e0549005e1
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
327 lines
11 KiB
Lua
327 lines
11 KiB
Lua
local PlayerCharData = PlayerData.Char
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local PlayerCoinData = PlayerData.Coin
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local PlayerItemData = PlayerData.Item
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local ConfigData = require("GameCore.Data.ConfigData")
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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local CharSkillTrialCtrl = class("CharSkillTrialCtrl", BaseCtrl)
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CharSkillTrialCtrl._mapNodeConfig = {
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "RectTransform"
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},
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contentRoot = {
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sNodeName = "----ContentRoot----",
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sComponentName = "RectTransform"
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},
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canvasGroupUpgrade = {
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sNodeName = "--Upgrade--",
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sComponentName = "CanvasGroup"
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},
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ctrlSkill = {
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sNodeName = "goSkill",
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nCount = 4,
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sCtrlName = "Game.UI.TemplateEx.TemplateSkillSelectCtrl"
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},
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btnSkill = {
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sNodeName = "goSkill",
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nCount = 4,
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sComponentName = "UIButton",
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callback = "OnBtn_Skill"
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},
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goLvMax = {},
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txtLvWord_Max = {
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sComponentName = "TMP_Text",
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sLanguageId = "Monster_Rank"
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},
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txtLvNum_Max = {sComponentName = "TMP_Text"},
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goCD = {},
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imgIcon_CD = {sComponentName = "Image"},
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txtProperty_CD = {sComponentName = "TMP_Text", sLanguageId = "Talent_CD"},
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txtValue_CD = {sComponentName = "TMP_Text"},
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goCost = {},
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imgIcon_Cost = {sComponentName = "Image"},
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txtProperty_Cost = {
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sComponentName = "TMP_Text",
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sLanguageId = "Talent_Cost"
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},
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txtValue_Cost = {sComponentName = "TMP_Text"},
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txtIsMaxLv = {
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sComponentName = "TMP_Text",
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sLanguageId = "Talent_MaxLv"
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},
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goMaxLv = {sNodeName = "txtIsMaxLv"},
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goSkillInfoBrief = {},
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imgSkillTypeBg = {sComponentName = "Image"},
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imgSkillType = {sComponentName = "Image"},
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txtSkillType = {sComponentName = "TMP_Text"},
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txtSkillName = {sComponentName = "TMP_Text"},
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goCDCost = {},
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txtSkillDesc = {nCount = 2, sComponentName = "TMP_Text"},
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TMP_Link = {
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nCount = 2,
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sNodeName = "txtSkillDesc",
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sComponentName = "TMPHyperLink",
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callback = "OnBtnClick_Word"
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},
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goDescNode = {
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nCount = 2,
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sNodeName = "imgSkillBg",
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sComponentName = "RectTransform"
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},
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txtSkillDetailTitle = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Skill_DescTitle"
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},
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ScrollView = {nCount = 2, sComponentName = "ScrollRect"},
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Content = {
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nCount = 2,
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sComponentName = "RectTransform"
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},
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rtSvBg = {
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nCount = 2,
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sComponentName = "RectTransform"
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},
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btnCloseWordTip = {
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sComponentName = "Button",
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callback = "OnBtnClick_CloseWordTip"
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},
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imgWordTipBg = {},
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TMPWordDesc = {sComponentName = "TMP_Text"},
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TMPWordTipsTitle = {sComponentName = "TMP_Text"},
