Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

727 lines
29 KiB
Lua

local BaseCtrl = require("GameCore.UI.BaseCtrl")
local SwimThemeCtrl = class("SwimThemeCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local TimerManager = require("GameCore.Timer.TimerManager")
SwimThemeCtrl._mapNodeConfig = {
btnEntrance_ = {
nCount = 5,
sComponentName = "UIButton",
callback = "OnBtn_ClickActivityEntrance"
},
imgActivityTime = {},
txtActivityTime = {sComponentName = "TMP_Text"},
txtActivityDate = {sComponentName = "TMP_Text"},
imgEnd = {},
txtActivityEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgMiniGame = {sComponentName = "Image"},
txtMiniGame = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Mini_Game"
},
imgMiniGameEnd = {},
txtMiniGameEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Mini_Game"
},
txtMiniGame_End = {},
txtTask = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Task"
},
txtTaskProgress = {sComponentName = "TMP_Text"},
imgTaskActivityTime = {},
txtTaskActivityTime = {sComponentName = "TMP_Text"},
txtStory = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Story"
},
imgStory = {sComponentName = "Image"},
imgStoryIcon = {sComponentName = "Image"},
imgStoryEnd = {},
goStoryEnd = {},
txtStory_End = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Story"
},
imgStoryIconEnd = {},
txtStoryEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
txtMiniGameEndState = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
txtTaskEndState = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
txtShopEndState = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
txtShop = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Shop"
},
imgShopActivityTime = {},
txtShopActivityTime = {sComponentName = "TMP_Text"},
imgLevel = {sComponentName = "Image"},
txtLevel = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Level"
},
goLevelEnd = {},
txtLevelEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgLevelActivityUnlockTime = {},
txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"},
txtLevel_End = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Level"
},
imgLevelEnd = {},
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
imgMiniGameActivityUnlockTime = {},
txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"},
imgTaskBgEnd = {},
imgTaskEnd = {},
txtTaskEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Task"
},
txtTaskProgress_End = {},
imgTaskActivityUnlockTime = {},
txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"},
imgStoryActivityTime = {},
txtStoryActivityTime = {sComponentName = "TMP_Text"},
imgStoryActivityUnlockTime = {},
txtStoyActivityUnlockTime = {sComponentName = "TMP_Text"},
imgShopActivityUnlockTime = {},
txtShopActivityUnlockTime = {sComponentName = "TMP_Text"},
imgLevelActivityTime = {},
txtLevelActivityTime = {sComponentName = "TMP_Text"},
imgMiniGameActivityTime = {},
txtMiniGameActivityTime = {sComponentName = "TMP_Text"},
txtShopEnd = {},
imgShopEnd = {},
txtShop_End = {},
txtTaskProgressEnd = {sComponentName = "TMP_Text"},
redDotEntrance2 = {},
storyRedDot = {},
reddotLevel = {}
}
SwimThemeCtrl._mapEventConfig = {}
SwimThemeCtrl._mapRedDotConfig = {}
local ActivityState = {
NotOpen = 1,
Open = 2,
Closed = 3
}
function SwimThemeCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self.SwimThemeData = PlayerData.Activity:GetActivityGroupDataById(self.nActId)
if self.SwimThemeData ~= nil then
self.ActivityGroupCfg = self.SwimThemeData.actGroupConfig
end
end
function SwimThemeCtrl:FadeIn()
EventManager.Hit(EventId.SetTransition)
end
function SwimThemeCtrl:OnEnable()
self:RefreshPanel()
for i = 1, 5 do
local actData = self.SwimThemeData:GetActivityDataByIndex(i)
if i == AllEnum.ActivityThemeFuncIndex.Task then
local nActId = actData.ActivityId
RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {
self.nActId,
nActId
}, self._mapNode.redDotEntrance2)
elseif i == AllEnum.ActivityThemeFuncIndex.Story then
local nActId = actData.ActivityId
RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg, {
self.nActId,
nActId
}, self._mapNode.storyRedDot)
elseif i == AllEnum.ActivityThemeFuncIndex.Level then
local nActId = actData.ActivityId
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, {
self.nActId,
nActId
}, self._mapNode.reddotLevel)
end
end
end
function SwimThemeCtrl:OnDisable()
if nil ~= self.minigameRemainTimer then
TimerManager.Remove(self.minigameRemainTimer)
self.minigameRemainTimer = nil
end
if nil ~= self.remainTimer then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
end
if nil ~= self.shopRemainTimer then
TimerManager.Remove(self.shopRemainTimer)
self.shopRemainTimer = nil
end
if nil ~= self.levelRemainTimer then
TimerManager.Remove(self.levelRemainTimer)
self.levelRemainTimer = nil
end
if nil ~= self.avgRemainTimer then
TimerManager.Remove(self.avgRemainTimer)
self.avgRemainTimer = nil
end
if nil ~= self.taskRemainTimer then
TimerManager.Remove(self.taskRemainTimer)
self.taskRemainTimer = nil
end
end
function SwimThemeCtrl:RefreshPanel()
if self.SwimThemeData == nil or self.ActivityGroupCfg == nil then
