Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

94 lines
2.3 KiB
Lua

local GuideGroup_106 = class("GuideGroup_106")
local mapEventConfig = {}
local groupId = 106
local totalStep = 2
local current = 1
function GuideGroup_106:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_106:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_106:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_106:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_106:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_106:Step_1()
self.msg = {
BindIcon = "StarTowerMenu/----SafeAreaRoot----/imgCoinBg",
Size = {200, 60},
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_106_1",
DescDeviation = {-630, -100},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
CS.AdventureModuleHelper.PauseLogic()
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_106:Step_2()
self.msg = {
BindIcon = "StarTowerMenu/----SafeAreaRoot----/imgCoinBg",
Size = {0, 0},
Deviation = {400, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_106_2",
DescDeviation = {-900, -450},
Type = GameEnum.guidetype.Introductory,
isNoMiddle = true
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_106:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
if current == totalStep then
CS.AdventureModuleHelper.ResumeLogic()
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_106