5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
56 lines
1.7 KiB
Lua
56 lines
1.7 KiB
Lua
local InfinityAutoCtrl = class("InfinityAutoCtrl", BaseCtrl)
|
|
InfinityAutoCtrl._mapNodeConfig = {
|
|
btnAutoLevel = {
|
|
sComponentName = "UIButton",
|
|
callback = "OnClick_AutoLevel"
|
|
},
|
|
texAutoLevel = {
|
|
sComponentName = "TMP_Text",
|
|
sLanguageId = "Auto_Overlayer"
|
|
},
|
|
AutoLevelOpen = {},
|
|
AutoLevelClose = {},
|
|
btnAutoLevelAin = {
|
|
sNodeName = "btnAutoLevel",
|
|
sComponentName = "Animator"
|
|
}
|
|
}
|
|
InfinityAutoCtrl._mapEventConfig = {
|
|
InputEnable = "OnEvent_InputEnable"
|
|
}
|
|
function InfinityAutoCtrl:OnEnable()
|
|
self.isAuto = PlayerData.InfinityTower:GetAutoNextLv()
|
|
self._mapNode.AutoLevelOpen:SetActive(self.isAuto)
|
|
self._mapNode.AutoLevelClose:SetActive(not self.isAuto)
|
|
end
|
|
function InfinityAutoCtrl:OnClick_AutoLevel()
|
|
self.isAuto = not self.isAuto
|
|
self._mapNode.AutoLevelOpen:SetActive(self.isAuto)
|
|
self._mapNode.AutoLevelClose:SetActive(not self.isAuto)
|
|
PlayerData.InfinityTower:SetAutoNextLv(self.isAuto)
|
|
end
|
|
function InfinityAutoCtrl:SetAutoLevelState(isAuto)
|
|
self.isAuto = isAuto
|
|
self._mapNode.AutoLevelOpen:SetActive(self.isAuto)
|
|
self._mapNode.AutoLevelClose:SetActive(not self.isAuto)
|
|
end
|
|
function InfinityAutoCtrl:OnEvent_InputEnable(bEnable)
|
|
self.gameObject.transform.localScale = bEnable and Vector3.one or Vector3.zero
|
|
end
|
|
function InfinityAutoCtrl:PlayAin(isIn)
|
|
if self.isAutoTime then
|
|
self.isAutoTime:Cancel(false)
|
|
self.isAutoTime = nil
|
|
end
|
|
if isIn then
|
|
self._mapNode.btnAutoLevelAin:Play("InfinityAutoPanel_in")
|
|
else
|
|
self._mapNode.btnAutoLevelAin:Play("InfinityAutoPanel_out")
|
|
self.isAutoTime = self:AddTimer(1, 0.4, function()
|
|
self.gameObject:SetActive(false)
|
|
self.isAutoTime = nil
|
|
end, true, true, true)
|
|
end
|
|
end
|
|
return InfinityAutoCtrl
|