Files
SL1900 a5251d8080 Update - 1.14.0.129
EN: 1.14.0.129
CN: 1.14.0.129
JP: 1.14.0.133
KR: 1.14.0.135
2026-08-18 12:00:00 +09:00

31 lines
1.0 KiB
Lua

local ThrowGiftPanel_400015 = class("ThrowGiftPanel_400015", BasePanel)
ThrowGiftPanel_400015._sUIResRootPath = "UI_Activity/"
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
ThrowGiftPanel_400015._tbDefine = {
{
sPrefabPath = "_400015/ThrowGiftsPanel.prefab",
sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftCtrl"
}
}
function ThrowGiftPanel_400015:Awake()
self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400015
self.sGamepadPanelName = "ThrowGiftPanel_400015"
self.nTransition = 52
self._rootPath = "UI_Activity/_400015/GoalPerfab/Goal%s.prefab"
GamepadUIManager.EnterAdventure(true)
GamepadUIManager.EnableGamepadUI(self.sGamepadPanelName, {}, nil, true)
end
function ThrowGiftPanel_400015:OnEnable()
end
function ThrowGiftPanel_400015:OnAfterEnter()
end
function ThrowGiftPanel_400015:OnDisable()
end
function ThrowGiftPanel_400015:OnDestroy()
GamepadUIManager.DisableGamepadUI(self.sGamepadPanelName)
GamepadUIManager.QuitAdventure()
end
function ThrowGiftPanel_400015:OnRelease()
end
return ThrowGiftPanel_400015