||
"UIText.Mall_Remain_Time_Hour.1": "{0}<space=10>小时<space=9>{1}<space=9>分",
|
||
"UIText.Mall_Remain_Time_Min.1": "{0}<space=10>分<space=9>{1}<space=9>秒",
|
||
"UIText.Mall_Remain_Time_Sec.1": "{0}<space=10>秒",
|
||
"UIText.Mall_Skin_Empty.1": "时装橱窗暂无上架商品,敬请期待",
|
||
"UIText.Mall_Skin_Sale_End.1": "{0}恢复原价",
|
||
"UIText.Mall_Skin_Unlock.1": "已拥有",
|
||
"UIText.Mall_Skin_Unlock_Tip.1": "已拥有该形象",
|
||
"UIText.Mall_Tog_Exchange.1": "凭证兑换",
|
||
"UIText.Mall_Tog_Gem.1": "星之彩充值",
|
||
"UIText.Mall_Tog_MonthlyCard.1": "盈月星愿",
|
||
"UIText.Mall_Tog_Package.1": "旅人优选",
|
||
"UIText.Mall_Tog_Recommend.1": "甄选推荐",
|
||
"UIText.Mall_Tog_Skin.1": "时装橱窗",
|
||
"UIText.Maninline_Btn_Go.1": "出 发",
|
||
"UIText.Menu_Achievement.1": "成就",
|
||
"UIText.Menu_CheckIn.1": "每日签到",
|
||
"UIText.Menu_Community.1": "官方社区",
|
||
"UIText.Menu_Craft.1": "材料合成",
|
||
"UIText.Menu_Dictionary.1": "旅人百科",
|
||
"UIText.Menu_Exchange.1": "兑换码",
|
||
"UIText.Menu_Friend.1": "社交",
|
||
"UIText.Menu_Merchandise.1": "周边",
|
||
"UIText.Menu_News.1": "公告",
|
||
"UIText.Menu_Service.1": "反馈客服",
|
||
"UIText.Menu_Settings.1": "设置",
|
||
"UIText.Menu_Switch.1": "切换形象",
|
||
"UIText.Menu_Title.1": "菜单",
|
||
"UIText.Menu_ToolBox.1": "工具箱",
|
||
"UIText.MessageBox_Cancel.1": "取 消",
|
||
"UIText.MessageBox_Confirm.1": "确 认",
|
||
"UIText.MessageBox_Desc.1": "说明",
|
||
"UIText.MessageBox_LoginWarning.1": "本次登录不再提示",
|
||
"UIText.MessageBox_Reward.1": "奖励预览",
|
||
"UIText.MessageBox_Title.1": "提示",
|
||
"UIText.MessageBox_TodayWarning.1": "今日不再提示",
|
||
"UIText.MiningGame_ActDetail.1": "活动详情",
|
||
"UIText.MiningGame_Finish.1": "您已征服此处,获得了全部宝藏",
|
||
"UIText.MiningGame_FinishLevel.1": "本层收集完毕,将前往下一层",
|
||
"UIText.MiningGame_Go.1": "出发",
|
||
"UIText.MiningGame_Guide.1": "宝藏图鉴",
|
||
"UIText.MiningGame_Guide_Score.1": "积分:",
|
||
"UIText.MiningGame_ItemTitle.1": "信号探测",
|
||
"UIText.MiningGame_ItemType_SR.1": "稀有道具",
|
||
"UIText.MiningGame_ItemType_SSR.1": "传奇道具",
|
||
"UIText.MiningGame_Level.1": "当前深度:{0}层",
|
||
"UIText.MiningGame_NoAxeTips.1": "没有可使用的寻宝铲",
|
||
"UIText.MiningGame_QuestPanelTitle.1": "活动任务",
|
||
"UIText.MiningGame_QuestPanel_CurProcess.1": "完成任务情况",
|
||
"UIText.MiningGame_QuestTitle.1": "任务进度",
|
||
"UIText.MiningGame_Quest_GetAllReward.1": "全部领取",
|
||
"UIText.MiningGame_Reward.1": "任务",
|
||
"UIText.MiningGame_RewardPre.1": "奖励预览",
|
||
"UIText.MiningGame_ScoreTitle.1": "已累计积分",
|
||
"UIText.MonsterInfo.1": "敌方信息",
|
||
"UIText.MonsterLimitCount.1": "场景中怪物最大数目溢出!清空场上怪物!",
|
||
"UIText.MonsterRank.1": "位阶",
|
||
"UIText.Monster_Rank.1": "等级",
|
||
"UIText.MonthlyCard_Click.1": "点击任意位置领取",
|
||
"UIText.MonthlyCard_RemainDay.1": "剩余:{0}天",
|
||
"UIText.MoreInfo.1": "详情",
|
||
"UIText.Move_Mobile.1": "推动摇杆<color=#EA5946>移动</color>角色",
|
||
"UIText.Move_PC.1": "按下 <sprite name=AWSD> <color=#EA5946>移动</color>角色",
|
||
"UIText.Move_PS.1": "推动<sprite name=PS4_Left_Stick><color=#EA5946>移动</color>角色",
|
||
"UIText.Move_Xbox.1": "推动<sprite name=XboxOne_Left_Stick><color=#EA5946>移动</color>角色",
|
||
"UIText.NPCAffinity_Received.1": "已获得",
|
||
"UIText.NPCAffinity_UnlockCnd.1": "默契等级达到{0}级后解锁",
|
||
"UIText.NPCAffinity_Unreceived.1": "未获得",
|
||
"UIText.NPCAffinity_WeekCnt.1": "本周员工默契值获取次数:{0}/{1}",
|
||
"UIText.NPCFavor_LevelUp_RewardTitle.1": "获得赠礼",
|
||
"UIText.NewTutorialsAct_Complete.1": "已完成 {0}/{1}",
|
||
"UIText.NewTutorialsAct_PreLevelSeasonOpen.1": "通关前置关卡解锁赛季",
|
||
"UIText.NewTutorialsAct_Tab1.1": "新手段",
|
||
"UIText.NewTutorialsAct_Tab2.1": "进阶段",
|
||
"UIText.NewTutorialsAct_Tutorial.1": "新手教学",
|
||
"UIText.NewTutorialsAct_WaitSeasonOpen.1": "等待赛季开放",
|
||
"UIText.New_Day_Back_To_Home.1": "登录信息过期,信息已刷新,请重新登录",
|
||
"UIText.Newbie.1": "普通",
|
||
"UIText.No_Arrived_Future.1": "未抵达的未来",
|
||
"UIText.No_Progress_Yet.1": "暂无进度",
|
||
"UIText.NotEnoughItem.1": "物品数量不足",
|
||
"UIText.NotHave_Story_WaitUpdate.1": "暂无已开放的故事,敬请期待后续更新",
|
||
"UIText.Not_Open_Time.1": "今天没有开放哦",
|
||
"UIText.Note_Count.1": "{num_0}个",
|
||
"UIText.Note_GrowthPreviewTitle.1": "辅位音符成长",
|
||
"UIText.Note_SkillTitle.1": "技能音符说明",
|
||
"UIText.Note_Skill_Name_Title.1": "属性音符",
|
||
"UIText.Nova_Story.1": "诺瓦异闻",
|
||
"UIText.Nova_Story_Desc.1": "远方之事亦与你相关",
|
||
"UIText.OUTFIT_04.1": "升阶素材不足",
|
||
"UIText.OUTFIT_06.1": "朵拉不足,无法升阶",
|
||
"UIText.OUTFIT_09.1": "没有选择突破材料",
|
||
"UIText.OUTFIT_15.1": "选中素材已可升满当前秘纹星级",
|
||
"UIText.OUTFIT_16.1": "突破材料数量已满",
|
||
"UIText.Obtainway_Func.1": "功能页面{0}获取",
|
||
"UIText.Obtainway_Sale.1": "商店{0}出售",
|
||
"UIText.OpenCharacterCommonTop_Tip.1": "已开启常用旅人置顶",
|
||
"UIText.Order_Collected_Notify.1": "您购买的商品已到账\n商品信息已发送至邮箱",
|
||
"UIText.OutFit_Disassemble_1.1": "橙色以上的秘纹不可分解",
|
||
"UIText.OutFit_Disassemble_2.1": "秘纹已装备,不可分解",
|
||
"UIText.OutFit_Disassemble_3.1": "秘纹已锁定,不可分解",
|
||
"UIText.OutFit_Disassemble_4.1": "未选中秘纹",
|
||
"UIText.Outfit_BreakLimit_NoneMat.1": "暂无突破素材",
|
||
"UIText.Outfit_Btn_LimitBreak.1": "突 破",
|
||
"UIText.Outfit_Btn_Promote.1": "升 阶",
|
||
"UIText.Outfit_Level.1": "秘纹等级",
|
||
"UIText.Outfit_MatTip_Inventory.1": "持有:",
|
||
"UIText.Overflow_BuyChar.1": "购买后拥有的<color=#fb8037>{0}</color>将达到持有上限,多余的<color=#fb8037>{1}</color>将转化为<color=#fb8037>{2}</color>\n是否确认购买?",
|
||
"UIText.Overflow_BuyDisc.1": "购买后拥有的<color=#fb8037>{0}</color>将达到持有上限,多余的<color=#fb8037>{1}</color>将转化为<color=#fb8037>{2}</color>\n是否确认购买?",
|
||
"UIText.Overflow_BuyDiscMaxStar.1": "当前拥有的<color=#fb8037>{0}</color>已达到突破上限,多余的<color=#fb8037>{1}</color>将转化为<color=#fb8037>{2}</color>\n是否确认购买?",
|
||
"UIText.PLAYER_00.1": "新昵称包含非标准字符",
|
||
"UIText.PLAYER_01.1": "昵称不可用",
|
||
"UIText.PLAYER_02.1": "昵称过长",
|
||
"UIText.PLAYER_03.1": "新昵称不能与原昵称相同",
|
||
"UIText.PLAYER_04.1": "昵称不可为空",
|
||
"UIText.PLAYER_05.1": "昵称不能以数字开头",
|
||
"UIText.PLAYER_06.1": "昵称过短",
|
||
"UIText.PRESENTS_01.1": "朵拉不足,无法升级",
|
||
"UIText.Pause_Btn_ContinueBattle.1": "继续战斗",
|
||
"UIText.Pause_Btn_EndBattle.1": "结束战斗",
|
||
"UIText.PenguinCard_Activity_Goto.1": "立即前往",
|
||
"UIText.PenguinCard_AddBtnMax.1": "已满级",
|
||
"UIText.PenguinCard_AddBtnMaxLevel.1": "无法继续升级这项增益",
|
||
"UIText.PenguinCard_AddRollSuccess.1": "升级成功!每回合可刷新<color=#fb8037>{num_0}</color>次星命牌",
|
||
"UIText.PenguinCard_AddRoundSuccess.1": "升级成功!当前每回合可发牌<color=#fb8037>{num_0}</color>轮",
|
||
"UIText.PenguinCard_AddSlotSuccess.1": "升级成功!星命牌槽位变为<color=#fb8037>{num_0}</color>",
|
||
"UIText.PenguinCard_Btn_AddRoll.1": "星命牌刷新次数+1",
|
||
"UIText.PenguinCard_Btn_AddRound.1": "每回合发牌次数+1",
|
||
"UIText.PenguinCard_Btn_AddSlot.1": "星命牌槽位数+1",
|
||
"UIText.PenguinCard_Btn_Auto.1": "自动",
|
||
"UIText.PenguinCard_Btn_Back.1": "返 回",
|
||
"UIText.PenguinCard_Btn_ContinueTurn.1": "继续对局",
|
||
"UIText.PenguinCard_Btn_EndTurn.1": "回合结束",
|
||
"UIText.PenguinCard_Btn_FlipAll.1": "全部翻开",
|
||
"UIText.PenguinCard_Btn_GetAllReward.1": "全部领取",
|
||
"UIText.PenguinCard_Btn_Giveup.1": "终止挑战",
|
||
"UIText.PenguinCard_Btn_NextRound.1": "发 牌",
|
||
"UIText.PenguinCard_Btn_NextTurn.1": "回合开始",
|
||
"UIText.PenguinCard_Btn_Quest.1": "奖励",
|
||
"UIText.PenguinCard_Btn_Receive.1": "领 取",
|
||
"UIText.PenguinCard_Btn_Restart.1": "重新开始",
|
||
"UIText.PenguinCard_Btn_Roll.1": "刷新",
|
||
"UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})",
|
||
"UIText.PenguinCard_Btn_Select.1": "选 择",
|
||
"UIText.PenguinCard_Btn_SelectQuest.1": "签 署",
|
||
"UIText.PenguinCard_Btn_Start.1": "开始对局",
|
||
"UIText.PenguinCard_Btn_Upgrade.1": "升 级",
|
||
"UIText.PenguinCard_Btn_Win.1": "你赢了",
|
||
"UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b<color=#ac8d5f>(剩余{num_0}次)</color>",
|
||
"UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b<color=#ac8d5f>(剩余{num_0}回合)</color>",
|
||
"UIText.PenguinCard_CardLevel.1": "<size=24>Lv</size>{num_0}",
|
||
"UIText.PenguinCard_CardLevelMax.1": "<size=24>Lv</size>{num_0}\n<size=24>MAX!</size>",
|
||
"UIText.PenguinCard_EndTurnTip.1": "点击<color=#B5AFC1>回合结束</color>继续",
|
||
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌",
|
||
"UIText.PenguinCard_Error_EmptyQuest.1": "没有可以选取的任务",
|
||
"UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益",
|
||
"UIText.PenguinCard_HandRank.1": "牌型",
|
||
"UIText.PenguinCard_HandRankBase.1": "基础",
|
||
"UIText.PenguinCard_HandRankRatio.1": "倍率",
|
||
"UIText.PenguinCard_LeftRound.1": "剩余<color=#A998D2>{num_0}</color>轮",
|
||
"UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合",
|
||
"UIText.PenguinCard_Level_BestScore.1": "最佳",
|
||
"UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁",
|
||
"UIText.PenguinCard_Level_LockLevelTips.1": "完成前置关卡后解锁",
|
||
"UIText.PenguinCard_Log_TurnCount.1": "第{num_0}回合",
|
||
"UIText.PenguinCard_Log_TurnScore.1": "本回合总收入",
|
||
"UIText.PenguinCard_NextRoundTip.1": "点击<color=#B5AFC1>发牌</color>继续",
|
||
"UIText.PenguinCard_NotEnoughScoreRoll.1": "<sprite name=\"icon_pengbuildcard_coin\">不足,无法刷新",
|
||
"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "<sprite name=\"icon_pengbuildcard_coin\">不足,无法升级",
|
||
"UIText.PenguinCard_Pause_LeftTurn.1": "剩余 {num_0} 回合",
|
||
"UIText.PenguinCard_Pause_StarDesc.1": "拥有<sprite name=\"icon_pengbuildcard_coin\">{num_0}",
|
||
"UIText.PenguinCard_Pause_StarTarget.1": "任务目标",
|
||
"UIText.PenguinCard_Pause_Turn.1": "回合数",
|
||
"UIText.PenguinCard_Pause_TurnCount.1": "第 {num_0} 回合",
|
||
"UIText.PenguinCard_Quest_BuffTitle.1": "达成奖励",
|
||
"UIText.PenguinCard_Quest_CurProcess.1": "当前完成状况",
|
||
"UIText.PenguinCard_Quest_Fail.1": "任务失败",
|
||
"UIText.PenguinCard_Quest_FailDesc.1": "合约未履行时,<sprite name=\"icon_pengcard_life_01\">-1",
|
||
"UIText.PenguinCard_Quest_LeftTurn.1": "剩余回合数:{num_0}",
|
||
"UIText.PenguinCard_Quest_ReceiveNone.1": "暂无可领取的奖励",
|
||
"UIText.PenguinCard_Quest_SelectTitle.1": "请签署一项合约",
|
||
"UIText.PenguinCard_Quest_Success.1": "目标达成",
|
||
"UIText.PenguinCard_Quest_UnComplete.1": "未完成",
|
||
"UIText.PenguinCard_Result_BestCard.1": "最高级星命牌",
|
||
"UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分",
|
||
"UIText.PenguinCard_Result_BestTurn.1": "最佳回合积分",
|
||
"UIText.PenguinCard_Result_ClickClose.1": "单击屏幕退出",
|
||
"UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})",
|
||
"UIText.PenguinCard_Result_GetCardCount.1": "已获得星命牌",
|
||
"UIText.PenguinCard_Result_GetScore.1": "得分",
|
||
"UIText.PenguinCard_Result_MostHandRank.1": "最常用牌型",
|
||
"UIText.PenguinCard_Result_MostSuit.1": "最常用花色",
|
||
"UIText.PenguinCard_Result_NeedScore.1": "还差<sprite name=\"icon_pengbuildcard_coin\">{num_0}",
|
||
"UIText.PenguinCard_Result_Statistics.1": "通关统计",
|
||
"UIText.PenguinCard_Result_TotalRound.1": "总轮数",
|
||
"UIText.PenguinCard_Result_TotalTurn.1": "总回合数",
|
||
"UIText.PenguinCard_RollMax.1": "本回合刷新次数已达上限",
|
||
"UIText.PenguinCard_Round_Base.1": "基础收益",
|
||
"UIText.PenguinCard_Round_Ratio.1": "倍率",
|
||
"UIText.PenguinCard_Round_Score.1": "本轮收益",
|
||
"UIText.PenguinCard_SelectCardDoneTip.1": "选择已完成",
|
||
"UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌",
|
||
"UIText.PenguinCard_SkipTips.1": "本局不再弹出",
|
||
"UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位",
|
||
"UIText.PenguinCard_Start_Title.1": "尽快获得",
|
||
"UIText.PenguinCard_Start_Turn.1": "限制<color=#ffde9d>{num_0}回合</color>内完成",
|
||
"UIText.PenguinCard_Tip_NoneQuest.1": "当前未签署合约",
|
||
"UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择",
|
||
"UIText.PenguinCard_Title_HandRank.1": "牌型一览",
|
||
"UIText.PenguinCard_Title_Pause.1": "暂停",
|
||
"UIText.PenguinCard_Title_Quest.1": "活动奖励",
|
||
"UIText.PenguinCard_Trigger_AddRatio.1": "倍率+{num_0}",
|
||
"UIText.PenguinCard_Trigger_AddScore.1": "<sprite name=\"icon_pengbuildcard_coin\">+{num_0}",
|
||
"UIText.PenguinCard_Trigger_MultiRatio.1": "倍率×{num_0}",
|
||
"UIText.PenguinCard_WinTip.1": "你赢了",
|
||
