Files
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

385 lines
10 KiB
Lua

local GuideGroup_4 = class("GuideGroup_4")
local mapEventConfig = {
Positioning_Char_Grid = "OnEvent_PositioningCharGrid",
Guide_LoadFormationSuccess = "OnEvent_LoadFormationSuccess",
Guide_LoadCharacterSuccess = "OnEvent_LoadCharacterSuccess",
Guide_InitStarTowerFinish = "OnEvent_Guide_InitStarTowerFinish"
}
local groupId = 4
local totalStep = 13
local current = 1
function GuideGroup_4:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
self.parent:ActiveHide(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(1.2))
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
cs_coroutine.start(wait)
end
function GuideGroup_4:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_4:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_4:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_4:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_4:Step_1()
local tbOption = {
AllEnum.ChooseOption.Char_Element,
AllEnum.ChooseOption.Char_Rarity,
AllEnum.ChooseOption.Char_PowerStyle,
AllEnum.ChooseOption.Char_AffiliatedForces,
AllEnum.ChooseOption.Char_TacticalStyle
}
PlayerData.Filter:Reset(tbOption)
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/LevelMenu/bgLeft/btnStarTower",
Size = {420, 680},
Deviation = {0, -2},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_1",
DescDeviation = {-750, -250},
HandDeviation = {-300, 22},
HandRotation = -90,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(false)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_4:Step_2()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/SecondMenu/StarTower/btnStarTowerGoto",
Size = {420, 150},
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_2",
DescDeviation = {-900, 20},
HandDeviation = {0, -270},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
end
function GuideGroup_4:Step_3()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/btnGo",
Deviation = {0, 4},
Head = "Icon/Head/head_11101",
HandDeviation = {0, 160},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
local _, tbTeamMemberId = PlayerData.Team:GetTeamData(1)
if tbTeamMemberId ~= nil then
local tmpDisc = PlayerData.Team:GetTeamDiscData(1)
PlayerData.Team:UpdateFormationInfo(1, {
0,
0,
0
}, tmpDisc, 0)
end
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.32
end
function GuideGroup_4:Step_4()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar1/btnSelect",
Size = {180, 180},
Deviation = {0, 100},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_4",
DescDeviation = {-430, 300},
HandDeviation = {0, -70},
Type = GameEnum.guidetype.ForcedClick,
CallB = function()
EventManager.Hit("OnEvent_OpenSelectTeamMemberList", 1)
EventManager.Hit("Guide_FormationChar_OpenList", 1, true)
end
}
self.parent:ActiveHide(true)
current = 4
end
function GuideGroup_4:Step_5()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_5",
DescDeviation = {-930, 300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 5
self.waitAnimTime = 0.25
end
function GuideGroup_4:Step_6()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/0/btnGrid",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_6",
DescDeviation = {-730, 80},
HandDeviation = {0, -200},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 6
EventManager.Hit("Guide_PositionCharPos", 103)
end
function GuideGroup_4:Step_7()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar1/btnSelect",
Deviation = {0, 50},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_7",
DescDeviation = {870, 330},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 7
end
function GuideGroup_4:Step_8()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/0/btnGrid",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_8",
DescDeviation = {-730, 80},
HandDeviation = {0, -200},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 8
EventManager.Hit("Guide_PositionCharPos", 111)
end
function GuideGroup_4:Step_9()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/0/btnGrid",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_9",
DescDeviation = {-730, 80},
HandDeviation = {0, -200},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 9
EventManager.Hit("Guide_PositionCharPos", 112)
end
function GuideGroup_4:Step_10()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar2/btnSelect",
Size = {520, 850},
Deviation = {15, 50},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_10",
DescDeviation = {870, 330},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 10
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_4:Step_11()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/btnConfirm",
Deviation = {0, 4},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_11",
DescDeviation = {-580, 180},
HandDeviation = {0, 140},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 11
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_4:Step_12()
local tmpDisc = PlayerData.Team:GetTeamDiscData(1)
local haveDis = false
for i, v in pairs(tmpDisc) do
if v ~= 0 then
haveDis = true
break
end
end
if haveDis then
local _, tbTeamMemberId = PlayerData.Team:GetTeamData(1)
PlayerData.Team:UpdateFormationInfo(1, tbTeamMemberId, {
0,
0,
0,
0,
0,
0
}, 0)
end
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnStartBattle",
Deviation = {0, 4},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_12",
DescDeviation = {-580, 180},
HandDeviation = {0, 140},
HandDeviation = {0, 140},
HandRotation = 180,
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 12
self.waitAnimTime = 0.2
end
function GuideGroup_4:Step_13()
self.msg = {
BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnFastFormation",
Deviation = {0, 4},
Head = "Icon/Head/head_11101",
Desc = "Guide_4_13",
DescDeviation = {-580, 180},
HandDeviation = {0, 140},
HandDeviation = {0, 140},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 13
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_4:OnEvent_PositioningCharGrid(charId, gridName)
if self.tabChar == nil then
self.tabChar = {}
end
self.tabChar[charId] = gridName
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
if current == 6 or current == 8 or current == 9 or current == 10 then
self.msg.BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/--CharList--/sv/Viewport/rtCharListContent/" .. gridName .. "/btnGrid"
self.parent:PlayTypeMask(self.msg)
end
end
cs_coroutine.start(wait)
end
function GuideGroup_4:OnEvent_LoadFormationSuccess()
if current == 4 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.8))
EventManager.Hit("Guide_FormationChar_OpenList", 1, false)
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_4:OnEvent_LoadCharacterSuccess()
if current == 7 then
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_4:OnEvent_OpenStarTowerLevelMenu()
if current == 1 then
self.parent:ActiveHide(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
self:Step_2()
end
cs_coroutine.start(wait)
end
end
function GuideGroup_4:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {
"newbie_tutorial_id",
"15"
})
NovaAPI.UserEventUpload("newbie_tutorial", tab)
elseif current == 12 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {
"newbie_tutorial_id",
"16"
})
NovaAPI.UserEventUpload("newbie_tutorial", tab)
end
if current < 12 then
self:SendGuideStep(current)
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
elseif current == 12 then
self:SendGuideStep(-1)
local charCount = PlayerData.Char:GetAllCharCount()
if charCount <= 3 then
self.parent:ClearCurGuide(true)
else
self:Step_13()
end
return
elseif current == 13 then
self.parent:ClearCurGuide(true)
return
end
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_4:OnEvent_Guide_InitStarTowerFinish()
if current == 2 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(1.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_4