Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

57 lines
1.9 KiB
Lua

local PeriodicQuestGroupCtrl = class("PeriodicQuestGroupCtrl", BaseCtrl)
PeriodicQuestGroupCtrl._mapNodeConfig = {
goNormal = {},
goSelect = {},
goLock = {},
txt_Group = {sComponentName = "TMP_Text", nCount = 3},
goTime = {},
txtOpenTime = {sComponentName = "TMP_Text"},
redDotGroup = {},
imgComplete = {}
}
PeriodicQuestGroupCtrl._mapEventConfig = {}
function PeriodicQuestGroupCtrl:Init(nActId, nGroup, nCurGroup)
self.nActId = nActId
self.nGroup = nGroup
for _, v in ipairs(self._mapNode.txt_Group) do
NovaAPI.SetTMPText(v, self.nGroup)
end
self._mapNode.goNormal.gameObject:SetActive(true)
self._mapNode.goSelect.gameObject:SetActive(false)
self._mapNode.goLock.gameObject:SetActive(false)
self._mapNode.goTime.gameObject:SetActive(false)
self._mapNode.redDotGroup.gameObject:SetActive(false)
self.bUnlock = nGroup <= nCurGroup
self:SetSelect(false)
self._mapNode.goNormal.gameObject:SetActive(nGroup <= nCurGroup)
self._mapNode.goLock.gameObject:SetActive(nCurGroup < nGroup)
self:RegisterRedDot()
end
function PeriodicQuestGroupCtrl:RegisterRedDot()
RedDotManager.RegisterNode(RedDotDefine.Activity_Periodic_Quest_Group, {
self.nActId,
self.nGroup
}, self._mapNode.redDotGroup)
end
function PeriodicQuestGroupCtrl:SetTime(sTime)
self._mapNode.goTime.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtOpenTime, sTime)
end
function PeriodicQuestGroupCtrl:SetSelect(bSelect)
self.bSelect = bSelect
self._mapNode.goNormal.gameObject:SetActive(not self.bSelect)
self._mapNode.goSelect.gameObject:SetActive(self.bSelect)
end
function PeriodicQuestGroupCtrl:RefreshStatus(bAllReceived)
self._mapNode.imgComplete.gameObject:SetActive(bAllReceived and self.bUnlock)
end
function PeriodicQuestGroupCtrl:Awake()
end
function PeriodicQuestGroupCtrl:OnDisable()
end
function PeriodicQuestGroupCtrl:OnDestroy()
end
function PeriodicQuestGroupCtrl:OnRelease()
end
return PeriodicQuestGroupCtrl