Files
SL1900 35c8d87e86 Update - 1.4.0.73
EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
2025-12-25 19:00:00 +09:00

122 lines
4.1 KiB
Lua

local BaseCtrl = require("Game.UI.CommonTipsEx.CommonTipsBaseCtrl")
local MonsterTipsCtrl = class("MonsterTipsCtrl", BaseCtrl)
MonsterTipsCtrl._mapNodeConfig = {
btnCloseTips = {
sComponentName = "Button",
callback = "OnBtnClick_ClosePanel"
},
rtContent = {
sComponentName = "RectTransform"
},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "RectTransform"
},
TMP_monsterInfo = {sComponentName = "TMP_Text"},
txtName = {sComponentName = "TMP_Text"},
goMonsterType = {},
goBoss = {},
goElite = {},
goLeader = {},
txtPropertyNone = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "EnemyInfo_Window_Property_None"
},
txtProperty1 = {
sComponentName = "TMP_Text",
sLanguageId = "EnemyInfo_Window_Property_1"
},
txtProperty2 = {
sComponentName = "TMP_Text",
sLanguageId = "EnemyInfo_Window_Property_2"
},
goPropertyList = {nCount = 2, sComponentName = "Transform"},
btnShortcutClose = {
sComponentName = "NaviButton",
callback = "OnBtnClick_ClosePanel"
}
}
MonsterTipsCtrl._mapEventConfig = {}
function MonsterTipsCtrl:Awake()
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.rtTarget = tbParam[1]
self.mapData = tbParam[2]
end
end
function MonsterTipsCtrl:FadeIn()
end
function MonsterTipsCtrl:FadeOut()
end
function MonsterTipsCtrl:OnEnable()
self:EnableGamepadUI(self._mapNode.btnShortcutClose)
self:RefreshMonsterInfo(self.mapData.nTid)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot)
end
cs_coroutine.start(wait)
end
function MonsterTipsCtrl:RefreshMonsterInfo(nMonsterId)
local monsterData = ConfigTable.GetData("Monster", nMonsterId)
if nil == monsterData then
printError(string.format("Monster数据为空!!!id = [%s]", nMonsterId))
return
end
local monsterSkin = ConfigTable.GetData("MonsterSkin", monsterData.FAId)
if nil == monsterSkin then
printError(string.format("MonsterSkin数据为空!!!id = [%s]", monsterData.FAId))
return
end
local monsterAdjust = ConfigTable.GetData("MonsterValueTempleteAdjust", monsterData.Templete)
if nil == monsterAdjust then
printError(string.format("MonsterValueTempleteAdjust数据为空!!!id = [%s]", monsterData.Templete))
return
end
local monsterManual = ConfigTable.GetData("MonsterManual", monsterSkin.MonsterManual)
if nil == monsterManual then
printError(string.format("MonsterManual数据为空!!!id = [%s]", monsterSkin.MonsterManual))
return
end
NovaAPI.SetTMPText(self._mapNode.txtName, monsterManual.Name)
NovaAPI.SetTMPText(self._mapNode.TMP_monsterInfo, monsterManual.Desc)
self:RefreshElement(self._mapNode.goPropertyList[1], monsterAdjust.WeakEET, 1)
self:RefreshElement(self._mapNode.goPropertyList[2], monsterAdjust.ResistEET, 2)
if monsterData.EpicLv ~= GameEnum.monsterEpicType.NORMAL then
self._mapNode.goMonsterType:SetActive(true)
self._mapNode.goBoss:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.LORD)
self._mapNode.goElite:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.ELITE)
self._mapNode.goLeader:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.LEADER)
else
self._mapNode.goMonsterType:SetActive(false)
end
end
function MonsterTipsCtrl:RefreshElement(goParent, elementType, index)
local bNone = true
for i = 1, 3 do
local icon = goParent:GetChild(i - 1):GetComponent("Image")
if elementType[i] ~= nil then
icon.gameObject:SetActive(true)
local sName = AllEnum.ElementIconType.Icon .. elementType[i]
self:SetAtlasSprite(icon, "12_rare", sName)
bNone = false
else
icon.gameObject:SetActive(false)
end
end
self._mapNode.txtPropertyNone[index].gameObject:SetActive(bNone)
end
function MonsterTipsCtrl:OnDisable()
self:DisableGamepadUI()
end
function MonsterTipsCtrl:OnDestroy()
end
function MonsterTipsCtrl:OnRelease()
end
function MonsterTipsCtrl:OnBtnClick_ClosePanel(btn)
EventManager.Hit(EventId.ClosePanel, PanelId.MonsterTips)
end
return MonsterTipsCtrl