Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

188 lines
4.9 KiB
Lua

local GuideGroup_24 = class("GuideGroup_24")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 24
local totalStep = 5
local current = 1
function GuideGroup_24:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_24:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_24:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_24:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_24:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_24:Step_1()
self.msg = {
BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnDispatch",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_24_1",
DescDeviation = {-600, -250},
HandDeviation = {-150, 0},
HandRotation = -90,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_24:Step_2()
self.msg = {
BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/imgBg",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_24_2",
DescDeviation = {-600, -300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.6
self.openPanelId = PanelId.DispatchPanel
end
function GuideGroup_24:Step_3()
self.msg = {
BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/goRequireList",
Size = {720, 300},
Deviation = {330, -35},
Head = "Icon/Head/head_11101",
Desc = "Guide_24_3",
DescDeviation = {-260, -350},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.1
end
function GuideGroup_24:Step_4()
self.msg = {
BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goBtnRoot/btnOneClick",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_24_4",
DescDeviation = {-550, -160},
HandDeviation = {-400, 0},
HandRotation = -90,
HandDeviation = {0, 150},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 4
self.waitAnimTime = 0.1
end
function GuideGroup_24:Step_5()
self.msg = {
BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/goDispatchTimeGroup",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_24_5",
DescDeviation = {-660, -240},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 5
self.waitAnimTime = 0.1
end
function GuideGroup_24:OnEvent_PanelOnEnableById(nPanelId)
if self.openPanelId and self.openPanelId == nPanelId and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_24:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "0"})
table.insert(tab, {
"normal_tutorial_id",
"8"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
elseif current == 4 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "1"})
table.insert(tab, {
"normal_tutorial_id",
"8"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
end
if current == 1 then
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
if current == 3 then
local tempRoot = GameObject.Find("---- UI ----").transform
local tmpBtnOneClick = tempRoot:Find("DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goBtnRoot/btnOneClick").gameObject
if tmpBtnOneClick.activeSelf == false then
self.parent:ClearCurGuide(true)
return
end
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_24