"UIText.PerActivity_Not_Open.1": "尚未开放,敬请期待",
|
||
"UIText.PerActivity_Quest_Complete.1": "已完成",
|
||
"UIText.PerActivity_Quest_Jump.1": "前往",
|
||
"UIText.PerActivity_Quest_Open_Time_1.1": "{0}小时后开启",
|
||
"UIText.PerActivity_Quest_Open_Time_2.1": "{0}小时内开启",
|
||
"UIText.PerActivity_Quest_Process.1": "任务进度",
|
||
"UIText.PerActivity_Quest_Receive.1": "领 取",
|
||
"UIText.PerActivity_Quest_Received.1": "已领取",
|
||
"UIText.PerActivity_Quest_UnComplete.1": "未完成",
|
||
"UIText.PerActivity_Remain_Time.1": "活动倒计时 <color=#08d3d4>{0}</color>",
|
||
"UIText.PerActivity_UnComplete.1": "活动尚未完成",
|
||
"UIText.PerkQuest_Btn_Condition.1": "查看任务条件",
|
||
"UIText.PerkQuest_Btn_Flip.1": "翻转",
|
||
"UIText.PerkQuest_Btn_Preview.1": "预览信条效果",
|
||
"UIText.PerkQuest_Condition.1": "条件{0}",
|
||
"UIText.PerkQuest_Count.1": "任务更新计数",
|
||
"UIText.PerkQuest_Doing.1": "任务进行中",
|
||
"UIText.PerkQuest_SelectToShow.1": "选取改主题任意槽位信条进行揭示",
|
||
"UIText.PerkQuest_State_Doing.1": "进行中",
|
||
"UIText.PerkQuest_State_Off.1": "未揭示",
|
||
"UIText.PerkQuest_State_Stop.1": "冻结",
|
||
"UIText.PerkQuest_Stop.1": "任务冻结",
|
||
"UIText.PerkQuest_Title.1": "激活条件",
|
||
"UIText.PerkQuest_Title2.1": "激活条件:",
|
||
"UIText.PerkReplace_Hint.1": "是否确认替换?替换后以下潜能将受到影响",
|
||
"UIText.PerkReplace_Hint1.1": "是否确认替换?",
|
||
"UIText.PerkReplace_Hint_Lock.1": "是否确认替换?替换后以下潜能将受到影响并且强化任务进度会被冻结",
|
||
"UIText.PerkReplace_Title.1": "潜能替换",
|
||
"UIText.Perk_Exclusive.1": "星启",
|
||
"UIText.Perk_Theme.1": "潜能",
|
||
"UIText.Personality_Analyze.1": "分析",
|
||
"UIText.Personality_Chaos.1": "混沌",
|
||
"UIText.Personality_Instinct.1": "直觉",
|
||
"UIText.PhoneGift_Send_Max_Tip.1": "该旅人默契值已达满级,是否继续赠礼?",
|
||
"UIText.Phone_Char_Dating_Count_Max.1": "今日已邀约",
|
||
"UIText.Phone_Char_Emoji_Preview.1": "[表情]",
|
||
"UIText.Phone_Char_Image_Preview.1": "[图片]",
|
||
"UIText.Phone_Chat_Empty.1": "当前暂无聊天",
|
||
"UIText.Phone_Chat_History_List.1": "列表",
|
||
"UIText.Phone_Chat_None_Selection.1": "选择联系人提升默契值",
|
||
"UIText.Phone_Dating_Affinity_Limit.1": "默契等级达到{0}解锁",
|
||
"UIText.Phone_Dating_Char_Detail_Btn.1": "档案",
|
||
"UIText.Phone_Dating_Day_Max_Count.1": "今日已邀约",
|
||
"UIText.Phone_Dating_Event_Window_Title.1": "约会回忆",
|
||
"UIText.Phone_Dating_Option_Tip.1": "接下来要做什么呢~",
|
||
"UIText.Phone_Dating_Special_Event_Title.1": "特殊回忆",
|
||
"UIText.Phone_Dating_Start_Dating_Btn.1": "邀约",
|
||
"UIText.Phone_Dating_Start_Tip_Text.1": "将与 <color=#3b62ae>{0}</color> 开启一段美好时光,中途退出会消耗本次邀约机会,且仅可获得基础默契值。是否确认启程?",
|
||
"UIText.Phone_Dating_Start_Tip_Title.1": "开始邀约",
|
||
"UIText.Phone_Gift_Affinity.1": "默契值",
|
||
"UIText.Phone_Gift_Affinity_Max_Level.1": "已满级",
|
||
"UIText.Phone_Gift_Send_Btn.1": "赠送礼物",
|
||
"UIText.Phone_Gift_Send_Char.1": "地址:{0}",
|
||
"UIText.Phone_Gift_Send_Day_Count_1.1": "今日已赠礼<space=8><color=#0abec5>{0}</color>/{1}",
|
||
"UIText.Phone_Gift_Send_Day_Count_2.1": "本次赠礼上限<space=10><color=#0abec5>{0}</color>/{1}",
|
||
"UIText.Phone_Gift_Send_List_Area.1": "获取区域",
|
||
"UIText.Phone_Gift_Send_List_Empty.1": "当前未持有可送出的礼物",
|
||
"UIText.Phone_Gift_Send_Title.1": "邮递服务",
|
||
"UIText.Phone_Tog_Chat.1": "通讯",
|
||
"UIText.Phone_Tog_Dating.1": "邀约",
|
||
"UIText.Phone_Tog_Gift.1": "邮寄",
|
||
"UIText.Phone_Top_Limit_Tip.1": "置顶联系人数量已达最大",
|
||
"UIText.PlayerHead_Lock_Tip.1": "解锁后可以使用头像",
|
||
"UIText.Plot_Index.1": "第 {0} 话",
|
||
"UIText.Plot_Limit_Advance.1": "{0}升阶{1}次后开启",
|
||
"UIText.Plot_Limit_MainLine.1": "需要通关主线{0}后开启",
|
||
"UIText.Plot_Title_Normal.1": "旅人剧情",
|
||
"UIText.Plot_Title_Skin.1": "时装剧情",
|
||
"UIText.Plot_Unlock_Condition.1": "完成剧情{0}后解锁",
|
||
"UIText.PopupSkill_Hint.1": "点击技能即可查看详情",
|
||
"UIText.PopupSkill_MsgDodge.1": "点击此按钮可进行闪避",
|
||
"UIText.PopupSkill_MsgTarget.1": "点击此按钮可切换目标",
|
||
"UIText.Potential_Build_Common.1": "通用",
|
||
"UIText.Potential_Change_Desc.1": "简略描述",
|
||
"UIText.Potential_Common.1": "普通潜能",
|
||
"UIText.Potential_Level.1": "等级",
|
||
"UIText.Potential_Preselection_Abandon_Edit.1": "放弃编辑后本次修改不会保存\n是否确认放弃?",
|
||
"UIText.Potential_Preselection_Build_Auto.1": "当前编队和预设旅人不一致\n是否自动进行编队",
|
||
"UIText.Potential_Preselection_Build_Max.1": "潜能预设已达上限无法新增",
|
||
"UIText.Potential_Preselection_Cancel.1": "取 消",
|
||
"UIText.Potential_Preselection_Cancel_Suc.1": "已取消当前预设选择",
|
||
"UIText.Potential_Preselection_Change_Name.1": "潜能预设改名",
|
||
"UIText.Potential_Preselection_Char_Change.1": "以下角色发生变化,对应潜能预设将会清空,是否确认?",
|
||
"UIText.Potential_Preselection_Char_Empty.1": "未选择旅人",
|
||
"UIText.Potential_Preselection_Char_Lock.1": "角色未拥有",
|
||
"UIText.Potential_Preselection_Char_Lock_Tip.1": "当前预设具有未招募的旅人\n是否仍要使用",
|
||
"UIText.Potential_Preselection_Char_Not_Full.1": "请选择三名旅人后继续",
|
||
"UIText.Potential_Preselection_Char_Selected.1": "旅人已选择",
|
||
"UIText.Potential_Preselection_Create.1": "新建预设",
|
||
"UIText.Potential_Preselection_Cur_Name.1": "当前预设名称",
|
||
"UIText.Potential_Preselection_Delete.1": "删 除",
|
||
"UIText.Potential_Preselection_Delete_Suc.1": "成功删除预设",
|
||
"UIText.Potential_Preselection_Delete_Tip.1": "是否确认删除当前潜能预设",
|
||
"UIText.Potential_Preselection_Deleting.1": "预选删除中",
|
||
"UIText.Potential_Preselection_Edit.1": "编 辑",
|
||
"UIText.Potential_Preselection_Edit_Abandon.1": "放弃编辑",
|
||
"UIText.Potential_Preselection_Edit_Save.1": "保 存",
|
||
"UIText.Potential_Preselection_Import.1": "导入预设",
|
||
"UIText.Potential_Preselection_Import_Disable.1": "当前暂不可导入预设",
|
||
"UIText.Potential_Preselection_Import_Error.1": "预设代码异常无法导入",
|
||
"UIText.Potential_Preselection_Import_Input.1": "请输入预设代码",
|
||
"UIText.Potential_Preselection_Import_Suc.1": "成功导入潜能预设",
|
||
"UIText.Potential_Preselection_Import_Title.1": "导入潜能预设",
|
||
"UIText.Potential_Preselection_Item_Char_Diff.1": "所用角色不一致",
|
||
"UIText.Potential_Preselection_Item_Char_Lock.1": "具有未拥有的角色",
|
||
"UIText.Potential_Preselection_List_Empty.1": "没有已保存的潜能预设",
|
||
"UIText.Potential_Preselection_List_Empty_Filter.1": "没有符合条件的角色",
|
||
"UIText.Potential_Preselection_Member.1": "小队成员",
|
||
"UIText.Potential_Preselection_Name_Empty.1": "潜能预设名称",
|
||
"UIText.Potential_Preselection_Name_Init.1": "未命名潜能预设",
|
||
"UIText.Potential_Preselection_Name_Input.1": "输入名字",
|
||
"UIText.Potential_Preselection_Potential_Empty.1": "未选择潜能",
|
||
"UIText.Potential_Preselection_Recommend.1": "推荐",
|
||
"UIText.Potential_Preselection_Recommend_Level.1": "推荐{0}级",
|
||
"UIText.Potential_Preselection_Save_CD.1": "预设保存过于频繁,请稍后再试",
|
||
"UIText.Potential_Preselection_Save_Form_Rank.1": "已保存为自身预设",
|
||
"UIText.Potential_Preselection_Select.1": "当前设定中",
|
||
"UIText.Potential_Preselection_Select_Char.1": "请选择编队旅人",
|
||
"UIText.Potential_Preselection_Select_Suc.1": "已成功选择潜能预设",
|
||
"UIText.Potential_Preselection_Sepcail_Max.1": "每个旅人最多激活两个核心潜能",
|
||
"UIText.Potential_Preselection_Share.1": "分 享",
|
||
"UIText.Potential_Preselection_Share_Fail.1": "队伍编码分享失败",
|
||
"UIText.Potential_Preselection_Share_Suc.1": "队伍编码已保存,请复制分享",
|
||
"UIText.Potential_Preselection_UnSave_Tip.1": "当前具有未保存的改动,是否放弃编辑?",
|
||
"UIText.Potential_Preselection_Use.1": "使 用",
|
||
"UIText.Potential_Recommend_Show.1": "显示推荐",
|
||
"UIText.Potential_Select_Confirm.1": "拿 走",
|
||
"UIText.Potential_Select_Title.1": "队伍等级提升至<size=80><color=#ffda59>{0}</color></size>级",
|
||
"UIText.Potential_Special.1": "核心潜能",
|
||
"UIText.Potential_Special_Text.1": "核心潜能",
|
||
"UIText.Potential_ValueMax_HInt.1": "<color=#ec6d21>(Max!)</color>",
|
||
"UIText.PresentsTips_ExtraHint.1": "随机2~4条附加属性",
|
||
"UIText.Presents_Btn_Disassemble.1": "分 解",
|
||
"UIText.Presents_Btn_DisassembleClose.1": "关 闭",
|
||
"UIText.Presents_Crafting_Text.1": "神器",
|
||
"UIText.Presents_Describe.1": "描述",
|
||
"UIText.Presents_Disassemble_Get.1": "可获得",
|
||
"UIText.Presents_Disassemble_Select.1": "已选择",
|
||
"UIText.Presents_FastFill_Title.1": "批量添加",
|
||
"UIText.Previous_Activity_Plot.1": "往期活动剧情",
|
||
"UIText.QuantitySelector_Max.1": "当前数量已达上限",
|
||
"UIText.QuantitySelector_Min.1": "当前数量已达下限",
|
||
"UIText.QuestNewbiePanel_Tab_1.1": "配队教学",
|
||
"UIText.QuestNewbiePanel_Tab_2.1": "新手教学",
|
||
"UIText.QuestPanel_Tab_1.1": "魔王养成",
|
||
"UIText.QuestPanel_Tab_2.1": "今日事务",
|
||
"UIText.QuestPanel_Tab_3.1": "每周事务",
|
||
"UIText.QuestPanel_Tab_4.1": "等级奖励",
|
||
"UIText.Quest_Active.1": "命运任务",
|
||
"UIText.Quest_Back_To_Team_Select.1": "返回总览",
|
||
"UIText.Quest_Btn_ReceiveAll.1": "一键领取",
|
||
"UIText.Quest_Challenge.1": "冒险任务",
|
||
"UIText.Quest_Closed.1": "已关闭",
|
||
"UIText.Quest_Complete.1": "已完成",
|
||
"UIText.Quest_Daily.1": "日常任务",
|
||
"UIText.Quest_Fast_Receive_Btn_Text.1": "一键领取",
|
||
"UIText.Quest_Guide.1": "创业计划",
|
||
"UIText.Quest_JumpTo.1": "前往",
|
||
"UIText.Quest_JumpTo_Text.1": "前往",
|
||
"UIText.Quest_Mainline.1": "主线任务",
|
||
"UIText.Quest_Normal.1": "普通任务",
|
||
"UIText.Quest_Play.1": "趣味任务",
|
||
"UIText.Quest_Receive.1": "领 取",
|
||
"UIText.Quest_ReceiveAll.1": "全部领取",
|
||
"UIText.Quest_ReceiveNone.1": "暂无可领取奖励",
|
||
"UIText.Quest_Receive_Btn_Text.1": "领 取",
|
||
"UIText.Quest_Received.1": "已领取",
|
||
"UIText.Quest_Story.1": "挑战任务",
|
||
"UIText.Quest_Tutorial_Finish.1": "新手教学完成",
|
||
"UIText.Quest_UnComplete_Text.1": "未完成",
|
||
"UIText.Quest_Weekly.1": "周常任务",
|
||
"UIText.Quest_WorldClass_Level.1": "权限等级",
|
||
"UIText.Quest_undone.1": "未完成",
|
||
"UIText.Raid_AllExp.1": "累计经验",
|
||
"UIText.Raid_AllResult.1": "总计",
|
||
"UIText.Raid_Btn_Cond.1": "开启快速战斗",
|
||
"UIText.Raid_Btn_CondStar.1": "三星通关解锁快速战斗",
|
||
"UIText.Raid_Btn_Raid.1": "开始战斗",
|
||
"UIText.Raid_Btn_Review.1": "总 览",
|
||
"UIText.Raid_Btn_Skip.1": "跳 过",
|
||
"UIText.Raid_Count.1": "{0}次",
|
||
"UIText.Raid_Exp.1": "经验值:",
|
||
"UIText.Raid_Lock.1": "达成三星条件开启快速战斗",
|
||
"UIText.Raid_RaidCount.1": "战斗次数",
|
||
"UIText.Raid_Reward.1": "战斗奖励",
|
||
"UIText.Raid_Tip.1": "消耗<sprite name=item_4_small>干劲进行快速战斗直接获取奖励",
|
||
"UIText.Raid_TipBack.1": "干劲进行快速战斗直接获取奖励",
|
||
"UIText.Raid_TipFront.1": "消耗",
|
||
"UIText.Raid_Title_Complete.1": "战斗完成",
|
||
"UIText.Raid_Title_Doing.1": "战斗中",
|
||
"UIText.Raid_Title_Raid.1": "快速战斗",
|
||
"UIText.Rank_Build_Detail_Name.1": "某个魔王的纪录",
|
||
"UIText.Rank_Build_Detail_Unavailable.1": "旧版本数据无法查看",
|
||
"UIText.Rank_Build_Save_Preselection.1": "保存预设",
|
||
"UIText.Receive_Reward_CG.1": "获得新形象!!",
|
||
"UIText.Recommend.1": "推荐战力",
|
||
"UIText.Recruit_Charge.1": "<sprite name=item_{0}_small>不足,是否跳转充值",
|
||
"UIText.Recruit_ComboDrawTicket.1": "是否消耗{0}<sprite name=item_{1}_small> {2}<sprite name=item_{3}_small>进行招募?",
|
||
"UIText.Recruit_Exchange.1": "是否消耗{0}<sprite name=item_{1}_small>购买{2}<sprite name=item_{3}_small>进行招募?",
|
||
"UIText.Recruit_ExchangeGem.1": "当前拥有{0}<sprite name=item_{1}_small>\n是否消耗{2}<sprite name=item_{3}_small>购买{4}<sprite name=item_{5}_small>进行招募?",
|
||
"UIText.Recruit_ExchangeGem2.1": "当前拥有{0}<sprite name=item_{1}_small> {2}<sprite name=item_{3}_small>\n是否消耗{4}<sprite name=item_{5}_small>购买{6}<sprite name=item_{7}_small>进行招募?",
|
||
"UIText.Recruit_ExchangeGemZero.1": "<sprite name=item_{0}_small>不足,是否消耗{1}<sprite name=item_{2}_small>补充?",
|
||
"UIText.Recruit_history.1": "招募记录",
|
||
"UIText.Recruit_history_empty.1": "暂无招募记录",
|
||
"UIText.Recruit_info.1": "卡池详情",
|
||
"UIText.Recruit_one.1": "招募一次",
|
||
"UIText.Recruit_ten.1": "招募十次",
|
||
"UIText.RegionBossTime_SubTipsOneStar.1": "通关可获得<color=#2be1f1>1星</color>评级",
|
||
"UIText.RegionBossTime_SubTipsThreeStar.1": "剩余时间<color=#2be1f1>大于{0}</color>秒,\n通关可获得<color=#2be1f1>3星</color>评级",
|
||
"UIText.RegionBossTime_SubTipsTwoStar.1": "剩余时间<color=#2be1f1>结束</color>前,\n通关可获得<color=#2be1f1>2星</color>评级",
|
||
"UIText.RegionBossTime_SubTitle.1": "首领挑战",
|
||
"UIText.RegionBoss_Manage_Title.1": "选择纪录",
|
||
"UIText.RegionBoss_Member_CannotBeChanged.1": "纪录成员不可变更",
