5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
108 lines
3.7 KiB
Lua
108 lines
3.7 KiB
Lua
local VampireSurvivorBattlePanel = class("VampireSurvivorBattlePanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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VampireSurvivorBattlePanel.OpenMinMap = true
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VampireSurvivorBattlePanel._bAddToBackHistory = false
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VampireSurvivorBattlePanel._tbDefine = {
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{
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sPrefabPath = "Battle/BattleDashboard.prefab",
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sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
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},
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{
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sPrefabPath = "VampireBattle/VampireMenu.prefab",
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sCtrlName = "Game.UI.VampireSurvivor.VampireMenuCtrl"
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},
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{
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sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
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sCtrlName = "Game.UI.Battle.MainBattleCtrl"
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},
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{
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sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
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sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
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},
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{
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sPrefabPath = "Battle/SkillHintIndicators.prefab",
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sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
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},
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{
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sPrefabPath = "Battle/CommonMonsterWarning.prefab",
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sCtrlName = "Game.UI.Battle.CommonMonsterWarningCtrl"
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},
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{
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sPrefabPath = "RegionBossTimeEx/RegionBossTime.prefab",
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sCtrlName = "Game.UI.VampireSurvivor.VampireSurvivorTimeCtrl"
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},
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{
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sPrefabPath = "VampireBattle/VampireFateCardSelectPanel.prefab",
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sCtrlName = "Game.UI.VampireSurvivor.VampireFateCardSelect"
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},
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{
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sPrefabPath = "VampireBattle/VampireRoomInfo.prefab",
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sCtrlName = "Game.UI.VampireSurvivor.VampireSurvivorRoomInfo"
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},
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{
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sPrefabPath = "VampireBattle/VampirePausePanel.prefab",
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sCtrlName = "Game.UI.VampireSurvivor.VampireSurvivorPauseCtrl"
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},
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{
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sPrefabPath = "VampireBattle/VampireDepotPanel.prefab",
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sCtrlName = "Game.UI.VampireSurvivor.VampireDepotCtrl"
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},
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{
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sPrefabPath = "Battle/SubSkillDisplay.prefab",
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sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
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}
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}
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function VampireSurvivorBattlePanel:Awake()
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self.BattleType = GameEnum.worldLevelType.VampireInstance
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self.trUIRoot = GameObject.Find("---- UI ----").transform
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EventManager.Add("VampireSurvivorChangeArea", self, self.OnEvent_ChangeArea)
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GamepadUIManager.EnterAdventure()
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GamepadUIManager.EnableGamepadUI("BattleMenu", {})
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self.tbTeam = self._tbParam[1]
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self.nLevelId = self._tbParam[2]
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self.mapCharData = {}
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for _, nCharId in ipairs(self.tbTeam) do
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self.mapCharData[nCharId] = clone(PlayerData.Char:GetCharDataByTid(nCharId))
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end
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end
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function VampireSurvivorBattlePanel:SetTop(goCanvas)
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local nTopLayer = 0
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if nil ~= self.trUIRoot then
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local nChildCount = self.trUIRoot.childCount
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local trChild
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for i = 1, nChildCount do
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trChild = self.trUIRoot:GetChild(i - 1)
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nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas")))
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end
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end
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if 0 < nTopLayer then
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NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1)
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end
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end
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function VampireSurvivorBattlePanel:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.OpenPanel, PanelId.Hud, true, true)
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EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
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EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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end
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cs_coroutine.start(wait)
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end
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function VampireSurvivorBattlePanel:OnAfterEnter()
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EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
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end
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function VampireSurvivorBattlePanel:OnDisable()
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EventManager.Remove("VampireSurvivorChangeArea", self, self.OnEvent_ChangeArea)
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GamepadUIManager.DisableGamepadUI("BattleMenu")
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GamepadUIManager.QuitAdventure()
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end
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function VampireSurvivorBattlePanel:OnEvent_ChangeArea(tbTeam)
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self.tbTeam = tbTeam
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self.mapCharData = {}
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for _, nCharId in ipairs(self.tbTeam) do
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self.mapCharData[nCharId] = clone(PlayerData.Char:GetCharDataByTid(nCharId))
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end
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end
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return VampireSurvivorBattlePanel
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