80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
436 lines
12 KiB
Lua
436 lines
12 KiB
Lua
local GoldenSpyBaseItem = require("Game.UI.Activity.GoldenSpy.GoldenSpyBaseItem")
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local GoldenSpyCompanionItem = class("GoldenSpyCompanionItem", GoldenSpyBaseItem)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local VisionAngle = 45
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local VisionRadius = 250
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GoldenSpyCompanionItem._mapNodeConfig = {
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trDrone = {
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sNodeName = "Drone",
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sComponentName = "RectTransform"
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},
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StartPoint = {
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sNodeName = "StartPoint",
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sComponentName = "RectTransform"
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},
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EndPoint = {
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sNodeName = "EndPoint",
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sComponentName = "RectTransform"
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},
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VisionPoint = {
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sNodeName = "VisionPoint",
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sComponentName = "RectTransform"
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},
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HitArea = {
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sNodeName = "HitArea",
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sComponentName = "RectTransform"
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},
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animator = {sNodeName = "Icon", sComponentName = "Animator"},
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flash = {},
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imgIce = {},
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IceRoot = {
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sComponentName = "RectTransform"
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}
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}
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GoldenSpyCompanionItem._mapEventConfig = {
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GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show"
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}
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GoldenSpyCompanionItem._mapRedDotConfig = {}
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function GoldenSpyCompanionItem:Awake()
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self._moveTweener = nil
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self._visionTweener = nil
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self._mapNode.flash:SetActive(false)
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self._mapNode.imgIce:SetActive(false)
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self._mapNode.IceRoot.gameObject:SetActive(false)
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end
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function GoldenSpyCompanionItem:OnEnable()
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end
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function GoldenSpyCompanionItem:OnDisable()
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end
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function GoldenSpyCompanionItem:OnDestroy()
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self:StopMove()
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end
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function GoldenSpyCompanionItem:Init()
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self.nUid = nil
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self.nItemId = nil
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self.bDirection = true
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self.nBagItemPrice = 0
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local startPoint = self._mapNode.StartPoint.anchoredPosition
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self.vStartPoint = Vector3(startPoint.x, startPoint.y, 0)
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local endPoint = self._mapNode.EndPoint.anchoredPosition
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self.vEndPoint = Vector3(endPoint.x, endPoint.y, 0)
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local visionPoint = self._mapNode.VisionPoint.anchoredPosition
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self.vVisionPoint = Vector3(visionPoint.x, visionPoint.y, 0)
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self.bDirection = self.vEndPoint.x > self.vStartPoint.x
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self.bDestination = false
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end
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function GoldenSpyCompanionItem:InitData()
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self.nVisionAngle = self.itemCfg.Params[2] or VisionAngle
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self.nVisionRadius = self.itemCfg.Params[3] or VisionRadius
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end
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function GoldenSpyCompanionItem:GetHitArea()
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local tr = self.gameObject:GetComponent("RectTransform")
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local hitArea = {
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nType = self.nHitAreaType,
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center = self._mapNode.HitArea.anchoredPosition + tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition,
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width = self._mapNode.HitArea.sizeDelta.x,
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height = self._mapNode.HitArea.sizeDelta.y
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}
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return hitArea
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end
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function GoldenSpyCompanionItem:StartFloor()
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self:StartMove()
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end
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function GoldenSpyCompanionItem:FinishFloor()
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self:StopMove()
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end
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function GoldenSpyCompanionItem:GetBagItemPrice()
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return self.nBagItemPrice
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end
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function GoldenSpyCompanionItem:GetVisionArea()
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local visionArea = {
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center = self._mapNode.VisionPoint.anchoredPosition + self.gameObject.transform.anchoredPosition,
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radius = self._mapNode.VisionPoint.sizeDelta.x * 0.5,
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direction = self.bDirection
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}
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return visionArea
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end
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function GoldenSpyCompanionItem:Pause()
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if self._moveTweener ~= nil then
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self._moveTweener:Pause()
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end
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if self._visionUpdateTimer ~= nil then
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self._visionUpdateTimer:Pause(true)
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end
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end
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function GoldenSpyCompanionItem:Resume()
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if self.bFrozen then
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return
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end
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if self._moveTweener ~= nil then
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self._moveTweener:Play()
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end
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if self._visionUpdateTimer ~= nil then
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self._visionUpdateTimer:Pause(false)
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end
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end
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function GoldenSpyCompanionItem:onCatch(callback)
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self:StopMove()
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self._mapNode.trDrone.anchoredPosition = Vector2.zero
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self._mapNode.animator:Play("Patrol_out")
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if callback then
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callback()
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end
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end
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function GoldenSpyCompanionItem:OnSkill_Boom(callback)
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self:StopMove()
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if callback then
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callback()
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end
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if self.gameObject then
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self.gameObject:SetActive(false)
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end
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end
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function GoldenSpyCompanionItem:OnSkill_Frozen(callback)
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self.bFrozen = true
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self._mapNode.imgIce:SetActive(true)
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self._mapNode.animator:Play("Patrol_out")
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self:Pause()
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if callback then
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callback()
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end
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end
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function GoldenSpyCompanionItem:OnSkill_Frozen_Resume(callback)
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self.bFrozen = false
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self._mapNode.imgIce:SetActive(false)