|
||
"UIText.RegionBoss_NoneTeam.1": "选择纪录后才可以进行讨伐哟~",
|
||
"UIText.RegionBoss_PassConfition_1.1": "成功讨伐",
|
||
"UIText.RegionBoss_PassConfition_2.1": "限定时间内完成讨伐",
|
||
"UIText.RegionBoss_PassConfition_3.1": "剩余时间大于{0}秒完成",
|
||
"UIText.RegionBoss_SelectTeam_Change.1": "更改纪录",
|
||
"UIText.RegionBoss_SelectTeam_Details.1": "纪录详情",
|
||
"UIText.RegionBoss_SelectTeam_GoWar.1": "出 战",
|
||
"UIText.RegionBoss_Select_Formation.1": "数量:{0}/{1}",
|
||
"UIText.RegionBoss_Team_Delete.1": "原有纪录不存在,请重新选择",
|
||
"UIText.RegionBoss_Tickets_NotEnough.1": "{0}不足,无法进行讨伐!",
|
||
"UIText.RegionBoss_Unlock_OpenDay.1": "未在开放时间",
|
||
"UIText.RegusBoss_Drop_Possible.1": "可能掉落",
|
||
"UIText.RegusBoss_Enemy_Skill.1": "敌方技能",
|
||
"UIText.RegusBoss_LevelUnLock.1": "未解锁",
|
||
"UIText.RegusBoss_NotOpenItem.1": "敬请期待",
|
||
"UIText.RegusBoss_SatisfyConditions_UnLock.1": "满足条件解锁",
|
||
"UIText.RegusBoss_Unlock.1": "该难度未解锁",
|
||
"UIText.RegusBoss_UnlockConditions_PreLevel.1": "通关前置{0}关卡",
|
||
"UIText.RegusBoss_UnlockConditions_WorldClass.1": "权限等级到达{0}后开启",
|
||
"UIText.RegusBoss_Unlock_LvHand.1": "权限等级 <color=#08d3d4>{0}</color> 解锁",
|
||
"UIText.RegusBoss_Unlock_Rank.1": "上级难度通关解锁",
|
||
"UIText.Relation_Story_Detail.1": "查看",
|
||
"UIText.Reset.1": "重 置",
|
||
"UIText.ReviewMainline.1": "主线回顾",
|
||
"UIText.RewardInfo.1": "掉落奖励",
|
||
"UIText.RogueBoss_AreaLader.1": "区域首领",
|
||
"UIText.RogueBoss_HardCore.1": "真格模式",
|
||
"UIText.RogueBoss_PassConfition_1.1": "成功讨伐",
|
||
"UIText.RogueBoss_PassConfition_2.1": "{0}秒内完成讨伐",
|
||
"UIText.RogueBoss_Pause_GiveUpTips.1": "是否要放弃讨伐<color=#ec6d21>{0}</color>难度<color=#ec6d21>{1}</color>?\n<size=36><color=#bd3059>(放弃讨伐不会有任何消耗)</color></size>",
|
||
"UIText.RogueBoss_Pause_GiveUpTips_Simple.1": "是否要放弃讨伐<color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(放弃讨伐不会有任何消耗)</color></size>",
|
||
"UIText.RogueBoss_Pause_Target.1": "任务目标",
|
||
"UIText.RogueBoss_Pause_TimeMin.1": "{0}分{1}秒",
|
||
"UIText.RogueBoss_Pause_UseTime.1": "战斗用时",
|
||
"UIText.RogueBoss_Receive_Tip.1": "已领取",
|
||
"UIText.RogueBoss_Reward_Title.1": "奖励预览",
|
||
"UIText.RogueBoss_SelectTeam_NoneTeam.1": "选择纪录后即可查看纪录成员",
|
||
"UIText.RogueBoss_SelectTeam_Title.1": "纪录",
|
||
"UIText.RogueShop_PerkEmpty.1": "不可继续升级,货币已返还",
|
||
"UIText.Rogue_UnlockDifficulty.1": "通关任意难度{0}的星塔后开启",
|
||
"UIText.Rogue_UnlockMainLine.1": "通关主线{0}后开启",
|
||
"UIText.Rogue_UnlockStarTower.1": "通关{0}后开启",
|
||
"UIText.Rogue_UnlockWorldLv.1": "权限等级达到{0}后开启",
|
||
"UIText.RoguelikeBuild_BuildCount_BtnCancle.1": "进入星塔",
|
||
"UIText.RoguelikeBuild_BuildCount_BtnManage.1": "纪录管理",
|
||
"UIText.RoguelikeBuild_BuildScoreTitle.1": "纪录评分:",
|
||
"UIText.RoguelikeBuild_Common_BtnCancle.1": "取 消",
|
||
"UIText.RoguelikeBuild_Common_BtnClose.1": "关 闭",
|
||
"UIText.RoguelikeBuild_Common_BtnConfirm.1": "确认",
|
||
"UIText.RoguelikeBuild_Common_HintTitle.1": "提示",
|
||
"UIText.RoguelikeBuild_Common_RenameTitle.1": "命名",
|
||
"UIText.RoguelikeBuild_Detail_TimeTitle.1": "保存时间:",
|
||
"UIText.RoguelikeBuild_Detail_Title.1": "旅人信息",
|
||
"UIText.RoguelikeBuild_EmptyBuildName.1": "未命名纪录",
|
||
"UIText.RoguelikeBuild_Manage_BtnBatchSelect.1": "批量选择",
|
||
"UIText.RoguelikeBuild_Manage_BtnDelete.1": "解散纪录",
|
||
"UIText.RoguelikeBuild_Manage_DD_N.1": "绿色及以下",
|
||
"UIText.RoguelikeBuild_Manage_DD_R.1": "蓝色及以下",
|
||
"UIText.RoguelikeBuild_Manage_DD_SR.1": "橙色及以下",
|
||
"UIText.RoguelikeBuild_Manage_DD_SSR.1": "彩色及以下",
|
||
"UIText.RoguelikeBuild_Manage_Delete.1": "解散纪录",
|
||
"UIText.RoguelikeBuild_Manage_DeleteIncomeTitle.1": "可获得",
|
||
"UIText.RoguelikeBuild_Manage_EmptyFilter.1": "没有符合条件的纪录",
|
||
"UIText.RoguelikeBuild_Manage_EmptyList.1": "没有已经保存的纪录\n进行<color=#f5c542>星塔探索</color>可获得纪录",
|
||
"UIText.RoguelikeBuild_Manage_FilterPass.1": "已通关",
|
||
"UIText.RoguelikeBuild_Manage_FilterPreference.1": "请设置偏好的纪录",
|
||
"UIText.RoguelikeBuild_Manage_FilterTitle.1": "筛选",
|
||
"UIText.RoguelikeBuild_Manage_FilterUnPreference.1": "非偏好",
|
||
"UIText.RoguelikeBuild_Manage_FilterUnpass.1": "未通关",
|
||
"UIText.RoguelikeBuild_Manage_ListScoreTitle.1": "队伍评分:",
|
||
"UIText.RoguelikeBuild_Manage_PreferenceTitle.1": "偏好",
|
||
"UIText.RoguelikeBuild_Manage_SelectedTitle.1": "已选择",
|
||
"UIText.RoguelikeBuild_Manage_SortScore.1": "评 分",
|
||
"UIText.RoguelikeBuild_Manage_SortTime.1": "保存时间",
|
||
"UIText.RoguelikeBuild_PerkTitle.1": "潜能",
|
||
"UIText.RoguelikeBuild_PresentsTitle.1": "装备",
|
||
"UIText.RoguelikeBuild_RenameHint.1": "请输入纪录名",
|
||
"UIText.RoguelikeBuild_RenamePlaceHolder.1": "名字最多7个字",
|
||
"UIText.RoguelikeBuild_Save_DeleteBuild.1": "放弃保存",
|
||
"UIText.RoguelikeBuild_Save_Lock.1": "已锁定",
|
||
"UIText.RoguelikeBuild_Save_SaveBuild.1": "保存纪录",
|
||
"UIText.RoguelikeBuild_Save_Unlock.1": "未锁定",
|
||
"UIText.RoguelikeInfo.1": "潜能",
|
||
"UIText.RoguelikeReenter_No.1": "放 弃",
|
||
"UIText.RoguelikeReenter_Yes.1": "确 认",
|
||
"UIText.Roguelike_Reenter_Hint.1": "当前具有进行中的「星塔探索」\n是否返回星塔探索?",
|
||
"UIText.Roguelike_Reenter_Hint_Clear.1": "当前具有进行中的「星塔探索」\n是否继续挑战?",
|
||
"UIText.Roguelike_Reenter_Hint_Limit.1": "当前具有进行中的「星塔探索」\n已达最大返回次数\n点击确认结算",
|
||
"UIText.RoleCn.1": "旅人",
|
||
"UIText.RomanNumeral_1.1": "Ⅰ",
|
||
"UIText.RomanNumeral_10.1": "Ⅹ",
|
||
"UIText.RomanNumeral_2.1": "Ⅱ",
|
||
"UIText.RomanNumeral_3.1": "Ⅲ",
|
||
"UIText.RomanNumeral_4.1": "Ⅳ",
|
||
"UIText.RomanNumeral_5.1": "Ⅴ",
|
||
"UIText.RomanNumeral_6.1": "Ⅵ",
|
||
"UIText.RomanNumeral_7.1": "Ⅶ",
|
||
"UIText.RomanNumeral_8.1": "Ⅷ",
|
||
"UIText.RomanNumeral_9.1": "Ⅸ",
|
||
"UIText.STGrowth_AllActiveSuc.1": "成功消耗{0}个材料,激活了{1}个节点",
|
||
"UIText.STGrowth_Btn_Active.1": "解 析",
|
||
"UIText.STGrowth_Btn_ActiveAll.1": "一键研究",
|
||
"UIText.STGrowth_Btn_GetMaterials.1": "获取材料",
|
||
"UIText.STGrowth_GropLock_Pre.1": "激活【{0}】所有节点后开启",
|
||
"UIText.STGrowth_GropLock_Pre_WorldClass.1": "激活【{0}】所有节点且权限等级达到{1}级后开启",
|
||
"UIText.STGrowth_GropLock_WorldClass.1": "权限等级达到{0}级后开启",
|
||
"UIText.STGrowth_GroupAlreadyActived.1": "当前层已全部激活",
|
||
"UIText.STGrowth_GroupLocked.1": "当前层未解锁,无法一键研究",
|
||
"UIText.STGrowth_HighestLevelTip.1": "同名效果仅生效最高等级",
|
||
"UIText.STGrowth_NoEffectTip.1": "暂无生效中的效果",
|
||
"UIText.STGrowth_NoMat.1": "激活所需材料不足",
|
||
"UIText.STGrowth_NodeEffect.1": "激活效果",
|
||
"UIText.STGrowth_NodeLock_Group.1": "【{0}】未开启",
|
||
"UIText.STGrowth_NodeLock_Pre.1": "前置节点未激活",
|
||
"UIText.STGrowth_Node_Actived.1": "已激活",
|
||
"UIText.STGrowth_Tips_ActiveAll.1": "是否消耗材料进行一键研究",
|
||
"UIText.STQuest_Btn_GotoGrowth.1": "前往研究",
|
||
"UIText.STQuest_CoreClear.1": "核心研究已全部完成",
|
||
"UIText.STQuest_NormalClear.1": "当前暂无星塔调研任务",
|
||
"UIText.STRanking_Difficulty_Title.1": "难度",
|
||
"UIText.STRanking_Duration.1": "{0}秒",
|
||
"UIText.STRanking_Empty.1": "暂无排行信息",
|
||
"UIText.STRanking_Enter_Fail.1": "门票不足",
|
||
"UIText.STRanking_Go.1": "出 发",
|
||
"UIText.STRanking_Group_Name.1": "限时!{0}",
|
||
"UIText.STRanking_PlayerInfo_Empty.1": "暂未挑战",
|
||
"UIText.STRanking_Rank.1": "排名",
|
||
"UIText.STRanking_Ranking_Open_Time.1": "本期时间 {0}",
|
||
"UIText.STRanking_Ranking_Reset_Time.1": "{0}后重置",
|
||
"UIText.STRanking_Ranking_Season_Time.1": "本期时间 {0} ~ {1}",
|
||
"UIText.STRanking_Ranking_Title.1": "限时排行",
|
||
"UIText.STRanking_Ranking_Value.1": "第 <size=38>{0}</size> 名",
|
||
"UIText.STRanking_Ranking_Weekly_Limit.1": "每周获取上限",
|
||
"UIText.STRanking_Refresh_Tips.1": "排行榜每10分钟刷新一次",
|
||
"UIText.STRanking_Reward_Btn.1": "奖励",
|
||
"UIText.STRanking_Score_Title.1": "积分",
|
||
"UIText.STRanking_Window_Title.1": "排行",
|
||
"UIText.STShop_Btn_ReRoll.1": "补 货",
|
||
"UIText.STShop_OutfitNoteHintTitle.1": "激活协奏技能所需",
|
||
"UIText.STShop_OutfitSkillInfoTitle.1": "相关协奏技能",
|
||
"UIText.ST_StrengthenMachine_Free.1": "免费",
|
||
"UIText.SavePermission_Tips_NeverAgain.1": "以后不再提示",
|
||
"UIText.ScoreBossRankingDetail.1": "排行详情",
|
||
"UIText.ScoreBossRankingEmpty.1": "暂无排名",
|
||
"UIText.ScoreBossRankingEndTime.1": "排名结算",
|
||
"UIText.ScoreBossRankingHighScore.1": "最高得分",
|
||
"UIText.ScoreBossRankingPlayerName.1": "玩家",
|
||
"UIText.ScoreBossRankingTeamOne.1": "第一队",
|
||
"UIText.ScoreBossRankingTeamTwo.1": "第二队",
|
||
"UIText.ScoreBoss_Btn_Cancel.1": "放弃成绩",
|
||
"UIText.ScoreBoss_Btn_Confirm.1": "确认替换",
|
||
"UIText.ScoreBoss_CelarOtherLvTips.1": "其他关卡已有记录中包含本次使用的旅人,保存记录时会清空以下已有记录,以下记录的分数及星数无法还原,是否继续操作?",
|
||
"UIText.ScoreBoss_Char_Empty.1": "空",
|
||
"UIText.ScoreBoss_Cur_Record.1": "当前记录",
|
||
"UIText.ScoreBoss_Cur_Score.1": "当前积分",
|
||
"UIText.ScoreBoss_Cur_Star.1": "当前星数",
|
||
"UIText.ScoreBoss_DamageScore.1": "伤害得分",
|
||
"UIText.ScoreBoss_EndScore.1": "最终得分",
|
||
"UIText.ScoreBoss_GiveUpTips.1": "是否要放弃挑战<color=#ec6d21>{0}</color>?",
|
||
"UIText.ScoreBoss_Info_SkillScore.1": "技巧得分:{0}x{1}",
|
||
"UIText.ScoreBoss_Info_SkillScoreMax.1": "技巧得分:{0}(max)x{1}",
|
||
"UIText.ScoreBoss_Lock_Char.1": "LOCK旅人",
|
||
"UIText.ScoreBoss_New_Record.1": "新纪录",
|
||
"UIText.ScoreBoss_Rank.1": "排行",
|
||
"UIText.ScoreBoss_RankBorderScore.1": "所需分数:{0}",
|
||
"UIText.ScoreBoss_Rank_Cur.1": "前{0}%",
|
||
"UIText.ScoreBoss_Rank_CurSelf.1": "前<size=66>{0}%</size>",
|
||
"UIText.ScoreBoss_Rank_Lv.1": "前{0}%(不含)~{1}%",
|
||
"UIText.ScoreBoss_Rank_LvSelf.1": "前<size=66>{0}%~{1}%</size>",
|
||
"UIText.ScoreBoss_Rank_Lv_1.1": "低于前{0}%",
|
||
"UIText.ScoreBoss_Rank_Lv_1Self.1": "低于前<size=66>{0}%</size>",
|
||
"UIText.ScoreBoss_Rank_Refresh.1": "排行榜每10分钟刷新一次",
|
||
"UIText.ScoreBoss_Rank_Score.1": "分数",
|
||
"UIText.ScoreBoss_Rank_Title.1": "排行榜",
|
||
"UIText.ScoreBoss_Remain_Time.1": "活动倒计时",
|
||
"UIText.ScoreBoss_ReminTime.1": "剩余时间",
|
||
"UIText.ScoreBoss_ReplaceOtherLvTips.1": "生成新记录进行替换后,原有记录的分数及星级无法还原,是否确定进行替换?",
|
||
"UIText.ScoreBoss_ReplaceTitle.1": "记录替换",
|
||
"UIText.ScoreBoss_RestartBattle.1": "重开战斗",
|
||
"UIText.ScoreBoss_RestartBattle_Tips.1": "是否重新开始本场战斗?",
|
||
"UIText.ScoreBoss_Reward_Star.1": "本期评分星数达到 {0} 星",
|
||
"UIText.ScoreBoss_Reward_Title.1": "联合讨伐奖励",
|
||
"UIText.ScoreBoss_Reward_TotalStar.1": "本期总成绩",
|
||
"UIText.ScoreBoss_Season_Error.1": "当前不在赛季中",
|
||
"UIText.ScoreBoss_Settlement.1": "活动结算中",
|
||
"UIText.ScoreBoss_Settlement_Btn.1": "结算中",
|
||
"UIText.ScoreBoss_Settlement_Ready.1": "挑战已结束,请等待结算完成",
|
||
"UIText.ScoreBoss_Settlement_Tips.1": "积分及排名处于结算中,不可挑战",
|
||
"UIText.ScoreBoss_SkillScore.1": "技巧得分",
|
||
"UIText.ScoreBoss_Star_Reward.1": "讨伐星级",
|
||
"UIText.ScoreBoss_TotalScore.1": "总得分",
|
||
"UIText.ScorebossRanking_Loading.1": "正在更新榜单信息中…",
|
||
"UIText.SelectMember_Skill.1": "技能",
|
||
"UIText.SelectTeam_BannedChar.1": "禁止编队",
|
||
"UIText.SelectTeam_HasBannedChar.1": "编队中旅人{0} 无法在此次战斗中使用",
|
||
"UIText.SelectTeam_StartBattle.1": "战斗",
|
||
"UIText.SendGift_Count_Limit.1": "今日已赠礼次数{0},已达赠礼次数上限",
|
||
"UIText.Service_Bilibili_Tips.1": "请通过bilibili游戏中心-我的-联系客服",
|
||
"UIText.SetCharacterCommon_Tip.1": "成功选择常用旅人",
|
||
"UIText.Settings_Account.1": "账号",
|
||
"UIText.Settings_Account_Center.1": "用户中心",
|
||
"UIText.Settings_Account_CodeTips.1": "请输入兑换信息",
|
||
"UIText.Settings_Account_CooperationAgreement.1": "第三方信息共享清单",
|
||
"UIText.Settings_Account_ExchangeCode.1": "兑换码",
|
||
"UIText.Settings_Account_GameRegistrationNumber.1": "备案号:沪ICP备20011881号-6A",
|
||
"UIText.Settings_Account_Gem.1": "所持{0}数量确认",
|
||
"UIText.Settings_Account_InfoAgreement.1": "个人信息收集清单",
|
||
"UIText.Settings_Account_PaymentServicesAct.1": "资金结算法",
|
||
"UIText.Settings_Account_PrivacyAgreement.1": "协议与政策",
|
||
"UIText.Settings_Account_PrivacyPolicy.1": "隐私政策",
|
||
"UIText.Settings_Account_SCTL.1": "特商法",
|
||
"UIText.Settings_Account_Security.1": "账号安全",
|
||
"UIText.Settings_Account_UseAgreement.1": "使用条款说明",
|
||
"UIText.Settings_Account_UserAgreement.1": "用户协议",
|
||
