Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

55 lines
2.4 KiB
Lua

local ResourceLoader = CS.ResourceLoader
local GameResourceLoader = {}
GameResourceLoader.ResType = CS.GameResourceLoader.ResourceType
GameResourceLoader.RootPath = "Assets/AssetBundles/"
local tbCachedBundleGroup = {}
GameResourceLoader.LoadAssets = CS.GameResourceLoader.LoadAssets
GameResourceLoader.LoadAssetsAsync = CS.GameResourceLoader.LoadAssetsAsync
GameResourceLoader.LoadSubAsset = CS.GameResourceLoader.LoadSubAsset
GameResourceLoader.LoadSubAssetAsync = CS.GameResourceLoader.LoadSubAssetAsync
GameResourceLoader.LoadSubAssets = CS.GameResourceLoader.LoadSubAssets
GameResourceLoader.LoadSubAssetsAsync = CS.GameResourceLoader.LoadSubAssetsAsync
GameResourceLoader.LoadAllSubAssets = CS.GameResourceLoader.LoadAllSubAssets
GameResourceLoader.LoadAllSubAssetsAsync = CS.GameResourceLoader.LoadAllSubAssetsAsync
GameResourceLoader.LoadAssetBundle = CS.GameResourceLoader.LoadAssetBundle
GameResourceLoader.Unload = CS.GameResourceLoader.Unload
function GameResourceLoader.LoadAsset(resourceType, path, type, bundleGroup, panelId)
local res = CS.GameResourceLoader.LoadAsset(resourceType, path, type, GameResourceLoader.MakeBundleGroup(bundleGroup, panelId))
if res ~= nil then
return res
else
printError("load resource failed: " .. path)
return nil
end
end
function GameResourceLoader.LoadAssetAsync(resourceType, path, type, bundleGroup, panelId, callBack)
CS.GameResourceLoader.LoadAssetAsync(resourceType, path, type, callBack, GameResourceLoader.MakeBundleGroup(bundleGroup, panelId))
end
function GameResourceLoader.UnloadAsset(nPanelId)
if tbCachedBundleGroup[nPanelId] ~= nil then
if PanelManager.CheckPanelOpen(nPanelId) == true then
return
end
local _clonedBundleGroup = tbCachedBundleGroup[nPanelId].clonedBundleGroup
GameResourceLoader.Unload(_clonedBundleGroup)
_clonedBundleGroup = nil
tbCachedBundleGroup[nPanelId] = nil
end
end
function GameResourceLoader.ExistsAsset(path)
return CS.GameResourceLoader.ExistsAsset(path)
end
function GameResourceLoader.MakeBundleGroup(sGroupName, nPanelId)
local _clonedBundleGroup
if sGroupName ~= nil and nPanelId ~= nil and 0 < nPanelId then
if tbCachedBundleGroup[nPanelId] == nil then
_clonedBundleGroup = CS.GameResourceLoader.CloneBundleGroup(sGroupName)
tbCachedBundleGroup[nPanelId] = {clonedBundleGroup = _clonedBundleGroup}
else
_clonedBundleGroup = tbCachedBundleGroup[nPanelId].clonedBundleGroup
end
end
return _clonedBundleGroup
end
return GameResourceLoader