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self._mapNode.IceRoot:SetParent(self.gameObject.transform)
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self._mapNode.IceRoot.anchoredPosition = self._mapNode.trDrone.anchoredPosition
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self._mapNode.IceRoot.gameObject:SetActive(true)
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self._mapNode.animator:Play("Patrol_idle")
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self:Resume()
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self:AddTimer(1, 0.5, function()
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self._mapNode.IceRoot.gameObject:SetActive(false)
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self._mapNode.IceRoot:SetParent(self._mapNode.trDrone)
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end, true, true, true)
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if callback then
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callback()
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end
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end
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function GoldenSpyCompanionItem:StartMove()
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self:StopMove()
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self.bDirection = self.vEndPoint.x > self.vStartPoint.x
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self:_ApplyForwardRotation()
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self:_StartMoveTween()
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self:_StartVisionCheck()
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end
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function GoldenSpyCompanionItem:_StartMoveTween()
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local tr = self._mapNode.trDrone
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if tr == nil then
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return
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end
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local from = tr.anchoredPosition
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local to = self.bDestination and self.vStartPoint or self.vEndPoint
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local dist = to.x - from.x
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local duration = math.abs(dist / (self.itemCfg.Params[1] or 100))
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if duration <= 0 then
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self:_OnReachTarget()
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return
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end
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if self._moveTweener ~= nil then
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self._moveTweener:Kill(false)
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self._moveTweener = nil
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end
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self._moveTweener = tr:DOAnchorPosX(to.x, duration):SetEase(Ease.Linear):SetUpdate(true):OnUpdate(function()
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end):OnComplete(function()
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self:_OnReachTarget()
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end):OnKill(function()
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end)
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end
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function GoldenSpyCompanionItem:StopMove()
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self:_KillMoveTween()
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self:_StopVisionCheck()
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end
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function GoldenSpyCompanionItem:_OnReachTarget()
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self.bDirection = not self.bDirection
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self.bDestination = not self.bDestination
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self:_ApplyForwardRotation()
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self:_StartMoveTween()
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end
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function GoldenSpyCompanionItem:_ApplyForwardRotation()
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local tr = self._mapNode.trDrone
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if tr then
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if self.bDirection then
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tr.localEulerAngles = Vector3(0, 0, 0)
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else
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tr.localEulerAngles = Vector3(0, 180, 0)
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end
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end
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end
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function GoldenSpyCompanionItem:_KillMoveTween()
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if self._moveTweener ~= nil then
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self._moveTweener:Kill(false)
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self._moveTweener = nil
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end
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if self._mapNode.trDrone ~= nil then
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self._mapNode.trDrone:DOKill(false)
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end
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end
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function GoldenSpyCompanionItem:GetForwardAngle()
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if self.bDirection then
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return 0
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else
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return 180
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end
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end
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function GoldenSpyCompanionItem:_PointInSector(px, py, cx, cy, forwardAngle, visionAngle, radius)
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local dx, dy = px - cx, py - cy
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local dist2 = dx * dx + dy * dy
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if dist2 > radius * radius then
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return false
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end
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local angle = math.deg(math.atan(dy, dx))
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local lo = forwardAngle - visionAngle
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local hi = forwardAngle + visionAngle
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while angle < lo do
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angle = angle + 360
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end
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while angle > hi + 360 do
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angle = angle - 360
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end
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if lo <= angle and hi >= angle then
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return true
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end
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if angle >= lo - 360 and angle <= hi - 360 then
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return true
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end
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return false
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end
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function GoldenSpyCompanionItem:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius)
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if not (hitArea and vx) or not vy then
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return false
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end
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local shape = hitArea.nType
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local cx, cy = vx, vy
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local ix, iy
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if hitArea.center then
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ix, iy = hitArea.center.x, hitArea.center.y
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else
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return false
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end
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if shape == AllEnum.GoldenSpyHitAreaType.Rectangle then
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local w = (hitArea.width or 0) * 0.5
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local h = (hitArea.width or 0) * 0.5
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local corners = {
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{ix, iy},
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{
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ix + w,
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iy
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},
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{
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ix - w,
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iy
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},
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{
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ix,
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iy + h
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},
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{
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ix,
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iy - h
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},
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{
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ix + w,
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iy + h
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},
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{
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ix - w,
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iy - h
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},
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{
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ix + w,
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iy - h
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},
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{
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ix - w,
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iy + h
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}
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}
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for _, p in ipairs(corners) do
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if self:_PointInSector(p[1], p[2], cx, cy, forwardAngle, halfAngle, radius) then
