Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

205 lines
5.3 KiB
Lua

local GuideGroup_12 = class("GuideGroup_12")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
Guide_OpenStarTowerLevelGroup = "OnEvent_OpenStarTowerLevelGroup"
}
local groupId = 12
local totalStep = 6
local current = 1
function GuideGroup_12:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_12:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_12:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_12:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_12:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_12:Step_1()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Toggle",
Size = {530, 870},
Deviation = {-40, 0},
Desc = "Guide_12_1",
DescDeviation = {900, -200},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_2()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/TMPStarTowerName",
Size = {800, 300},
Deviation = {370, -102},
Desc = "Guide_12_2",
DescDeviation = {112, -576},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_3()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/btnGo",
Deviation = {0, 4},
Head = "Icon/Head/head_11101",
Desc = "Guide_12_3",
DescDeviation = {-800, 20},
HandDeviation = {0, 180},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.32
end
function GuideGroup_12:Step_4()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar1/btnSelect",
Size = {600, 280},
Deviation = {0, -140},
Head = "Icon/Head/head_11101",
Desc = "Guide_12_4",
DescDeviation = {-77, -362},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.openPanelId = PanelId.MainlineFormation
self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_5()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnFastFormation",
Deviation = {0, 0},
Desc = "Guide_12_5",
DescDeviation = {-800, 200},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 5
self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_6()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnStartBattle",
Deviation = {0, 2},
Head = "Icon/Head/head_11101",
HandDeviation = {0, 120},
Desc = "Guide_12_6",
DescDeviation = {-800, 200},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 6
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_12:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_12:OnEvent_OpenStarTowerLevelGroup(nGroup)
if nGroup ~= 2 then
self.parent:ClearCurGuide(false)
return
end
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_12:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
self.nStarTowerGroupId = 0
if current == 2 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "0"})
table.insert(tab, {
"normal_tutorial_id",
"2"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
elseif current == 7 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "1"})
table.insert(tab, {
"normal_tutorial_id",
"2"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
end
if current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
elseif current < totalStep then
self:SendGuideStep(current)
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_12