"UIText.Settings_Account_UserTerms.1": "用户条款",
|
||
"UIText.Settings_Animation.1": "绝招动画设置",
|
||
"UIText.Settings_AnimationSub.1": "援护动画设置",
|
||
"UIText.Settings_Animation_Close.1": "关闭",
|
||
"UIText.Settings_Animation_One.1": "一天显示一次",
|
||
"UIText.Settings_Animation_Open.1": "开启",
|
||
"UIText.Settings_AutoBattle_Title.1": "自动战斗设置",
|
||
"UIText.Settings_AutoBattle_Ultra.1": "自动战斗时允许自动施放绝招",
|
||
"UIText.Settings_Battle.1": "战斗",
|
||
"UIText.Settings_BattleHUD_Title.1": "战斗界面设置",
|
||
"UIText.Settings_BattleHUD_Type1.1": "扇形布局",
|
||
"UIText.Settings_BattleHUD_Type2.1": "横板布局",
|
||
"UIText.Settings_Btn_Back.1": "返 回",
|
||
"UIText.Settings_Btn_Detail.1": "查 看",
|
||
"UIText.Settings_Btn_Download.1": "下 载",
|
||
"UIText.Settings_Btn_ExchangeCode.1": "兑 换",
|
||
"UIText.Settings_Btn_Go.1": "前 往",
|
||
"UIText.Settings_Btn_Logout.1": "退出登录",
|
||
"UIText.Settings_Btn_Read.1": "阅 读",
|
||
"UIText.Settings_Display.1": "显示",
|
||
"UIText.Settings_Display_AntAliasing.1": "抗锯齿",
|
||
"UIText.Settings_Display_AntAliasing_High.1": "高",
|
||
"UIText.Settings_Display_AntAliasing_Low.1": "低",
|
||
"UIText.Settings_Display_AntAliasing_Medium.1": "中",
|
||
"UIText.Settings_Display_Extreme.1": "极致",
|
||
"UIText.Settings_Display_FrameRate.1": "帧率",
|
||
"UIText.Settings_Display_FrameRate_High.1": "不限",
|
||
"UIText.Settings_Display_FrameRate_Low.1": "30",
|
||
"UIText.Settings_Display_FrameRate_Medium.1": "60",
|
||
"UIText.Settings_Display_HD.1": "高清",
|
||
"UIText.Settings_Display_Quality.1": "画面质量",
|
||
"UIText.Settings_Display_ResolutionRatio.1": "分辨率",
|
||
"UIText.Settings_Display_ResolutionRatio_High.1": "高",
|
||
"UIText.Settings_Display_ResolutionRatio_Low.1": "低",
|
||
"UIText.Settings_Display_ResolutionRatio_Medium.1": "中",
|
||
"UIText.Settings_Display_ResolutionTitle.1": "分辨率设置",
|
||
"UIText.Settings_Display_Screen.1": "显示模式",
|
||
"UIText.Settings_Display_Screen_Full.1": "全屏",
|
||
"UIText.Settings_Display_Screen_Window.1": "窗口",
|
||
"UIText.Settings_Display_ShadingQuality.1": "图像品质",
|
||
"UIText.Settings_Display_ShadingQuality_High.1": "高",
|
||
"UIText.Settings_Display_ShadingQuality_Low.1": "低",
|
||
"UIText.Settings_Display_ShadingQuality_Medium.1": "中",
|
||
"UIText.Settings_Display_Shadow.1": "光影质量",
|
||
"UIText.Settings_Display_Shadow_High.1": "高",
|
||
"UIText.Settings_Display_Shadow_Low.1": "低",
|
||
"UIText.Settings_Display_Shadow_Medium.1": "中",
|
||
"UIText.Settings_Display_Smooth.1": "流畅",
|
||
"UIText.Settings_Display_Widescreen.1": "宽屏适配",
|
||
"UIText.Settings_Display_WindowResolution.1": "窗口分辨率",
|
||
"UIText.Settings_Download_NeedSelect.1": "未勾选下载内容",
|
||
"UIText.Settings_Download_None.1": "当前无可下载内容",
|
||
"UIText.Settings_Game.1": "游戏",
|
||
"UIText.Settings_Gamepad.1": "手柄",
|
||
"UIText.Settings_Gamepad_Binding.1": "战斗内键位设置",
|
||
"UIText.Settings_Gem_Detai_AllStone.1": "合计",
|
||
"UIText.Settings_Gem_Detai_FreeStone.1": "无偿",
|
||
"UIText.Settings_Gem_Detai_Stone.1": "有偿",
|
||
"UIText.Settings_Gem_Detai_Tips.1": "有偿{0}将会在消费时优先使用",
|
||
"UIText.Settings_Gizmos.1": "显示旅人攻击范围",
|
||
"UIText.Settings_JoyStick.1": "动态摇杆位置",
|
||
"UIText.Settings_KeyReset.1": "重置成功",
|
||
"UIText.Settings_Keyboard.1": "键鼠",
|
||
"UIText.Settings_Keyboard_Binding.1": "战斗内键位设置",
|
||
"UIText.Settings_Keyboard_BindingGroup1.1": "按键 1",
|
||
"UIText.Settings_Keyboard_BindingGroup2.1": "按键 2",
|
||
"UIText.Settings_L2d.1": "L2D效果",
|
||
"UIText.Settings_LangPkg_BackConfirm.1": "下载语音包需要重启,是否确认下载",
|
||
"UIText.Settings_LangPkg_BackTip.1": "下载资源需要返回登录界面",
|
||
"UIText.Settings_LangPkg_Default.1": "默认",
|
||
"UIText.Settings_LangPkg_Downloaded.1": "已下载",
|
||
"UIText.Settings_Language.1": "语言",
|
||
"UIText.Settings_Language_BackConfirm.1": "切换语言需要重启,是否确认切换",
|
||
"UIText.Settings_Language_Downloaded.1": "(已下载)",
|
||
"UIText.Settings_Language_NeedDownload.1": "(需下载)",
|
||
"UIText.Settings_Language_Package.1": "语言包管理",
|
||
"UIText.Settings_Language_Settings.1": "语言设置",
|
||
"UIText.Settings_Language_Text.1": "游戏语言",
|
||
"UIText.Settings_Language_Text_Chinese.1": "中文",
|
||
"UIText.Settings_Language_Text_English.1": "英文",
|
||
"UIText.Settings_Language_Text_Japanese.1": "日文",
|
||
"UIText.Settings_Language_Text_Korean.1": "韩文",
|
||
"UIText.Settings_Language_Text_TraditionalChinese.1": "繁体中文",
|
||
"UIText.Settings_Language_Voice.1": "语音",
|
||
"UIText.Settings_Language_Voice_Chinese.1": "中文",
|
||
"UIText.Settings_Language_Voice_English.1": "英文",
|
||
"UIText.Settings_Language_Voice_Japanese.1": "日文",
|
||
"UIText.Settings_Language_Voice_Korean.1": "韩文",
|
||
"UIText.Settings_Language_Voice_TraditionalChinese.1": "繁体中文",
|
||
"UIText.Settings_Mouse.1": "键鼠模式下,向鼠标方向施放技能",
|
||
"UIText.Settings_Notification.1": "推送",
|
||
"UIText.Settings_Notification_Dispatch.1": "派遣到期提示",
|
||
"UIText.Settings_Notification_Energy.1": "能量满值提示",
|
||
"UIText.Settings_Notification_ForwardNews.1": "推送消息",
|
||
"UIText.Settings_OFF_EN.1": "OFF",
|
||
"UIText.Settings_ON_EN.1": "ON",
|
||
"UIText.Settings_ScreenSwitchFail.1": "切换过于频繁,请稍后再试",
|
||
"UIText.Settings_Sound.1": "声音",
|
||
"UIText.Settings_Sound_Music.1": "音乐",
|
||
"UIText.Settings_Sound_MuteOnMinimize.1": "最小化时静音",
|
||
"UIText.Settings_Sound_Sfx.1": "音效",
|
||
"UIText.Settings_Sound_Title.1": "声音设置",
|
||
"UIText.Settings_Sound_Voice.1": "旅人语音",
|
||
"UIText.Settings_SubSkillDisable.1": "当前关闭了L2D效果,无法开启援护动画",
|
||
"UIText.Settings_Tip_ConflictInput.1": "输入按钮与<color=#fb8037>{0}</color>已设置的按钮冲突,是否交换按钮设置?",
|
||
"UIText.Settings_Tip_IllegalDevice.1": "输入设备错误",
|
||
"UIText.Settings_Tip_IllegalInput.1": "输入按钮无效",
|
||
"UIText.Settings_Tip_Reset.1": "是否重置按键为默认配置",
|
||
"UIText.Settings_Title.1": "设置",
|
||
"UIText.Settings_VoiceGrayTips.1": "需前往语言包管理下载后切换",
|
||
"UIText.Settings_Vsync.1": "垂直同步",
|
||
"UIText.Settings_Weekday1.1": "星期天",
|
||
"UIText.Settings_Weekday2.1": "星期一",
|
||
"UIText.Settings_Weekday3.1": "星期二",
|
||
"UIText.Settings_Weekday4.1": "星期三",
|
||
"UIText.Settings_Weekday5.1": "星期四",
|
||
"UIText.Settings_Weekday6.1": "星期五",
|
||
"UIText.Settings_Weekday7.1": "星期六",
|
||
"UIText.Settings_Widescreen_BattleUnable.1": "战斗内无法调节",
|
||
"UIText.Settings_Widescreen_ScreenUnable.1": "当前屏幕长宽比宽屏适配功能无法生效,是否继续?",
|
||
"UIText.Settings_Widescreen_Tips.1": "滑动滑块调整UI布局",
|
||
"UIText.ShopRoomName.1": "交易之间",
|
||
"UIText.Shop_Btn_Buy.1": "购 买",
|
||
"UIText.Shop_BuyComfirm.1": "是否消耗<color=#fb8037>{0}</color>个<color=#fb8037>{1}</color>来购买<color=#fb8037>{2}</color>",
|
||
"UIText.Shop_BuyFail.1": "购买失败",
|
||
"UIText.Shop_Cond_PreGoodsSellOut.1": "前置商品未售罄",
|
||
"UIText.Shop_Cond_SoldOutShort.1": "已售罄",
|
||
"UIText.Shop_Cond_WorldClass.1": "权限等级<color=#08d3d4><space=8>{0}<space=8></color>解锁",
|
||
"UIText.Shop_Cond_WorldClassShort.1": "权限等级{0}解锁",
|
||
"UIText.Shop_Condition.1": "未满足购买条件",
|
||
"UIText.Shop_DailyGift.1": "每日赠礼",
|
||
"UIText.Shop_DailyGift_Locked.1": "未解锁",
|
||
"UIText.Shop_DailyGift_Received.1": "今日的每日赠礼已领取",
|
||
"UIText.Shop_Day.1": "剩余{0}天",
|
||
"UIText.Shop_DayUnLock.1": "{0}天后解锁",
|
||
"UIText.Shop_Discount.1": "优惠",
|
||
"UIText.Shop_GoodsEmpty.1": "商品已售罄",
|
||
"UIText.Shop_GoodsItem_Count.1": "<size=22>×</size>{0}",
|
||
"UIText.Shop_GoodsRefresh.1": "商品已刷新",
|
||
"UIText.Shop_Has.1": "持有数:",
|
||
"UIText.Shop_Hour.1": "剩余{0}小时",
|
||
"UIText.Shop_HourUnLock.1": "{0}小时后解锁",
|
||
"UIText.Shop_Left.1": "库存 {0}",
|
||
"UIText.Shop_MultiBuyComfirm.1": "是否消耗<color=#fb8037>{0}</color>个<color=#fb8037>{1}</color>来购买<color=#fb8037>{2}</color>个<color=#fb8037>{3}</color>",
|
||
"UIText.Shop_NextClose.1": "距离商店关闭",
|
||
"UIText.Shop_NextRefresh.1": "距离下次刷新",
|
||
"UIText.Shop_NextRefresh_Day.1": "{0}<space=10>天<space=9>{1}<space=9>小时",
|
||
"UIText.Shop_NextRefresh_Hour.1": "{0}<space=10>小时<space=9>{1}<space=9>分",
|
||
"UIText.Shop_NextRefresh_Min.1": "{0}<space=10>分<space=9>{1}<space=9>秒",
|
||
"UIText.Shop_NextRefresh_Sec.1": "{0}<space=10>秒",
|
||
"UIText.Shop_NotEnough.1": "<color=#fb8037>{0}</color>不足,无法购买",
|
||
"UIText.Shop_NotPurchasTime.1": "未达到可购买时间",
|
||
"UIText.Shop_Received.1": "已领取",
|
||
"UIText.Shop_Restock.1": "待补货",
|
||
"UIText.Shop_Sample_Affix.1": "随机2~4条附加属性",
|
||
"UIText.Shop_Sample_SwithOff.1": "初始",
|
||
"UIText.Shop_Sample_SwithOn.1": "满级",
|
||
"UIText.Shop_ShopRefresh.1": "商店已刷新",
|
||
"UIText.Shop_Stock.1": "商店库存:{0}",
|
||
"UIText.Shop_TitleBuy.1": "购买",
|
||
"UIText.Shop_UnitPrice.1": "单价",
|
||
"UIText.Shop_Unlimited.1": "不限购",
|
||
"UIText.Shop_WithinHour.1": "不足1小时",
|
||
"UIText.Shop_WithinHourUnLock.1": "1小时内解锁",
|
||
"UIText.SideBanner_Achieve_Count.1": "及其他<color=#0ABEC5>{0}</color>个成就",
|
||
"UIText.SideBanner_Achieve_Get.1": "获得成就",
|
||
"UIText.SideBanner_Dictionary_Count.1": "及其他<color=#0ABEC5>{0}</color>项词条",
|
||
"UIText.SideBanner_Dictionary_Get.1": "收录词条",
|
||
"UIText.SideBanner_Favour_Count.1": "及其他<color=#0ABEC5>{0}</color>名旅人",
|
||
"UIText.SideBanner_Favour_Get.1": "信任度提升",
|
||
"UIText.SideBanner_Reward_Count.1": "共阅读<color=#0ABEC5>{0}</color>项词条",
|
||
"UIText.SideBanner_Reward_Get.1": "词条阅读奖励",
|
||
"UIText.SkillCn.1": "技能",
|
||
"UIText.SkillHint_Mobile.1": "施放队伍的<color=#EA5946>技能</color>和<color=#EA5946>绝招</color>可以加速战斗",
|
||
"UIText.SkillHint_PC.1": "施放队伍的<color=#EA5946>技能</color>和<color=#EA5946>绝招</color>可以加速战斗",
|
||
"UIText.SkillHint_PS.1": "施放队伍的<color=#EA5946>技能</color>和<color=#EA5946>绝招</color>可以加速战斗",
|
||
"UIText.SkillHint_Xbox.1": "施放队伍的<color=#EA5946>技能</color>和<color=#EA5946>绝招</color>可以加速战斗",
|
||
"UIText.SkillInstance_PassConfition_1.1": "{0}秒内完成讨伐",
|
||
"UIText.SkillInstance_PassConfition_2.1": "剩余时间大于{0}秒完成",
|
||
"UIText.Skill_Branch_SkillInfo.1": "能力详情",
|
||
"UIText.Skill_DescTitle.1": "能力详情",
|
||
"UIText.Skill_Level.1": "等级",
|
||
"UIText.Skill_NoCD.1": "无冷却",
|
||
"UIText.Skill_NoCost.1": "无消耗",
|
||
"UIText.Skill_Open_Mobile.1": "点按施放<color=#EA5946>主控技能</color>",
|
||
"UIText.Skill_Open_PC.1": "<color=#EA5946>主控技能</color>已就绪,点击<color=#EA5946>鼠标左键</color>或<sprite name=J>施放",
|
||
"UIText.Skill_Open_PS.1": "按下<sprite name=PS4_Square>施放<color=#EA5946>主控技能</color>",
|
||
"UIText.Skill_Open_Xbox.1": "按下<sprite name=XboxOne_X>施放<color=#EA5946>主控技能</color>",
|
||
"UIText.Skin_Choose.1": "已选择",
|
||
"UIText.Skin_Equipped.1": "使用中",
|
||
"UIText.Skin_Has.1": "已拥有",
|
||
"UIText.Skin_Plot_Index.1": "[{0}] - 第 {1} 话",
|
||
"UIText.Skin_Replace.1": "替换",
|
||
"UIText.Skin_UnUsed_Tip.1": "目前没有该旅人,无法进行换装",
|
||
"UIText.Skin_Unlock_Activity.1": "活动解锁",
|
||
"UIText.Skin_Unlock_Advance.1": "进阶解锁",
|
||
"UIText.Skin_Unlock_Battlepass.1": "基金获取",
|
||
"UIText.Skin_Unlock_Shop.1": "商城购买",
|
||
"UIText.Skin_Voice.1": "时装",
|
||
"UIText.Slot_Title_1.1": "普攻",
|
||
"UIText.Slot_Title_2.1": "闪避",
|
||
"UIText.Slot_Title_3.1": "技能",
|
||
"UIText.Slot_Title_4.1": "援护",
|
||
"UIText.Sound_Voice_Closed.1": "旅人语音被关闭",
|
||
"UIText.Special_Agent_Notice.1": "紧急委托不计入委托上限",
|
||
"UIText.StarTowerLevel_Hint.1": "{0}难度{1} 第{2}层",
|
||
"UIText.StarTowerMap_Btn_GiveUp.1": "放弃",
|
||
"UIText.StarTowerMap_Btn_Leave.1": "暂时离开",
|
||
"UIText.StarTowerMap_Btn_Settings.1": "设置",
|
||
"UIText.StarTowerMap_Btn_Skill.1": "技能",
|
||
"UIText.StarTowerNPCAffinity_Increase.1": "默契值提升{0}",
|
||
"UIText.StarTowerNPCAffinity_MaxCount.1": "本周员工默契值获取已达上限",
|
||
"UIText.StarTower_ActiveResearch.1": "生效研究",
|
||
"UIText.StarTower_BattleRoomName.1": "战斗之间",
|
||
"UIText.StarTower_Battle_Time.1": "首领用时",
|
||
"UIText.StarTower_Battle_Time_Sec.1": "秒",
|
||
"UIText.StarTower_Book_Affinity_Title.1": "员工手册",
|
||
"UIText.StarTower_Book_Char_Assist.1": "援护",
|
||
"UIText.StarTower_Book_Char_Element_Lock.1": "暂无记录在册的该系旅人",
|
||
"UIText.StarTower_Book_Char_Empty.1": "暂无记录",
|
||
"UIText.StarTower_Book_Char_Lock.1": "等待相遇",
|
