e0549005e1
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
385 lines
10 KiB
Lua
385 lines
10 KiB
Lua
local GuideGroup_4 = class("GuideGroup_4")
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local mapEventConfig = {
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Positioning_Char_Grid = "OnEvent_PositioningCharGrid",
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Guide_LoadFormationSuccess = "OnEvent_LoadFormationSuccess",
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Guide_LoadCharacterSuccess = "OnEvent_LoadCharacterSuccess",
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Guide_InitStarTowerFinish = "OnEvent_Guide_InitStarTowerFinish"
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}
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local groupId = 4
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local totalStep = 13
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local current = 1
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function GuideGroup_4:Init(parent, runStep)
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self:BindEvent()
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self.tabChar = {}
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self.parent = parent
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current = 1
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self.parent:ActiveHide(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(1.2))
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_4:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_4:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_4:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_4:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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self.tabChar = nil
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end
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function GuideGroup_4:Step_1()
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local tbOption = {
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AllEnum.ChooseOption.Char_Element,
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AllEnum.ChooseOption.Char_Rarity,
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AllEnum.ChooseOption.Char_PowerStyle,
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AllEnum.ChooseOption.Char_AffiliatedForces,
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AllEnum.ChooseOption.Char_TacticalStyle
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}
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PlayerData.Filter:Reset(tbOption)
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/LevelMenu/bgLeft/btnStarTower",
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Size = {420, 680},
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Deviation = {0, -2},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_1",
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DescDeviation = {-750, -250},
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HandDeviation = {-300, 22},
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HandRotation = -90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(false)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_4:Step_2()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/SecondMenu/StarTower/btnStarTowerGoto",
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Size = {420, 150},
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_2",
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DescDeviation = {-900, 20},
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HandDeviation = {0, -270},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 2
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end
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function GuideGroup_4:Step_3()
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self.msg = {
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BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/btnGo",
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Deviation = {0, 4},
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Head = "Icon/Head/head_11101",
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HandDeviation = {0, 160},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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local _, tbTeamMemberId = PlayerData.Team:GetTeamData(1)
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if tbTeamMemberId ~= nil then
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local tmpDisc = PlayerData.Team:GetTeamDiscData(1)
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PlayerData.Team:UpdateFormationInfo(1, {
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0,
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0,
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0
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}, tmpDisc, 0)
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end
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.32
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end
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function GuideGroup_4:Step_4()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar1/btnSelect",
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Size = {180, 180},
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Deviation = {0, 100},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_4",
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DescDeviation = {-430, 300},
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HandDeviation = {0, -70},
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Type = GameEnum.guidetype.ForcedClick,
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CallB = function()
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EventManager.Hit("OnEvent_OpenSelectTeamMemberList", 1)
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EventManager.Hit("Guide_FormationChar_OpenList", 1, true)
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end
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}
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self.parent:ActiveHide(true)
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current = 4
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end
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function GuideGroup_4:Step_5()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_5",
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DescDeviation = {-930, 300},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 5
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self.waitAnimTime = 0.25
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end
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function GuideGroup_4:Step_6()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/0/btnGrid",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_6",
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DescDeviation = {-730, 80},
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HandDeviation = {0, -200},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 6
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EventManager.Hit("Guide_PositionCharPos", 103)
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end
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function GuideGroup_4:Step_7()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar1/btnSelect",
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Deviation = {0, 50},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_7",
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DescDeviation = {870, 330},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 7
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end
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function GuideGroup_4:Step_8()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/0/btnGrid",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_8",
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DescDeviation = {-730, 80},
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HandDeviation = {0, -200},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 8
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EventManager.Hit("Guide_PositionCharPos", 111)
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end
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function GuideGroup_4:Step_9()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/0/btnGrid",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_9",
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DescDeviation = {-730, 80},
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HandDeviation = {0, -200},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 9
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EventManager.Hit("Guide_PositionCharPos", 112)
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end
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function GuideGroup_4:Step_10()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar2/btnSelect",
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Size = {520, 850},
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Deviation = {15, 50},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_10",
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DescDeviation = {870, 330},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 10
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_4:Step_11()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/btnConfirm",
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Deviation = {0, 4},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_11",
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DescDeviation = {-580, 180},
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HandDeviation = {0, 140},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 11
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_4:Step_12()
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local tmpDisc = PlayerData.Team:GetTeamDiscData(1)
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local haveDis = false
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for i, v in pairs(tmpDisc) do
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if v ~= 0 then
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haveDis = true
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break
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end
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end
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if haveDis then
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local _, tbTeamMemberId = PlayerData.Team:GetTeamData(1)
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PlayerData.Team:UpdateFormationInfo(1, tbTeamMemberId, {
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0,
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0,
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0,
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0,
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0,
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0
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}, 0)
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end
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnStartBattle",
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Deviation = {0, 4},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_12",
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DescDeviation = {-580, 180},
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HandDeviation = {0, 140},
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HandDeviation = {0, 140},
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HandRotation = 180,
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 12
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self.waitAnimTime = 0.2
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end
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function GuideGroup_4:Step_13()
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self.msg = {
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BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnFastFormation",
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Deviation = {0, 4},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_4_13",
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DescDeviation = {-580, 180},
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HandDeviation = {0, 140},
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HandDeviation = {0, 140},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 13
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_4:OnEvent_PositioningCharGrid(charId, gridName)
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if self.tabChar == nil then
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self.tabChar = {}
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end
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self.tabChar[charId] = gridName
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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if current == 6 or current == 8 or current == 9 or current == 10 then
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self.msg.BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/" .. gridName .. "/btnGrid"
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self.parent:PlayTypeMask(self.msg)
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end
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_4:OnEvent_LoadFormationSuccess()
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if current == 4 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.8))
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EventManager.Hit("Guide_FormationChar_OpenList", 1, false)
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_4:OnEvent_LoadCharacterSuccess()
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if current == 7 then
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self.parent:PlayTypeMask(self.msg)
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end
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end
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function GuideGroup_4:OnEvent_OpenStarTowerLevelMenu()
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if current == 1 then
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self.parent:ActiveHide(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
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self:Step_2()
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_4:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {
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"newbie_tutorial_id",
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"15"
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})
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NovaAPI.UserEventUpload("newbie_tutorial", tab)
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elseif current == 12 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {
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"newbie_tutorial_id",
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"16"
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})
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NovaAPI.UserEventUpload("newbie_tutorial", tab)
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end
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if current < 12 then
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self:SendGuideStep(current)
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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elseif current == 12 then
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self:SendGuideStep(-1)
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local charCount = PlayerData.Char:GetAllCharCount()
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if charCount <= 3 then
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self.parent:ClearCurGuide(true)
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else
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self:Step_13()
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end
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return
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elseif current == 13 then
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self.parent:ClearCurGuide(true)
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return
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end
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_4:OnEvent_Guide_InitStarTowerFinish()
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if current == 2 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(1.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_4
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