Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

98 lines
2.4 KiB
Lua

local GuideGroup_103 = class("GuideGroup_103")
local mapEventConfig = {
StoryDialog_DialogEnd = "OnEvent_StoryDialog_DialogEnd",
Guide_FateCard_SelectComplete = "OnEvent_FateCard_SelectComplete"
}
local groupId = 103
local totalStep = 2
local current = 1
function GuideGroup_103:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_103:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_103:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_103:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_103:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_103:Step_1()
self.msg = {
BindIcon = "FateCardSelectPanel/----SafeAreaRoot----/rtFateCards",
Size = {1700, 800},
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_3_8",
DescDeviation = {-930, 300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_103:Step_2()
self.msg = {
BindIcon = "StarTowerRoomInfo/----SafeAreaRoot----/FateCard/goFateCardList",
Size = {300, 200},
Deviation = {-100, 40},
Head = "Icon/Head/head_11101",
Desc = "Guide_3_8",
DescDeviation = {-930, 300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(false)
current = 2
end
function GuideGroup_103:OnEvent_FateCard_SelectComplete()
if current == 2 then
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_103:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
if current < 1 then
self:SendGuideStep(current)
else
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_103