Files
StellaSora_DataLua/lua/game/ui/battle/jointdrillbattlepanel.lua
SL1900 4e310712a3 Update - 1.7.0.92
EN: 1.7.0.92
CN: 1.7.0.94
JP: 1.7.0.95
KR: 1.7.0.98
2026-03-10 15:00:00 +09:00

76 lines
2.6 KiB
Lua

local JointDrillBattlePanel = class("JointDrillBattlePanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
JointDrillBattlePanel.OpenMinMap = true
JointDrillBattlePanel._bAddToBackHistory = false
JointDrillBattlePanel._tbDefine = {
{
sPrefabPath = "Battle/BattleDashboard.prefab",
sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
},
{
sPrefabPath = "JointDrillBattle/JointDrillMenu.prefab",
sCtrlName = "Game.UI.JointDrill.Battle.JointDrillMenuCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
sCtrlName = "Game.UI.Battle.MainBattleCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
},
{
sPrefabPath = "Battle/SkillHintIndicators.prefab",
sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
},
{
sPrefabPath = "Battle/SubSkillDisplay.prefab",
sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
},
{
sPrefabPath = "Battle/CommonMonsterWarning.prefab",
sCtrlName = "Game.UI.Battle.CommonMonsterWarningCtrl"
},
{
sPrefabPath = "JointDrillBattle/JointDrillBossTime.prefab",
sCtrlName = "Game.UI.JointDrill.Battle.JointDrillTimeCtrl"
},
{
sPrefabPath = "JointDrillBattle/JointDrillPausePanel.prefab",
sCtrlName = "Game.UI.JointDrill.Battle.JointDrillPauseCtrl"
}
}
function JointDrillBattlePanel:Awake()
self.BattleType = GameEnum.worldLevelType.Dynamic
self.DynamicType = GameEnum.dynamicLevelType.JointDrill
self.trUIRoot = GameObject.Find("---- UI ----").transform
GamepadUIManager.EnterAdventure()
GamepadUIManager.EnableGamepadUI("BattleMenu", {})
self.tbTeam = self._tbParam[1]
self.nLevelId = self._tbParam[2]
self.nTotalTime = self._tbParam[3]
self.nType = self._tbParam[4]
self.mapCharData = {}
for _, nCharId in ipairs(self.tbTeam) do
self.mapCharData[nCharId] = clone(PlayerData.Char:GetCharDataByTid(nCharId))
end
end
function JointDrillBattlePanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.OpenPanel, PanelId.Hud, false, false, self.nType)
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
end
cs_coroutine.start(wait)
end
function JointDrillBattlePanel:OnAfterEnter()
EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
end
function JointDrillBattlePanel:OnDisable()
GamepadUIManager.DisableGamepadUI("BattleMenu")
GamepadUIManager.QuitAdventure()
end
return JointDrillBattlePanel