Files
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

112 lines
3.8 KiB
Lua

local BuildExclusiveCtrl = class("BuildExclusiveCtrl", BaseCtrl)
BuildExclusiveCtrl._mapNodeConfig = {
rtPerk = {sComponentName = "Transform"},
imgHead = {sComponentName = "Image"},
imgHeadFrame = {sComponentName = "Image"},
goPerk = {},
txtCharName = {sComponentName = "TMP_Text"},
txtHas = {sComponentName = "TMP_Text"},
goSpecialOn = {
nCount = 2,
sCtrlName = "Game.UI.TemplateEx.TemplateSpecialExclusiveItemCtrl"
},
btnSpecialOn = {
nCount = 2,
sNodeName = "goSpecialOn",
sComponentName = "UIButton",
callback = "OnBtnClick_SpecialOn"
},
imgNone = {nCount = 2}
}
BuildExclusiveCtrl._mapEventConfig = {}
function BuildExclusiveCtrl:Refresh(nCharId, tbPerk)
self:RefreshChar(nCharId)
self:RefreshNormal(tbPerk)
self:RefreshSpecial(tbPerk)
NovaAPI.SetTMPText(self._mapNode.txtHas, #tbPerk)
end
function BuildExclusiveCtrl:RefreshChar(nCharId)
local nCharSkinId = PlayerData.Char:GetCharSkinId(nCharId)
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
local mapCharCfg = ConfigTable.GetData_Character(nCharId)
local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
self:SetPngSprite(self._mapNode.imgHead, mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
self:SetAtlasSprite(self._mapNode.imgHeadFrame, "12_rare", sFrame)
NovaAPI.SetTMPText(self._mapNode.txtCharName, mapCharCfg.Name)
end
function BuildExclusiveCtrl:RefreshSpecial(tbPerk)
self.tbSpecial = {}
for _, v in pairs(tbPerk) do
local mapCfg = ConfigTable.GetData_Perk(v.nTid)
if mapCfg.PerkType == GameEnum.perkType.SpecificExclusive then
table.insert(self.tbSpecial, v)
end
end
for i = 1, 2 do
if self.tbSpecial[i] then
self._mapNode.goSpecialOn[i]:SetPerk(self.tbSpecial[i].nTid)
end
self._mapNode.goSpecialOn[i].gameObject:SetActive(self.tbSpecial[i])
self._mapNode.imgNone[i]:SetActive(not self.tbSpecial[i])
end
end
function BuildExclusiveCtrl:RefreshNormal(tbPerk)
self.tbPerk = {}
for _, v in ipairs(tbPerk) do
local mapCfg = ConfigTable.GetData_Perk(v.nTid)
if mapCfg.PerkType == GameEnum.perkType.Exclusive then
table.insert(self.tbPerk, v)
end
end
local nAllPerk = #self.tbPerk
delChildren(self._mapNode.rtPerk)
self.tbGridCtrl = {}
for i = 1, nAllPerk do
local obj = instantiate(self._mapNode.goPerk, self._mapNode.rtPerk)
obj.gameObject:SetActive(true)
local ctrl = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateExclusiveItemCtrl")
table.insert(self.tbGridCtrl, ctrl)
ctrl:SetPerk(self.tbPerk[i].nTid, self.tbPerk[i].nCount - 1, self.tbPerk[i].nMaxLevel - 1)
local btn = obj.transform:GetComponent("UIButton")
local func_Handler = ui_handler(self, self.OnBtnClick_Select, obj, i)
btn.onClick:AddListener(func_Handler)
end
end
function BuildExclusiveCtrl:Awake()
end
function BuildExclusiveCtrl:OnEnable()
self.tbGridCtrl = {}
end
function BuildExclusiveCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function BuildExclusiveCtrl:OnDestroy()
end
function BuildExclusiveCtrl:OnBtnClick_Select(btn, nIndex)
local tip = function()
local mapPanelData = {
nPerkId = self.tbPerk[nIndex].nTid,
nCount = self.tbPerk[nIndex].nCount
}
EventManager.Hit(EventId.OpenPanel, PanelId.PerkTips, btn.transform, mapPanelData)
end
EventManager.Hit("BuildExclusiveSelect", btn.gameObject, 0.1)
self:AddTimer(1, 0.1, tip, true, true, true)
end
function BuildExclusiveCtrl:OnBtnClick_SpecialOn(btn, nIndex)
local tip = function()
local mapPanelData = {
nPerkId = self.tbSpecial[nIndex].nTid,
nCount = self.tbSpecial[nIndex].nCount
}
EventManager.Hit(EventId.OpenPanel, PanelId.PerkTips, btn.transform, mapPanelData)
end
EventManager.Hit("BuildExclusiveSelect", btn.gameObject, 0.1)
self:AddTimer(1, 0.1, tip, true, true, true)
end
return BuildExclusiveCtrl