Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

186 lines
6.4 KiB
Lua

local ActivityTowerDefenseCtrl = class("ActivityTowerDefenseCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local barMinX = -365
local barMaxX = 0
local panelType = {
Default = 1,
QuestPanel = 2,
StoryPanel = 3,
DesPanel = 4
}
ActivityTowerDefenseCtrl._mapNodeConfig = {
svItem = {
sComponentName = "LoopScrollView"
},
txt_time = {sComponentName = "TMP_Text"},
txt_des = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_ActivityDes"
},
btn_des = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txt_quest = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_QuestTitle"
},
redDotQuest = {},
btn_quest = {
sComponentName = "UIButton",
callback = "OnBtnClick_Quest"
},
txt_mainProcess = {sComponentName = "TMP_Text"},
imgMainBarFill = {
sComponentName = "RectTransform"
},
txt_go = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_EnterActivity"
},
btn_go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
go_nextLevel = {},
txt_nextLevelTime = {sComponentName = "TMP_Text"},
txtRewardTitle = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_RewardPre"
}
}
ActivityTowerDefenseCtrl._mapEventConfig = {
TowerDefenseQuestUpdate = "InitQuest",
TowerDefenseCloseQuestPanel = "OnEvent_CloseQuestPanel"
}
ActivityTowerDefenseCtrl._mapRedDotConfig = {
[RedDotDefine.Activity_TowerDefense_AllQuest] = {
sNodeName = "redDotQuest"
}
}
function ActivityTowerDefenseCtrl:Awake()
end
function ActivityTowerDefenseCtrl:RefreshRemainTime()
if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.txt_time.transform.parent.gameObject:SetActive(false)
else
local endTime = self.actData:GetActEndTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
end
local sTimeStr = self:GetTimeText(remainTime)
NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
end
local nextLevelTime = self.actData:GetNextLevelUnlockTime()
if nextLevelTime == 0 then
self._mapNode.go_nextLevel:SetActive(false)
else
self._mapNode.go_nextLevel:SetActive(true)
local curTime = CS.ClientManager.Instance.serverTimeStamp
local nextLevelRemainTime = nextLevelTime - curTime
local sNextLevelTime = self:GetTimeText(nextLevelRemainTime)
NovaAPI.SetTMPText(self._mapNode.txt_nextLevelTime, orderedFormat(ConfigTable.GetUIText("TowerDef_LevelPreTime") or "", sNextLevelTime))
end
end
function ActivityTowerDefenseCtrl:GetTimeText(remainTime)
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function ActivityTowerDefenseCtrl:InitItem()
local rewardData = ConfigTable.GetData("TowerDefenseControl", self.nActId)
if rewardData == nil then
return
end
local rewardData = rewardData.RewardsShow
self.tbReward = decodeJson(rewardData)
self.tbItemIns = {}
self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick)
end
function ActivityTowerDefenseCtrl:OnGridRefresh(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
local goItem = go.transform:Find("btnGrid/AnimRoot/tcItem").gameObject
local instanceId = goItem:GetInstanceID()
if self.tbItemIns[instanceId] == nil then
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbItemIns[instanceId]:SetItem(itemId)
end
function ActivityTowerDefenseCtrl:OnGridBtnClick(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, true, false)
end
function ActivityTowerDefenseCtrl:InitQuest()
local allCount = self.actData:GetAllQuestCount()
local receivedCount = self.actData:GetAllReceivedCount()
NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
end
function ActivityTowerDefenseCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
self:InitItem()
self:InitQuest()
end
function ActivityTowerDefenseCtrl:ClearActivity()
if self.tbItemIns ~= nil then
for _, ctrl in pairs(self.tbItemIns) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbItemIns = {}
end
function ActivityTowerDefenseCtrl:OnBtnClick_Detail()
local config = ConfigTable.GetData("TowerDefenseControl", self.nActId)
if config == nil then
return
end
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Desc,
sContent = config.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
})
end
function ActivityTowerDefenseCtrl:OnBtnClick_Quest()
EventManager.Hit(EventId.OpenPanel, PanelId.TowerDefenseQuest, self.nActId)
end
function ActivityTowerDefenseCtrl:OnBtnClick_Go()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.TowerDefenseSelectPanel, self.nActId)
end
return ActivityTowerDefenseCtrl