Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

332 lines
11 KiB
Lua

local MatCraftingCtrl = class("MatCraftingCtrl", BaseCtrl)
MatCraftingCtrl._mapNodeConfig = {
sv = {
sComponentName = "LoopScrollView"
},
trSv = {sNodeName = "sv", sComponentName = "Transform"},
goCraftingContent = {},
btnCraftingItem = {
sComponentName = "UIButton",
callback = "OnBtnClick_CraftingItem"
},
imgItemIcon = {sComponentName = "Image"},
txtItemCount = {sComponentName = "TMP_Text"},
txtCrafting = {
sComponentName = "TMP_Text",
sLanguageId = "Crafting_Count_Text"
},
txtCraftingCount = {sComponentName = "TMP_Text"},
txtMaterial = {
sComponentName = "TMP_Text",
sLanguageId = "Crafting_Material_Title"
},
goMaterialList = {
sComponentName = "RectTransform"
},
btnMaterial = {
sComponentName = "UIButton",
callback = "OnBtnClick_MaterialItem",
nCount = 4
},
goMaterialItem = {
sCtrlName = "Game.UI.TemplateEx.TemplateMatCtrl",
nCount = 4
},
btnReduceCount = {
sComponentName = "UIButton",
callback = "OnBtnClick_Reduce"
},
btnAddCount = {
sComponentName = "UIButton",
callback = "OnBtnClick_Add"
},
btnReduceGray = {
sComponentName = "UIButton",
callback = "OnBtnClick_ReduceGray"
},
btnAddGray = {
sComponentName = "UIButton",
callback = "OnBtnClick_AddGray"
},
imgCountSlider = {
sComponentName = "Slider",
callback = "OnSliderValueChange"
},
btnCrafting = {
sComponentName = "UIButton",
callback = "OnBtnClick_Crafting"
},
txtBtnCrafting = {
sComponentName = "TMP_Text",
sLanguageId = "Crafting_Btn_Text"
},
goEmpty = {},
txtEmpty = {
sComponentName = "TMP_Text",
sLanguageId = "Crafting_Empty"
},
txtHave = {
sComponentName = "TMP_Text",
sLanguageId = "Depot_ItemQTY"
},
txtBeforeValue = {sComponentName = "TMP_Text"},
txtAfterValue = {sComponentName = "TMP_Text"}
}
MatCraftingCtrl._mapEventConfig = {
CraftingSuccess = "OnRefreshCraftingItem"
}
function MatCraftingCtrl:RefreshProductionList(tbList, nSelectPId)
self.tbProduction = tbList
for insId, objCtrl in pairs(self.tbProductionCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbProductionCtrl[insId] = nil
end
self.nWorldClass = PlayerData.Base:GetWorldClass()
if nil ~= nSelectPId then
self.nSelectPId = nSelectPId
end
local nSelectIndex
if nil ~= self.nSelectPId then
for k, v in ipairs(self.tbProduction) do
if v.Id == self.nSelectPId then
nSelectIndex = k
end
end
end
self._mapNode.sv:Init(#self.tbProduction, self, self.OnRefreshGrid, self.OnGridBtnClick)
if nil ~= nSelectIndex then
self._mapNode.sv:SetScrollGridPos(nSelectIndex - 1, 0.1, 1)
end
self:OnSelectMtProduction(self.nSelectPId)
self:RefreshCraftingCount()
NovaAPI.SetSliderValue(self._mapNode.imgCountSlider, self.nCraftingCount)
end
function MatCraftingCtrl:OnRefreshGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local data = self.tbProduction[nIndex]
if data == nil then
goGrid:SetActive(false)
return
end
local nInstanceId = goGrid:GetInstanceID()
if not self.tbProductionCtrl[nInstanceId] then
self.tbProductionCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Crafting.MatProductionItemCtrl")
end
goGrid.gameObject:SetActive(true)
data.Unlock = data.UnlockWorldLevel <= self.nWorldClass
self.tbProductionCtrl[nInstanceId]:SetData(data)
if self.nSelectPId == 0 and data.Unlock then
self.nSelectPId = data.Id
end
if self.nSelectPId == data.Id then
self.nSelectIndex = nIndex
self.tbProductionCtrl[nInstanceId]:SetSelect(true)
end
end
function MatCraftingCtrl:OnGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local data = self.tbProduction[nIndex]
if not data.Unlock then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Crafting_Lock_Tip"))
return
end
if self.nSelectPId == data.Id then
return
end
