Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

31 lines
954 B
Lua

local ThrowGiftPanel = class("ThrowGiftPanel", BasePanel)
ThrowGiftPanel._sUIResRootPath = "UI_Activity/"
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
ThrowGiftPanel._tbDefine = {
{
sPrefabPath = "_400005/ThrowGiftsPanel.prefab",
sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftCtrl"
}
}
function ThrowGiftPanel:Awake()
self.nLevelPanelId = PanelId.ThrowGiftLevelPanel
self.sGamepadPanelName = "ThrowGiftPanel"
self.nTransition = 37
self._rootPath = "UI_Activity/_400005/GoalPerfab/Goal%s.prefab"
GamepadUIManager.EnterAdventure(true)
GamepadUIManager.EnableGamepadUI("ThrowGiftPanel", {}, nil, true)
end
function ThrowGiftPanel:OnEnable()
end
function ThrowGiftPanel:OnAfterEnter()
end
function ThrowGiftPanel:OnDisable()
end
function ThrowGiftPanel:OnDestroy()
GamepadUIManager.DisableGamepadUI("ThrowGiftPanel")
GamepadUIManager.QuitAdventure()
end
function ThrowGiftPanel:OnRelease()
end
return ThrowGiftPanel