Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

91 lines
3.8 KiB
Lua

local Camera = CS.UnityEngine.Camera
local Light = CS.UnityEngine.Light
local NovaAPI = NovaAPI
local Animator = CS.UnityEngine.Animator
local ClientManager = CS.ClientManager
local CustomModelMaterialVariantComponent = CS.CustomModelMaterialVariantComponent
local typeof = typeof
local BaseFormationItem = class("BaseFormationItem", BaseCtrl)
function BaseFormationItem:Awake()
self.mIndex = 0
self.mData = nil
self.mActive = true
self.mRole3DData = {}
self:buildData()
end
function BaseFormationItem:OnDestroy()
self.mIndex = 0
self.mData = nil
if self.mRole3DData.role ~= nil then
destroy(self.mRole3DData.role)
self.mRole3DData.role = nil
end
if self.mRole3DData.cameraRT ~= nil then
self.mRole3DData.camera.targetTexture = nil
GameUIUtils.ReleaseRenderTexture(self.mRole3DData.cameraRT)
self.mRole3DData.cameraRT = nil
end
if self.mRole3DData.gameObject ~= nil then
destroy(self.mRole3DData.gameObject)
self.mRole3DData.gameObject = nil
end
self.mRole3DData = {}
end
function BaseFormationItem:buildData()
local layerName = "Cam_Layer_4"
local layerIndex = NovaAPI.LayerMaskName2Layer(layerName)
local layerMask = NovaAPI.LayerMaskGetMask(layerName)
local windowResolution = ClientManager.Instance.currentWindowResolution
local texSize = windowResolution.y
if NovaAPI.IsMobilePlatform() then
texSize = math.round(texSize * 1.333)
else
texSize = math.round(texSize * 2)
end
local imgSize = 1150
local go = self:CreatePrefabInstance("UI/MainlineFormationEx/SelectRolePrefab.prefab", self._mapNode.trParent)
go.transform.position = Vector3(100, 0, 0)
go.transform:SetLayerRecursively(layerIndex)
self.mRole3DData.gameObject = go
self.mRole3DData.camera = go.transform:Find("Camera"):GetComponent(typeof(Camera))
self.mRole3DData.camera.cullingMask = layerMask
self.mRole3DData.camera:SetCameraVolumeLayerMask(layerMask)
local n = math.floor(texSize * Settings.RENDERTEXTURE_SIZE_FACTOR)
self.mRole3DData.cameraRT = GameUIUtils.GenerateRenderTextureFor3D(n, n)
self.mRole3DData.camera.targetTexture = self.mRole3DData.cameraRT
self.mRole3DData.light = go.transform:Find("Light"):GetComponent(typeof(Light))
self.mRole3DData.light.cullingMask = layerMask
self.mRole3DData.node = go.transform:Find("RoleSpawnPosition")
self.mRole3DData.role = nil
NovaAPI.SetTexture(self._mapNode.rimg_role, self.mRole3DData.cameraRT)
self._mapNode.rimg_role:GetComponent(typeof(RectTransform)).sizeDelta = Vector2(imgSize, imgSize)
end
function BaseFormationItem:showModel(modelPrefab)
if self.mData == nil then
return
end
local skinId = PlayerData.Char:GetCharSkinId(self.mData.CharId)
self.mRole3DData.gameObject.transform.position = Vector3(100 * self.mIndex, 0, 0)
self.mRole3DData.role = instantiate(modelPrefab, self.mRole3DData.node)
self.mRole3DData.role.transform.localPosition = Vector3(0, 0.03, 0)
self.mRole3DData.role.transform.localScale = Vector3.one * (ConfigTable.GetData_CharacterSkin(skinId).ModelShowScale / 10000)
self.mRole3DData.role.transform.localRotation = Quaternion.identity
self.mRole3DData.rolePath = self.mData.Model
local animator = self.mRole3DData.role:GetComponent(typeof(Animator))
if animator ~= nil then
animator:SetBool("standby", true)
end
local matVariantComp = self.mRole3DData.role:GetComponent(typeof(CustomModelMaterialVariantComponent))
if matVariantComp ~= nil then
matVariantComp:SetVariant(CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
end
local layerName = "Cam_Layer_" .. self.mIndex
local layerIndex = NovaAPI.LayerMaskName2Layer(layerName)
local layerMask = NovaAPI.LayerMaskGetMask(layerName)
self.mRole3DData.gameObject.transform:SetLayerRecursively(layerIndex)
self.mRole3DData.camera.cullingMask = layerMask
self.mRole3DData.camera:SetCameraVolumeLayerMask(layerMask)
self.mRole3DData.light.cullingMask = layerMask
end
return BaseFormationItem