Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

158 lines
4.3 KiB
Lua

local GuideGroup_104 = class("GuideGroup_104")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
Show_MainView_UI = "ShowMainViewUI",
[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 104
local totalStep = 5
local current = 1
function GuideGroup_104:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_104:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_104:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_104:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_104:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_104:Step_1()
self.msg = {
BindIcon = "CharFgPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
Deviation = {0, 0},
Desc = "Guide_104_1",
DescDeviation = {540, -280},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(false)
current = 1
end
function GuideGroup_104:Step_2()
self.msg = {
BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomLeft--/trBoardBtnList/btnSwitchActor2D",
Size = {90, 110},
Deviation = {0, 0},
DescDeviation = {650, 60},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(false)
current = 2
end
function GuideGroup_104:Step_3()
self.msg = {
BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Right---/goNotEmpty/sv",
Deviation = {0, 0},
Desc = "Guide_104_2",
DescDeviation = {-850, 340},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.openPanelId = PanelId.ChooseHomePageRolePanel
self.waitAnimTime = 0.24
end
function GuideGroup_104:Step_4()
self.msg = {
BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/btnChange",
Deviation = {100, 0},
Desc = "Guide_104_3",
DescDeviation = {760, 40},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_104:Step_5()
EventManager.Hit("Guide_ChangeCharShowOrder")
self.msg = {
BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/imgListBg",
Deviation = {0, 0},
Desc = "Guide_104_4",
DescDeviation = {420, 260},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 5
self.waitAnimTime = 0.5
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_104:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.ReceivePropsTips and current == 1 then
self.parent:ActiveHide(true)
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_104:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
EventManager.Hit("Guide_ChangeCharBoardPage", AllEnum.HandBookTab.Skin)
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_104:ShowMainViewUI()
if current == 2 then
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_104:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
if current == 3 and PlayerData.Board:CheckSelectBoardChar() == false then
self:Step_5()
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_104