Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

125 lines
3.7 KiB
Lua

local GuideGroup_502 = class("GuideGroup_502")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 502
local totalStep = 3
local current = 1
function GuideGroup_502:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_502:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_502:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_502:SendGuideStep(step)
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
end
function GuideGroup_502:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_502:Step_1()
self.msg = {
BindIcon = "SoldierMainViewPanel/----SafeAreaRoot---/AnimRoot/btn_Go",
Deviation = {0, 0},
Head = "Icon/Head/head_npc915201",
Desc = "Guide_502_1",
DescDeviation = {-860, 50},
HandDeviation = {0, 150},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_502:Step_2()
self.msg = {
BindIcon = "SoldierLevelSelectPanel/----SafeAreaRoot---/AnimRoot/rtList/ScrollView/Viewport/Content/0/imgBg",
Deviation = {0, 0},
Head = "Icon/Head/head_npc915201",
Desc = "Guide_502_2",
DescDeviation = {0, -300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
self.openPanelId = PanelId.SoldierLevelSelectPanel
self.waitAnimTime = 0.2
current = 2
end
function GuideGroup_502:Step_3()
self.msg = {
BindIcon = "SoldierLevelSelectPanel/----SafeAreaRoot---/AnimRoot/btn_Start",
Deviation = {0, 0},
Head = "Icon/Head/head_npc915201",
Desc = "Guide_502_3",
DescDeviation = {-700, 120},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_502:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
if current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
function GuideGroup_502:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
local tempRoot = GameObject.Find("---- UI ----").transform
local sv = tempRoot:Find("SoldierLevelSelectPanel/----SafeAreaRoot---/AnimRoot/rtList/ScrollView"):GetComponent("LoopScrollView")
sv:SetScrollPos(0, 0.1)
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
local max = sv:GetMaxUseGridIndex()
self.msg.BindIcon = "SoldierLevelSelectPanel/----SafeAreaRoot---/AnimRoot/rtList/ScrollView/Viewport/Content/" .. max .. "/imgBg"
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_502