local nInstanceId = goGrid:GetInstanceID()
local goSelect = self._mapNode.trSv:Find("Viewport/Content/" .. self.nSelectIndex - 1)
if goSelect then
self.tbProductionCtrl[goSelect.gameObject:GetInstanceID()]:SetSelect(false)
end
self.tbProductionCtrl[nInstanceId]:SetSelect(true)
self.nSelectIndex = nIndex
self.nSelectPId = data.Id
self:OnSelectMtProduction(self.nSelectPId)
end
function MatCraftingCtrl:RefreshCraftingCount()
local bEmpty = self.nSelectPId == nil or self.nSelectPId == 0
self._mapNode.goEmpty:SetActive(bEmpty)
self._mapNode.goCraftingContent:SetActive(not bEmpty)
EventManager.Hit("SetCraftingEmpty", bEmpty)
if bEmpty then
return
end
local tbCfgData = PlayerData.Crafting:GetProductionById(self.nSelectPId)
if tbCfgData == nil then
return
end
self._mapNode.goEmpty:SetActive(false)
self._mapNode.goCraftingContent:SetActive(true)
for k, v in ipairs(tbCfgData.MaterialList) do
self._mapNode.btnMaterial[k].interactable = nil ~= self._mapNode.goMaterialItem[k]
if nil ~= self._mapNode.goMaterialItem[k] then
self._mapNode.goMaterialItem[k]:SetMat(v.nItemId, self.nCraftingCount * v.nCount)
end
end
NovaAPI.SetTMPText(self._mapNode.txtCraftingCount, self.nCraftingCount)
self._mapNode.btnAddCount.gameObject:SetActive(self.nCraftingCount < self.nMaxCraftingCount)
self._mapNode.btnAddGray.gameObject:SetActive(self.nCraftingCount >= self.nMaxCraftingCount)
self._mapNode.btnReduceCount.gameObject:SetActive(self.nCraftingCount > 1)
self._mapNode.btnReduceGray.gameObject:SetActive(self.nCraftingCount <= 1)
if self.nProductionId == nil or self.nProductionId == 0 then
return
end
local nHasCount = PlayerData.Item:GetItemCountByID(self.nProductionId)
NovaAPI.SetTMPText(self._mapNode.txtBeforeValue, nHasCount)
local nPerCount = tbCfgData.ShowProductionId == 0 and tbCfgData.ProductionPerBatch or tbCfgData.ShowProductionPerBatch
local nAfterCount = nHasCount + self.nCraftingCount * nPerCount
NovaAPI.SetTMPText(self._mapNode.txtAfterValue, nAfterCount)
end
function MatCraftingCtrl:ResetSelectProduction()
self.nSelectPId = 0
end
function MatCraftingCtrl:Awake()
self.nSelectPId = 0
self.nMaxCraftingCount = 0
self.nMaxCraftingCountCfg = ConfigTable.GetConfigNumber("MaterialCraftingLimit")
self.nCraftingCount = 1
self.tbProductionCtrl = {}
end
function MatCraftingCtrl:OnEnable()
end
function MatCraftingCtrl:OnDisable()
for insId, objCtrl in pairs(self.tbProductionCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbProductionCtrl[insId] = nil
end
self.tbProductionCtrl = {}
end
function MatCraftingCtrl:OnDestroy()
end
function MatCraftingCtrl:OnBtnClick_CraftingItem(btn)
local mapData = {
nTid = self.nProductionId,
bShowDepot = true,
bShowJumpto = true
}
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
end
function MatCraftingCtrl:OnBtnClick_MaterialItem(btn, index)
local tbCfgData = PlayerData.Crafting:GetProductionById(self.nSelectPId)
if nil ~= tbCfgData.MaterialList[index] then
local mapData = {
nTid = tbCfgData.MaterialList[index].nItemId,
bShowDepot = true,
bShowJumpto = true
}
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
end
end
function MatCraftingCtrl:OnBtnClick_Reduce(btn)
if self.nCraftingCount <= 1 then
return
end
if btn.Operate_Type == 0 then
self.nCraftingCount = self.nCraftingCount - 1
elseif btn.Operate_Type == 3 then
local nAdd = 2 ^ btn.CurrentGear
self.nCraftingCount = math.floor(self.nCraftingCount - nAdd)
end
if self.nCraftingCount < 1 then
self.nCraftingCount = 1
end
self:RefreshCraftingCount()
NovaAPI.SetSliderValue(self._mapNode.imgCountSlider, self.nCraftingCount)
end
function MatCraftingCtrl:OnBtnClick_Add(btn)
if self.nCraftingCount >= self.nMaxCraftingCount then
return
end
