Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

131 lines
3.6 KiB
Lua

local GuideGroup_508 = class("GuideGroup_508")
local mapEventConfig = {}
local groupId = 508
local totalStep = 5
local current = 1
function GuideGroup_508:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_508:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_508:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_508:SendGuideStep(step)
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
end
function GuideGroup_508:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_508:Step_1()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/LeftContainer/PartnerList",
Size = {300, 500},
AutoDeviationCenter = true,
Deviation = {120, -240},
Desc = "Guide_508_1",
DescDeviation = {921.0, -379.0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_508:Step_2()
self.msg = {
BindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/LeftContainer/PartnerList/PartnerContainer/Viewport/Content/0",
Size = {220, 100},
Deviation = {170, -40},
Desc = "Guide_508_2",
DescDeviation = {920, -140},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_508:Step_3()
self.msg = {
BindIcon = "SoldierPartnerTipsPanel/----SafeAreaRoot----/rtContent/rtTipsPoint/imgTipsBg/TipsView/Viewport/TipsContent/goPartnerTitle/btnTrace",
Deviation = {-60, 30},
Desc = "Guide_508_3",
DescDeviation = {570, -200},
Type = GameEnum.guidetype.Introductory,
isUITop = true
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.3
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_508:Step_4()
self.msg = {
BindIcon = "SoldierPartnerTipsPanel/----SafeAreaRoot----/rtContent/rtTipsPoint/imgTipsBg",
Deviation = {0, 0},
Desc = "Guide_508_4",
DescDeviation = {880, 120},
Type = GameEnum.guidetype.Introductory,
isUITop = true,
AutoDeviationTop = true
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_508:Step_5()
current = 5
local nEntryId = 400903
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, nEntryId)
self.parent:FinishCurrentStep()
end
function GuideGroup_508:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 3 then
self:SendGuideStep(-1)
elseif current == 4 then
EventManager.Hit(EventId.ClosePanel, PanelId.SoldierPartnerTips)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_508