Files
StellaSora_DataLua/lua/game/ui/activity/reengagement/reengagementbdpreviewitemctrl.lua
SL1900 44f0ab2bc5 Hotfix - 2.0.0.144
EN: 2.0.0.144
CN: 2.0.0.143
JP: 2.0.0.146
KR: 2.0.0.151
2026-10-21 21:38:00 +09:00

80 lines
3.1 KiB
Lua

local ReengagementBDPreviewItemCtrl = class("ReengagementBDPreviewItemCtrl", BaseCtrl)
ReengagementBDPreviewItemCtrl._mapNodeConfig = {
btnItem = {
sComponentName = "UIButton",
callback = "OnClickItem"
},
txtLeaderCn = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Leader"
},
txtSubCn = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Sub"
},
imgCharIcon = {nCount = 3, sComponentName = "Image"},
imgCharFrame = {nCount = 3, sComponentName = "Image"},
txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"},
imgCharElement = {nCount = 3, sComponentName = "Image"},
imgIcon = {sComponentName = "Image"},
txtRating = {
sComponentName = "TMP_Text",
sLanguageId = "Template_Score"
}
}
ReengagementBDPreviewItemCtrl._mapEventConfig = {}
function ReengagementBDPreviewItemCtrl:Refresh(nTrialBuildId)
self.mapBuildData = PlayerData.Build:GetLimitedTrialBuild(nTrialBuildId)
if self.mapBuildData == nil then
self.gameObject:SetActive(false)
return
end
self.gameObject:SetActive(true)
self:RefreshInfo()
self:RefreshChar()
end
function ReengagementBDPreviewItemCtrl:RefreshInfo()
local mapRank = self.mapBuildData.mapRank
if mapRank == nil then
mapRank = PlayerData.Build:CalBuildRank(self.mapBuildData.nScore or 0)
self.mapBuildData.mapRank = mapRank
end
if mapRank ~= nil then
local sScore = "Icon/BuildRank/BuildRank_" .. mapRank.Id
self:SetPngSprite(self._mapNode.imgIcon, sScore)
end
end
function ReengagementBDPreviewItemCtrl:RefreshChar()
for i = 1, 3 do
local mapCharData = self.mapBuildData.tbChar[i]
local nCharTid = mapCharData ~= nil and mapCharData.nTid or 0
local mapCharCfg = 0 < nCharTid and ConfigTable.GetData_Character(nCharTid) or nil
local nCharSkinId = 0 < nCharTid and PlayerData.Build:GetBuildCharSkinId(self.mapBuildData, mapCharData) or 0
local mapCharSkin = 0 < nCharSkinId and ConfigTable.GetData_CharacterSkin(nCharSkinId) or nil
local bShowChar = mapCharCfg ~= nil and mapCharSkin ~= nil
self._mapNode.imgCharIcon[i].gameObject:SetActive(bShowChar)
self._mapNode.imgCharFrame[i].gameObject:SetActive(bShowChar)
self._mapNode.txtPotentialCount[i].gameObject:SetActive(bShowChar)
self._mapNode.imgCharElement[i].gameObject:SetActive(bShowChar)
if bShowChar then
local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL)
self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame)
NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[i], mapCharData.nPotentialCount or 0)
self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon)
end
end
end
function ReengagementBDPreviewItemCtrl:OnClickItem()
if self.mapBuildData == nil then
return
end
self.mapBuildData = PlayerData.Build:GetLimitedTrialBuild(self.mapBuildData.nBuildId)
if self.mapBuildData == nil then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildDetailPreview, self.mapBuildData)
end
return ReengagementBDPreviewItemCtrl