Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

126 lines
3.4 KiB
Lua

local GuideGroup_47 = class("GuideGroup_47")
local mapEventConfig = {
[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 47
local totalStep = 3
local current = 1
function GuideGroup_47:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_47:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_47:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_47:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_47:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_47:Step_1()
self.msg = {
BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/svNode/Viewport/NodeContent/KeyNodeList(Clone)",
Size = {414, 400},
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_47_1",
DescDeviation = {200, -300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.6
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
local tempRoot = GameObject.Find("---- UI ----").transform
local btn = tempRoot:Find("StarTowerGrowthPanel/----SafeAreaRoot----/--Tab--/tab1/btnTab1"):GetComponent("UIButton")
btn.onClick:Invoke()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_47:Step_2()
self.msg = {
BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_47_2",
DescDeviation = {650, -150},
HandDeviation = {0, -100},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_47:Step_3()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/svStarTower",
AutoDeviationCenter = true,
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_47_3",
DescDeviation = {1620, -540},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_47:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.StarTowerGrowth and current == 2 then
self.parent:ActiveHide(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
self:Step_3()
end
cs_coroutine.start(wait)
end
end
function GuideGroup_47:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
elseif current == 2 then
return
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_47