35c8d87e86
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
73 lines
2.3 KiB
Lua
73 lines
2.3 KiB
Lua
local TDBattlePanel = class("TDBattlePanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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TDBattlePanel.OpenMinMap = true
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TDBattlePanel._bAddToBackHistory = false
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TDBattlePanel._tbDefine = {
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{
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sPrefabPath = "RoguelikeItemTip/RoguelikeItemTipPanel.prefab",
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sCtrlName = "Game.UI.RoguelikeItemTips.RoguelikeItemTipsCtrl"
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},
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{
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sPrefabPath = "Battle/BattleDashboard.prefab",
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sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
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},
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{
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sPrefabPath = "Battle/MainBattleMenu.prefab",
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sCtrlName = "Game.UI.Battle.MainBattleMenuCtrl"
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},
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{
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sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
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sCtrlName = "Game.UI.Battle.MainBattleCtrl"
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},
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{
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sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
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sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
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},
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{
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sPrefabPath = "TDRoomInfo/TDRoomInfo.prefab",
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sCtrlName = "Game.UI.TravelerDuelRoomInfo.TDRoomInfoCtrl"
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},
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{
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sPrefabPath = "Battle/SkillHintIndicators.prefab",
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sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
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},
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{
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sPrefabPath = "Battle/CommonBattlePausePanel.prefab",
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sCtrlName = "Game.UI.TravelerDuelRoomInfo.TDPauseCtrl"
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},
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{
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sPrefabPath = "Battle/SubSkillDisplay.prefab",
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sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
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}
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}
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function TDBattlePanel:Awake()
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GamepadUIManager.EnterAdventure()
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GamepadUIManager.EnableGamepadUI("BattleMenu", {})
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self.BattleType = GameEnum.worldLevelType.TravelerDuel
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end
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function TDBattlePanel:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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local mapLevel = ConfigTable.GetData("TravelerDuelBossLevel", self._tbParam[2])
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if mapLevel then
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local FloorId = mapLevel.FloorId
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local floorData = ConfigTable.GetData("TravelerDuelFloor", FloorId)
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if floorData and floorData.IntroCutscene ~= "" then
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EventManager.Hit(EventId.BattleDashboardVisible, false)
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end
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end
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EventManager.Hit(EventId.OpenPanel, PanelId.Hud)
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EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
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EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
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end
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cs_coroutine.start(wait)
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end
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function TDBattlePanel:OnAfterEnter()
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EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
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end
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function TDBattlePanel:OnDisable()
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GamepadUIManager.DisableGamepadUI("BattleMenu")
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GamepadUIManager.QuitAdventure()
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end
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return TDBattlePanel
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