||
"UIText.StarTower_Book_Char_Lock_Tip.1": "尚未与该旅人相遇",
|
||
"UIText.StarTower_Book_Char_Main.1": "主控",
|
||
"UIText.StarTower_Book_Char_Tab_All.1": "全部",
|
||
"UIText.StarTower_Book_Close_Tip.1": "点击空白处关闭",
|
||
"UIText.StarTower_Book_Collect.1": "已收集",
|
||
"UIText.StarTower_Book_Collect_Level.1": "最高收集等级",
|
||
"UIText.StarTower_Book_Event_Desc.1": "攀登的旅途,总是伴随着意外",
|
||
"UIText.StarTower_Book_Event_Lock.1": "?<space=14>?<space=14>?",
|
||
"UIText.StarTower_Book_Event_Title.1": "逸闻笔记",
|
||
"UIText.StarTower_Book_Event_TopBar_Title.1": "逸闻笔记",
|
||
"UIText.StarTower_Book_FateCard_Desc.1": "命运的馈赠,早已标注好了代价",
|
||
"UIText.StarTower_Book_FateCard_Empty.1": "暂无记录",
|
||
"UIText.StarTower_Book_FateCard_Title.1": "命运卡册",
|
||
"UIText.StarTower_Book_FateCard_Title_01.1": "命运卡册",
|
||
"UIText.StarTower_Book_FateCard_TopBar_Title.1": "命运卡册",
|
||
"UIText.StarTower_Book_FateCard_Unlock_Tip.1": "解锁条件",
|
||
"UIText.StarTower_Book_Lock.1": "未解锁",
|
||
"UIText.StarTower_Book_Main_TopBar_Title.1": "星塔事典",
|
||
"UIText.StarTower_Book_New_Text.1": "未收录",
|
||
"UIText.StarTower_Book_Potential_Desc.1": "星塔给予旅人的祝福",
|
||
"UIText.StarTower_Book_Potential_Normal.1": "普通潜能",
|
||
"UIText.StarTower_Book_Potential_Quest_Desc_1.1": "收集旅人{0}的潜能数量达到{1}",
|
||
"UIText.StarTower_Book_Potential_Quest_Desc_2.1": "收集旅人{0}的所有潜能",
|
||
"UIText.StarTower_Book_Potential_Special.1": "核心潜能",
|
||
"UIText.StarTower_Book_Potential_Switch.1": "切换",
|
||
"UIText.StarTower_Book_Potential_Title.1": "潜能一览",
|
||
"UIText.StarTower_Book_Potential_Title_01.1": "潜能一览",
|
||
"UIText.StarTower_Book_Potential_TopBar_Title.1": "潜能一览",
|
||
"UIText.StarTower_Book_Quest_Complete.1": "已完成",
|
||
"UIText.StarTower_Book_Quest_Quick_Receive.1": "一键领取",
|
||
"UIText.StarTower_Book_Quest_Reward.1": "暂无可领取奖励",
|
||
"UIText.StarTower_Book_Quest_Title.1": "收集奖励",
|
||
"UIText.StarTower_Book_UnCollect.1": "未收集",
|
||
"UIText.StarTower_BossChallenge.1": "<color=#2be1f1>{0}</color>秒通关可获得<color=#2be1f1>{1}</color>奖励",
|
||
"UIText.StarTower_BossChallenge_Min.1": "通关可获得<color=#2be1f1>基础</color>奖励",
|
||
"UIText.StarTower_BossChallenge_Zero.1": "<color=#2be1f1>{0}</color>秒通关可获得<color=#2be1f1>{1}</color>奖励",
|
||
"UIText.StarTower_BossRoomName.1": "首领之间",
|
||
"UIText.StarTower_Build_Abandon.1": "放弃纪录",
|
||
"UIText.StarTower_Build_Char_Title.1": "旅人",
|
||
"UIText.StarTower_Build_Delete.1": "分 解",
|
||
"UIText.StarTower_Build_DiscInfo_Btn.1": "详情",
|
||
"UIText.StarTower_Build_DiscSkill_Active.1": "已激活",
|
||
"UIText.StarTower_Build_DiscSkill_Empty.1": "暂无协奏技能",
|
||
"UIText.StarTower_Build_DiscSkill_MaxLevel.1": "已满级",
|
||
"UIText.StarTower_Build_DiscSkill_NotActivated.1": "未激活",
|
||
"UIText.StarTower_Build_DiscSkill_Title.1": "协奏技能",
|
||
"UIText.StarTower_Build_Disc_Btn.1": "秘纹技能",
|
||
"UIText.StarTower_Build_Disc_Skill_Empty.1": "未激活秘纹技能",
|
||
"UIText.StarTower_Build_Leader.1": "主控",
|
||
"UIText.StarTower_Build_Like.1": "偏 好",
|
||
"UIText.StarTower_Build_MainDisc_Title.1": "主位秘纹",
|
||
"UIText.StarTower_Build_NoteSkill_Title.1": "音符技能",
|
||
"UIText.StarTower_Build_Potential_Btn.1": "潜能收集",
|
||
"UIText.StarTower_Build_Potential_Empty.1": "未激活潜能",
|
||
"UIText.StarTower_Build_Save.1": "保存纪录",
|
||
"UIText.StarTower_Build_Sub.1": "援护",
|
||
"UIText.StarTower_CantLeaveHint.1": "已无返回次数,无法暂离",
|
||
"UIText.StarTower_Click_Pre.1": "点击",
|
||
"UIText.StarTower_Click_Suf.1": "继续",
|
||
"UIText.StarTower_Coin_Reduce_Tip.1": "失去了{0}个<sprite name={1}>",
|
||
"UIText.StarTower_DangerRoomName.1": "危险房间",
|
||
"UIText.StarTower_Depot.1": "星塔背包",
|
||
"UIText.StarTower_Depot_Bag.1": "背包",
|
||
"UIText.StarTower_Depot_Char.1": "旅人信息",
|
||
"UIText.StarTower_Depot_DiscSkill_NotActivated.1": "未激活",
|
||
"UIText.StarTower_Depot_FateCard_Title.1": "命运卡片",
|
||
"UIText.StarTower_Depot_Harmony.1": "共鸣技能",
|
||
"UIText.StarTower_Depot_Harmony_None.1": "暂未获得共鸣技能",
|
||
"UIText.StarTower_Depot_Info_Desc.1": "描述",
|
||
"UIText.StarTower_Depot_Info_Equipment.1": "纹章",
|
||
"UIText.StarTower_Depot_Info_Property.1": "属性",
|
||
"UIText.StarTower_Depot_Info_QTY.1": "持有",
|
||
"UIText.StarTower_Depot_Item_Title.1": "其他道具",
|
||
"UIText.StarTower_Depot_Note.1": "秘纹技能",
|
||
"UIText.StarTower_Depot_Note_Change_1.1": "{0}/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_2.1": "<color=#bd3059>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_3.1": "<color=#8cac59>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_4.1": "<color=#b7d65d>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_5.1": "<color=#fa4e6c>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Desc_Level.1": "<等级{0}>",
|
||
"UIText.StarTower_Depot_Note_Detail.1": "详情",
|
||
"UIText.StarTower_Depot_Note_Passive_Skill.1": "核心技能",
|
||
"UIText.StarTower_Depot_Note_Passive_Skill_Lock.1": "核心技能 未解锁",
|
||
"UIText.StarTower_Depot_Note_Simple.1": "简略",
|
||
"UIText.StarTower_Depot_Note_Skill_Lv.1": "等级 {0}/{1}",
|
||
"UIText.StarTower_Depot_Note_Skill_MaxLv.1": "等级 <color=#0ABEC5>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Tips_Skill_Lv.1": "{num_0} 个",
|
||
"UIText.StarTower_Depot_Potential.1": "潜能收集",
|
||
"UIText.StarTower_Depot_PotentialEmpty.1": "暂无任何潜能",
|
||
"UIText.StarTower_Depot_Potential_ALL.1": "全部",
|
||
"UIText.StarTower_Depot_Potential_Has.1": "收起",
|
||
"UIText.StarTower_Depot_Potential_Lock.1": "未获得",
|
||
"UIText.StarTower_Difficulty.1": "难度",
|
||
"UIText.StarTower_DiscTips.1": "[{0}] 失效",
|
||
"UIText.StarTower_Disc_Common_Skill.1": "泛用技能",
|
||
"UIText.StarTower_Disc_Detail_Info.1": "秘纹信息",
|
||
"UIText.StarTower_Disc_Info_Level.1": "Lv.{0}",
|
||
"UIText.StarTower_Disc_Info_Title.1": "秘纹信息",
|
||
"UIText.StarTower_Disc_Passive_Skill.1": "核心技能",
|
||
"UIText.StarTower_Disc_Property_Title.1": "属性",
|
||
"UIText.StarTower_Disc_Skill_Active_1.1": "获得音符",
|
||
"UIText.StarTower_Disc_Skill_Active_2.1": "激活协奏技能",
|
||
"UIText.StarTower_Disc_Skill_Lock.1": "(未解锁)",
|
||
"UIText.StarTower_EliteBattleRoomName.1": "强敌之间",
|
||
"UIText.StarTower_Enter_HorrorRoomName.1": "命运之间",
|
||
"UIText.StarTower_Equipment_Empty.1": "穿戴徽章可获得额外属性加成",
|
||
"UIText.StarTower_Equipped_Disc.1": "已装备秘纹",
|
||
"UIText.StarTower_EventRoomName.1": "抉择之间",
|
||
"UIText.StarTower_Event_Book_Collect.1": "已收集",
|
||
"UIText.StarTower_Event_Book_EventProc.1": "当前进度:{0}/{1}",
|
||
"UIText.StarTower_Event_Book_Received.1": "已领取",
|
||
"UIText.StarTower_Event_Book_Source.1": "获取条件:",
|
||
"UIText.StarTower_FastBattle_Shop_Tip.1": "当前有未使用完的辉光币\n是否离开星塔?",
|
||
"UIText.StarTower_FateCard_Add.1": "已激活【<color=#fb8037>{0}</color>】",
|
||
"UIText.StarTower_FateCard_Effect.1": "永久生效",
|
||
"UIText.StarTower_FateCard_Effect_Count.1": "生效次数",
|
||
"UIText.StarTower_FateCard_Effect_Count_Value.1": "{0} 次",
|
||
"UIText.StarTower_FateCard_Remove.1": "已失去【<color=#fb8037>{0}</color>】",
|
||
"UIText.StarTower_FateCard_Select_Empty_Tip.1": "本次没有命运卡掉落",
|
||
"UIText.StarTower_FateCard_Tips_1.1": "[{0}] 失效",
|
||
"UIText.StarTower_FateCard_Tips_2.1": "<color=#fb8037>{0}</color>及其他{1}个命运卡已失效",
|
||
"UIText.StarTower_FateCard_Unable.1": "已失效",
|
||
"UIText.StarTower_FinalBossRoomName.1": "魔王之间",
|
||
"UIText.StarTower_FirstPassHint.1": "通关高难度可以直接获取低难度未达成的首通奖励",
|
||
"UIText.StarTower_Harmony_Progress.1": "技能升级{0}次后获取随机技能",
|
||
"UIText.StarTower_HorrorRoomName.1": "命运之间",
|
||
"UIText.StarTower_HorrorRoom_Layer.1": "???",
|
||
"UIText.StarTower_Item_List_Empty.1": "暂无任何道具",
|
||
"UIText.StarTower_Leave_Hint.1": "是否暂时离开「星塔探索」?",
|
||
"UIText.StarTower_Level_Title_Layer.1": "第{0}层",
|
||
"UIText.StarTower_NPCOption_IllegalOption.1": "该选项不可用,请选择其他选项",
|
||
"UIText.StarTower_NoPotential.1": "没有可选的潜能",
|
||
"UIText.StarTower_NotEnoughCoin.1": "没有足够的<sprite name=item_11_small>",
|
||
"UIText.StarTower_Note_Blue.1": "湛蓝",
|
||
"UIText.StarTower_Note_Desc.1": "获得 {0} 个<sprite name=\"{1}\">{2}音符",
|
||
"UIText.StarTower_Note_Green.1": "碧绿",
|
||
"UIText.StarTower_Note_Purple.1": "幽紫",
|
||
"UIText.StarTower_Note_Random.1": "随机",
|
||
"UIText.StarTower_Note_Red.1": "绽红",
|
||
"UIText.StarTower_Note_Reduce_Tip.1": "失去了{0} x {1}",
|
||
"UIText.StarTower_Note_Select_Confirm.1": "播 放",
|
||
"UIText.StarTower_Note_Select_Title.1": "选择播放一段音乐获得祝福",
|
||
"UIText.StarTower_Note_Yellow.1": "暖黄",
|
||
"UIText.StarTower_NpcRecoverTips.1": "已恢复50%最大血量与50%能量",
|
||
"UIText.StarTower_Npc_EnterHighDanger.1": "进入【命运之间】",
|
||
"UIText.StarTower_Npc_EnterHighDangerTitle.1": "进入【高难·命运之间】",
|
||
"UIText.StarTower_Npc_Leave.1": "拒绝她的邀请",
|
||
"UIText.StarTower_Passive_DiscTips.1": "[{0}]已激活",
|
||
"UIText.StarTower_Pause_Tips.1": "是否要放弃当前星塔进度?",
|
||
"UIText.StarTower_Potential_Consume_Tips.1": "失去了潜能<color=#fb8037>{0}</color>",
|
||
"UIText.StarTower_Potential_LevelUp_Click.1": "点击任意区域关闭",
|
||
"UIText.StarTower_Potential_LevelUp_Title.1": "潜能强化成功",
|
||
"UIText.StarTower_Potential_Level_Text.1": "LV",
|
||
"UIText.StarTower_Potential_Select_Title_1.1": "选择一张潜能卡片吧",
|
||
"UIText.StarTower_Potential_Select_Title_2.1": "选择一张潜能卡片强化吧",
|
||
"UIText.StarTower_Potential_Special_Tag.1": "核心",
|
||
"UIText.StarTower_Rank_Affix_Title.1": "挑战词条",
|
||
"UIText.StarTower_Rank_Diff_Score.1": "难度积分",
|
||
"UIText.StarTower_Rank_Enemy_Info.1": "敌方信息",
|
||
"UIText.StarTower_Rank_Level_Diff.1": "难度{0}",
|
||
"UIText.StarTower_Rank_Recommend_Level.1": "推荐等级",
|
||
"UIText.StarTower_Rank_Recommend_Type.1": "推荐",
|
||
"UIText.StarTower_Rank_Score_Detail.1": "详情",
|
||
"UIText.StarTower_Rank_Score_Tip.1": "首领战斗时间越短,时间积分越多",
|
||
"UIText.StarTower_Rank_Scroe_Title.1": "挑战积分",
|
||
"UIText.StarTower_Rank_Time_Score.1": "时间最大积分",
|
||
"UIText.StarTower_Ranking_1.1": "第 {0} 名之后",
|
||
"UIText.StarTower_Ranking_2.1": "第<size=66><space=8>{0}<space=8></size>名",
|
||
"UIText.StarTower_Ranking_3.1": "第<space=8>{0}<space=8>名",
|
||
"UIText.StarTower_Ranking_4.1": "第<space=8>{0}<space=8>名<space=8>~<space=8>第<space=8>{1}<space=8>名",
|
||
"UIText.StarTower_Ranking_5.1": "第<size=32><space=5>{0}<space=5></size>名",
|
||
"UIText.StarTower_Ranking_6.1": "第<size=38><space=8>{0}<space=8></size>名",
|
||
"UIText.StarTower_Ranking_Abandon_Tip.1": "是否放弃星塔排行的挑战?\n已消耗门票不进行返还",
|
||
"UIText.StarTower_Ranking_Info.1": "排行信息",
|
||
"UIText.StarTower_Ranking_Reward.1": "排行奖励",
|
||
"UIText.StarTower_ReRoll_NotEnoughCoin.1": "辉光币不足,无法刷新",
|
||
"UIText.StarTower_ReRoll_NotEnoughCount.1": "剩余次数不足,无法刷新",
|
||
"UIText.StarTower_ResearchPreview.1": "研究预览",
|
||
"UIText.StarTower_Result_BaseScore_Title.1": "难度积分",
|
||
"UIText.StarTower_Result_Difficulty_Title.1": "挑战难度",
|
||
"UIText.StarTower_Result_FinalScore_Title.1": "最终积分",
|
||
"UIText.StarTower_Result_Time.1": "{0}秒",
|
||
"UIText.StarTower_Result_TimeScore_Title.1": "时间积分",
|
||
"UIText.StarTower_Result_Time_Title.1": "所用时间",
|
||
"UIText.StarTower_Reward_Level.1": "等级",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Day.1": "{0}天{1}小时",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Hour.1": "{0}小时{1}分",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Min.1": "{0}分{1}秒",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Sec.1": "{0}秒",
|
||
"UIText.StarTower_RoomInfo_Box1.1": "极品",
|
||
"UIText.StarTower_RoomInfo_Box2.1": "稀有",
|
||
"UIText.StarTower_RoomInfo_FateCard.1": "命运卡片",
|
||
"UIText.StarTower_Select_RemainRoll.1": "剩余次数 {0}",
|
||
"UIText.StarTower_Select_Roll.1": "刷 新",
|
||
"UIText.StarTower_ShopRoomName.1": "交易之间",
|
||
"UIText.StarTower_Shop_ReRollSuccess.1": "商店成功补货",
|
||
"UIText.StarTower_StrengthHint.1": "成功消耗{0}<sprite name=item_11_small>强化潜能",
|
||
"UIText.StarTower_Sweep_BackTips_Content.1": "是否放弃星塔速通回到主界面?",
|
||
"UIText.StarTower_Sweep_Btn.1": "快速战斗",
|
||
"UIText.StarTower_Sweep_Btn_Lock_Clear.1": "快速战斗",
|
||
