Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

152 lines
4.0 KiB
Lua

local GuideGroup_305 = class("GuideGroup_305")
local mapEventConfig = {
[EventId.ClosePanel] = "OnEvent_ClosePanel",
PenguinCard_RunState_Start = "OnEvent_PenguinCardRunStateStart",
PenguinCard_RunState_Prepare = "OnEvent_PenguinCardRunStatePrepare"
}
local groupId = 305
local totalStep = 5
local current = 1
function GuideGroup_305:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_305:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_305:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_305:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_305:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_305:Step_1()
self.msg = {
BindIcon = "PenguinCardSelectPanel/----SafeAreaRoot---/sv/Viewport/LevelContent/goEndlessLevel(Clone)/btnLevel",
ScrollView = "PenguinCardSelectPanel/----SafeAreaRoot---/sv",
Size = {620, 322},
Deviation = {0, 0},
Head = "Icon/Head/head_917401",
Desc = "Guide_305_1",
DescDeviation = {-848, 306},
HandDeviation = {0, 220},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_305:Step_2()
self.msg = {
BindIcon = "PenguinCard_Endless/----SafeAreaRoot----/---Start---/imgBg",
Size = {1290, 425},
Deviation = {0, 32},
Head = "Icon/Head/head_917301",
Desc = "Guide_305_2",
DescDeviation = {0, -316},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_305:Step_3()
self.msg = {
BindIcon = "PenguinCard_Endless/----SafeAreaRoot----/---Start---/imgBg/imgBg2",
Size = {1000, 100},
Deviation = {0, 0},
Head = "Icon/Head/head_917301",
Desc = "Guide_305_3",
DescDeviation = {0, -200},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_305:Step_4()
self.msg = {
BindIcon = "PenguinCard_Endless/----SafeAreaRoot----/---Start---/btnStart1",
Deviation = {0, 0},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_305:Step_5()
self.msg = {
BindIcon = "PenguinCard_Endless/----SafeAreaRoot----/---Prepare---/--Aide--",
Size = {800, 400},
Deviation = {0, 4},
Head = "Icon/Head/head_917301",
Desc = "Guide_305_5",
DescDeviation = {0, -342},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 5
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_305:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
return
elseif current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
function GuideGroup_305:OnEvent_PenguinCardRunStateStart()
if current == 1 then
self:Step_2()
end
end
function GuideGroup_305:OnEvent_PenguinCardRunStatePrepare()
if current == 4 then
self:Step_5()
end
end
function GuideGroup_305:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.PenguinCardEndless and current == 1 then
self.parent:ClearCurGuide(true)
end
end
return GuideGroup_305