5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
205 lines
5.3 KiB
Lua
205 lines
5.3 KiB
Lua
local GuideGroup_12 = class("GuideGroup_12")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
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Guide_OpenStarTowerLevelGroup = "OnEvent_OpenStarTowerLevelGroup"
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}
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local groupId = 12
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local totalStep = 6
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local current = 1
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function GuideGroup_12:Init(parent, runStep)
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self:BindEvent()
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self.tabChar = {}
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_12:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_12:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_12:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_12:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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self.tabChar = nil
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end
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function GuideGroup_12:Step_1()
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self.msg = {
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BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Toggle",
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Size = {530, 870},
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Deviation = {-40, 0},
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Desc = "Guide_12_1",
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DescDeviation = {900, -200},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 1
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self.waitAnimTime = 0.2
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end
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function GuideGroup_12:Step_2()
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self.msg = {
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BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/TMPStarTowerName",
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Size = {800, 300},
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Deviation = {370, -102},
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Desc = "Guide_12_2",
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DescDeviation = {112, -576},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 2
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self.waitAnimTime = 0.2
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end
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function GuideGroup_12:Step_3()
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self.msg = {
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BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/btnGo",
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Deviation = {0, 4},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_12_3",
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DescDeviation = {-800, 20},
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HandDeviation = {0, 180},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.32
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end
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function GuideGroup_12:Step_4()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar1/btnSelect",
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Size = {600, 280},
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Deviation = {0, -140},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_12_4",
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DescDeviation = {-77, -362},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 4
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self.openPanelId = PanelId.MainlineFormation
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self.waitAnimTime = 0.2
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end
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function GuideGroup_12:Step_5()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnFastFormation",
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Deviation = {0, 0},
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Desc = "Guide_12_5",
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DescDeviation = {-800, 200},
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HandDeviation = {0, 120},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 5
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self.waitAnimTime = 0.2
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end
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function GuideGroup_12:Step_6()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnStartBattle",
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Deviation = {0, 2},
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Head = "Icon/Head/head_11101",
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HandDeviation = {0, 120},
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Desc = "Guide_12_6",
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DescDeviation = {-800, 200},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 6
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_12:OnEvent_PanelOnEnableById(_panelId)
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if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_12:OnEvent_OpenStarTowerLevelGroup(nGroup)
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if nGroup ~= 2 then
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self.parent:ClearCurGuide(false)
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return
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end
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_12:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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self.nStarTowerGroupId = 0
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if current == 2 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {"action", "0"})
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table.insert(tab, {
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"normal_tutorial_id",
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"2"
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})
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NovaAPI.UserEventUpload("normal_tutorial", tab)
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elseif current == 7 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {"action", "1"})
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table.insert(tab, {
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"normal_tutorial_id",
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"2"
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})
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NovaAPI.UserEventUpload("normal_tutorial", tab)
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end
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if current == totalStep then
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self:SendGuideStep(-1)
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self.parent:ClearCurGuide(true)
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return
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elseif current < totalStep then
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self:SendGuideStep(current)
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_12
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