7363298dc1
EN: 1.15.0.134 CN: 1.15.0.133 JP: 1.15.0.137 KR: 1.15.0.139
573 lines
21 KiB
Lua
573 lines
21 KiB
Lua
local BaseCtrl = require("GameCore.UI.BaseCtrl")
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local CultivationManualCtrl = class("CultivationManualCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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local TimerManager = require("GameCore.Timer.TimerManager")
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local LocalData = require("GameCore.Data.LocalData")
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local typeof = typeof
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local Animator = CS.UnityEngine.Animator
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CultivationManualCtrl._mapNodeConfig = {
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goBg = {sNodeName = "---Bg---"},
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btnEntrance_ = {
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nCount = 5,
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sComponentName = "UIButton",
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callback = "OnBtn_ClickActivityEntrance"
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},
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imgRemaineTime = {},
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txtActivityTime = {sComponentName = "TMP_Text"},
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txtActivityDate = {sComponentName = "TMP_Text"},
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imgEnd = {},
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txtActivityEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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imgMiniGame = {sComponentName = "Image"},
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txtMiniGame = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Mini_Game_Cookie"
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},
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imgMiniGameEnd = {},
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txtMiniGameEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Mini_Game_Cookie"
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},
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txtMiniGame_End = {},
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txtTask = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_QuestTitle"
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},
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txtTaskProgress = {sComponentName = "TMP_Text"},
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imgTaskActivityTime = {},
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txtTaskActivityTime = {sComponentName = "TMP_Text"},
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imgStory = {sComponentName = "Image"},
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txtStory = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Story"
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},
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txtStory_End = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Story"
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},
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goStoryEnd = {},
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txtStoryEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtMiniGameEndState = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtTaskEndState = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtShopEndState = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtShop = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Btn_Shop"
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},
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imgShopActivityTime = {},
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txtShopActivityTime = {sComponentName = "TMP_Text"},
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txtLevel = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Level"
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},
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txtLevel_End = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Level"
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},
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goLevelEnd = {},
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txtLevelEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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imgLevelActivityUnlockTime = {},
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txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgLevelEnd = {},
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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imgMiniGameActivityUnlockTime = {},
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txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgTaskEnd = {},
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txtTaskEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_QuestTitle"
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},
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txtTaskProgress_End = {},
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imgTaskActivityUnlockTime = {},
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txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgStoryActivityTime = {},
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txtStoryActivityTime = {sComponentName = "TMP_Text"},
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imgStoryActivityUnlockTime = {},
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txtStoryActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgShopActivityUnlockTime = {},
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txtShopActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgLevelActivityTime = {},
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txtLevelActivityTime = {sComponentName = "TMP_Text"},
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imgMiniGameActivityTime = {},
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txtMiniGameActivityTime = {sComponentName = "TMP_Text"},
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imgFateCard = {sComponentName = "Image"},
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txtFateCard = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Fate_Card_20102"
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},
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imgFateCardEnd = {},
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txtFateCardEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Fate_Card_20102"
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},
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txtFateCard_End = {},
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goFateCardEnd = {},
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imgFateCardActivityUnlockTime = {},
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txtFateCardActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgFateCardActivityTime = {},
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txtFateCardActivityTime = {sComponentName = "TMP_Text"},
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txtShopEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Btn_Shop"
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},
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imgShopEnd = {},
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txtShop_End = {},
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txtTaskProgressEnd = {sComponentName = "TMP_Text"},
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dbTaskEnd = {},
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miniGameRedDot = {},
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redDotEntrance2 = {},
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storyRedDot = {},
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reddotLevel = {},
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reddotFatecard = {},
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goMiniGameEnd = {},
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imgStoryEnd = {}
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}
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CultivationManualCtrl._mapEventConfig = {}
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local ActivityState = {
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NotOpen = 1,
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Open = 2,
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Closed = 3
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}
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function CultivationManualCtrl:Awake()
