08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
277 lines
7.5 KiB
Lua
277 lines
7.5 KiB
Lua
local GuideGroup_507 = class("GuideGroup_507")
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local mapEventConfig = {
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Guide_ExperienceLevelChange = "OnEvent_ExperienceLevelChange",
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Guide_ExperienceLevelUp_CostNotEnough = "OnEvent_ExperienceLevelUpCostNotEnough"
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}
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local groupId = 507
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local totalStep = 13
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local current = 1
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function GuideGroup_507:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_507:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_507:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_507:SendGuideStep(step)
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local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
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self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
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end
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function GuideGroup_507:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_507:Step_1()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ShopContainer/btnShop",
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Deviation = {-92, 0},
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Desc = "Guide_507_1",
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DescDeviation = {-792, 50},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_2()
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local index = self:GetShopIndex()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index,
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Deviation = {0, 0},
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Desc = "Guide_507_2",
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DescDeviation = {0, -300},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 2
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_3()
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local index = self:GetShopIndex()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index .. "/btnItem/AnimRoot/Container/Cost",
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Deviation = {-32, 20},
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Desc = "Guide_507_3",
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DescDeviation = {0, -150},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 3
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_4()
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local index = self:GetShopIndex()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index,
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Deviation = {0, 0},
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Desc = "Guide_507_4",
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DescDeviation = {0, -300},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 4
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_5()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/SoldierShopComponent/btnLayot/btnRefreshShop",
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Deviation = {-120, 0},
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Desc = "Guide_507_5",
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DescDeviation = {-400, -200},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 5
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_6()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/SoldierShopComponent/goProbabilityBar",
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Size = {550, 60},
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Deviation = {230, 0},
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Desc = "Guide_507_6",
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DescDeviation = {250, -200},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 6
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_7()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ExperienceContainer/btnExperience",
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Deviation = {0, 0},
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Desc = "Guide_507_7",
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DescDeviation = {600, 220},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 7
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_8()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ExperienceContainer/btnExperience",
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Deviation = {0, 0},
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Desc = "Guide_507_8",
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DescDeviation = {600, 220},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 8
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_9()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ExperienceContainer/btnExperience",
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Deviation = {0, 0},
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Desc = "Guide_507_9",
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DescDeviation = {600, 220},
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HandDeviation = {0, 120},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 9
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_10()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/TextAddCharCount",
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Size = {300, 100},
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Deviation = {-50, 0},
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Desc = "Guide_507_10",
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DescDeviation = {0, -200},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 10
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_11()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ShopContainer/btnShop",
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Deviation = {-92, 0},
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Desc = "Guide_507_11",
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DescDeviation = {-700, 150},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 11
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_12()
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self.msg = {
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BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/btn_coinTips",
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Deviation = {0, 0},
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Desc = "Guide_507_12",
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DescDeviation = {-700, 150},
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HandDeviation = {0, 120},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 12
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_507:Step_13()
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self.msg = {
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BindIcon = "SoldierGoldTipsPanel/----SafeAreaRoot----/Scroll View",
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Deviation = {0, 0},
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Desc = "Guide_507_13",
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DescDeviation = {850, -50},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 13
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self.waitAnimTime = 0.3
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_507:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 6 then
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EventManager.Hit("Guide_CloseSoldierShop")
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end
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if current == 9 then
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return
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end
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if current < totalStep then
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self:SendGuideStep(current)
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elseif current == totalStep then
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self:SendGuideStep(-1)
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self.parent:ClearCurGuide(true)
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_507:GetShopIndex()
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local levelData = PlayerData.SoldierData:GetCurLevelData()
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local shopList = levelData:GetShopData()
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local index = 1
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local tmpPrice = 0
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for i, v in pairs(shopList.tbGoods) do
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if tmpPrice < v.Price then
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tmpPrice = v.Price
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index = i
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end
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end
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return index
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end
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function GuideGroup_507:OnEvent_ExperienceLevelChange(isChange)
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if current == 9 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
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if isChange then
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self:Step_10()
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else
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self:Step_9()
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end
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_507:OnEvent_ExperienceLevelUpCostNotEnough()
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if current == 9 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
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self:Step_11()
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_507
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