5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
73 lines
2.1 KiB
Lua
73 lines
2.1 KiB
Lua
local SkillListGridCtrl = class("SkillListGridCtrl", BaseCtrl)
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local ConfigData = require("GameCore.Data.ConfigData")
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local minHeight = 178.84
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local defaultWidth = 673
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SkillListGridCtrl._mapNodeConfig = {
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imgPerkIcon = {sComponentName = "Image"},
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TMPPerkTitle = {sComponentName = "TMP_Text"},
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TMPDesc = {sComponentName = "TMP_Text"},
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rtTMPDesc = {
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sNodeName = "TMPDesc",
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sComponentName = "RectTransform"
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},
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imgDescBg = {
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sComponentName = "RectTransform"
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},
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TMP_Link = {
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sNodeName = "TMPDesc",
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sComponentName = "TMPHyperLink",
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callback = "OnBtnClick_Word"
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}
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}
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SkillListGridCtrl._mapEventConfig = {}
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function SkillListGridCtrl:Awake()
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end
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function SkillListGridCtrl:FadeIn()
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end
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function SkillListGridCtrl:FadeOut()
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end
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function SkillListGridCtrl:OnEnable()
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end
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function SkillListGridCtrl:OnDisable()
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end
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function SkillListGridCtrl:OnDestroy()
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end
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function SkillListGridCtrl:OnRelease()
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end
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function SkillListGridCtrl:SetPerk(nPerkId)
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if nPerkId == 0 or nPerkId == nil then
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self.gameObject:SetActive(false)
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return
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end
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local perkCfgData = ConfigTable.GetData_Perk(nPerkId)
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local perkItemCfgData = ConfigTable.GetData_Item(nPerkId)
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if perkCfgData == nil or perkItemCfgData == nil then
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self.gameObject:SetActive(false)
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return
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end
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local skillId = perkCfgData.EffectGroupId * 100 + 1
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local mapSkill = ConfigTable.GetData("PerkPassiveSkill", skillId)
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if mapSkill == nil then
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self.gameObject:SetActive(false)
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return
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end
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self.gameObject:SetActive(true)
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local sDesc = UTILS.SubDesc(mapSkill.Desc)
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NovaAPI.SetTMPSourceText(self._mapNode.TMPDesc, sDesc)
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NovaAPI.SetTMPText(self._mapNode.TMPPerkTitle, perkItemCfgData.Title)
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self:SetPngSprite(self._mapNode.imgPerkIcon, perkItemCfgData.Icon)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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local height = self._mapNode.rtTMPDesc.sizeDelta.y
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if height < minHeight then
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height = minHeight
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end
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self._mapNode.imgDescBg.sizeDelta = Vector2(defaultWidth, height)
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end
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cs_coroutine.start(wait)
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end
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function SkillListGridCtrl:OnBtnClick_Word(link, sWordId)
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UTILS.ClickWordLink(link, sWordId)
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end
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return SkillListGridCtrl
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