return
end
self:RefreshTime()
self:RefreshButtonState()
end
function SwimThemeCtrl:RefreshTime()
local bOpen = self.SwimThemeData:CheckActivityGroupOpen()
if bOpen then
RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, function()
local remainTime = RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
end
end, true, true, false)
end
end
self._mapNode.imgActivityTime:SetActive(bOpen)
self._mapNode.imgEnd:SetActive(not bOpen)
local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.SwimThemeData:GetActGroupDate()
local strOpenDay = string.format("%d", nOpenDay)
local strEndDay = string.format("%d", nEndDay)
local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr)
end
function SwimThemeCtrl:RefreshRemainOpenTime(openTime)
local curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day)
end
return sTimeStr
end
function SwimThemeCtrl:RefreshButtonState()
self.tbActState = {}
for i = 1, 5 do
local actData = self.SwimThemeData:GetActivityDataByIndex(i)
if i == AllEnum.ActivityThemeFuncIndex.MiniGame then
self:RefreshMiniGameButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Task then
self:RefreshTaskButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Story then
self:RefreshStoryButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Level then
self:RefreshLevelButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Shop then
self:RefreshShopButtonState(actData)
end
end
end
function SwimThemeCtrl:RefreshMiniGameButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local state = ActivityState.NotOpen
local curTime = ClientManager.serverTimeStamp
local bShowCountDown = false
if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
if curTime < openTime then
state = ActivityState.NotOpen
elseif curTime >= openTime and curTime <= endTime then
state = ActivityState.Open
else
state = ActivityState.Closed
end
elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
state = ActivityState.Open
if activityData.StartTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
if curTime < openTime then
state = ActivityState.NotOpen
end
end
end
if state == ActivityState.NotOpen then
if nil == self.minigameRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtMiniGameActivityUnlockTime, sTimeStr)
self.minigameRemainTimer = self:AddTimer(0, 1, function()
curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
if 0 < remainTime then
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtMiniGameActivityUnlockTime, sTimeStr)
else
self._mapNode.imgMiniGameActivityUnlockTime:SetActive(false)
TimerManager.Remove(self.minigameRemainTimer)
self.minigameRemainTimer = nil
self.tbActState[activityId] = ActivityState.Open
self:RefreshMiniGameButtonState(actData)
self:RefreshActivityData()
end
end, true, true, false)
end
elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
if endTime > self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime()
elseif endTime < self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = endTime - curTime <= 259200
end
if nil == self.minigameRemainTimer and bShowCountDown then
RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime)
self.minigameRemainTimer = self:AddTimer(0, 1, function()
local remainTime = RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.minigameRemainTimer)
self.minigameRemainTimer = nil
self:RefreshMiniGameButtonState(actData)
end
end, true, true, false)
end
end
self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed)
self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
end
end
function SwimThemeCtrl:RefreshTaskButtonState(actData)
local activityId = actData.ActivityId
local actInsData = PlayerData.Activity:GetActivityDataById(activityId)
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local bShowCountDown = false
local state = ActivityState.NotOpen
local curTime = ClientManager.serverTimeStamp
if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
if curTime < openTime then
state = ActivityState.NotOpen
elseif curTime >= openTime and curTime <= endTime then
state = ActivityState.Open
else
state = ActivityState.Closed
if actInsData ~= nil then
actInsData:RefreshTaskRedDot()
end
end
if endTime > self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime()
elseif endTime < self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = endTime - curTime <= 259200
end
elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
state = ActivityState.Open
if activityData.StartTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
if curTime < openTime then
state = ActivityState.NotOpen
end
end
end
if state == ActivityState.NotOpen then
if nil == self.taskRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtTaskActivityUnlockTime, sTimeStr)
self.taskRemainTimer = self:AddTimer(0, 1, function()
curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
if 0 < remainTime then
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtTaskActivityUnlockTime, sTimeStr)
else
self._mapNode.imgTaskActivityUnlockTime:SetActive(false)
TimerManager.Remove(self.taskRemainTimer)
self.taskRemainTimer = nil
