Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

296 lines
7.7 KiB
Lua

local GuideGroup_22 = class("GuideGroup_22")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
Guide_SendTowerGrowthSuccess = "OnEvent_SendTowerGrowthSuccess",
Guide_SendTowerGrowthSelectGroupId = "OnEvent_SendTowerGrowthSelectGroupId",
[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 22
local totalStep = 8
local current = 1
function GuideGroup_22:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_22:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_22:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_22:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_22:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_22:Step_1()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/btnTask",
Size = {150, 150},
Deviation = {0, -14},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_1",
DescDeviation = {880, 0},
HandDeviation = {0, 150},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.7
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
else
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_22:Step_2()
self.msg = {
BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/svQuest/Viewport/Content",
Size = {940, 600},
Deviation = {470, -290},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_2",
DescDeviation = {470, -710},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.4
self.openPanelId = PanelId.StarTowerQuest
end
function GuideGroup_22:Step_3()
self.msg = {
BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/btnReceiveAll",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_3",
DescDeviation = {-700, 150},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_4()
self.msg = {
BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/btnGrowth",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_4",
DescDeviation = {-700, 150},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_5()
self.msg = {
BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/svNode/Viewport/NodeContent/NormalNodeList(Clone)",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_5",
DescDeviation = {750, -210},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 5
self.waitAnimTime = 0.4
self.openPanelId = PanelId.StarTowerGrowth
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
local tempRoot = GameObject.Find("---- UI ----").transform
local svNode = tempRoot:Find("StarTowerGrowthPanel/----SafeAreaRoot----/svNode"):GetComponent("ScrollRect")
NovaAPI.SetHorizontalNormalizedPosition(svNode, 0)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_22:Step_6()
self.msg = {
BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/btnActiveAll",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_6",
DescDeviation = {-700, 150},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 6
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_7()
self.msg = {
BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/btnQuest",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_7",
DescDeviation = {-700, 150},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 7
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_8()
self.msg = {
BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/Cube",
Size = {700, 780},
Deviation = {0, -140},
Head = "Icon/Head/head_11101",
Desc = "Guide_22_8",
DescDeviation = {900, -300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 8
self.waitAnimTime = 0.4
self.openPanelId = PanelId.StarTowerQuest
end
function GuideGroup_22:OnEvent_PanelOnEnableById(nPanelId)
if self.openPanelId and self.openPanelId == nPanelId and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
if current == 2 then
EventManager.Hit("GuideSelectNote", 1, 3)
end
end
cs_coroutine.start(wait)
end
end
function GuideGroup_22:OnEvent_SendTowerGrowthSuccess()
if current == 6 then
self:Step_7()
end
end
function GuideGroup_22:OnEvent_SendTowerGrowthSelectGroupId(nId)
self.SelectGroupId = nId
end
function GuideGroup_22:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.ReceivePropsTips and current == 3 then
self:Step_4()
end
end
function GuideGroup_22:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "0"})
table.insert(tab, {
"normal_tutorial_id",
"7"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
elseif current == 2 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "1"})
table.insert(tab, {
"normal_tutorial_id",
"7"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
end
if current == 1 then
self:SendGuideStep(-1)
elseif current == 2 then
local tbCore, tbNormal = PlayerData.Quest:GetStarTowerQuestData()
local bClear = true
for _, v in pairs(tbNormal) do
if v.nStatus == 1 then
bClear = false
break
end
end
for _, v in pairs(tbCore) do
if v.nStatus == 1 then
bClear = false
break
end
end
if not bClear then
self:Step_3()
else
self:Step_4()
end
return
elseif current == 3 then
return
elseif current == 5 then
local bAble, sTip = PlayerData.StarTower:CheckGroupReady(self.SelectGroupId)
if bAble then
self:Step_6()
else
self:Step_7()
end
return
elseif current == 6 then
return
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_22