Files
StellaSora_DataLua/lua/game/ui/battle/equipmentinstancebattlepanel.lua
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

69 lines
2.4 KiB
Lua

local EquipmentInstanceBattlePanel = class("EquipmentInstanceBattlePanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
EquipmentInstanceBattlePanel.OpenMinMap = true
EquipmentInstanceBattlePanel._bAddToBackHistory = false
EquipmentInstanceBattlePanel._tbDefine = {
{
sPrefabPath = "RoguelikeItemTip/RoguelikeItemTipPanel.prefab",
sCtrlName = "Game.UI.RoguelikeItemTips.RoguelikeItemTipsCtrl"
},
{
sPrefabPath = "Battle/BattleDashboard.prefab",
sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
},
{
sPrefabPath = "Battle/MainBattleMenu.prefab",
sCtrlName = "Game.UI.Battle.MainBattleMenuCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
sCtrlName = "Game.UI.Battle.MainBattleCtrl"
},
{
sPrefabPath = "GuideProloguel/GuideProloguelPanel.prefab",
sCtrlName = "Game.UI.GuideProloguel.GuideProloguelCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
},
{
sPrefabPath = "EquipmentInstanceBattlePanel/EquipmentInstanceInfo.prefab",
sCtrlName = "Game.UI.EquipmentInstanceRoomInfo.EquipmentInstanceRoomInfoCtrl"
},
{
sPrefabPath = "Battle/SkillHintIndicators.prefab",
sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
},
{
sPrefabPath = "Battle/CommonBattlePausePanel.prefab",
sCtrlName = "Game.UI.EquipmentInstanceRoomInfo.EquipmentInstancePauseCtrl"
},
{
sPrefabPath = "Battle/SubSkillDisplay.prefab",
sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
}
}
function EquipmentInstanceBattlePanel:Awake()
GamepadUIManager.EnterAdventure()
GamepadUIManager.EnableGamepadUI("BattleMenu", {})
self.BattleType = GameEnum.worldLevelType.EquipmentInstance
end
function EquipmentInstanceBattlePanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.OpenPanel, PanelId.Hud)
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
end
cs_coroutine.start(wait)
end
function EquipmentInstanceBattlePanel:OnAfterEnter()
EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
end
function EquipmentInstanceBattlePanel:OnDisable()
GamepadUIManager.DisableGamepadUI("BattleMenu")
GamepadUIManager.QuitAdventure()
end
return EquipmentInstanceBattlePanel