if btn.Operate_Type == 0 then
self.nCraftingCount = self.nCraftingCount + 1
elseif btn.Operate_Type == 3 then
local nAdd = 2 ^ btn.CurrentGear
self.nCraftingCount = math.floor(self.nCraftingCount + nAdd)
end
self.nCraftingCount = self.nCraftingCount > self.nMaxCraftingCount and self.nMaxCraftingCount or self.nCraftingCount
self:RefreshCraftingCount()
NovaAPI.SetSliderValue(self._mapNode.imgCountSlider, self.nCraftingCount)
end
function MatCraftingCtrl:OnBtnClick_ReduceGray()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Crafting_Count_Min"))
end
function MatCraftingCtrl:OnBtnClick_AddGray()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Crafting_Count_Max"))
end
function MatCraftingCtrl:OnSliderValueChange(_, value)
self.nCraftingCount = math.ceil(value)
self:RefreshCraftingCount()
end
function MatCraftingCtrl:OnBtnClick_Crafting()
if self.nCraftingCount == 0 then
return
end
local bEnough = true
local tbCfgData = PlayerData.Crafting:GetProductionById(self.nSelectPId)
for k, v in ipairs(tbCfgData.MaterialList) do
local hasCount = PlayerData.Item:GetItemCountByID(v.nItemId)
if hasCount < self.nCraftingCount * v.nCount then
bEnough = false
break
end
end
if not bEnough then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Crafting_Material_Not_Enough"))
return
end
local sucFunc = function()
EventManager.Hit("CraftingSuccess")
end
EventManager.Hit("PlayCraftingAnim", function()
PlayerData.Crafting:SendMaterialCrafting(self.nSelectPId, self.nCraftingCount, sucFunc)
end)
end
function MatCraftingCtrl:OnSelectMtProduction(nId)
self.nSelectPId = nId
self.nMaxCraftingCount = -1
self.nCraftingCount = 1
local tbCfgData = PlayerData.Crafting:GetProductionById(self.nSelectPId)
if nil ~= tbCfgData then
self.nProductionId = tbCfgData.ShowProductionId == 0 and tbCfgData.ProductionId or tbCfgData.ShowProductionId
local nCount = tbCfgData.ShowProductionId == 0 and tbCfgData.ProductionPerBatch or tbCfgData.ShowProductionPerBatch
local itemCfg = ConfigTable.GetData_Item(self.nProductionId)
self:SetPngSprite(self._mapNode.imgItemIcon, itemCfg.Icon)
NovaAPI.SetTMPText(self._mapNode.txtItemCount, orderedFormat(ConfigTable.GetUIText("Crafting_Item_Count"), nCount))
for k, v in ipairs(self._mapNode.btnMaterial) do
local tbMaterialInfo = tbCfgData.MaterialList[k]
local itemCtrl = self._mapNode.goMaterialItem[k]
v.interactable = nil ~= tbMaterialInfo
if nil ~= tbMaterialInfo then
v.gameObject:SetActive(true)
itemCtrl:SetMat(tbMaterialInfo.nItemId, nil)
local hasCount = PlayerData.Item:GetItemCountByID(tbMaterialInfo.nItemId)
local nCount = math.floor(hasCount / tbMaterialInfo.nCount)
if -1 == self.nMaxCraftingCount then
self.nMaxCraftingCount = nCount
end
self.nMaxCraftingCount = nCount < self.nMaxCraftingCount and nCount or self.nMaxCraftingCount
else
itemCtrl:SetMat(0)
end
end
self.nMaxCraftingCount = self.nMaxCraftingCount > self.nMaxCraftingCountCfg and self.nMaxCraftingCountCfg or self.nMaxCraftingCount
NovaAPI.SetSliderMaxValue(self._mapNode.imgCountSlider, self.nMaxCraftingCount <= 0 and 1 or self.nMaxCraftingCount)
NovaAPI.SetSliderMinValue(self._mapNode.imgCountSlider, 1)
if self.nMaxCraftingCount <= 1 then
NovaAPI.SetSliderValue(self._mapNode.imgCountSlider, 1)
NovaAPI.SetSliderInteractable(self._mapNode.imgCountSlider, false)
else
NovaAPI.SetSliderInteractable(self._mapNode.imgCountSlider, true)
end
end
self:RefreshCraftingCount()
NovaAPI.SetSliderValue(self._mapNode.imgCountSlider, self.nCraftingCount)
end
function MatCraftingCtrl:OnRefreshCraftingItem()
for _, v in pairs(self.tbProductionCtrl) do
v:RefreshCraftingItem()
end
self:OnSelectMtProduction(self.nSelectPId)
end
return MatCraftingCtrl