Files
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

120 lines
3.8 KiB
Lua

local StoryCollectionActCtrl = class("StoryCollectionActCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local JumpUtil = require("Game.Common.Utils.JumpUtil")
StoryCollectionActCtrl._mapNodeConfig = {
txtActTime = {sComponentName = "TMP_Text"},
btn_Go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
btn_Wait = {
sComponentName = "UIButton",
callback = "OnBtnClick_Wait"
},
txtBtn_GoRead = {
sComponentName = "TMP_Text",
sLanguageId = "ActivityAdv_StoryRead_Go"
},
txtBtn_Wait = {
sComponentName = "TMP_Text",
sLanguageId = "ActivityAdv_StoryRead_Wait"
}
}
StoryCollectionActCtrl._mapEventConfig = {}
function StoryCollectionActCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self.AdConfig = ConfigTable.GetData("AdControl", self.nActId)
self:StartActTimer()
end
function StoryCollectionActCtrl:ClearActivity()
end
function StoryCollectionActCtrl:OnDisable()
if self.timer ~= nil then
self.timer:Cancel()
end
self.timer = nil
end
function StoryCollectionActCtrl:StartActTimer()
local startTime = self.AdConfig.StartTime
local nStartTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(startTime)
local nEndTime = self.actData:GetActEndTime()
local refreshTime = function()
local nCurTime = ClientManager.serverTimeStamp
local nRemainTime = 0
local isOpen = false
local sTime = ""
if nCurTime < nStartTime then
isOpen = false
nRemainTime = math.max(nStartTime - nCurTime, 0)
sTime = self:GetTimeStr(nRemainTime)
NovaAPI.SetTMPText(self._mapNode.txtActTime, ConfigTable.GetUIText("ActivityAdv_StoryCountDown") .. sTime)
elseif nCurTime >= nStartTime then
isOpen = true
local sStartTime = os.date("%Y/%m/%d", nStartTime)
NovaAPI.SetTMPText(self._mapNode.txtActTime, sStartTime .. ConfigTable.GetUIText("ActivityAdv_StoryUpdate"))
if self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
end
self._mapNode.btn_Go.gameObject:SetActive(isOpen)
self._mapNode.btn_Wait.gameObject:SetActive(not isOpen)
end
refreshTime()
self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
end
function StoryCollectionActCtrl:GetTimeStr(nRemainTime)
local sTimeStr = ""
if nRemainTime <= 60 then
local sec = math.floor(nRemainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < nRemainTime and nRemainTime <= 3600 then
local min = math.floor(nRemainTime / 60)
local sec = math.floor(nRemainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < nRemainTime and nRemainTime <= 86400 then
local hour = math.floor(nRemainTime / 3600)
local min = math.floor((nRemainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < nRemainTime then
local day = math.floor(nRemainTime / 86400)
local hour = math.floor((nRemainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function StoryCollectionActCtrl:OnBtnClick_Go()
local nEndTime = self.actData:GetActEndTime()
local nCurTime = ClientManager.serverTimeStamp
if nEndTime < nCurTime then
return
end
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
local jumpToId = self.AdConfig.JumpTo[1]
JumpUtil.JumpTo(jumpToId)
end
function StoryCollectionActCtrl:OnBtnClick_Wait()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("ActivityAdv_StoryWait_Tip"))
end
return StoryCollectionActCtrl