Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

106 lines
3.7 KiB
Lua

local PeriodicQuestItemCtrl = class("PeriodicQuestItemCtrl", BaseCtrl)
local JumpUtil = require("Game.Common.Utils.JumpUtil")
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
PeriodicQuestItemCtrl._mapNodeConfig = {
rtTitle = {
sComponentName = "RectTransform"
},
txtTitle = {sNodeName = "TMPTitle", sComponentName = "TMP_Text"},
rtBarFill = {
sComponentName = "RectTransform"
},
txtProcess = {sNodeName = "TMPProcess", sComponentName = "TMP_Text"},
btnReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_Reward"
},
rtReward = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
},
btnReceive = {
sComponentName = "UIButton",
callback = "OnBtnClick_Receive"
},
txtBtnReceive = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Receive"
},
btnJump = {
sComponentName = "UIButton",
callback = "OnBtnClick_Jump"
},
txtBtnJump = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Jump"
},
txtUnComplete = {
sNodeName = "TMPUncomplete",
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_UnComplete"
},
imgComplete = {},
imgCompleteMask = {},
imgPoint = {}
}
PeriodicQuestItemCtrl._mapEventConfig = {}
local totalLength = 520
local totalHeight = 37
function PeriodicQuestItemCtrl:SetData(nActId, mapData)
self.nActId = nActId
self.nQuestId = mapData.Id
local nStatus = mapData.nStatus
local questCfg = ConfigTable.GetData("PeriodicQuest", self.nQuestId)
if nil ~= questCfg then
NovaAPI.SetTMPText(self._mapNode.txtTitle, questCfg.Title)
NovaAPI.SetTMPText(self._mapNode.txtProcess, string.format("%s/%s", mapData.nCurProcess, mapData.nTotalProcess))
self.nJumpTo = questCfg.JumpTo
self.rewardId = questCfg.Reward
self._mapNode.rtReward:SetItem(questCfg.Reward, nil, questCfg.RewardQty, nil, nil, nil, nil, true)
self._mapNode.txtUnComplete.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.UnComplete and questCfg.JumpTo == 0)
self._mapNode.btnJump.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.UnComplete and questCfg.JumpTo ~= 0)
self._mapNode.btnReceive.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.Complete)
self._mapNode.imgComplete.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.Received)
self._mapNode.imgCompleteMask.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.Received)
self._mapNode.imgPoint.gameObject:SetActive(nStatus ~= AllEnum.ActQuestStatus.Received)
if nStatus == AllEnum.ActQuestStatus.Received then
NovaAPI.SetTMPText(self._mapNode.txtProcess, ConfigTable.GetUIText("PerActivity_Quest_Complete"))
self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight)
else
self._mapNode.rtBarFill.sizeDelta = Vector2(mapData.nCurProcess / mapData.nTotalProcess * totalLength, totalHeight)
end
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTitle)
end
end
function PeriodicQuestItemCtrl:Awake()
end
function PeriodicQuestItemCtrl:FadeIn()
end
function PeriodicQuestItemCtrl:FadeOut()
end
function PeriodicQuestItemCtrl:OnEnable()
end
function PeriodicQuestItemCtrl:OnDisable()
end
function PeriodicQuestItemCtrl:OnDestroy()
end
function PeriodicQuestItemCtrl:OnRelease()
end
function PeriodicQuestItemCtrl:OnBtnClick_Reward(btn)
if nil ~= self.rewardId then
UTILS.ClickItemGridWithTips(self.rewardId, btn.transform, true, true, true)
end
end
function PeriodicQuestItemCtrl:OnBtnClick_Receive()
local callback = function()
EventManager.Hit("RefreshPeriodicAct", self.nActId)
PlayerData.Base:TryOpenWorldClassUpgrade()
end
PlayerData.Activity:SendReceivePerQuest(self.nActId, self.nQuestId, callback)
end
function PeriodicQuestItemCtrl:OnBtnClick_Jump()
if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then
JumpUtil.JumpTo(self.nJumpTo)
end
end
return PeriodicQuestItemCtrl