Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

172 lines
4.3 KiB
Lua

local GuideGroup_16 = class("GuideGroup_16")
local mapEventConfig = {
[EventId.ClosePanel] = "OnEvent_ClosePanel",
RogueBossGuideFinish = "OnEvent_RogueBossGuideFinish",
Guide_OpenRogueBossInfo = "OnEvent_Guide_OpenRogueBossInfo"
}
local groupId = 16
local totalStep = 3
local current = 1
local isCloseAuto = false
function GuideGroup_16:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_16:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_16:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_16:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_16:Clear()
isCloseAuto = false
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_16:Step_1()
self.msg = {
BindIcon = "RogueBossSelect/----SafeAreaRoot----/rtBossList/svList",
Size = {1500, 750},
Deviation = {0, 10},
Head = "Icon/Head/head_11101",
Desc = "Guide_16_1",
DescDeviation = {0, -400},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.6
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
if isCloseAuto then
self.parent:ClearCurGuide(false)
return
end
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_16:Step_2()
self.msg = {
BindIcon = "RogueBossSelect/----SafeAreaRoot----/rtBossList/svList/Viewport/ContentTemp/gridTemp2/AnimRoot/btnGrid",
Deviation = {0, 0},
HandRotation = -180,
HandDeviation = {0, 420},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.1
end
function GuideGroup_16:Step_3()
self.msg = {
BindIcon = "RogueBossSelect/----SafeAreaRoot----/rtBossInfo/rtBoss/titleReward",
Size = {520, 240},
Deviation = {4, -70},
Head = "Icon/Head/head_11101",
Desc = "Guide_16_3",
DescDeviation = {-220, -280},
Type = GameEnum.guidetype.Introductory
}
current = 3
self.waitAnimTime = 0.5
end
function GuideGroup_16:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.RogueBossLevel and current == 1 then
self.parent:ClearCurGuide(true)
end
end
function GuideGroup_16:OnEvent_Guide_OpenRogueBossInfo()
if current == 2 then
self:Step_3()
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
end
function GuideGroup_16:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "0"})
table.insert(tab, {
"normal_tutorial_id",
"4"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
elseif current == 2 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "1"})
table.insert(tab, {
"normal_tutorial_id",
"4"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
end
if current == 2 then
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
if current ~= 2 then
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_16:OnEvent_RogueBossGuideFinish()
isCloseAuto = true
end
return GuideGroup_16