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switch_skillDesc = {nCount = 2},
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switch_name = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "CharSkillDescType"
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},
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btnSwitch1_on = {
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sComponentName = "UIButton",
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callback = "OnEvent_SetDesc"
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},
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btnSwitch1_off = {
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sComponentName = "UIButton",
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callback = "OnEvent_SetSimpleDesc"
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},
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btnSwitch2_on = {
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sComponentName = "UIButton",
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callback = "OnEvent_SetDesc"
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},
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btnSwitch2_off = {
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sComponentName = "UIButton",
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callback = "OnEvent_SetSimpleDesc"
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},
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btEnergyEff = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ShowEnergyEff"
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}
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}
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CharSkillTrialCtrl._mapEventConfig = {
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[EventId.CharBgRefresh] = "OnEvent_RefreshPanel",
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[EventId.CharRelatePanelAdvance] = "OnEvent_PanelAdvance",
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[EventId.CharRelatePanelBack] = "OnEvent_PanelBack"
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}
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local desc_adapt_ui_cfg = {
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[1] = {
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localPosY = -203.6,
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otherHeight = 868.5,
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otherHeightMax = 637.6
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},
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[2] = {
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localPosY = -260.6,
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otherHeight = 925.4,
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otherHeightMax = 694.5
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}
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}
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function CharSkillTrialCtrl:PlayOpenAnim()
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end
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function CharSkillTrialCtrl:PlayCloseAnim()
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end
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function CharSkillTrialCtrl:RefreshContent()
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if self._panel.nPanelId ~= PanelId.CharSkillTrial then
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return
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end
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if self.nCharId ~= self._panel.nCharId then
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self.nUpgradeIndex = 1
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end
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self.nCharId = self._panel.nCharId
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self.EET = ConfigTable.GetData_Character(self.nCharId).EET
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self.tbSKillData = {}
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self.sUpgradeError = nil
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self.tbBranchSkillId = PlayerCharData:GetSkillIds(self.nCharId)
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self:RefreshUpgrade()
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end
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function CharSkillTrialCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId, bBack)
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if nClosePanelId == PanelId.CharSkillTrial then
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self._mapNode.contentRoot.gameObject:SetActive(false)
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end
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if nOpenPanelId == PanelId.CharSkillTrial then
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self._mapNode.contentRoot.gameObject:SetActive(true)
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end
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end
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function CharSkillTrialCtrl:Awake()
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self.nW = 749
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self.nH_min = 391
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self:SetPngSprite(self._mapNode.imgIcon_CD, "Icon/ZZZOther/icon_common_skillinfo_ct")
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self:SetPngSprite(self._mapNode.imgIcon_Cost, "Icon/ZZZOther/icon_common_skillinfo_eny")
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self._mapCanNotSetAsEnterSkill = {
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[115] = {
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[1] = false,
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[2] = false
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}
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}
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self.nUpgradeIndex = 1
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end
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function CharSkillTrialCtrl:OnEnable()
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self:RefreshContent()
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if self._panel.nPanelId == PanelId.CharSkillTrial then
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self:PlayOpenAnim()
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else
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self._mapNode.contentRoot.gameObject:SetActive(false)
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end
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end