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nActId = param[1]
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end
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self.ActData = PlayerData.Activity:GetActivityGroupDataById(self.nActId)
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if self.ActData ~= nil then
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self.ActivityGroupCfg = self.ActData.actGroupConfig
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end
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end
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function CultivationManualCtrl:OnEnable()
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self:RefreshPanel()
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for i = 1, 5 do
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local actData = self.ActData:GetActivityDataByIndex(i)
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local nActId = actData ~= nil and actData.ActivityId or 0
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local state = self.tbActState[nActId]
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if nActId ~= nil and 0 < nActId and state ~= nil then
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if i == AllEnum.ActivityThemeFuncIndex.Task then
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if state == ActivityState.Closed then
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self._mapNode.redDotEntrance2:SetActive(false)
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else
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RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {
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self.nActId,
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nActId
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}, self._mapNode.redDotEntrance2)
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end
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elseif i == AllEnum.ActivityThemeFuncIndex.Level then
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, {
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self.nActId,
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nActId
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}, self._mapNode.reddotLevel)
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elseif i == AllEnum.ActivityThemeFuncIndex.Story then
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RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, {
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self.nActId,
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nActId
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}, self._mapNode.storyRedDot)
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elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then
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local bOld = LocalData.GetPlayerLocalData("Activity_MiniGame_10111_New") or state ~= ActivityState.Open
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RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, {
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self.nActId
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}, not bOld)
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RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_MiniGame, {
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self.nActId
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}, self._mapNode.miniGameRedDot)
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end
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end
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end
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local sAnimName = "CultivationManualPanel_Full"
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local sSoundName = "mode_10111_activity"
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if self.animRoot ~= nil then
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self.animRoot = self.gameObject:GetComponent(typeof(Animator))
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sAnimName = "CultivationManualPanel_Pullback"
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sSoundName = "mode_10111_activity_1"
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end
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self.animRoot = self.gameObject:GetComponent(typeof(Animator))
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if self.animRoot ~= nil then
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self.animRoot:Play(sAnimName, 0, 0)
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end
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CS.WwiseAudioManager.Instance:PlaySound(sSoundName)
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end
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function CultivationManualCtrl:OnDisable()
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if nil ~= self.minigameRemainTimer then
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TimerManager.Remove(self.minigameRemainTimer)
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self.minigameRemainTimer = nil
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end
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if nil ~= self.remainTimer then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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end
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if nil ~= self.shopRemainTimer then
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TimerManager.Remove(self.shopRemainTimer)
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self.shopRemainTimer = nil
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end
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if nil ~= self.levelRemainTimer then
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TimerManager.Remove(self.levelRemainTimer)
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self.levelRemainTimer = nil
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end
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if nil ~= self.avgRemainTimer then
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TimerManager.Remove(self.avgRemainTimer)
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self.avgRemainTimer = nil
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end
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if nil ~= self.taskRemainTimer then
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TimerManager.Remove(self.taskRemainTimer)
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self.taskRemainTimer = nil
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end
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end
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function CultivationManualCtrl:RefreshPanel()
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if self.ActData == nil or self.ActivityGroupCfg == nil then
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return
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end
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self:RefreshTime()
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self:RefreshButtonState()
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end
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function CultivationManualCtrl:RefreshTime()
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local bOpen = self.ActData:CheckActivityGroupOpen()
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if bOpen then
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self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, function()
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local remainTime = self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
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if remainTime <= 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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end
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end, true, true, false)
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end
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end
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self._mapNode.imgRemaineTime:SetActive(bOpen)
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self._mapNode.imgEnd:SetActive(not bOpen)
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local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.ActData:GetActGroupDate()
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local strOpenDay = string.format("%d", nOpenDay)
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local strEndDay = string.format("%d", nEndDay)
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local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
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NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr)
