Files
SL1900 80af235e05 Update - 1.12.0.120
EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
2026-06-30 14:30:00 +09:00

120 lines
3.2 KiB
Lua

local GuideGroup_401 = class("GuideGroup_401")
local mapEventConfig = {}
local groupId = 401
local totalStep = 4
local current = 1
function GuideGroup_401:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_401:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_401:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_401:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_401:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_401:Step_1()
self.msg = {
BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/TeamCharacter",
Deviation = {0, 0},
Desc = "Guide_401_1",
DescDeviation = {700, 240},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_401:Step_2()
self.msg = {
BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/btn_Team",
Deviation = {0, 0},
Desc = "Guide_401_2",
DescDeviation = {-300, 140},
HandDeviation = {0, -100},
HandRotation = 0,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_401:Step_3()
self.msg = {
BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Window-----/TowerDefenseTeamPanel/----SafeAreaRoot----/Root/bg_sv",
Deviation = {0, 0},
Desc = "Guide_401_3",
DescDeviation = {0, 400},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_401:Step_4()
self.msg = {
BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/TeamCharacter",
Deviation = {0, 0},
Desc = "Guide_401_4",
DescDeviation = {300, -240},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_401:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 2 then
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_401