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function CharSkillTrialCtrl:OnDisable()
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end
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function CharSkillTrialCtrl:OnDestroy()
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end
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function CharSkillTrialCtrl:SetCanvasGroup(cg, bVisible)
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NovaAPI.SetCanvasGroupAlpha(cg, bVisible == true and 1 or 0)
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NovaAPI.SetCanvasGroupBlocksRaycasts(cg, bVisible == true)
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NovaAPI.SetCanvasGroupInteractable(cg, bVisible == true)
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end
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function CharSkillTrialCtrl:RefreshUpgrade()
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self.tbSKillData = PlayerCharData:GetSkillIds(self.nCharId)
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self.tbSkillLevels = self._panel.mapCharTrialInfo.tbSkillLvs
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self:SetSkillList()
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self:SetUpgrade()
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end
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function CharSkillTrialCtrl:SetSkillList()
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for i = 1, 4 do
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self._mapNode.ctrlSkill[i]:SetSkill(self.tbSKillData[i], i, self.tbSkillLevels[i], self.EET, 0)
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end
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self._mapNode.ctrlSkill[self.nUpgradeIndex]:SetSelect(true)
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end
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function CharSkillTrialCtrl:SetUpgrade()
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local mapSkillData = self.tbSKillData[self.nUpgradeIndex]
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local nId = mapSkillData
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local mapCfgData_Skill = ConfigTable.GetData_Skill(nId)
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if nil == mapCfgData_Skill then
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return
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end
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local nCD = FormatNum(mapCfgData_Skill.SkillCD * ConfigData.IntFloatPrecision)
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local nCost = FormatNum(mapCfgData_Skill.UltraEnergy * ConfigData.IntFloatPrecision)
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NovaAPI.SetTMPText(self._mapNode.txtLvNum_Max, tostring(self.tbSkillLevels[self.nUpgradeIndex]))
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self._mapNode.goLvMax:SetActive(true)
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local skillShowCfg = AllEnum.SkillTypeShow[self.nUpgradeIndex]
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NovaAPI.SetTMPText(self._mapNode.txtSkillType, ConfigTable.GetUIText(skillShowCfg.sLanguageId))
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local skillTypeIconIdx = skillShowCfg.iconIndex
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self:SetAtlasSprite(self._mapNode.imgSkillType, "05_language", "zs_character_skill_text_" .. skillTypeIconIdx)
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NovaAPI.SetImageNativeSize(self._mapNode.imgSkillType)
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local _, _color = ColorUtility.TryParseHtmlString(skillShowCfg.bgColor)
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NovaAPI.SetImageColor(self._mapNode.imgSkillTypeBg, _color)
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NovaAPI.SetTMPText(self._mapNode.txtSkillName, mapCfgData_Skill.Title)
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local sCD = tostring(nCD) .. ConfigTable.GetUIText("Talent_Sec")
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local sCost = tostring(nCost)
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if nCD <= 0 then
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sCD = ConfigTable.GetUIText("Skill_NoCD")
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end
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if nCost <= 0 then
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sCost = ConfigTable.GetUIText("Skill_NoCost")
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end
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NovaAPI.SetTMPText(self._mapNode.txtValue_CD, sCD)
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NovaAPI.SetTMPText(self._mapNode.txtValue_Cost, sCost)
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local bVisibleCD, bVisibleCost = false, false
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if mapCfgData_Skill.Type == GameEnum.skillType.NORMAL then
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bVisibleCD, bVisibleCost = false, false
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elseif mapCfgData_Skill.Type == GameEnum.skillType.SKILL or mapCfgData_Skill.Type == GameEnum.skillType.SUPPORT or mapCfgData_Skill.Type == GameEnum.skillType.OTHER_SKILL then
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bVisibleCD, bVisibleCost = true, false
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elseif mapCfgData_Skill.Type == GameEnum.skillType.ULTIMATE then
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bVisibleCD, bVisibleCost = true, true
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end
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self._mapNode.goCDCost:SetActive(bVisibleCD or bVisibleCost)
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self._mapNode.goCD:SetActive(bVisibleCD)
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self._mapNode.goCost:SetActive(bVisibleCost)
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local bWithCDCost = bVisibleCD == true or bVisibleCost == true
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local sDesc = UTILS.ParseDesc(mapCfgData_Skill)
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local bIsSimpleDescType = PlayerCharData:GetCharPanelSkillDescType()
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self._mapNode.btnSwitch1_on.gameObject:SetActive(bIsSimpleDescType)
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self._mapNode.btnSwitch1_off.gameObject:SetActive(not bIsSimpleDescType)
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self._mapNode.btnSwitch2_on.gameObject:SetActive(bIsSimpleDescType)
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self._mapNode.btnSwitch2_off.gameObject:SetActive(not bIsSimpleDescType)