"UIText.StarTower_Sweep_Btn_Lock_Growth.1": "快速战斗",
|
||
"UIText.StarTower_Sweep_ClearAlert.1": "通关当前或更高难度星塔探索以进行快速战斗",
|
||
"UIText.StarTower_Sweep_GiveUp_Btn.1": "放 弃",
|
||
"UIText.StarTower_Sweep_Leave_Btn.1": "暂时离开",
|
||
"UIText.StarTower_Sweep_Log_1.1": "在星塔{0}(第{1}层),获得{2}个{3}",
|
||
"UIText.StarTower_Sweep_Log_2.1": "在星塔{0}(第{1}层),获得潜能[{2}]",
|
||
"UIText.StarTower_Sweep_Log_3.1": "在星塔{0}(第{1}层),获得命运卡{2}",
|
||
"UIText.StarTower_Sweep_Log_4.1": "在星塔{0}(第{1}层),消耗{2}个{3}",
|
||
"UIText.StarTower_Sweep_Log_Empty.1": "还没有任何日志",
|
||
"UIText.StarTower_Sweep_Log_Title.1": "星塔日志",
|
||
"UIText.StarTower_Sweep_NodeAlert.1": "解锁星塔研究【{0}】节点以开启快速战斗功能",
|
||
"UIText.StarTower_Sweep_Option_1.1": "去商店购物",
|
||
"UIText.StarTower_Sweep_Option_2.1": "强化(<color={0}>{1}</color><sprite name=\"item_11_small\">)",
|
||
"UIText.StarTower_Sweep_Option_3.1": "不要了,直接上楼吧",
|
||
"UIText.StarTower_Sweep_Option_Title.1": "遇到了星塔商店,进行购物吧!",
|
||
"UIText.StarTower_Sweep_Tickets_NotEnough.1": "{0}不足,无法进行速通!",
|
||
"UIText.StarTower_Weekly_Reward_Refresh.1": "{0}后重置",
|
||
"UIText.StartowerBook_NPCAffinityTitle.1": "员工手册",
|
||
"UIText.StartowerFastBattle_Automatic.1": "自动前进中",
|
||
"UIText.StartowerFastBattle_BuildScore.1": "纪录分数",
|
||
"UIText.StartowerFastBattle_LastRoom_Option.1": "离开星塔",
|
||
"UIText.StartowerFastBattle_LastRoom_Title.1": "最终房间商店大甩卖!千万不要错过!",
|
||
"UIText.StartowerFastBattle_Pause.1": "自动前进",
|
||
"UIText.Startower_EventFailHint.1": "条件不满足",
|
||
"UIText.Startower_ReBattleHint.1": "是否重新战斗",
|
||
"UIText.Startower_ShopItemTitleWithNumber.1": "{0}×{1}",
|
||
"UIText.StoryEntrance_Activity_Lock.1": "活动回顾敬请期待",
|
||
"UIText.StorySet_Chapter_Empty.1": "敬请期待",
|
||
"UIText.StorySet_Chapter_Empty_Tip.1": "当前分类下无未读篇章敬请期待后继更新",
|
||
"UIText.StorySet_Chapter_Lock.1": "暂未解锁",
|
||
"UIText.StorySet_Chapter_Open_Day.1": "{0} 天",
|
||
"UIText.StorySet_Chapter_Open_Hour.1": "{0} 小时",
|
||
"UIText.StorySet_Chapter_Open_Min.1": "{0} 分",
|
||
"UIText.StorySet_Chapter_Open_Sec.1": "{0} 秒",
|
||
"UIText.StorySet_Chapter_Open_Time.1": "<color=#08d3d4>{0}</color>后开启",
|
||
"UIText.StorySet_Only_Show_Unread.1": "仅显示未读篇章",
|
||
"UIText.StorySet_Section_Lock.1": "阅读完上一小节后解锁",
|
||
"UIText.StorySet_Section_Lock_Tip.1": "观看完上一小节剧情后解锁",
|
||
"UIText.StorySet_Title.1": "诺瓦异闻",
|
||
"UIText.Story_Activity.1": "活动剧情",
|
||
"UIText.Story_BattleTitle.1": "战斗",
|
||
"UIText.Story_Clue.1": "线索",
|
||
"UIText.Story_Enter.1": "进入",
|
||
"UIText.Story_NewEnd_Unlock.1": "新结局已解锁",
|
||
"UIText.Story_NewStory_Unlock.1": "新章节已解锁",
|
||
"UIText.Story_Set_Entrance_Tip.1": "敬请期待后续内容更新",
|
||
"UIText.Story_StoryTitle.1": "剧情",
|
||
"UIText.Story_Unkown_Chapter.1": "未知的章节",
|
||
"UIText.Story_Unkown_Clue.1": "未知的线索",
|
||
"UIText.Story_Unkown_End.1": "未知的结局",
|
||
"UIText.Story_UnlockAchievement.1": "完成成就 <color=#08d3d4>{0}</color> 后解锁",
|
||
"UIText.Story_UnlockClueCondition.1": "探索其他选项后解锁此路线",
|
||
"UIText.Story_UnlockPreId.1": "通关<color=#08d3d4>{0}</color>后解锁",
|
||
"UIText.Story_UnlockWorldLv.1": "权限等级<color=#08d3d4>{0}级</color>解锁",
|
||
"UIText.SupplyRoomName.1": "小憩之间",
|
||
"UIText.SupportSkill_Mobile.1": "点按施放尘沙的<color=#EA5946>援护技能</color>!",
|
||
"UIText.SupportSkill_PC.1": "按下<sprite name=Q>施放尘沙的<color=#EA5946>援护技能</color>!",
|
||
"UIText.SupportSkill_PS.1": "按下<sprite name=PS4_L1>施放尘沙的<color=#EA5946>援护技能</color>!",
|
||
"UIText.SupportSkill_Xbox.1": "按下<sprite name=XboxOne_LB>施放尘沙的<color=#EA5946>援护技能</color>!",
|
||
"UIText.SupportUltraSkill_Mobile.1": "点按施放鸢尾的<color=#EA5946>援护绝招</color>!",
|
||
"UIText.SupportUltraSkill_PC.1": "按下<sprite name=\"2\">施放鸢尾的<color=#EA5946>援护绝招</color>!",
|
||
"UIText.SupportUltraSkill_PS.1": "按下<sprite name=PS4_R2>施放鸢尾的<color=#EA5946>援护绝招</color>!",
|
||
"UIText.SupportUltraSkill_Xbox.1": "按下<sprite name=XboxOne_RT>施放鸢尾的<color=#EA5946>援护绝招</color>!",
|
||
"UIText.SwitchToJPLanTips.1": "※友情提示:本次「启明测试」中,日语语音内容及对应的Live2D动画并不完整,可能对体验产生影响,您确定要切换到日语语音吗?",
|
||
"UIText.SwitchToJPLanTips2.1": "语音数据需要下载,请确认网络环境后进行操作。",
|
||
"UIText.TDEmptyAffix.1": "暂未选择任何词条",
|
||
"UIText.TDQuest_Day.1": "{0}天",
|
||
"UIText.TDQuest_Hour.1": "{0}小时",
|
||
"UIText.TDQuest_LessThenDay.1": "小于一天",
|
||
"UIText.TDQuest_Min.1": "{0}分钟",
|
||
"UIText.TDQuest_Normal.1": "对决任务",
|
||
"UIText.TDQuest_Season.1": "赛季任务",
|
||
"UIText.TDRanking_UploadTimes.1": "剩余上传次数 <color=#0abec5>{0}</color>",
|
||
"UIText.TD_AffixCond1.1": "旅团{0}级开启",
|
||
"UIText.TD_AffixCond2.1": "对决{0}级开启",
|
||
"UIText.TD_AffixCond3.1": "{0}难度",
|
||
"UIText.TD_AffixCond4.1": "{0}后",
|
||
"UIText.TD_AffixCondTips1.1": "旅团{0}级开启",
|
||
"UIText.TD_AffixCondTips2.1": "对决{0}级开启",
|
||
"UIText.TD_AffixCondTips3.1": "成功挑战{0}难度等级后开启",
|
||
"UIText.TD_AffixCondTips4.1": "{0}后开启",
|
||
"UIText.TD_AffixHardLevelTitle.1": "当前难度等级",
|
||
"UIText.TD_AffixSelectTitle.1": "词条选择",
|
||
"UIText.TD_BattleQuestTab.1": "秀场",
|
||
"UIText.TD_BattleResultDifficulty.1": "难度{0}",
|
||
"UIText.TD_Btn_Challenge.1": "前往挑战",
|
||
"UIText.TD_ChallengeLock.1": "该挑战未解锁",
|
||
"UIText.TD_ClearAffixTitle.1": "清空",
|
||
"UIText.TD_DifficultyPreviewTitle.1": "难度预览",
|
||
"UIText.TD_DuelHeatReach.1": "热度达到",
|
||
"UIText.TD_DuelHistoryTitle.1": "对决历史",
|
||
"UIText.TD_DuelOnGoing.1": "对决中",
|
||
"UIText.TD_DuelQuestTab.1": "对决",
|
||
"UIText.TD_DuelWinReward.1": "获胜奖励",
|
||
"UIText.TD_EnemyAttrTitle.1": "敌方能力",
|
||
"UIText.TD_EnemyEffect.1": "敌人属性提升",
|
||
"UIText.TD_FreeReward.1": "首通不消耗奖励次数",
|
||
"UIText.TD_GetHighestReward.1": "秀场结束后,粉丝团称号将会以邮件进行发放!",
|
||
"UIText.TD_GiftQuestTab.1": "打榜",
|
||
"UIText.TD_HeatQuestTab.1": "热度",
|
||
"UIText.TD_HeatQuestTitle.1": "当前热度",
|
||
"UIText.TD_HourReward.1": "每小时收益",
|
||
"UIText.TD_LevelExp.1": "对决等级经验",
|
||
"UIText.TD_LevelInfoTitle.1": "对决等级预览",
|
||
"UIText.TD_LevelSelect.1": "选择关卡",
|
||
"UIText.TD_LevelTitle.1": "对决等级",
|
||
"UIText.TD_Lock_DuelLevel.1": "对决等级<color=#08d3d4>{0}</color>开启",
|
||
"UIText.TD_Lock_Normal.1": "未解锁",
|
||
"UIText.TD_Lock_PreNormal.1": "通关<color=#08d3d4>{0}</color>后开启",
|
||
"UIText.TD_Lock_WorldClass.1": "本次测试暂不开放",
|
||
"UIText.TD_NoDuelHistory.1": "暂无历史对决信息",
|
||
"UIText.TD_OpenTimeTitle.1": "开放时间",
|
||
"UIText.TD_Pause_GiveUpTips_Simple.1": "是否要放弃<color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(难度{1})</color></size>",
|
||
"UIText.TD_QusetBtn.1": "秀场任务",
|
||
"UIText.TD_QusetTitle.1": "秀场奖励",
|
||
"UIText.TD_RankingHint.1": "上传分数即可更新排名",
|
||
"UIText.TD_ScoreTitle.1": "难度分数",
|
||
"UIText.TD_SeasonQuestHint.1": "赛季刷新时,未完成的赛季任务将会被重置",
|
||
"UIText.TD_SelectedAffixTitle.1": "已选词条",
|
||
"UIText.TD_SelfName.1": "莉莉贝尔",
|
||
"UIText.TD_ShopTitle.1": "对决商店",
|
||
"UIText.TD_TitleCurCoinAdd.1": "对决代币加成",
|
||
"UIText.TD_TitleCurLevel.1": "当前等级",
|
||
"UIText.TD_WeekRewardTimes.1": "本周奖励次数 {0}/{1}",
|
||
"UIText.TD_WeekRewardTimes_Title.1": "本周奖励次数",
|
||
"UIText.TP_Select_Btn_Confirm.1": "确认",
|
||
"UIText.TP_Select_Btn_GiveUp.1": "放弃",
|
||
"UIText.T_Element_Attr_1.1": "水",
|
||
"UIText.T_Element_Attr_2.1": "火",
|
||
"UIText.T_Element_Attr_3.1": "地",
|
||
"UIText.T_Element_Attr_4.1": "风",
|
||
"UIText.T_Element_Attr_5.1": "光",
|
||
"UIText.T_Element_Attr_6.1": "暗",
|
||
"UIText.T_Element_Attr_7.1": "无",
|
||
"UIText.T_Element_Property.1": "属性",
|
||
"UIText.T_Element_Weakness.1": "弱点",
|
||
"UIText.Talent_CD.1": "冷却时间",
|
||
"UIText.Talent_Cost.1": "消耗能量",
|
||
"UIText.Talent_MaxLv.1": "已达等级上限",
|
||
"UIText.Talent_Sec.1": "秒",
|
||
"UIText.Talent_Skill_Normal.1": "普攻",
|
||
"UIText.Talent_Skill_Skill.1": "技能",
|
||
"UIText.Talent_Skill_Ultimate.1": "大招",
|
||
"UIText.Talent_Upgrade_SkillUnable.1": "旅人升阶后可提升",
|
||
"UIText.TeamFormation_Quest_Desc.1": "选择一个属性开启教学任务\n完成可获得<sprite name=item_2_small>星之砂与大量养成素材!",
|
||
"UIText.Template_Active.1": "激活",
|
||
"UIText.Template_CharRank.1": "旅人等级",
|
||
"UIText.Template_EET.1": "属性",
|
||
"UIText.Template_ExpBar_Max.1": "MAX",
|
||
"UIText.Template_PerkCard_Max.1": "满级",
|
||
"UIText.Template_PerkCard_New.1": "新获得",
|
||
"UIText.Template_PerkCard_Replace.1": "可替换",
|
||
"UIText.Template_PerkCard_Unactive.1": "未激活",
|
||
"UIText.Template_PerkCard_Up.1": "升级",
|
||
"UIText.Template_Score.1": "评分",
|
||
"UIText.ThemePrev_Title.1": "出现主题",
|
||
"UIText.ThrowGift_Difficulty1.1": "初试身手",
|
||
"UIText.ThrowGift_Difficulty2.1": "好风借力",
|
||
"UIText.ThrowGift_Difficulty3.1": "完美几何",
|
||
"UIText.ThrowGift_Difficulty4.1": "投递高手",
|
||
"UIText.ThrowGift_GetCard.1": "放入背包",
|
||
"UIText.ThrowGift_GroupLockHint.1": "通关前一阶段解锁",
|
||
"UIText.ThrowGift_Item.1": "道具",
|
||
"UIText.ThrowGift_LevelInfo_Go.1": "前 往",
|
||
"UIText.ThrowGift_LevelInfo_MaxScore.1": "最高得分",
|
||
"UIText.ThrowGift_LevelInfo_Unlock.1": "未解锁",
|
||
"UIText.ThrowGift_LevelScoreTitle.1": "得分",
|
||
"UIText.ThrowGift_Settle_Close.1": "完 成",
|
||
"UIText.ThrowGift_Settle_GiftCount.1": "送出夏洛克",
|
||
"UIText.ThrowGift_Settle_NextLevel.1": "下一关",
|
||
"UIText.ThrowGift_Settle_RemainCount.1": "剩余夏洛克",
|
||
"UIText.ThrowGift_Settle_Restart.1": "重 试",
|
||
"UIText.ThrowGift_Settle_ScoreTitle.1": "总得分",
|
||
"UIText.ThrowGift_Target.1": "任务",
|
||
"UIText.ThrowGift_TargetHint_Title.1": "胜利条件",
|
||
"UIText.ThrowGift_UseItem.1": "使用",
|
||
"UIText.Tip_CDTitle.1": "技能冷却",
|
||
"UIText.Tip_DiscMainTitle.1": "主位秘纹提供基础属性与技能加成",
|
||
"UIText.Tip_DiscSubTitle.1": "辅位秘纹提供基础属性与额外音符",
|
||
"UIText.Tip_EnergyTitle.1": "能量消耗",
|
||
"UIText.Tip_MaxLevel.1": "已达等级上限",
|
||
"UIText.Tips_Continue.1": "点击空白处继续",
|
||
"UIText.Tips_PerkTitle.1": "潜能一览",
|
||
"UIText.Tips_Property.1": "属性",
|
||
"UIText.TitleChapterUnlock.1": "上一章节通关解锁后开放",
|
||
"UIText.TitleNoChapterReward.1": "没有可领取的章节奖励",
|
||
"UIText.TopBar_BossTick_Tip.1": "每日 <color=#08d3d4>5:00</color> 恢复 1 点",
|
||
"UIText.TopBar_Energy_AllRestore.1": "距离完全恢复剩余",
|
||
"UIText.TopBar_Energy_Limit.1": "今日剩余购买次数",
|
||
"UIText.TopBar_Energy_NextRestore.1": "距离下次恢复剩余",
|
||
"UIText.TopBar_Energy_Restore.1": "干劲恢复",
|
||
"UIText.TopBar_Energy_Tips1.1": "将消耗",
|
||
"UIText.TopBar_Energy_Tips2.1": "恢复",
|
||
"UIText.TopBar_Energy_Tips3.1": ",要继续吗?",
|
||
"UIText.TowerDef_ActivityDes.1": "活动详情",
|
||
"UIText.TowerDef_AllReward.1": "全部",
|
||
"UIText.TowerDef_BuildTeam.1": "调整棋组",
|
||
"UIText.TowerDef_Button_Back.1": "回到游戏",
|
||
"UIText.TowerDef_Button_Leave.1": "离开本局",
|
||
"UIText.TowerDef_Button_Re.1": "重新开始",
|
||
"UIText.TowerDef_Button_SwitchChar.1": "切换角色",
|
||
"UIText.TowerDef_Button_SwitchPos.1": "切换部署位",
|
||
"UIText.TowerDef_CD.1": "冷却时间:",
|
||
"UIText.TowerDef_CDTitle.1": "CD",
|
||
"UIText.TowerDef_Empty.1": "暂无获得的潜能",
|
||
"UIText.TowerDef_EnterActivity.1": "前往活动",
|
||
"UIText.TowerDef_Exit_Confirm.1": "确定离开战斗吗?",
|
||
"UIText.TowerDef_Fixed.1": "固定配队",
|
||
"UIText.TowerDef_Go.1": "开始保卫战",
|
||
"UIText.TowerDef_Guide.1": "游棋一览",
|
||
"UIText.TowerDef_Guide_Potential.1": "潜能",
|
||
"UIText.TowerDef_Guide_Skill.1": "技能",
|
||
"UIText.TowerDef_Head.1": "拖动头像可调整出战顺序",
|
||
"UIText.TowerDef_LevelPreTime.1": "下一组<color=#08d3d4>{0}后开启",
|
||
"UIText.TowerDef_LevelTab1.1": "普通",
|
||
"UIText.TowerDef_LevelTab2.1": "挑战",
|
||
"UIText.TowerDef_Lock.1": "未解锁",
|
||
"UIText.TowerDef_LockTip.1": "通关后续活动关卡即可解锁",
|
||
"UIText.TowerDef_MapInfo.1": "地形情报",
|
||
"UIText.TowerDef_MonsterInfo.1": "敌方信息",
|
||
"UIText.TowerDef_NeedPassPreLevel.1": "需要通过前置关卡",
|
||
"UIText.TowerDef_Perfect.1": "完美通关",
|
||
"UIText.TowerDef_PreLevelNotPass.1": "前置关卡未通关",
|
||
"UIText.TowerDef_QuestPanelTitle.1": "活动任务",
|
||
"UIText.TowerDef_QuestPanel_CurProcess.1": "当前完成状况",
|
||
"UIText.TowerDef_QuestTitle.1": "奖励任务",
|
||
"UIText.TowerDef_Quest_GetAllReward.1": "全部领取",
|
||
"UIText.TowerDef_Quest_Receive.1": "领取",
|
||
"UIText.TowerDef_Quest_UnComplete.1": "未完成",
|
||
"UIText.TowerDef_Re_Confirm.1": "确定重新开始战斗吗?",
