Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

277 lines
7.5 KiB
Lua

local GuideGroup_507 = class("GuideGroup_507")
local mapEventConfig = {
Guide_ExperienceLevelChange = "OnEvent_ExperienceLevelChange",
Guide_ExperienceLevelUp_CostNotEnough = "OnEvent_ExperienceLevelUpCostNotEnough"
}
local groupId = 507
local totalStep = 13
local current = 1
function GuideGroup_507:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_507:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_507:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_507:SendGuideStep(step)
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
end
function GuideGroup_507:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_507:Step_1()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ShopContainer/btnShop",
Deviation = {-92, 0},
Desc = "Guide_507_1",
DescDeviation = {-792, 50},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_2()
local index = self:GetShopIndex()
self.msg = {
BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index,
Deviation = {0, 0},
Desc = "Guide_507_2",
DescDeviation = {0, -300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_3()
local index = self:GetShopIndex()
self.msg = {
BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index .. "/btnItem/AnimRoot/Container/Cost",
Deviation = {-32, 20},
Desc = "Guide_507_3",
DescDeviation = {0, -150},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_4()
local index = self:GetShopIndex()
self.msg = {
BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index,
Deviation = {0, 0},
Desc = "Guide_507_4",
DescDeviation = {0, -300},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_5()
self.msg = {
BindIcon = "SoldierSandtablePanel/SoldierShopComponent/btnLayot/btnRefreshShop",
Deviation = {-120, 0},
Desc = "Guide_507_5",
DescDeviation = {-400, -200},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 5
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_6()
self.msg = {
BindIcon = "SoldierSandtablePanel/SoldierShopComponent/goProbabilityBar",
Size = {550, 60},
Deviation = {230, 0},
Desc = "Guide_507_6",
DescDeviation = {250, -200},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 6
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_7()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ExperienceContainer/btnExperience",
Deviation = {0, 0},
Desc = "Guide_507_7",
DescDeviation = {600, 220},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 7
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_8()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ExperienceContainer/btnExperience",
Deviation = {0, 0},
Desc = "Guide_507_8",
DescDeviation = {600, 220},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 8
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_9()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ExperienceContainer/btnExperience",
Deviation = {0, 0},
Desc = "Guide_507_9",
DescDeviation = {600, 220},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 9
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_10()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/TextAddCharCount",
Size = {300, 100},
Deviation = {-50, 0},
Desc = "Guide_507_10",
DescDeviation = {0, -200},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 10
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_11()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/ShopContainer/btnShop",
Deviation = {-92, 0},
Desc = "Guide_507_11",
DescDeviation = {-700, 150},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 11
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_12()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/btn_coinTips",
Deviation = {0, 0},
Desc = "Guide_507_12",
DescDeviation = {-700, 150},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 12
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_507:Step_13()
self.msg = {
BindIcon = "SoldierGoldTipsPanel/----SafeAreaRoot----/Scroll View",
Deviation = {0, 0},
Desc = "Guide_507_13",
DescDeviation = {850, -50},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 13
self.waitAnimTime = 0.3
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_507:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 6 then
EventManager.Hit("Guide_CloseSoldierShop")
end
if current == 9 then
return
end
if current < totalStep then
self:SendGuideStep(current)
elseif current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
function GuideGroup_507:GetShopIndex()
local levelData = PlayerData.SoldierData:GetCurLevelData()
local shopList = levelData:GetShopData()
local index = 1
local tmpPrice = 0
for i, v in pairs(shopList.tbGoods) do
if tmpPrice < v.Price then
tmpPrice = v.Price
index = i
end
end
return index
end
function GuideGroup_507:OnEvent_ExperienceLevelChange(isChange)
if current == 9 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
if isChange then
self:Step_10()
else
self:Step_9()
end
end
cs_coroutine.start(wait)
end
end
function GuideGroup_507:OnEvent_ExperienceLevelUpCostNotEnough()
if current == 9 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
self:Step_11()
end
cs_coroutine.start(wait)
end
end
return GuideGroup_507