self.tbActState[activityId] = ActivityState.Open
self:RefreshTaskButtonState(actData)
self:RefreshActivityData()
end
end, true, true, false)
end
elseif state == ActivityState.Open and nil == self.taskRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime)
self.taskRemainTimer = self:AddTimer(0, 1, function()
local remainTime = RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.taskRemainTimer)
self.taskRemainTimer = nil
if actInsData ~= nil then
actInsData:RefreshTaskRedDot()
end
self:RefreshTaskButtonState(actData)
end
end, true, true, false)
end
self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed)
self._mapNode.txtTaskProgressEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.imgTaskBgEnd:SetActive(state == ActivityState.Closed)
self._mapNode.imgTaskEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.txtTaskProgress.gameObject:SetActive(state >= ActivityState.Open)
self.tbActState[activityId] = state
local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId)
local nDone, nTotal = 0, 0
if ActivityTaskData ~= nil then
nDone, nTotal = ActivityTaskData:CalcTotalProgress()
end
local progress = string.format("%d/%d", nDone, nTotal)
NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress)
NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress)
end
end
function SwimThemeCtrl:RefreshStoryButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local bShowCountDown = false
local state = ActivityState.NotOpen
local curTime = ClientManager.serverTimeStamp
if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
if curTime < openTime then
state = ActivityState.NotOpen
elseif curTime >= openTime and curTime <= endTime then
state = ActivityState.Open
else
state = ActivityState.Closed
end
if endTime > self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime()
elseif endTime < self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = endTime - curTime <= 259200
end
elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
state = ActivityState.Open
if activityData.StartTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
if curTime < openTime then
state = ActivityState.NotOpen
end
end
end
if state == ActivityState.NotOpen then
if nil == self.avgRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtStoyActivityUnlockTime, sTimeStr)
self.avgRemainTimer = self:AddTimer(0, 1, function()
curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
if 0 < remainTime then
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtStoyActivityUnlockTime, sTimeStr)
else
self._mapNode.imgStoryActivityUnlockTime:SetActive(false)
TimerManager.Remove(self.avgRemainTimer)
self.avgRemainTimer = nil
self.tbActState[activityId] = ActivityState.Open
self:RefreshStoryButtonState(actData)
self:RefreshActivityData()
PlayerData.ActivityAvg:RefreshAvgRedDot()
end
end, true, true, false)
end
elseif state == ActivityState.Open then
if nil == self.avgRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime)
self.avgRemainTimer = self:AddTimer(0, 1, function()
local remainTime = RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.avgRemainTimer)
self.avgRemainTimer = nil
self:RefreshStoryButtonState(actData)
PlayerData.ActivityAvg:RefreshAvgRedDot()
end
end, true, true, false)
end
elseif state == ActivityState.Closed then
PlayerData.ActivityAvg:RefreshAvgRedDot()
end
self._mapNode.imgStoryEnd:SetActive(state == ActivityState.Closed)
self._mapNode.imgStoryIconEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtStory_End.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.goStoryEnd:SetActive(state == ActivityState.Closed)
self._mapNode.imgStoryActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgStoryActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self.tbActState[activityId] = state
end
end
function SwimThemeCtrl:RefreshLevelButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local bShowCountDown = false
local state = ActivityState.NotOpen
local curTime = ClientManager.serverTimeStamp
if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
if curTime < openTime then
state = ActivityState.NotOpen
elseif curTime >= openTime and curTime <= endTime then
state = ActivityState.Open
else
state = ActivityState.Closed
end
if endTime > self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime()
elseif endTime < self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = endTime - curTime <= 259200
end
elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
state = ActivityState.Open
if activityData.StartTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
if curTime < openTime then
state = ActivityState.NotOpen
end
end
end
if state == ActivityState.NotOpen then
if nil == self.levelRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtLevelActivityUnlockTime, sTimeStr)
self.levelRemainTimer = self:AddTimer(0, 1, function()
curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
if 0 < remainTime then
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtLevelActivityUnlockTime, sTimeStr)
else
self._mapNode.imgLevelActivityUnlockTime:SetActive(false)
TimerManager.Remove(self.levelRemainTimer)
