5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
146 lines
4.7 KiB
Lua
146 lines
4.7 KiB
Lua
local UltimateDisplayCtrl = class("UltimateDisplayCtrl", BaseCtrl)
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local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
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local ResTypeAny = GameResourceLoader.ResType.Any
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local Path = require("path")
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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UltimateDisplayCtrl._mapNodeConfig = {
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imgBgChar = {sComponentName = "Image"},
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imgBgPortrait = {sComponentName = "Image"},
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DisplayL2d = {sComponentName = "RawImage"},
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animRoot = {sComponentName = "Animator", sNodeName = "animove"},
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imgBgCharL2d = {}
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}
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UltimateDisplayCtrl._mapEventConfig = {}
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function UltimateDisplayCtrl:Awake()
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end
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function UltimateDisplayCtrl:FadeIn()
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end
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function UltimateDisplayCtrl:FadeOut()
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end
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function UltimateDisplayCtrl:OnEnable()
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self.bPlaying = false
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self.bSecond = false
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self.animScale = self.gameObject:GetComponent("Animator")
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self.gameObject:SetActive(true)
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NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self.gameObject:SetActive(false)
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end
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cs_coroutine.start(wait)
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end
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function UltimateDisplayCtrl:OnDisable()
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end
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function UltimateDisplayCtrl:OnDestroy()
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end
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function UltimateDisplayCtrl:OnRelease()
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end
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function UltimateDisplayCtrl:ShowSkill(nCharId, nIdx, callback)
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if self.bPlaying then
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printError("上一个技能未播放完毕")
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return
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end
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if self.timer ~= nil then
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self.timer:Cancel(false)
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self.timer = nil
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end
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WwiseAudioMgr:PostEvent("ui_tip_support_ult")
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self.gameObject:SetActive(true)
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NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
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self.bSecond = false
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self.animScale:Play("Empty")
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self._mapNode.animRoot:Play("SubskillDisplay_moves_1")
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self.gameObject.transform.localScale = Vector3.one
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self.gameObject.transform:SetAsFirstSibling()
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self.nIdx = nIdx
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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Actor2DManager.SetActor2D_ForSubSKill(PanelId.SubSkillDisplay, self._mapNode.DisplayL2d, nCharId, nSkinId, nil, nIdx)
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Actor2DManager.PlayAnim("ultra", true, nIdx)
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self.callback = callback
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self.timer = self:AddTimer(1, 1.5, "ShowEnd", true, true, true, true)
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self.bPlaying = true
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end
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function UltimateDisplayCtrl:ReShowSkill(callback, nIdx)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.animRoot:Play("SubskillDisplay_moves_1")
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Actor2DManager.PlayAnim("ultra", true, nIdx)
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end
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if self.timer ~= nil then
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self.timer:Cancel(false)
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self.timer = nil
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end
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WwiseAudioMgr:PostEvent("ui_tip_support_ult")
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self.gameObject:SetActive(true)
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NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
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self.bSecond = false
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self._mapNode.animRoot:Play("Empty")
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self.animScale:Play("Empty")
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cs_coroutine.start(wait)
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self.gameObject.transform:SetAsFirstSibling()
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self.gameObject.transform.localScale = Vector3.one
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self.callback = callback
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self.timer = self:AddTimer(1, 1.5, "ShowEnd", true, true, true, true)
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self.bPlaying = true
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end
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function UltimateDisplayCtrl:Set2SecondSkill()
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if self.bSecond then
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return
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end
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self.bSecond = true
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if self.bPlaying then
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self.animScale:Play("SubskillDisplay_scale_1")
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else
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return
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end
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end
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function UltimateDisplayCtrl:ShowEnd()
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if self.callback ~= nil and type(self.callback) == "function" then
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self.callback()
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end
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Actor2DManager.UnsetActor2D(false, self.nIdx)
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self.callback = nil
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self.gameObject:SetActive(false)
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self.bSecond = false
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self.timer = nil
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self.bPlaying = false
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self.nIdx = 0
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end
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function UltimateDisplayCtrl:InterrputAnim()
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if not self.bPlaying then
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return
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end
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if self.timer ~= nil then
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self.timer:Cancel(false)
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self.timer = nil
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end
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Actor2DManager.UnsetActor2D(false, self.nIdx)
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self.callback = nil
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self.gameObject:SetActive(false)
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self.bPlaying = false
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self.nIdx = 0
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end
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function UltimateDisplayCtrl:InitL2dRes(nCharId, nIdx)
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
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local sBodyName = string.format("%s_001", nSkinId)
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local mapCharCfgData = ConfigTable.GetData_Character(nCharId)
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self.LoadSprite(self._mapNode.imgBgPortrait, mapSkin.Portrait, sBodyName)
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local mapCharDescCfg = ConfigTable.GetData("CharacterDes", nCharId)
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local sColor
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if mapCharDescCfg == nil then
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sColor = ""
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else
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sColor = mapCharDescCfg.CharSkillColor == "" and mapCharDescCfg.CharColor or mapCharDescCfg.CharSkillColor
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end
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local _b, _color = ColorUtility.TryParseHtmlString(sColor)
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NovaAPI.SetImageColor(self._mapNode.imgBgChar, _color)
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end
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function UltimateDisplayCtrl.LoadSprite(imgObj, sPath, sName)
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local _sPath = string.format("%s/atlas_png/a/%s.png", Path.dirname(sPath), sName)
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NovaAPI.SetImageSprite(imgObj, Settings.AB_ROOT_PATH .. _sPath)
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end
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return UltimateDisplayCtrl
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