|
||
"UIText.TowerDef_RewardPre.1": "奖励预览",
|
||
"UIText.TowerDef_SkillInfo.1": "{0} · 技能介绍",
|
||
"UIText.TowerDef_Skip.1": "跳过教程",
|
||
"UIText.TowerDef_SkipSubTips.1": "{0} 将花费2分钟,跳过教程不影响获取奖励",
|
||
"UIText.TowerDef_SkipTips.1": "强烈建议首次游玩 游棋保卫战 的魔王进行本教程",
|
||
"UIText.TowerDef_SkipTitle.1": "游棋入门课",
|
||
"UIText.TowerDef_Skip_Go.1": "开始游戏",
|
||
"UIText.TowerDef_Story.1": "剧情",
|
||
"UIText.TowerDef_Story_Index.1": "第{0}话",
|
||
"UIText.TowerDef_Story_Lock.1": "需要通过关卡{0}",
|
||
"UIText.TowerDef_Story_RewardTitle.1": "剧情奖励:",
|
||
"UIText.TowerDef_TeamEditor_Char.1": "棋子",
|
||
"UIText.TowerDef_TeamEditor_CharTip.1": "队伍已满",
|
||
"UIText.TowerDef_TeamEditor_Item.1": "特别道具",
|
||
"UIText.TowerDef_TeamEditor_ItemTip.1": "道具已满",
|
||
"UIText.TowerDef_TeamEditor_Selected.1": "已选择",
|
||
"UIText.TowerDef_Team_Tips.1": "队伍中还有空位",
|
||
"UIText.TowerDef_Text_Atrr.1": "基础属性",
|
||
"UIText.TowerDef_Text_LevelUp.1": "{0}等级提升至<size=80><color=#ffda59>{1}</color></size>级",
|
||
"UIText.TowerDef_Text_Pause.1": "暂停中,是否继续战斗?",
|
||
"UIText.TowerDef_Text_Point.1": "关卡剩余点数:",
|
||
"UIText.TowerDef_Text_Pon.1": "潜能详情",
|
||
"UIText.TowerDef_Text_Sec.1": "秒",
|
||
"UIText.TowerDef_Text_Skill.1": "技能详情",
|
||
"UIText.TowerDef_TimeTips.1": "<color=#08d3d4>{0}</color>后开启",
|
||
"UIText.TowerDef_Tips_Title.1": "新获得角色棋子",
|
||
"UIText.TowerDef_Title_Char.1": "出战游棋",
|
||
"UIText.TowerDef_Title_Item.1": "特别道具",
|
||
"UIText.TowerDef_Title_RewardInfo.1": "奖励信息",
|
||
"UIText.TowerDef_Title_Target.1": "任务目标",
|
||
"UIText.TowerDefense_Monster_Brief.1": "情报解析",
|
||
"UIText.TowerDefense_Quest_ReceiveNone.1": "暂无可领取的奖励",
|
||
"UIText.TowerDefense_Tutorial_Tips_1_1.1": "点击场上角色打开菜单进行升级,本局经验多多,请尽情使用!",
|
||
"UIText.TowerDefense_Tutorial_Tips_2_1.1": "本局所有角色获得大量额外技能充能。",
|
||
"UIText.TravelerDuel_AffixDescFormat.1": "「{0}」:{1}",
|
||
"UIText.TravelerDuel_Affixes_Title.1": "所选词条",
|
||
"UIText.TravelerDuel_AutoFill.1": "选择全部",
|
||
"UIText.TravelerDuel_ChallengeBtn.1": "开始秀场",
|
||
"UIText.TravelerDuel_ChallengeRankScore.1": "{0}分",
|
||
"UIText.TravelerDuel_ChallengeRankTitle1.1": "第{0}名之后",
|
||
"UIText.TravelerDuel_ChallengeRankTitle2.1": "{0}名",
|
||
"UIText.TravelerDuel_ChallengeTitle.1": "巅峰秀场",
|
||
"UIText.TravelerDuel_ContributeTitle.1": "粉丝活跃度",
|
||
"UIText.TravelerDuel_Countdown_Day.1": "天",
|
||
"UIText.TravelerDuel_Countdown_Hour.1": "时",
|
||
"UIText.TravelerDuel_Countdown_Minute.1": "分",
|
||
"UIText.TravelerDuel_Cover_Preview.1": "后续开放\n敬请期待",
|
||
"UIText.TravelerDuel_DuelRewardTip.1": "对决获胜奖励可以在奖励界面领取!",
|
||
"UIText.TravelerDuel_FanGift.1": "粉丝贡献",
|
||
"UIText.TravelerDuel_FanLevelUp.1": "粉丝等级提升",
|
||
"UIText.TravelerDuel_GoToGift.1": "对 决",
|
||
"UIText.TravelerDuel_HeatDuel.1": "热度对决",
|
||
"UIText.TravelerDuel_HeatDuelEndTip.1": "热度对决已结束\n下次也要继续支持莉莉喔!",
|
||
"UIText.TravelerDuel_HeatReward.1": "秀场奖励",
|
||
"UIText.TravelerDuel_JumptoAffixUnlock.1": "包含未解锁词条",
|
||
"UIText.TravelerDuel_LevelRewardTitle.1": "可获得奖励",
|
||
"UIText.TravelerDuel_NPC1.1": "欢迎来到",
|
||
"UIText.TravelerDuel_NPC2.1": "♥莉莉贝尔",
|
||
"UIText.TravelerDuel_NPC3.1": "的疗愈屋♥",
|
||
"UIText.TravelerDuel_NoRecordTipSmall.1": "作战胜利后可持续获得打榜道具",
|
||
"UIText.TravelerDuel_NoTimeReward.1": "暂无收益",
|
||
"UIText.TravelerDuel_NormalTitle.1": "常规挑战",
|
||
"UIText.TravelerDuel_PityLose.1": "遗憾退场",
|
||
"UIText.TravelerDuel_RankBuildTitle.1": "评分",
|
||
"UIText.TravelerDuel_RankNameTitle.1": "头衔",
|
||
"UIText.TravelerDuel_RankRewardTitle1.1": "第 {0} 名",
|
||
"UIText.TravelerDuel_RankRewardTitle2.1": "第 {0} 名之后",
|
||
"UIText.TravelerDuel_RankRewardTitle3.1": "第 {0} 名 ~ 第 {1} 名",
|
||
"UIText.TravelerDuel_RankRewardTitle4.1": "第<size=66>{0}</size>名",
|
||
"UIText.TravelerDuel_RankScoreTitle.1": "分数",
|
||
"UIText.TravelerDuel_RankTitle.1": "第 <size=32>{0}</size> 名",
|
||
"UIText.TravelerDuel_Rank_Continue_Notice.1": "已无分数上传次数\n是否继续挑战?",
|
||
"UIText.TravelerDuel_RecommendLevelTitle.1": "推荐等级",
|
||
"UIText.TravelerDuel_RecordEmptySubTitle.1": "点击【开始秀场】开启直播吧!",
|
||
"UIText.TravelerDuel_RecordEmptyTitle.1": "暂未挑战",
|
||
"UIText.TravelerDuel_RecordTitle.1": "最高通关难度",
|
||
"UIText.TravelerDuel_Result_Difficulty.1": "挑战难度",
|
||
"UIText.TravelerDuel_SendGift.1": "打 榜",
|
||
"UIText.TravelerDuel_TimeAccumulated.1": "已累计",
|
||
"UIText.TravelerDuel_Unlock_Diffculty.1": "通关上级难度后解锁",
|
||
"UIText.TravelerDuel_Unlock_DuelRank.1": "对决等级{0}后解锁",
|
||
"UIText.TravelerDuel_Unlock_WorldClass.1": "权限等级{0}后可挑战",
|
||
"UIText.TravelerDuel_UploadCancelHint.1": "当前分数大于挑战最大分数\n是否放弃上传?",
|
||
"UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}小时(已达上限)",
|
||
"UIText.Trial_AssistGroup.1": "援护流派",
|
||
"UIText.Trial_Btn_Complete.1": "完 成",
|
||
"UIText.Trial_Btn_EndTrial.1": "结束试玩",
|
||
"UIText.Trial_Btn_FormationInfo.1": "队伍详情",
|
||
"UIText.Trial_Btn_GotoGacha.1": "前往招募",
|
||
"UIText.Trial_Btn_GotoTrial.1": "前往试玩",
|
||
"UIText.Trial_Btn_NextTrial.1": "下一试玩",
|
||
"UIText.Trial_Btn_PauseSkill.1": "技 能",
|
||
"UIText.Trial_Btn_Restart.1": "重新开始",
|
||
"UIText.Trial_Btn_StartBattle.1": "出 战",
|
||
"UIText.Trial_Btn_TrialDetial.1": "旅人试用",
|
||
"UIText.Trial_Btn_TrialFormation.1": "试 玩",
|
||
"UIText.Trial_CurTrialChar.1": "当前试玩",
|
||
"UIText.Trial_DetailInfo.1": "【活动说明】\n“浅试身手”活动开放期间,您可体验特定旅人的各个潜能组合流派。\n试玩关卡内无法调整编队旅人、旅人等级、潜能组合以及秘纹。\n\n【活动奖励】\n达成试玩旅人任一潜能流派的关卡挑战后,在结算时将获得试玩奖励。各个试玩奖励在活动期间仅可获得一次。",
|
||
"UIText.Trial_MasterGroup.1": "主控流派",
|
||
"UIText.Trial_Pause_GiveUpTips.1": "当前试玩还未完成奖励任务,是否放弃",
|
||
"UIText.Trial_QuestList.1": "任务列表",
|
||
"UIText.Trial_QuestTitle.1": "任务名称",
|
||
"UIText.Trial_Result_Fail_Tip.1": "尚未完成流派内所有任务,完成后将获得试玩奖励",
|
||
"UIText.Trial_RewardInfo.1": "试玩奖励预览",
|
||
"UIText.Trial_RewardReceiveTips.1": "完整试玩任一潜能流派即可获得奖励",
|
||
"UIText.Trial_TimeCount_All.1": "总计用时",
|
||
"UIText.Trial_TotalTime.1": "总计用时",
|
||
"UIText.Tutorial_Attack_Mobile.1": "目标进入<color=#2BE1F1>攻击范围</color>时,角色会自动进行<color=#2BE1F1>普通攻击</color>",
|
||
"UIText.Tutorial_Attack_PC.1": "目标进入<color=#2BE1F1>攻击范围</color>时,角色会自动进行<color=#2BE1F1>普通攻击</color>",
|
||
"UIText.Tutorial_Attack_PS.1": "目标进入<color=#2BE1F1>攻击范围</color>时,角色会自动进行<color=#2BE1F1>普通攻击</color>",
|
||
"UIText.Tutorial_Attack_Xbox.1": "目标进入<color=#2BE1F1>攻击范围</color>时,角色会自动进行<color=#2BE1F1>普通攻击</color>",
|
||
"UIText.Tutorial_Charge_Mobile.1": "主控角色对敌人发起的<color=#2BE1F1>普通攻击与技能</color>都可以积累<color=#2BE1F1>绝招充能</color>",
|
||
"UIText.Tutorial_Charge_PC.1": "主控角色对敌人发起的<color=#2BE1F1>普通攻击与技能</color>都可以积累<color=#2BE1F1>绝招充能</color>",
|
||
"UIText.Tutorial_Charge_PS.1": "主控角色对敌人发起的<color=#2BE1F1>普通攻击与技能</color>都可以积累<color=#2BE1F1>绝招充能</color>",
|
||
"UIText.Tutorial_Charge_Xbox.1": "主控角色对敌人发起的<color=#2BE1F1>普通攻击与技能</color>都可以积累<color=#2BE1F1>绝招充能</color>",
|
||
"UIText.Tutorial_CommonEle_Mobile.1": "面对其他目标时,琥珀则可以展现出她常规状态的实力",
|
||
"UIText.Tutorial_CommonEle_PC.1": "面对其他目标时,琥珀则可以展现出她常规状态的实力",
|
||
"UIText.Tutorial_CommonEle_PS.1": "面对其他目标时,琥珀则可以展现出她常规状态的实力",
|
||
"UIText.Tutorial_CommonEle_Xbox.1": "面对其他目标时,琥珀则可以展现出她常规状态的实力",
|
||
"UIText.Tutorial_Complete.1": "完成",
|
||
"UIText.Tutorial_Continue.1": "继续战斗",
|
||
"UIText.Tutorial_Dash_Mobile.1": "点按<color=#2BE1F1>闪避按钮</color>进行<color=#2BE1F1>闪避</color>,过程中无敌",
|
||
"UIText.Tutorial_Dash_PC.1": "点按<color=#2BE1F1>闪避按钮</color>进行<color=#2BE1F1>闪避</color>,过程中无敌",
|
||
"UIText.Tutorial_Dash_PS.1": "点按<color=#2BE1F1>闪避按钮</color>进行<color=#2BE1F1>闪避</color>,过程中无敌",
|
||
"UIText.Tutorial_Dash_Xbox.1": "点按<color=#2BE1F1>闪避按钮</color>进行<color=#2BE1F1>闪避</color>,过程中无敌",
|
||
"UIText.Tutorial_DicTitle.1": "回顾教学",
|
||
"UIText.Tutorial_Exit.1": "结束战斗",
|
||
"UIText.Tutorial_ExitTips.1": "是否需要继续教学?",
|
||
"UIText.Tutorial_FastRun_Mobile.1": "长按<color=#2BE1F1>闪避按钮</color>可以进入<color=#2BE1F1>疾跑状态</color>",
|
||
"UIText.Tutorial_FastRun_PC.1": "长按<color=#2BE1F1>闪避按钮</color>可以进入<color=#2BE1F1>疾跑状态</color>",
|
||
"UIText.Tutorial_FastRun_PS.1": "长按<color=#2BE1F1>闪避按钮</color>可以进入<color=#2BE1F1>疾跑状态</color>",
|
||
"UIText.Tutorial_FastRun_Xbox.1": "长按<color=#2BE1F1>闪避按钮</color>可以进入<color=#2BE1F1>疾跑状态</color>",
|
||
"UIText.Tutorial_GetReward.1": "领取",
|
||
"UIText.Tutorial_Go.1": "挑战",
|
||
"UIText.Tutorial_GuideEnd_Mobile.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_GuideEnd_PC.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_GuideEnd_PS.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_GuideEnd_Xbox.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_LevelCount.1": "进行中 (<color=#08d3d4>{0}</color>/{1})",
|
||
"UIText.Tutorial_Leveltype_1.1": "旅人机制",
|
||
"UIText.Tutorial_Leveltype_2.1": "战场机制",
|
||
"UIText.Tutorial_Leveltype_3.1": "星塔机制",
|
||
"UIText.Tutorial_MarkAdd_Mobile.1": "紫槿的援护技能可以为目标<color=#EA5946>附加印记</color>。",
|
||
"UIText.Tutorial_MarkAdd_PC.1": "紫槿的援护技能可以为目标<color=#EA5946>附加印记</color>。",
|
||
"UIText.Tutorial_MarkAdd_PS.1": "紫槿的援护技能可以为目标<color=#EA5946>附加印记</color>。",
|
||
"UIText.Tutorial_MarkAdd_Xbox.1": "紫槿的援护技能可以为目标<color=#EA5946>附加印记</color>。",
|
||
"UIText.Tutorial_MarkBurst_Mobile.1": "琥珀的主控技能可以<color=#EA5946>触发印记</color>,造成额外伤害。",
|
||
"UIText.Tutorial_MarkBurst_PC.1": "琥珀的主控技能可以<color=#EA5946>触发印记</color>,造成额外伤害。",
|
||
"UIText.Tutorial_MarkBurst_PS.1": "琥珀的主控技能可以<color=#EA5946>触发印记</color>,造成额外伤害。",
|
||
"UIText.Tutorial_MarkBurst_Xbox.1": "琥珀的主控技能可以<color=#EA5946>触发印记</color>,造成额外伤害。",
|
||
"UIText.Tutorial_MarkExp_Mobile.1": "自由体验一下<color=#2BE1F1>印记触发</color>的威力吧",
|
||
"UIText.Tutorial_MarkExp_PC.1": "自由体验一下<color=#2BE1F1>印记触发</color>的威力吧",
|
||
"UIText.Tutorial_MarkExp_PS.1": "自由体验一下<color=#2BE1F1>印记触发</color>的威力吧",
|
||
"UIText.Tutorial_MarkExp_Xbox.1": "自由体验一下<color=#2BE1F1>印记触发</color>的威力吧",
|
||
"UIText.Tutorial_Mark_Mobile.1": "观看印记机制教学",
|
||
"UIText.Tutorial_Mark_PC.1": "观看印记机制教学",
|
||
"UIText.Tutorial_Mark_PS.1": "观看印记机制教学",
|
||
"UIText.Tutorial_Mark_Xbox.1": "观看印记机制教学",
|
||
"UIText.Tutorial_NextLevel.1": "下一教学",
|
||
"UIText.Tutorial_NoteGuide_1_Mobile.1": "在星塔中完成战斗后可以获取音符",
|
||
"UIText.Tutorial_NoteGuide_1_PC.1": "在星塔中完成战斗后可以获取音符",
|
||
"UIText.Tutorial_NoteGuide_1_PS.1": "在星塔中完成战斗后可以获取音符",
|
||
"UIText.Tutorial_NoteGuide_1_Xbox.1": "在星塔中完成战斗后可以获取音符",
|
||
"UIText.Tutorial_NoteGuide_2_Mobile.1": "继续战斗,获取更多音符吧!",
|
||
"UIText.Tutorial_NoteGuide_2_PC.1": "继续战斗,获取更多音符吧!",
|
||
"UIText.Tutorial_NoteGuide_2_PS.1": "继续战斗,获取更多音符吧!",
|
||
"UIText.Tutorial_NoteGuide_2_Xbox.1": "继续战斗,获取更多音符吧!",
|
||
"UIText.Tutorial_NoteGuide_3_Mobile.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_NoteGuide_3_PC.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_NoteGuide_3_PS.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_NoteGuide_3_Xbox.1": "教学已结束,请稍等",
|
||
"UIText.Tutorial_PotentialGuide_1_Mobile.1": "队伍在进入星塔时,角色尚未觉醒任何潜能",
|
||
"UIText.Tutorial_PotentialGuide_1_PC.1": "队伍在进入星塔时,角色尚未觉醒任何潜能",
|
||
"UIText.Tutorial_PotentialGuide_1_PS.1": "队伍在进入星塔时,角色尚未觉醒任何潜能",
|
||
"UIText.Tutorial_PotentialGuide_1_Xbox.1": "队伍在进入星塔时,角色尚未觉醒任何潜能",
|
||
"UIText.Tutorial_PotentialGuide_2_Mobile.1": "体验<color=#2BE1F1>特殊潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PotentialGuide_2_PC.1": "体验<color=#2BE1F1>特殊潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PotentialGuide_2_PS.1": "体验<color=#2BE1F1>特殊潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PotentialGuide_2_Xbox.1": "体验<color=#2BE1F1>特殊潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PotentialGuide_3_Mobile.1": "体验<color=#2BE1F1>普通潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PotentialGuide_3_PC.1": "体验<color=#2BE1F1>普通潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PotentialGuide_3_PS.1": "体验<color=#2BE1F1>普通潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PotentialGuide_3_Xbox.1": "体验<color=#2BE1F1>普通潜能</color>为角色们带来的强化吧",
|
||
