Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

171 lines
4.7 KiB
Lua

local GuideGroup_504 = class("GuideGroup_504")
local mapEventConfig = {}
local groupId = 504
local totalStep = 9
local current = 1
function GuideGroup_504:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_504:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_504:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_504:SendGuideStep(step)
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
end
function GuideGroup_504:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_504:Step_1()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----",
Deviation = {0, 0},
Desc = "Guide_504_1",
DescDeviation = {0, -180},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_2()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/TopContainer/NodeContainers/NodeLayout",
Size = {674, 100},
Deviation = {0, -50},
Desc = "Guide_504_2",
DescDeviation = {170, -230},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_3()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/TopContainer/NodeContainers/ImageReputationIcon",
Size = {200, 100},
Deviation = {50, 0},
Desc = "Guide_504_3",
DescDeviation = {0, -230},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_4()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ImageWaitingBg",
Size = {1468, 204},
Deviation = {0, 0},
Desc = "Guide_504_4",
DescDeviation = {-210, 300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_5()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/ImgSandboxChess",
Size = {1150, 620},
Deviation = {0, 0},
Desc = "Guide_504_5",
DescDeviation = {350, 400},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 5
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_6()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/EntranceContainer",
Size = {496, 218},
Deviation = {0, 0},
Desc = "Guide_504_6",
DescDeviation = {120, -230},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 6
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_7()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/UpportingContainer",
Size = {1046, 210},
Deviation = {0, 0},
Desc = "Guide_504_7",
DescDeviation = {120, -230},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 7
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_8()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/WaitingContainer/WaitingCardsLayout/WaitingCardItemTemplate1/HaveStatus/SoldierCharacterCardItem/btnItem/AnimRoot/goChar/imgPosition",
Size = {40, 56},
Deviation = {-20, -28},
Desc = "Guide_504_8",
DescDeviation = {570, 190},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 8
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_504:Step_9()
current = 9
local nEntryId = 400902
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, nEntryId)
self.parent:FinishCurrentStep()
end
function GuideGroup_504:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
if current < totalStep then
self:SendGuideStep(current)
elseif current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_504