Files
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

50 lines
2.0 KiB
Lua

local BuildDetailItemCtrl = class("BuildDetailItemCtrl", BaseCtrl)
BuildDetailItemCtrl._mapNodeConfig = {
imgRareFrame = {sComponentName = "Image"},
imgRareScore = {sComponentName = "Image"},
txtBuildName = {sComponentName = "TMP_Text"},
txtScore = {sComponentName = "TMP_Text"},
txtScoreCn = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Score"
},
txtLeaderCn = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Leader"
},
txtSubCn = {sComponentName = "TMP_Text", sLanguageId = "Build_Sub"},
imgCharIcon = {nCount = 3, sComponentName = "Image"},
imgCharFrame = {nCount = 3, sComponentName = "Image"}
}
BuildDetailItemCtrl._mapEventConfig = {}
function BuildDetailItemCtrl:Refresh(mapData)
self.mapBuild = mapData
self:RefreshInfo()
self:RefreshChar()
end
function BuildDetailItemCtrl:RefreshInfo()
local sScore = AllEnum.FrameType_New.BuildRank .. self.mapBuild.mapRank.Id
self:SetAtlasSprite(self._mapNode.imgRareScore, "12_rare", sScore)
NovaAPI.SetTMPText(self._mapNode.txtScore, self.mapBuild.nScore)
if self.mapBuild.sName == "" or self.mapBuild.sName == nil then
NovaAPI.SetTMPText(self._mapNode.txtBuildName, ConfigTable.GetUIText("RoguelikeBuild_EmptyBuildName"))
else
NovaAPI.SetTMPText(self._mapNode.txtBuildName, self.mapBuild.sName)
end
end
function BuildDetailItemCtrl:RefreshChar()
for i = 1, 3 do
local nCharTid = self.mapBuild.tbChar[i].nTid
local nCharSkinId = PlayerData.Char:GetCharSkinId(nCharTid)
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
local mapCharCfg = ConfigTable.GetData_Character(nCharTid)
local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame)
end
end
function BuildDetailItemCtrl:SetName(sName)
NovaAPI.SetTMPText(self._mapNode.txtBuildName, sName)
end
return BuildDetailItemCtrl