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end
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function CultivationManualCtrl:RefreshRemainTime(endTime, txtComp)
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local curTime = ClientManager.serverTimeStamp
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local remainTime = endTime - curTime
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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NovaAPI.SetTMPText(txtComp, sTimeStr)
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return remainTime
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end
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function CultivationManualCtrl:RefreshRemainOpenTime(openTime)
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local curTime = ClientManager.serverTimeStamp
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local remainTime = openTime - curTime
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day)
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end
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return sTimeStr
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end
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function CultivationManualCtrl:RefreshButtonState()
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self.tbActState = {}
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for i = 1, 5 do
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local actData = self.ActData:GetActivityDataByIndex(i)
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if i == AllEnum.ActivityThemeFuncIndex.MiniGame then
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self:RefreshMiniGameButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.Task then
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self:RefreshTaskButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.Level then
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self:RefreshLevelButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.Shop then
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self:RefreshShopButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.Story then
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self:RefreshStoryButtonState(actData)
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end
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end
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end
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function CultivationManualCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc)
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local countDowmTimer
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local activityId = actData.ActivityId
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local state, bShowCountDown, openTime, endTime = self.ActData:GetActivityEntranceTimerData(activityId)
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if state == ActivityState.NotOpen then
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if nil == timer and openTime ~= nil then
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local fcTimer = function()
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local curTime = ClientManager.serverTimeStamp
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local remainTime = openTime - curTime
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if 0 < remainTime then
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local sTimeStr = self:RefreshRemainOpenTime(openTime)
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local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text))
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if txtUnlock ~= nil then
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NovaAPI.SetTMPText(txtUnlock, sTimeStr)
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end
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else
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imgTrans:SetActive(false)
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TimerManager.Remove(countDowmTimer)
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countDowmTimer = nil
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self.tbActState[activityId] = ActivityState.Open
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refreshFunc(actData)
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self:RefreshActivityData()
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end
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end
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fcTimer()
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countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
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end
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elseif state == ActivityState.Open and endTime ~= nil and timer == nil and bShowCountDown then
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self:RefreshRemainTime(endTime, txtTrans)
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local fcTimer = function()
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local remainTime = self:RefreshRemainTime(endTime, txtTrans)
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if remainTime <= 0 then
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TimerManager.Remove(countDowmTimer)
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countDowmTimer = nil
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refreshFunc(actData)
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end
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end
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fcTimer()
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countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
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end
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return state, bShowCountDown, countDowmTimer
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end
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function CultivationManualCtrl:RefreshMiniGameButtonState(actData)
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local activityId = actData.ActivityId
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local activityData = ConfigTable.GetData("Activity", activityId)
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if activityData ~= nil then
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local refreshFunc = function(actData)
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self:RefreshMiniGameButtonState(actData)
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end
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local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc)
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if self.minigameRemainTimer == nil then
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self.minigameRemainTimer = countDowmTimer
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end
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self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
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self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
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self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed)
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self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed)
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self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
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self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
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if state ~= ActivityState.Open then
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end
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self.tbActState[activityId] = state
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end
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end
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function CultivationManualCtrl:RefreshTaskButtonState(actData)
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local activityId = actData.ActivityId
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local actInsData = PlayerData.Activity:GetActivityDataById(activityId)
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local activityData = ConfigTable.GetData("Activity", activityId)
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if activityData ~= nil then
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local refreshFunc = function(actData)
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if actInsData ~= nil then
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actInsData:RefreshTaskRedDot()