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return true
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end
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end
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return false
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end
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local itemR = hitArea.radius or 0
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return self:_CircleSectorIntersect(ix, iy, itemR, cx, cy, forwardAngle, halfAngle, radius)
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end
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function GoldenSpyCompanionItem:_PointToSectorDist(px, py, cx, cy, forwardAngle, halfAngle, radius)
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local dx, dy = px - cx, py - cy
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local dist = math.sqrt(dx * dx + dy * dy)
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local angleDeg = math.deg(math.atan(dy, dx))
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local lo = forwardAngle - halfAngle
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local hi = forwardAngle + halfAngle
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while angleDeg < lo - 180 do
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angleDeg = angleDeg + 360
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end
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while angleDeg > hi + 180 do
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angleDeg = angleDeg - 360
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end
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if lo <= angleDeg and hi >= angleDeg and radius >= dist then
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return 0
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end
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local radLo = math.rad(lo)
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local radHi = math.rad(hi)
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local clampAngle = angleDeg
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if lo > clampAngle then
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clampAngle = lo
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end
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if hi < clampAngle then
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clampAngle = hi
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end
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local radClamp = math.rad(clampAngle)
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local ax = cx + radius * math.cos(radClamp)
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local ay = cy + radius * math.sin(radClamp)
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local dArc = math.sqrt((px - ax) ^ 2 + (py - ay) ^ 2)
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local distToRay = function(angleRay)
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local rad = math.rad(angleRay)
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local rx, ry = math.cos(rad), math.sin(rad)
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local t = dx * rx + dy * ry
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if t <= 0 then
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return math.sqrt(dx * dx + dy * dy)
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end
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if t >= radius then
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local ex = cx + radius * rx
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local ey = cy + radius * ry
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return math.sqrt((px - ex) ^ 2 + (py - ey) ^ 2)
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end
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local nx = cx + t * rx
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local ny = cy + t * ry
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return math.sqrt((px - nx) ^ 2 + (py - ny) ^ 2)
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end
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local dRay1 = distToRay(lo)
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local dRay2 = distToRay(hi)
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return math.min(dArc, dRay1, dRay2)
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end
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function GoldenSpyCompanionItem:_CircleSectorIntersect(circleCx, circleCy, circleR, sectorCx, sectorCy, sectorForward, sectorHalfAngle, sectorRadius)
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local dist = self:_PointToSectorDist(circleCx, circleCy, sectorCx, sectorCy, sectorForward, sectorHalfAngle, sectorRadius)
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return circleR >= dist
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end
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function GoldenSpyCompanionItem:_CheckVision()
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local tr = self.gameObject:GetComponent("RectTransform")
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local vp = self._mapNode.VisionPoint.anchoredPosition + tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition
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if vp == nil then
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return
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end
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local vx, vy = vp.x, vp.y
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local forwardAngle = self:GetForwardAngle()
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local halfAngle = self.nVisionAngle
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local radius = self.nVisionRadius
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if not self.floorCtrl.tbItem then
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return
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end
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local tempItems = {}
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for _, item in ipairs(self.floorCtrl.tbItem) do
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table.insert(tempItems, item)
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end
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local tbRemoveItems = {}
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for _, item in ipairs(tempItems) do
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if item.Ctrl ~= self then
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local removeItem
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local hitArea = item.Ctrl:GetHitArea()
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if hitArea and self:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) then
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if item.Ctrl == self.floorCtrl.catchedItem then
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goto lbl_176
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end
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if item.Ctrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then
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item.Ctrl:Boom(nil)
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else
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local itemCfg = item.Ctrl:GetItemCfg()
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local nScore = itemCfg.Score
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local tbHasBuff = self.floorCtrl.levelCtrl.GoldenSpyLevelData:GetBuffData()
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for _, v in ipairs(tbHasBuff) do
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local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId)
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if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType and self.floorCtrl.levelCtrl.GoldenSpyLevelData:CheckBuffActive(v) then
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nScore = nScore + buffCfg.Params[2]
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end
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end
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self._mapNode.animator:Play("Patrol_attack")
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item.Ctrl:OnSkill_InVision()
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self.nBagItemPrice = self.nBagItemPrice + nScore
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WwiseAudioMgr:PostEvent("Mode_steal_eat")
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local tr = self.gameObject:GetComponent("RectTransform")
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local vPos = tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition
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EventManager.Hit("GoldenSpy_CompanionAddScore", nScore, vPos)
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end
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table.insert(tbRemoveItems, item)
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else
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end
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for _, v in ipairs(tbRemoveItems) do
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self.floorCtrl:RemoveItem(v.Ctrl)
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end
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tbRemoveItems = {}
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end
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::lbl_176::
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end
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end
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function GoldenSpyCompanionItem:_StartVisionCheck()
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self:_StopVisionCheck()
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self._visionUpdateTimer = self:AddTimer(0, 0, "OnVisionUpdate", true, true, true)
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end
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function GoldenSpyCompanionItem:OnVisionUpdate()
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self:_CheckVision()
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end
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function GoldenSpyCompanionItem:_StopVisionCheck()
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if self._visionUpdateTimer ~= nil then
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self._visionUpdateTimer:Cancel()
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self._visionUpdateTimer = nil
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end
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end
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function GoldenSpyCompanionItem:OnEvent_GM_GoldenSpy_Show()
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local img = self._mapNode.HitArea:GetComponent("Image")
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if img then
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img.enabled = true
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end
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end
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return GoldenSpyCompanionItem
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