Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

146 lines
4.7 KiB
Lua

local UltimateDisplayCtrl = class("UltimateDisplayCtrl", BaseCtrl)
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
local ResTypeAny = GameResourceLoader.ResType.Any
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local Path = require("path")
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
UltimateDisplayCtrl._mapNodeConfig = {
imgBgChar = {sComponentName = "Image"},
imgBgPortrait = {sComponentName = "Image"},
DisplayL2d = {sComponentName = "RawImage"},
animRoot = {sComponentName = "Animator", sNodeName = "animove"},
imgBgCharL2d = {}
}
UltimateDisplayCtrl._mapEventConfig = {}
function UltimateDisplayCtrl:Awake()
end
function UltimateDisplayCtrl:FadeIn()
end
function UltimateDisplayCtrl:FadeOut()
end
function UltimateDisplayCtrl:OnEnable()
self.bPlaying = false
self.bSecond = false
self.animScale = self.gameObject:GetComponent("Animator")
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self.gameObject:SetActive(true)
NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self.gameObject:SetActive(false)
end
cs_coroutine.start(wait)
end
function UltimateDisplayCtrl:OnDisable()
end
function UltimateDisplayCtrl:OnDestroy()
end
function UltimateDisplayCtrl:OnRelease()
end
function UltimateDisplayCtrl:ShowSkill(nCharId, nIdx, callback)
if self.bPlaying then
printError("上一个技能未播放完毕")
return
end
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
WwiseAudioMgr:PostEvent("ui_tip_support_ult")
self.gameObject:SetActive(true)
NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
self.bSecond = false
self.animScale:Play("Empty")
self._mapNode.animRoot:Play("SubskillDisplay_moves_1")
self.gameObject.transform.localScale = Vector3.one
self.gameObject.transform:SetAsFirstSibling()
self.nIdx = nIdx
local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
Actor2DManager.SetActor2D_ForSubSKill(PanelId.SubSkillDisplay, self._mapNode.DisplayL2d, nCharId, nSkinId, nil, nIdx)
Actor2DManager.PlayAnim("ultra", true, nIdx)
self.callback = callback
self.timer = self:AddTimer(1, 1.5, "ShowEnd", true, true, true, true)
self.bPlaying = true
end
function UltimateDisplayCtrl:ReShowSkill(callback, nIdx)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.animRoot:Play("SubskillDisplay_moves_1")
Actor2DManager.PlayAnim("ultra", true, nIdx)
end
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
WwiseAudioMgr:PostEvent("ui_tip_support_ult")
self.gameObject:SetActive(true)
NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
self.bSecond = false
self._mapNode.animRoot:Play("Empty")
self.animScale:Play("Empty")
cs_coroutine.start(wait)
self.gameObject.transform:SetAsFirstSibling()
self.gameObject.transform.localScale = Vector3.one
self.callback = callback
self.timer = self:AddTimer(1, 1.5, "ShowEnd", true, true, true, true)
self.bPlaying = true
end
function UltimateDisplayCtrl:Set2SecondSkill()
if self.bSecond then
return
end
self.bSecond = true
if self.bPlaying then
self.animScale:Play("SubskillDisplay_scale_1")
else
return
end
end
function UltimateDisplayCtrl:ShowEnd()
if self.callback ~= nil and type(self.callback) == "function" then
self.callback()
end
Actor2DManager.UnsetActor2D(false, self.nIdx)
self.callback = nil
self.gameObject:SetActive(false)
self.bSecond = false
self.timer = nil
self.bPlaying = false
self.nIdx = 0
end
function UltimateDisplayCtrl:InterrputAnim()
if not self.bPlaying then
return
end
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
Actor2DManager.UnsetActor2D(false, self.nIdx)
self.callback = nil
self.gameObject:SetActive(false)
self.bPlaying = false
self.nIdx = 0
end
function UltimateDisplayCtrl:InitL2dRes(nCharId, nIdx)
local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
local sBodyName = string.format("%s_001", nSkinId)
local mapCharCfgData = ConfigTable.GetData_Character(nCharId)
self.LoadSprite(self._mapNode.imgBgPortrait, mapSkin.Portrait, sBodyName)
local mapCharDescCfg = ConfigTable.GetData("CharacterDes", nCharId)
local sColor
if mapCharDescCfg == nil then
sColor = ""
else
sColor = mapCharDescCfg.CharSkillColor == "" and mapCharDescCfg.CharColor or mapCharDescCfg.CharSkillColor
end
local _b, _color = ColorUtility.TryParseHtmlString(sColor)
NovaAPI.SetImageColor(self._mapNode.imgBgChar, _color)
end
function UltimateDisplayCtrl.LoadSprite(imgObj, sPath, sName)
local _sPath = string.format("%s/atlas_png/a/%s.png", Path.dirname(sPath), sName)
NovaAPI.SetImageSprite(imgObj, Settings.AB_ROOT_PATH .. _sPath)
end
return UltimateDisplayCtrl