self.levelRemainTimer = nil
self.tbActState[activityId] = ActivityState.Open
self:RefreshLevelButtonState(actData)
self:RefreshActivityData()
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
if nil ~= activityLevelsData then
activityLevelsData:ChangeAllRedHot()
end
end
end, true, true, false)
end
elseif state == ActivityState.Open then
if nil == self.levelRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime)
self.levelRemainTimer = self:AddTimer(0, 1, function()
local remainTime = RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.levelRemainTimer)
self.levelRemainTimer = nil
self:RefreshLevelButtonState(actData)
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
if activityLevelsData ~= nil then
activityLevelsData:ChangeAllRedHot()
end
end
end, true, true, false)
end
elseif state == ActivityState.Closed then
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
if activityLevelsData ~= nil then
activityLevelsData:ChangeAllRedHot()
end
end
self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
end
end
function SwimThemeCtrl:RefreshShopButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local bShowCountDown = false
local state = ActivityState.NotOpen
local curTime = ClientManager.serverTimeStamp
if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
local curTime = ClientManager.serverTimeStamp
if openTime > curTime then
state = ActivityState.NotOpen
elseif openTime <= curTime and endTime >= curTime then
state = ActivityState.Open
else
state = ActivityState.Closed
end
if endTime > self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime()
elseif endTime < self.SwimThemeData:GetActGroupEndTime() then
bShowCountDown = endTime - curTime <= 259200
end
elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
state = ActivityState.Open
if activityData.StartTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
if curTime < openTime then
state = ActivityState.NotOpen
end
end
end
if state == ActivityState.NotOpen then
if nil == self.shopRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtShopActivityUnlockTime, sTimeStr)
self.shopRemainTimer = self:AddTimer(0, 1, function()
curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
if 0 < remainTime then
local sTimeStr = self:RefreshRemainOpenTime(openTime)
NovaAPI.SetTMPText(self._mapNode.txtShopActivityUnlockTime, sTimeStr)
else
self._mapNode.imgShopActivityUnlockTime:SetActive(false)
TimerManager.Remove(self.shopRemainTimer)
self.shopRemainTimer = nil
self.tbActState[activityId] = ActivityState.Open
self:RefreshShopButtonState(actData)
self:RefreshActivityData()
end
end, true, true, false)
end
elseif state == ActivityState.Open and nil == self.shopRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime)
self.shopRemainTimer = self:AddTimer(0, 1, function()
local remainTime = RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.shopRemainTimer)
self.shopRemainTimer = nil
self:RefreshShopButtonState(actData)
end
end, true, true, false)
end
self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.txtShopEnd:SetActive(state == ActivityState.Closed)
self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
end
end
function SwimThemeCtrl:RequireActiviyData()
if self.bRequiredActData then
return
end
local callFunc = function(mapMsgData)
self.bRequireSucc = true
PlayerData.Activity:CacheAllActivityData(mapMsgData)
self:RefreshPanel()
end
HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc)
self.bRequiredActData = true
self:AddTimer(1, 1, function()
self.bRequiredActData = false
end, true, true, true)
end
function SwimThemeCtrl:RefreshActivityData()
if self.bRequiredActData then
return
end
self:AddTimer(1, 3, self.RequireActiviyData, true, true, true)
end
function SwimThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex)
local actData = self.SwimThemeData:GetActivityDataByIndex(nIndex)
local state = self.tbActState[actData.ActivityId]
if nil == state then
return
end
if state == ActivityState.Closed then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
return
elseif state == ActivityState.NotOpen then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
return
elseif state == ActivityState.Open then
local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId)
if activityData == nil then
local bHint = true
if nIndex == AllEnum.ActivityThemeFuncIndex.Story then
bHint = not PlayerData.ActivityAvg:HasActivityData(actData.ActivityId)
end
if self.bRequiredActData and bHint then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing"))
return
end
if bHint then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
self:RequireActiviyData()
return
end
end
end
if actData.PanelId ~= nil and ActivityState.Open == state then
if nIndex == AllEnum.ActivityThemeFuncIndex.MiniGame then
local callback = function()
EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId)
end
local miniGameData = PlayerData.Activity:GetActivityDataById(actData.ActivityId)
if miniGameData ~= nil then
miniGameData:RequestLevelData(0, callback)
end
else
EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId)
end
end
end
return SwimThemeCtrl