Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

31 lines
1.0 KiB
Lua

local ThrowGiftPanel_400009 = class("ThrowGiftPanel_400009", BasePanel)
ThrowGiftPanel_400009._sUIResRootPath = "UI_Activity/"
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
ThrowGiftPanel_400009._tbDefine = {
{
sPrefabPath = "_400009/ThrowGiftsPanel.prefab",
sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftCtrl"
}
}
function ThrowGiftPanel_400009:Awake()
self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009
self.sGamepadPanelName = "ThrowGiftPanel_400009"
self.nTransition = 45
self._rootPath = "UI_Activity/_400009/GoalPerfab/Goal%s.prefab"
GamepadUIManager.EnterAdventure(true)
GamepadUIManager.EnableGamepadUI(self.sGamepadPanelName, {}, nil, true)
end
function ThrowGiftPanel_400009:OnEnable()
end
function ThrowGiftPanel_400009:OnAfterEnter()
end
function ThrowGiftPanel_400009:OnDisable()
end
function ThrowGiftPanel_400009:OnDestroy()
GamepadUIManager.DisableGamepadUI(self.sGamepadPanelName)
GamepadUIManager.QuitAdventure()
end
function ThrowGiftPanel_400009:OnRelease()
end
return ThrowGiftPanel_400009