Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

144 lines
3.8 KiB
Lua

local GuideGroup_32 = class("GuideGroup_32")
local TimerManager = require("GameCore.Timer.TimerManager")
local TimerScaleType = require("GameCore.Timer.TimerScaleType")
local mapEventConfig = {
Guide_StarTowerDepotDisc = "OnEvent_StarTowerDepotDisc"
}
local groupId = 32
local totalStep = 4
local current = 1
function GuideGroup_32:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_32:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_32:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_32:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_32:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_32:Step_1()
self.msg = {
BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/---DiscSkill---/goNoteListBtn",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_32_1",
DescDeviation = {-550, -400},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.3
if self.waitAnimTime ~= 0 then
TimerManager.Add(1, self.waitAnimTime + 0.2, self, function()
self.parent:PlayTypeMask(self.msg)
end, true, false, false)
else
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_32:Step_2()
self.msg = {
BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/---DiscSkill---/svDiscSkill/Viewport/goDiscSkillContent/goHarmonyGrid/HarmonySkillDepotItem(Clone)/btnItem",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_32_2",
DescDeviation = {0, -200},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.1
end
function GuideGroup_32:Step_3()
self.msg = {
BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/---DiscSkill---/svDiscSkill",
Size = {0, 0},
Deviation = {1200, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_32_3",
DescDeviation = {0, 0},
Type = GameEnum.guidetype.Introductory,
isNoMiddle = true
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.1
end
function GuideGroup_32:Step_4()
self.msg = {
BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_32_4",
DescDeviation = {870, -400},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.waitAnimTime = 0.1
end
function GuideGroup_32:OnEvent_StarTowerDepotDisc(bHasSkill)
self.bHasSkill = bHasSkill
end
function GuideGroup_32:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
self.nStarTowerGroupId = 0
if current == 1 then
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
if current ~= 1 then
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
elseif current == 1 then
if self.bHasSkill then
self:Step_2()
else
self:Step_3()
end
end
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
TimerManager.Add(1, self.waitAnimTime + 0.2, self, function()
self.parent:PlayTypeMask(self.msg)
end, true, false, false)
end
end
return GuideGroup_32