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end
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self:RefreshTaskButtonState(actData)
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end
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local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc)
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if self.taskRemainTimer == nil then
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self.taskRemainTimer = countDowmTimer
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end
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if state == ActivityState.Closed and actInsData ~= nil then
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actInsData:RefreshTaskRedDot()
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end
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self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
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self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed)
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self._mapNode.imgTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
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self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
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self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
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self.tbActState[activityId] = state
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local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId)
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local nDone, nTotal = 0, 0
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if ActivityTaskData ~= nil then
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nDone, nTotal = ActivityTaskData:CalcTotalProgress()
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end
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local progress = string.format("%d/%d", nDone, nTotal)
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NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress)
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NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress)
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end
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end
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function CultivationManualCtrl:RefreshStoryButtonState(actData)
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local activityId = actData.ActivityId
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local activityData = ConfigTable.GetData("Activity", activityId)
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if activityData ~= nil then
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local refreshFunc = function(actData)
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local avgData = PlayerData.Activity:GetActivityDataById(activityId)
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if nil ~= avgData then
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avgData:RefreshAvgRedDot()
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end
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self:RefreshStoryButtonState(actData)
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end
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local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.avgRemainTimer, self._mapNode.txtStoryActivityTime, self._mapNode.imgStoryActivityTime, refreshFunc)
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if self.avgRemainTimer == nil then
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self.avgRemainTimer = countDowmTimer
|
|
end
|
|
if state == ActivityState.Closed then
|
|
local avgData = PlayerData.Activity:GetActivityDataById(activityId)
|
|
if nil ~= avgData then
|
|
avgData:RefreshAvgRedDot()
|
|
end
|
|
end
|
|
local nDotweenStatus = state == ActivityState.Closed and 0 or 1
|
|
NovaAPI.CtrlDotweenAnimation(self._mapNode.btnEntrance_[AllEnum.ActivityThemeFuncIndex.Story].gameObject, nDotweenStatus)
|
|
self._mapNode.imgStoryActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
|
|
self._mapNode.imgStoryActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
|
self._mapNode.goStoryEnd:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.imgStoryEnd:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.txtStory_End.gameObject:SetActive(state == ActivityState.Closed)
|
|
self.tbActState[activityId] = state
|
|
end
|
|
end
|
|
function CultivationManualCtrl:RefreshLevelButtonState(actData)
|
|
local activityId = actData.ActivityId
|
|
local activityData = ConfigTable.GetData("Activity", activityId)
|
|
if activityData ~= nil then
|
|
local refreshFunc = function(actData)
|
|
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
|
|
if nil ~= activityLevelsData then
|
|
activityLevelsData:ChangeAllRedHot()
|
|
end
|
|
self:RefreshLevelButtonState(actData)
|
|
end
|
|
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc)
|
|
if self.levelRemainTimer == nil then
|
|
self.levelRemainTimer = countDowmTimer
|
|
end
|
|
if state == ActivityState.Closed then
|
|
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
|
|
if nil ~= activityLevelsData then
|
|
activityLevelsData:ChangeAllRedHot()
|
|
end
|
|
end
|
|
local nDotweenStatus = state == ActivityState.Closed and 0 or 1
|
|
NovaAPI.CtrlDotweenAnimation(self._mapNode.btnEntrance_[AllEnum.ActivityThemeFuncIndex.Level].gameObject, nDotweenStatus)
|
|
self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
|
|
self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
|
self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed)
|
|
self.tbActState[activityId] = state
|
|
end
|
|
end
|
|
function CultivationManualCtrl:RefreshShopButtonState(actData)
|
|
local activityId = actData.ActivityId
|
|
local activityData = ConfigTable.GetData("Activity", activityId)
|
|
if activityData ~= nil then
|
|
local refreshFunc = function(actData)
|
|
self:RefreshShopButtonState(actData)
|
|
end
|
|
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc)
|
|
if self.shopRemainTimer == nil then
|
|
self.shopRemainTimer = countDowmTimer
|
|
end
|
|
self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
|
|
self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
|
self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed)
|
|
self.tbActState[activityId] = state
|
|
end
|
|
end
|
|
function CultivationManualCtrl:RefreshFateCardButtonState(actData)
|
|
local activityId = actData.ActivityId
|
|
local activityData = ConfigTable.GetData("Activity", activityId)
|
|
if activityData ~= nil then
|
|
local refreshFunc = function(actData)
|
|
self:RefreshFateCardButtonState(actData)
|
|
end
|
|
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.fateCardRemainTimer, self._mapNode.txtFateCardActivityTime, self._mapNode.imgFateCardActivityUnlockTime, refreshFunc)
|
|
if self.fateCardRemainTimer == nil then
|
|
self.fateCardRemainTimer = countDowmTimer
|
|
end
|
|
self._mapNode.imgFateCardActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
|
self._mapNode.imgFateCardActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
|
|
self._mapNode.imgFateCardEnd:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.txtFateCard_End:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.txtFateCardEnd.gameObject:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.goFateCardEnd.gameObject:SetActive(state == ActivityState.Closed)
|
|
self._mapNode.dbFateCardEnd:SetActive(state == ActivityState.Closed)
|
|
self.tbActState[activityId] = state
|
|
end
|
|
end
|
|
function CultivationManualCtrl:RequireActiviyData()
|
|
if self.bRequiredActData then
|
|
return
|
|
end
|
|
local callFunc = function()
|
|
self.bRequireSucc = true
|
|
self:RefreshPanel()
|
|
end
|
|
HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc)
|
|
self.bRequiredActData = true
|
|
self:AddTimer(1, 1, function()
|
|
self.bRequiredActData = false
|
|
end, true, true, true)
|
|
end
|
|
function CultivationManualCtrl:RefreshActivityData()
|
|
if self.bRequiredActData then
|
|
return
|
|
end
|
|
self:AddTimer(1, 3, self.RequireActiviyData, true, true, true)
|
|
end
|
|
function CultivationManualCtrl:OnBtn_ClickActivityEntrance(btn, nIndex)
|
|
local actData = self.ActData:GetActivityDataByIndex(nIndex)
|
|
if actData == nil then
|
|
return
|
|
end
|
|
local bOpen, _state, _sTips, bNeedRefreshData = self.ActData:CheckActivityEntranceOpen(actData.ActivityId, actData.PanelId, true, self.bRequiredActData)
|
|
if not bOpen then
|
|
if bNeedRefreshData then
|
|
self:RequireActiviyData()
|
|
end
|
|
return
|
|
end
|
|
local nRandomTransitionId = math.random(50, 51)
|
|
self.ActData:OpenActivityEntrance(actData.ActivityId, actData.PanelId, nRandomTransitionId)
|
|
end
|
|
return CultivationManualCtrl
|