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local sShowDesc = bIsSimpleDescType and UTILS.ParseDesc(mapCfgData_Skill, GameEnum.levelTypeData.SkillSlot, nil, true, 10) or sDesc
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local nDescAdaptIdx = (bVisibleCD or bVisibleCost) and 2 or 1
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self._mapNode.goDescNode[1].gameObject:SetActive(nDescAdaptIdx == 1)
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self._mapNode.goDescNode[2].gameObject:SetActive(nDescAdaptIdx == 2)
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self._mapNode.switch_skillDesc[1].gameObject:SetActive(nDescAdaptIdx == 1)
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self._mapNode.switch_skillDesc[2].gameObject:SetActive(nDescAdaptIdx == 2)
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if nDescAdaptIdx == 1 then
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NovaAPI.SetTMPText(self._mapNode.txtSkillDesc[1], sShowDesc)
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NovaAPI.SetTMPText(self._mapNode.txtSkillDesc[2], "")
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else
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NovaAPI.SetTMPText(self._mapNode.txtSkillDesc[1], "")
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NovaAPI.SetTMPText(self._mapNode.txtSkillDesc[2], sShowDesc)
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end
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end
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function CharSkillTrialCtrl:RefreshHeight(nType, bMax)
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local nOtherHeight = bMax and desc_adapt_ui_cfg[nType].otherHeightMax or desc_adapt_ui_cfg[nType].otherHeight
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local nMaxHeight = Settings.CURRENT_CANVAS_FULL_RECT_HEIGHT - nOtherHeight
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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local nContentH = self._mapNode.Content[nType].rect.height
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local bOver = nContentH > nMaxHeight
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local nHeight = bOver and nMaxHeight or nContentH
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NovaAPI.SetScrollRectVertical(self._mapNode.ScrollView[nType], bOver)
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self._mapNode.rtSvBg[nType].sizeDelta = Vector2(self._mapNode.rtSvBg[nType].rect.width, nHeight)
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NovaAPI.SetVerticalNormalizedPosition(self._mapNode.ScrollView[nType], 1)
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end
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cs_coroutine.start(wait)
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end
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function CharSkillTrialCtrl:OnBtn_Skill(btn)
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local nIndex = btn.transform:GetSiblingIndex() + 1
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if self.nUpgradeIndex == nIndex then
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return
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end
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self.nUpgradeIndex = nIndex
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for i, v in ipairs(self._mapNode.ctrlSkill) do
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v:SetSelect(i == self.nUpgradeIndex)
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end
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self:SetUpgrade()
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end
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function CharSkillTrialCtrl:OnBtnClick_Word(link, _, sWordId)
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UTILS.ClickWordLink(link, sWordId)
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end
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function CharSkillTrialCtrl:OnBtnClick_CloseWordTip()
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self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
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self._mapNode.imgWordTipBg:SetActive(false)
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end
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function CharSkillTrialCtrl:OnEvent_RefreshPanel()
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self:RefreshContent()
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end
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function CharSkillTrialCtrl:OnEvent_PanelAdvance(nClosePanelId, nOpenPanelId)
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self:PlaySwitchAnim(nClosePanelId, nOpenPanelId, false)
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self:RefreshContent()
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end
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function CharSkillTrialCtrl:OnEvent_PanelBack(nClosePanelId, nOpenPanelId)
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self:PlaySwitchAnim(nClosePanelId, nOpenPanelId, true)
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self:RefreshContent()
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end
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function CharSkillTrialCtrl:OnEvent_SetSimpleDesc()
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PlayerCharData:SetCharPanelSkillDescType(true)
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self:SetUpgrade()
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end
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function CharSkillTrialCtrl:OnEvent_SetDesc()
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PlayerCharData:SetCharPanelSkillDescType(false)
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self:SetUpgrade()
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end
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function CharSkillTrialCtrl:OnBtnClick_ShowEnergyEff(btn)
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if self.nCharId ~= nil then
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local mapData = {
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nCharId = self.nCharId,
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bCharSkillEnergyEff = true
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}
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EventManager.Hit(EventId.OpenPanel, PanelId.SkillTips, btn.transform, mapData)
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end
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end
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return CharSkillTrialCtrl
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