"UIText.Tutorial_PowerfulEle_Mobile.1": "弱点为火的目标是琥珀最擅长面对的,火力全开吧!",
|
||
"UIText.Tutorial_PowerfulEle_PC.1": "弱点为火的目标是琥珀最擅长面对的,火力全开吧!",
|
||
"UIText.Tutorial_PowerfulEle_PS.1": "弱点为火的目标是琥珀最擅长面对的,火力全开吧!",
|
||
"UIText.Tutorial_PowerfulEle_Xbox.1": "弱点为火的目标是琥珀最擅长面对的,火力全开吧!",
|
||
"UIText.Tutorial_PreLevelsTip.1": "通关 {0} 关后解锁",
|
||
"UIText.Tutorial_Restart.1": "重新培训",
|
||
"UIText.Tutorial_Result_FailTips.1": "尚未完成所有任务,完成后可领取教学奖励",
|
||
"UIText.Tutorial_Result_QuestTitle.1": "任务完成",
|
||
"UIText.Tutorial_Skill_Mobile.1": "点按<color=#2BE1F1>主控技能按钮</color>施放<color=#2BE1F1>主控技能</color>",
|
||
"UIText.Tutorial_Skill_PC.1": "点按<color=#2BE1F1>主控技能按钮</color>施放<color=#2BE1F1>主控技能</color>",
|
||
"UIText.Tutorial_Skill_PS.1": "点按<color=#2BE1F1>主控技能按钮</color>施放<color=#2BE1F1>主控技能</color>",
|
||
"UIText.Tutorial_Skill_Xbox.1": "点按<color=#2BE1F1>主控技能按钮</color>施放<color=#2BE1F1>主控技能</color>",
|
||
"UIText.Tutorial_SupportSkill_Mobile.1": "点按<color=#2BE1F1>援护技能按钮</color>施放援护角色的<color=#2BE1F1>援护技能</color>!",
|
||
"UIText.Tutorial_SupportSkill_PC.1": "点按<color=#2BE1F1>援护技能按钮</color>施放援护角色的<color=#2BE1F1>援护技能</color>!",
|
||
"UIText.Tutorial_SupportSkill_PS.1": "点按<color=#2BE1F1>援护技能按钮</color>施放援护角色的<color=#2BE1F1>援护技能</color>!",
|
||
"UIText.Tutorial_SupportSkill_Xbox.1": "点按<color=#2BE1F1>援护技能按钮</color>施放援护角色的<color=#2BE1F1>援护技能</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_Mobile.1": "点按援护角色的<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_PC.1": "点按援护角色的<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_PS.1": "点按援护角色的<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_Xbox.1": "点按援护角色的<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>!",
|
||
"UIText.Tutorial_ThoughnessGuide_1_Mobile.1": "对目标造成足够伤害,使其进入<color=#2BE1F1>破韧状态</color>",
|
||
"UIText.Tutorial_ThoughnessGuide_1_PC.1": "对目标造成足够伤害,使其进入<color=#2BE1F1>破韧状态</color>",
|
||
"UIText.Tutorial_ThoughnessGuide_1_PS.1": "对目标造成足够伤害,使其进入<color=#2BE1F1>破韧状态</color>",
|
||
"UIText.Tutorial_ThoughnessGuide_1_Xbox.1": "对目标造成足够伤害,使其进入<color=#2BE1F1>破韧状态</color>",
|
||
"UIText.Tutorial_ThoughnessGuide_2_Mobile.1": "好机会!对目标发起全力攻击吧!",
|
||
"UIText.Tutorial_ThoughnessGuide_2_PC.1": "好机会!对目标发起全力攻击吧!",
|
||
"UIText.Tutorial_ThoughnessGuide_2_PS.1": "好机会!对目标发起全力攻击吧!",
|
||
"UIText.Tutorial_ThoughnessGuide_2_Xbox.1": "好机会!对目标发起全力攻击吧!",
|
||
"UIText.Tutorial_UltraSkill_Mobile.1": "点按<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>",
|
||
"UIText.Tutorial_UltraSkill_PC.1": "点按<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>",
|
||
"UIText.Tutorial_UltraSkill_PS.1": "点按<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>",
|
||
"UIText.Tutorial_UltraSkill_Xbox.1": "点按<color=#2BE1F1>绝招按钮</color>施放<color=#2BE1F1>绝招</color>",
|
||
"UIText.Tutorial_WeekEle_Mobile.1": "琥珀作为火属性角色,面对元素抵抗为火的目标会是一番苦战",
|
||
"UIText.Tutorial_WeekEle_PC.1": "琥珀作为火属性角色,面对元素抵抗为火的目标会是一番苦战",
|
||
"UIText.Tutorial_WeekEle_PS.1": "琥珀作为火属性角色,面对元素抵抗为火的目标会是一番苦战",
|
||
"UIText.Tutorial_WeekEle_Xbox.1": "琥珀作为火属性角色,面对元素抵抗为火的目标会是一番苦战",
|
||
"UIText.Tutorial_WorldClassTip.1": "权限 {0} 级解锁",
|
||
"UIText.UITitle_BoardChangeSkin.1": "更换看板装扮",
|
||
"UIText.UITitle_CharUp1.1": "旅人培养",
|
||
"UIText.UITitle_CharUp2.1": "旅人培养",
|
||
"UIText.UITitle_Crafting.1": "材料合成",
|
||
"UIText.UltraSkill_Mobile.1": "点按施放<color=#EA5946>绝招</color>",
|
||
"UIText.UltraSkill_PC.1": "按下<sprite name=R>施放<color=#EA5946>绝招</color>",
|
||
"UIText.UltraSkill_PS.1": "按下<sprite name=PS4_Circle>施放<color=#EA5946>绝招</color>",
|
||
"UIText.UltraSkill_Xbox.1": "按下<sprite name=XboxOne_B>施放<color=#EA5946>绝招</color>",
|
||
"UIText.Unlocked_By_PreLevel.1": "通过前置关卡解锁",
|
||
"UIText.Upgrade_GoinNotEnough.1": "朵拉不足,无法升级",
|
||
"UIText.Upgrade_NoneMat.1": "升级材料为空",
|
||
"UIText.VampireBuild_Hint.1": "选择两个纪录后即可挑战",
|
||
"UIText.VampireDepot_ReminTime.1": "剩余时间",
|
||
"UIText.VampireDepot_ReminTime_None.1": "永久生效",
|
||
"UIText.VampireDepot_ReminTime_Sec.1": "{0}秒",
|
||
"UIText.VampireEventTips_1.1": "消灭乱入旅人!!",
|
||
"UIText.VampireEventTips_2.1": "消灭夏洛克!!",
|
||
"UIText.VampireEventTips_3.1": "消灭队长!!",
|
||
"UIText.VampireEventTips_4.1": "消灭领主!!",
|
||
"UIText.VampireFormation_Unable.1": "旅人重复",
|
||
"UIText.VampireFormation_UnableTips.1": "不可使用重复旅人进行挑战",
|
||
"UIText.VampirePause_Abandon_Tips.1": "是否要放弃<color=#ec6d21>{0}</color>?",
|
||
"UIText.VampirePause_ScoreTitle.1": "当前分数",
|
||
"UIText.VampireQuestTitle_Pass.1": "作战奖励",
|
||
"UIText.VampireQuestTitle_Season.1": "作战奖励",
|
||
"UIText.VampireQuest_CurTag.1": "当前关卡",
|
||
"UIText.VampireReConnect_BuildDeleted.1": "原有纪录不存在,已放弃挑战",
|
||
"UIText.VampireReconnnect_Abandon.1": "已放弃继续挑战",
|
||
"UIText.VampireReconnnect_Hint.1": "具有进行中的<color=#fb8037>「{0}」</color>作战\n是否继续进行挑战?",
|
||
"UIText.VampireSettle_Bonus.1": "连杀奖励",
|
||
"UIText.VampireSettle_EliteCount.1": "消灭精英×{0}",
|
||
"UIText.VampireSettle_FailTitle.1": "未进行",
|
||
"UIText.VampireSettle_FateCardTitle.1": "命运卡",
|
||
"UIText.VampireSettle_FinalTitle.1": "最终积分",
|
||
"UIText.VampireSettle_LordCount.1": "消灭领主",
|
||
"UIText.VampireSettle_MonsterCount.1": "消灭怪物×{0}",
|
||
"UIText.VampireSettle_NewRecord.1": "新纪录",
|
||
"UIText.VampireSettle_TimeTitle.1": "用时{0}秒",
|
||
"UIText.VampireSettle_TotalTitle.1": "总计",
|
||
"UIText.VampireTalent_EmptyAttr.1": "暂无已激活天赋",
|
||
"UIText.VampireTalent_FateCardHint.1": "每收集一张命运卡获得{0}天赋点",
|
||
"UIText.VampireTalent_FateCardTrans_NewCardTitle.1": "新收集命运卡",
|
||
"UIText.VampireTalent_FateCardTrans_TalentPointMaxCount.1": "天赋点已达上限",
|
||
"UIText.VampireTalent_FateCardTrans_TalentTitle.1": "天赋点",
|
||
"UIText.VampireTalent_LockCond1.1": "权限等级达到<color=#08d3d3>{0}</color>后解锁",
|
||
"UIText.VampireTalent_LockCond2.1": "通关<color=#08d3d4>{0}</color>后解锁",
|
||
"UIText.VampireTalent_NoTalent.1": "无天赋重置",
|
||
"UIText.VampireTalent_ResetConfirm.1": "是否确认重置天赋",
|
||
"UIText.VampireTalent_ResetTime.1": "天赋重置冷却中,请{0}秒后尝试",
|
||
"UIText.VampireTalent_State1.1": "激活条件",
|
||
"UIText.VampireTalent_State2.1": "天赋点 <color=#D52758>{0}</color>/{1}",
|
||
"UIText.VampireTalent_State3.1": "{0}天赋点",
|
||
"UIText.VampireTalent_State4.1": "激活",
|
||
"UIText.VampireTalent_State5.1": "-已激活-",
|
||
"UIText.VampireTalent_State6.1": "激活前置天赋",
|
||
"UIText.VampireTitle_FirstHalf.1": "区域一",
|
||
"UIText.VampireTitle_SecondHalf.1": "区域二",
|
||
"UIText.VampireWeekScoreTitle.1": "赛季累计积分:",
|
||
"UIText.Vampire_Bonus_Title.1": "{0}连杀 <size=28>(分数x{1})",
|
||
"UIText.Vampire_Bonus_Title_z.1": "{0}连杀",
|
||
"UIText.Vampire_Book.1": "命运卡册",
|
||
"UIText.Vampire_BossTime_Fail.1": "作战失败",
|
||
"UIText.Vampire_Depot_FateCardEmpty.1": "暂无命运卡\n提升等级可抽取命运卡",
|
||
"UIText.Vampire_Depot_FateCardTog.1": "命运卡收集",
|
||
"UIText.Vampire_Depot_Title.1": "灾变背包",
|
||
"UIText.Vampire_FateCardAcqEx.1": "累计获得{0}张「{1}」卡牌后开启幸运卡包概率获得",
|
||
"UIText.Vampire_FateCardAcqNormal.1": "玩法内升级获取",
|
||
"UIText.Vampire_FateCardAcqTitle.1": "获取方式:",
|
||
"UIText.Vampire_FateCardInfo_Title.1": "命运卡包",
|
||
"UIText.Vampire_FateCard_RerollCount.1": "剩余 <color=#0ABEC5>{0}</color> 次",
|
||
"UIText.Vampire_Go.1": "前往挑战",
|
||
"UIText.Vampire_Hard1.1": "普通",
|
||
"UIText.Vampire_Hard2.1": "困难",
|
||
"UIText.Vampire_Hard3.1": "灾变",
|
||
"UIText.Vampire_LevelOpenTime.1": "开放时间:{0}",
|
||
"UIText.Vampire_NotOpenHint.1": "灾变难度将在后续开放",
|
||
"UIText.Vampire_Pass_QuestTitle.1": "首通奖励",
|
||
"UIText.Vampire_Pause_CurScore.1": "当前分数",
|
||
"UIText.Vampire_Quest_Btn_Title.1": "作战奖励\n{0}/{1}",
|
||
"UIText.Vampire_RoomInfo_LevelHint.1": "收集经验获得命运卡",
|
||
"UIText.Vampire_Score_Title.1": "得分",
|
||
"UIText.Vampire_Season_QuestTitle.1": "赛季任务",
|
||
"UIText.Vampire_Season_Score.1": "赛季累计积分",
|
||
"UIText.Vampire_Shop.1": "防线商店",
|
||
"UIText.Vampire_SingleBuildHint.1": "选择纪录后即可挑战",
|
||
"UIText.Vampire_Talent.1": "天赋回路",
|
||
"UIText.Vampire_TalentPanel_Title.1": "天赋回路",
|
||
"UIText.Vampire_Talent_Attr.1": "总属性加成",
|
||
"UIText.Vampire_Talent_Point.1": "天赋点数",
|
||
"UIText.Vampire_Talent_Reset.1": "天赋重置",
|
||
"UIText.Vampire_Talent_Reset_Tips.1": "成功重置灾变防线天赋点",
|
||
"UIText.Vampire_Talent_Tips.1": "激活命运卡图鉴即可获得天赋点数",
|
||
"UIText.Vampire_Unlock.1": "通关上级难度后解锁",
|
||
"UIText.Vampire_UnlockTipHard.1": "通关任意困难关卡后解锁",
|
||
"UIText.Vampire_UnlockTipNormal.1": "通关全部普通关卡后解锁",
|
||
"UIText.Video_SkipTip.1": "是否跳过视频播放",
|
||
"UIText.WaterMark_Trigger_Effect_01.1": "新星",
|
||
"UIText.WaterMark_Trigger_Effect_02.1": "冰爆",
|
||
"UIText.WaterMark_Trigger_Effect_03.1": "水蚀",
|
||
"UIText.WaterMark_Trigger_Effect_04.1": "沼泽",
|
||
"UIText.WaterMark_Trigger_Effect_05.1": "寒冷",
|
||
"UIText.WeeklyBoss_Cancel.1": "取 消",
|
||
"UIText.WeeklyBoss_Chanllenge.1": "挑 战",
|
||
"UIText.WeeklyBoss_Confirm.1": "继续挑战",
|
||
"UIText.WeeklyBoss_DetailInfo.1": "详情",
|
||
"UIText.WeeklyBoss_Diff.1": "难度 {0}",
|
||
"UIText.WeeklyBoss_EnemySkill.1": "敌方技能",
|
||
"UIText.WeeklyBoss_LevelLimit.1": "权限等级到达{0}后开启",
|
||
"UIText.WeeklyBoss_LvRenLv.1": "旅人等级",
|
||
"UIText.WeeklyBoss_RewardCount.1": "剩余奖励次数:{0}/{1}",
|
||
"UIText.WeeklyBoss_RewardInfo.1": "奖励信息",
|
||
"UIText.WeeklyBoss_ThroughTime.1": "最快通关时间:{0}分{1}秒",
|
||
"UIText.WeeklyBoss_ThroughTimeNoData.1": "最快通关时间:无数据",
|
||
"UIText.WeeklyBoss_TicketTime.1": "<color=#08d3d4>{0}</color>后恢复至上限",
|
||
"UIText.WeeklyBoss_Tip.1": "提示",
|
||
"UIText.WeeklyBoss_TipContent.1": "奖励次数已耗尽,本次战斗无法获得首通奖励外的物品,是否继续挑战",
|
||
"UIText.WeeklyBoss_TipDiff.1": "上级难度通关解锁",
|
||
"UIText.WeeklyBoss_TuiJianJiLu.1": "推荐纪录",
|
||
"UIText.Weekly_Quest_Remain.1": "距离下次刷新 <color=#08d3d4>{0}</color>",
|
||
"UIText.Weekly_Quest_Reward_Tip.1": "每周权能点数达到{0}后,可领取以下奖励:",
|
||
"UIText.WindMark_Trigger_Effect_01.1": "绽放",
|
||
"UIText.WindMark_Trigger_Effect_02.1": "空气炮",
|
||
"UIText.WindMark_Trigger_Effect_03.1": "风蚀",
|
||
"UIText.WindMark_Trigger_Effect_04.1": "气旋",
|
||
"UIText.WindMark_Trigger_Effect_05.1": "漂浮",
|
||
"UIText.WindMark_Trigger_Effect_06.1": "风涡",
|
||
"UIText.WorldClass_Advance_Tip.1": "突破后可继续提升权限等级",
|
||
"UIText.WorldClass_AllReceive_Tip.1": "魔王已暂时获得了全部力量,更多力量在后续版本中开放",
|
||
"UIText.WorldClass_Btn_ReceiveAll.1": "全部领取",
|
||
"UIText.WorldClass_CanReceive.1": "可领取",
|
||
"UIText.WorldClass_ClickLocked.1": "权限等级达到{0}级后可领取",
|
||
"UIText.WorldClass_ClickReceived.1": "权限等级奖励不可重复领取",
|
||
"UIText.WorldClass_ExpMax.1": "权限等级已达上限",
|
||
"UIText.WorldClass_ExpTips.1": "权限经验",
|
||
"UIText.WorldClass_Level.1": "等级",
|
||
"UIText.WorldClass_Level_Advance.1": "等级突破",
|
||
"UIText.WorldClass_Level_Advance_Cur.1": "当前突破进度",
|
||
"UIText.WorldClass_Level_Advance_Title.1": "【{0}】突破",
|
||
"UIText.WorldClass_Level_Cur.1": "进行中",
|
||
"UIText.WorldClass_Level_FuncOpen.1": "功能开启:{0}",
|
||
"UIText.WorldClass_Level_LevelUp_Cur.1": "当前等级",
|
||
"UIText.WorldClass_Level_LevelUp_Title.1": "{0}",
|
||
"UIText.WorldClass_Level_Lock.1": "未开放",
|
||
"UIText.WorldClass_Level_Receive.1": "领 取",
|
||
"UIText.WorldClass_Level_Receive_All.1": "全部领取",
|
||
"UIText.WorldClass_Level_Title.1": "权限等级",
|
||
"UIText.WorldClass_Level_UnComplete.1": "未完成",
|
||
"UIText.WorldClass_Lock.1": "权限等级达到<color=#fb8037>{0}级</color>解锁",
|
||
"UIText.WorldClass_LvReward.1": "等级奖励",
|
||
"UIText.WorldClass_LvTips.1": "权限等级达到{0}级",
|
||
"UIText.WorldClass_Name.1": "权限等级",
|
||
"UIText.WorldClass_Received.1": "已完成",
|
||
"UIText.WorldClass_UnableReceive.1": "无可领取内容",
|
||
"UIText.WorldClass_Upgrade_Advance.1": "提升权限等级上限",
|
||
"UIText.WorldClass_Upgrade_Level_Limit.1": "{0}级",
|
||
"UIText.WorldMapExplor.1": "探索准备",
|
||
"UIText.WorldMap_MainLine_Avg.1": "主线剧情",
|
||
"UIText.WorldMap_MainLine_Avg_Btn.1": "进入剧情",
|
||
"UIText.WorldMap_RogueLike.1": "遗迹",
|
||
"UIText.WorldMap_RogueLike_Depth.1": "深度",
|
||
"UIText.World_Class_Upgrade_1.1": "装备副本每日双倍次数提升",
|
||
"UIText.World_Class_Upgrade_2.1": "星塔周奖励上限",
|
||
"UIText.ZN_CV.1": "国语配音:"
|
||
} |